Showing posts with label Jedi Knight. Show all posts
Showing posts with label Jedi Knight. Show all posts

Wednesday, September 26, 2012

The Many Looks of T7-01

Complete Guide to T7-01 Customizations

T7-01 is one of my favorite companions, not only because he was my first companion but because he is a droid with a cool attitude! This little guy can take a real beating and he has some of the coolest comebacks in your story that you will come across! I so wish I could have given him a lightsaber and made him a Jedi when he asked. 


T7-01 has seven looks available, although customization 5 requires you to have the Collector's Edition and customization 6 requires you to have a security key attached to your account. With the variety of colors available, T7-01 can be decked out to match your favorite outfit. Wearing red today? No problems, customization 3 will have you looking like a team. Just got some gold PvP gear? Not an issue - T7-01's default look will look awesome right beside you. Read on to see where you can purchase all of the customizations from.



Customization 6 is available on The Republic Fleet Station from the Security key reward vendor, Tamin.


You can find customization number 5 on The Republic Fleet Station from the Collector's Edition Vendor called Jhaffus.


Customizations 1, 2 and 4 are available from vendors on both Taris and Balmora. The vendor's name on Taris is Tatrog and he is hidden in the corner of the cantina. The Balmora vendor is hard to miss as he can be found at the entrance to the main base in bug town.





Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.






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Saturday, June 23, 2012

Companion Page Revamp now on line!

I know I know it's about time right?


I finished the last one Jedi Knight last night and I love the way it all turned out. Our companion pages get thousands of hits a day and optimizing them has been a big job. I am still working on "the looks of" for all our lady companions and hope a new one this week.

check out our Many looks of guides here:


The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Kira Carsen
The Many Looks of Nadia Grell


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Wednesday, January 11, 2012

SWTOR: It's All About the Look

A real important part of any MMO is how you can customize your character. SWTOR does a great job of providing a variety of different outfits, to allow your character to have a very unique look. The only issue at this stage is the PvP gear. Unfortunately the PvP gear is the best stuff you can get for most players, but it forces you to have a certain look. You can only take two of the three mods out and equip them in other orange items. For me though, I actually really do like the look of the Jedi Knight PvP armor. 


There's a long thread in the forums with massive complaints about the look of this armor. Now, although I have to agree that the helmet is absolutely dreadful, the rest of the armor, in my eyes, looks really good. Unfortunately the image linked in the thread is of very low quality and you really can't tell what it looks like. The images below are high quality of the Jedi Knight PvP armor in the silver and brown combo and the gold variety.

One thing I'm personally very vain about is the look of my lightsaber. I've been running through lower level flash points in search of the look I want and I've found two lightsaber hilts (shown in the image above) that I believe suit my character's style perfectly. At level 50 there are a variety of different flash points you can solo. I've found this to be a really great way to find unique orange items for yourself and your companions too. Although the mods in the orange items you pick up might be too low, they are easily upgraded with mods from the Galactic Kiosk or even through tokens and vendors on places like Corellia.


More images of the controversial Jedi Knight PvP armor.

Tuesday, December 13, 2011

SWTOR Jedi Knight Full Companion List and Gifts

To say T7-01 annoyed the crap out of me in Beta in an understatement! He had (it's now gone) this action called grapple that would pull what he was attacking to him. So I would jump to a NPC with force leap, then he would grapple it and I would have to run back after it. Man I wanted to stick my saber through his motorvater! As soon as I was joined by Kira (my second Companion) I never looked back; with my avatar semi tanking and her DPS killing stuff, was a blast! There is something about 2 Jedi out fighting side by side that I love!

Check out our full list of Jedi Knight Companions here:

Wednesday, November 2, 2011

SWTOR Ranged VS Melee "You'll die"

The Question was asked: Jedi Consular How will the sage fair against up close melee characters?

And GeorgZoeller replyed :

You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.


Sounds good to me as any range you have to kite... But Emperor Palpatine thinks GeorgZoeller is wrong...

Wednesday, October 26, 2011

Advanced Class Breakdown: Jedi Knight



To give gamers a better understanding of how classes in SWTOR work, we will be breaking down the information for each individual class, into their advanced classes. Over time we'll separate the class pages even further into individual pages about specific specializations (Jedi Knight: Guardian; Jedi Knight: Sentinel; etc).

As you probably already know, there are eight main classes in SWTOR. For each of these eight there will be 2 advanced classes. At around level ten you will get the option to choose your destiny. Each character will have three trees of skills that they can build up. Two of these trees are unique to each advanced class. One of the trees is shared by the other advanced class of that class. Confused? An example would be that the class of Jedi Knight has two advanced classes: Jedi Knight: Guardian and Jedi Knight: Sentinel. Both of these advanced classes have the same tree of Focus. They each then have another two that are unique.

What this means for the gamer is that if you choose Jedi Guardian, you don't necessarily need to be a tank. If you spec into the Vigilance tree you'll be able to wield a lot of damage.

To make it clear, advanced classes are not just individual skill trees, like marksmen or beastmaster for hunters in WoW, they are classes of their own with their own unique options.



At this stage, no information about being able to change your advanced class after you've chosen it has been released, so it's possible that it's a life-of-the game character decision, much like the initial class decision. Bioware have, however, hinted that players may be able to change their talent tree specs (for example, from Vigilance to Defense). This would allow players to level in Vigilence and then swap to Defense for raiding or flash points at higher levels.

The shared tree in the advanced classes gives players the ability to customize their character even further to suit their play style.

First up lets look at Jedi Knight and its advanced classes trees and options. The new information is in this post but a complete class guide on the Jedi Knight class can be found on our Jedi Knight Class Page.

