Showing posts with label Star Wars The Old Republic. Show all posts
Showing posts with label Star Wars The Old Republic. Show all posts

Thursday, March 28, 2013

Rise of the Hut Cartel: What to Expect (no spoilers)

The Rise of the Hut Cartel is Star Wars The Old Republic's first digital expansion. If you were really keen and pre-ordered back in January then you'll have access on April 9th, everybody else (who pre-order between 7th January and 13th April) will get access on April 13th. But what is this expansion? What will you get with it? Well, I had access to it for about a month so read on and I'll tell you what to expect, without revealing any story line spoilers.


What you get for $10

Just like all things in this world, you get what you pay for. This is a $10 expansion (or $20 if you are not a subscriber) and you really do get $10 worth of content. This digital expansion is more like a bloated major patch. It doesn't come with all the regular things we're used to receiving in our MMO expansions, like new player races, fifty hours worth of play time in missions, and new classes. The Rise of the Hut Cartel expansion is one new planet, two separate story lines - one for Imperial and one for Republic - and a bunch of new missions.  I was able to finish the story arc in two casual days of playing. If you are expecting this to compete with the expansions you may have experienced in WoW, Rift, and other MMOs, you will be disappointed. If you are expecting $10 worth of content, you will be satisfied.

Story lines

All eight classes have their own unique introduction to the main story line on the new plant, Makeb. After these introductory video cut scenes though, the story and missions are then the same for all Republic players and for all Imperial players. The re-play-ability is limited for players with multiple alts. BioWare tried to disguise the lack of variety by telling players that all their characters will have a unique experience but really, that is an overstatement. The only difference after that initial cut scene is what the NPCs refer to you as. The story on Makeb is not a continuation of your classes' main story.


The story also doesn't use your companions - they have nothing to say on any of the missions. Your companions do comment on things like the scenery though, but they have nothing more than a superficial role. It has been said in multiple interviews that class missions in SWTOR finish at 50 and that it is not cost effective for BioWare to extend with the same level of detail as in the first three Acts. So after playing through the first story on Makeb I tried it again on a second character. I found myself tabbing through identical blocks of voice acting to speed it up.

Leveling

The Makeb story arc and adjacent missions don't provide enough experience to level from 50 to 55. If you start the new story in the expansion at level 50 then you will finish at around 53 or just above. The missions can be a challenge if your level of gear is basic. My full war hero geared Gaurdian had no problems for the first few levels but also didn't get any new gear until level 55. Players in recruit gear or story mode operations level gear will find it a little bit harder and might find the occasional upgrades at around level 53. I found the missions easier the second time around by first going out and doing a whole heap of dailies and getting to level 54 before even starting the missions on Makeb.

Mini games

Outside of Makeb there is a variety of new content in the way of microbinocular and seeker droid missions. These missions will excite people who like travelling all over the Galaxy on exploration style journeys. Using microbinoculars to reveal hidden items, or seeker droids to track down missions objectives - similar to tracking for Bounty Hunters in Star Wars Galaxies or mining in WoW - these new missions will be loathe by some and loved by others.


But what about my alts?

Playing through the story line in Makeb seemed very fluid as it moved from island to island and the story itself is very well written and enjoyable. Because the story is the same for all Republic or Imperial  players I think that many players will focus on playing one or two characters rather than a legacy of characters.

Same Sex Romance - The Gay Planet

This is an overstatement! There was an uproar all over the Internet about same sex romances being introduced in this expansion. People are still upset, but for a different reason. The story arcs only have ONE flirt option for each faction. Republic players will get to flirt with one female NPC, regardless of their gender and Imperial players will get to flirt with one male NPC, regardless of their gender. Players were expecting multiple romance options but this is simply not the case. The characters I played through on were both male, Republic and this new romance option was just no different to the options I'd had before the expansion. What a load of hooha for nothing.