Keep in mind that any information available now could change by the time the game is released. This information has been collected from SWTOR.com and other official information.

Jedi Knight

Through training, the Knight turns combat into an art.

Advanced Class: Guardian 
A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack.

Class Role:  Tank, Damage
Weapon:      Lightsaber
Armor:          Heavy



Tree: Vigilance (DPS)
Provides greater skill in single-blade offense and the ability to take enemies down quickly.

Force Scarring
Passive: Sundering Strike lowers the target's internal and external resists bu 10% on its first application

Shien Form
Instant
Cooldown: 1.5 secs Enter an offensive Lightsaber form, increasing all damage dealt by 6%. All attacks which cost focus will refund 1 focus when used. In addition, taking damage generates 1 focus, but this effect cannot occur more than once every 6 seconds.

Tree: Defense (Tank)
Allows the Guardian to more effectively withstand enemy attacks and protect allies.

Endure:
 Instant, Cooldown: 3 mins
Temporarily increases your maximum health by 30% for 15 seconds. When the effect ends, the health is lost.


Force Leap
Passive: Force Leap now stuns targets for 2 seconds.

Tree: Focus (shared)
Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Force Exhaustion 
Instant, Cooldown: 21 secs, Range: 15m
Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 180 kinetic damage each second. At the end of the duration the target is crushed, and takes an additional 553 kinetic damage.

Zephyr
Passive
Reduces the cooldown of all Force abilities while in Shii-Cho Form by 3 seconds.


Advanced Class: Sentinel

Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.

Class Role:   Damage
Weapon:      2 Lightsabers
Armor:          Medium



Tree: Watchman (Sustained Damage and Survival )
The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.

Overload Lightsaber 
Instant Cooldown: 12 secs
Charges your Lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for 491 elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

Merciless Zeal
Passive
Critical hits with burn effects heal you for 2% of your maximum health.

Tree: Combat (Burst Damage)
Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.

Blade Rush
Instant, Range: 4m 
Strikes the target with both weapons for 647-729 weapon damage and automatically triggers an Ataru Form strike. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two Lightsabers.

Opportune Attack
Passive
Your Ataru Form hits have a 100% chance to make your next focus spender deal 10% more damage.

Tree: Focus (shared) 
Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Force Exhaustion 
Instant, Cooldown: 21 secs, Range: 15m
Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 180 kinetic damage each second. At the end of the duration the target is crushed, and takes an additional 553 kinetic damage.

Zephyr
Passive
Reduces the cooldown of all Force abilities while in Shii-Cho Form by 3 seconds.
 

Wednesday, September 21, 2011

Drinking With Jedi, Talking About Combat Styles

After watching the combat video last week it got me thinking about sword fighting styles ingame. I was lucky enough to get to spend some time with the real Jedi from Episodes 2 and 3.


Left to right Adam Gill (friend), Kyle Rowling (Joclad Danva, General Grievous Actor not Voice and Count Dooku body and stunt double ), the sexy Sandi Finlay (Sly Moore), Matt Sloan (PLO KOON), Michael Byrne (Darth Sidious stunt double) and me John Gatt ( Jedi Wannabe).

Will we get a full set of styles to chose from like one hand and two hand dual sabers and duel blades? Will our specials reflect our weapon of choice?

Over a lot of beers Kyle made me appreciate the importance of stage fighting. The techniques are not just about blocking and swinging. You need fineness in the moves and I was reminded of it as I watched Episode 3 last week.


Kyle helped choreograph the final fight between Ben and Anakin and helped to come up with an amazing ending to the fight, but George wanted to keep the final blow simple. In one way, when I see that final blow where Anakin loses an arm and 2 legs I'm like WTF? Show me how he did that, and in another way I appreciative that it's quick and doesn't take away from the drama of Anakin's defection.

In all my gaming years I have seen a lot of sweet moves in games and some of the Jedi styles in SWG were some of the best (pre NGE as for some crazy reason a lot got removed). What I've seen so far from SWTOR is looking good and I hope BioWare have put as much time into special moves as they have in to things like voices.

An interview with Kyle here and an interview with Matt here.

Thursday, August 18, 2011

SWTOR Full Class Information Online

I have just finished our class info pages  for all the classes in SWTOR. I will add information about all of the classes to this section as information is released.

If you know of any class specific blogs we are not listing please let us know and I'll add it to our class page
the pages cover all basic information on the class its companions and its ship with video's on the class and ship walk through's. Feel free to leave a comment or extra information in the class comments section.


Read on

Wednesday, August 17, 2011

SWTOR Class: Jedi Knight

Please go to our New Jedi Knight Page for the latest Information!  
  VALIANT, DETERMINED, GUARDIAN OF PEACE


A symbol of hope in dark times, the Jedi Knight stands for the legacy of the Jedi Order—more than twenty-thousand years of protecting the Republic and keeping the peace across the galaxy. Though Jedi Knights have served as generals, guerilla fighters, and warriors for generations, their legendary combat prowess faces its greatest test during this age.

Through years of disciplined training and meditation, the Jedi Knight hones body and mind into perfect harmony. Combining the foresight of the Force with unrivaled reflexes and practiced physical precision, the Knight turns combat into an art form, gracefully executing acrobatic feats in tandem with elegant lightsaber tactics.

A source of inspiration to allies and intimidation to adversaries, the Jedi Knight’s presence is welcome in any confrontation. The Order’s long history of fighting for justice has earned the trust of countless friends and the hate of innumerable enemies. Few, though, are foolish enough to challenge a seasoned Jedi Knight unless they have the skills and technology to even the odds.