In conclusion

So all in all I am disappointed that my character's story is not continued by this expansion but hey, let's get real - it's $10, it's new content, it's fun and it's worth every penny. End game really hasn't changed a lot, with one new operation and no new warzones. Expect to be doing exactly the same thing you're doing at level 50 when you reach level 55.

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Tuesday, March 26, 2013

Let the lag wars begin Asia-Pacific servers close down!


BioWare are closing down Asia-Pacific servers of SWTOR. I just found this news on Google+ and I must say, I think it's shocking that BioWare would not listen to the suggestions made and would instead opt to close down the Australian servers completely. This will force me, and other Australian and New Zealand players, back to the laggy experience we put up with when the game first came out in the US and did not yet have Oceanic servers.

To make it even worse, names that we had secured on original servers are now gone, forcing us all to now change our SWTOR identities. I understand that other players had to change their names as well when the server merges took place, but older veteran players at least had the opportunity to keep their identities if they had active accounts. We are now going to be limited to hyphenated weird names because of the massive populations on the US servers.

Being an avid PvP player, the 200+ ping is going to be completely unacceptable and won't allow me to be competitive.

This is one massive nail in the coffin for Oceanic players.

One of the three Asia-Pacific servers has a more than satisfactory population and a simple merge of all Oceanic players to that most populated server would solve the issues that BioWare have.


Fans suggested several ways to address the problem, with BioWare eventually opting to remove the servers altogether. Musco says the studio will need to update the Free Character Transfer System in order to cater for recent game updates, as well as the forthcoming 2.0 update and Rise of the Hutt Cartel expansion pack, so it may be some time before the transfer is completed.

Once those issues are addressed, players on APAC servers will be offered Free Character Transfers to the buzzing North American servers of the same gameplay type. “Mastar Dar’Nala (PvP) will transfer to The Bastion (PvP), Gav Daragon (RP-PvE) will transfer to Begeren Colony (RP-PvE), and Dalborra (PvE) will transfer to The Harbinger (PvE),” the community post reads.


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Wednesday, February 13, 2013

The Many Looks of Blizz


Blizz customizations

I am now working my way through the story line of my seventh character on SWTOR, a Bounty Hunter. Although I played a Bounter Hunter character on a different server last year, to around level 30, I decided I'd start again and play it this time as tank. To say that Bounty Hunter's have a colorful array of companions is an understatement. Not only do they have the cutest female companion in the game, Mako (check out all her looks here), they also get what I consider to be the coolest companion in the game, Blizz.
Blizz is a Jawa and his personality is brilliant. He's very accepting and helpful and just an all around likable guy. He's not the best companion for a tank but I find myself taking him out and putting DPS gear on him anyway, simply because his comments, his look, and the way he sounds, are such a blast. What's not to like about a Jawa who can not only fix things but tank elites with ease?

Like Bowdaar, the wookie companion that Smugglers get, you can't change the appearance of Blizz's clothing through armor. The clothing look can only be changed through customizations. So changing Blizz's customizations is just like changing his clothes. Blizz is one of the few companions where having a variety of customizations makes sense if you use him a lot (for other companions, the customizations are more of a way to change their look for the long term whereas with Blizz's customizations it's just a wardrobe maneuver).



Above and beyond the default look, Blizz has four customizations. The default look (top center) has him in a bandoleer with a fury lining on the edge of his hood, matching shoulder pads and patches on his hood and cloak. Customization 1 (top left) changes him to a plain Jawa with no bandoleer or extra frills at all. Customization 2 (top right) simply adds a bandoleer to the plain Jawa look. Customization 3 (bottom left) adds dual bandoleers, crossed over his chest, and a shoulder pad on the plain Jawa cloak. Customization 4 is not in the game at the moment. Customization 5 (bottom right) is the most exciting. He has a custom cloak with all sorts of gadgets, a vest, shoulder pads and a backpack full of gizmos. It's the customization I've chosen to stick with.

The first three customizations are available from R-N05 on Belsavis. You will find this vendor as soon as you get off the shuttle to Belsavis. He sells customizations 1, 2 and 3 for 20 000 each.


Customization 5 is available from the security key vendor on Illum orbital station. To access this vendor you will need a security key attached to your account. Customization 5 is also 20 000 credits.



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Wednesday, January 16, 2013

Gree: Will you sing for your Galactic Reputation?

With Patch 1.7 bringing Galactic Reputation into SWTOR, how will it change our play styles? 


If you have played any MMO you will know that reputation grinds can be both rewarding and monotonous  SWTOR has survived over a year of popular existence without it but now it's coming to the game. Could this be the missing elements for end game players? Have you found the daily quest rewards to be lackluster? How will this reputation grind change how we perceive end game?

From the screenshots of the preview of this new feature, it looks like we'll be provided with four unique reputations:
The Gree Enclave
Imperial First Mobile Fleet
Imperial Guard on Belsavis
The Voss


Now these may branch out to be six across your legacy because the Imperial and Republic are separate. It has not been made clear yet whether you will have separate reputation for your character's faction, even though reputation will be shared across your legacy.

Reputation has six unique levels which will (obviously) unlock new rewards as you level up. This will provide a unique way for subscribers to acquire cool new gear to brag about. But will Bioware make us sing for our rewards? How many months will it take to become a Legend and how awesome will the rewards actually be for our efforts?

I actually enjoyed reputation leveling in other games like WoW. It provided an extra level of achievement that you were rewarded with, apart from credits.BUT - the rewards can make or break the reputation grind. I can see reputation bonuses being a hot seller on the Cartel Market for people who prefer to hand over cash to speed up the grind.

What type of things do you want to see from your reputation and how long do you think it should take?

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Friday, November 30, 2012

How to get the most value out of your Cartel Coins

With the Cartel Market embedded in our game, I thought I'd better work out what is the best value for your coins. Read on, because I can save you 5 million credits worth! The first thing I did, like everybody else, was to blow all the coins I earned via my subscription on Cartel bags. I ended up with a whole heap of crap that nobody wants. Unlike the bags I opened on the test server, the frequency of good stuff in the bags was low. I ended up with lots of very similar mounts and lots of worthless titles.


The value for almost all of these items - that were meant be rare items from Cartel packs - have dropped to about 10k each because SWTOR is flooded with them now. You can see here from the screenshot of the Galactic Trade Market from my server the mounts are desperately being sold for as little as 10k.


So, what do you spend your 500 coins on each month if you're a subscriber? Well, if you have multiple alts, I found that the best value is in Unlocks. The Cartel Market gives you the option to use credits or Cartel Coins to unlock things like extra bank slots. If you purchase the low level bank slots using credits you can save millions of credits by using Cartel Coins to unlock the extra bank slots on all your characters on your account!


Another thing I did was to use all my Cartel coins like the target dummies, mail box and Galactic Trade Market on my ships. These unlocks, paid for by Cartel Coins, are account wide and extremely good value for money when compared to paying for it in credits. For less than the cost of a set of armor you get to unlock the Galactic Trade Market on your ship. If you were to use credits it would cost 5 million! For 5 million credits you could purchase almost every item available in Cartel packs off the Galactic Market including exclusive mounts like the Emporer's chair.


So at this stage I would highly recommend that you don't spend your Cartel Coins on the random packs - especially  if you're looking for individual items. Due to the massive volume of initial packs that were sold it is far cheaper to get this stuff from the Galactic Trade Market now.

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Thursday, October 25, 2012

200k Credit Cap For Freepers! Will it Force the Price of Items?

Free to play players (Freepers) will have a credit cap of 200k. Any extra credits made go into an Escrow account that you can see in your inventory. Once the credits have gone into that Escrow account the only way to get them back is to subscribe! If you earn 300K, for example, you can spend 200 of it but 100 of it will be stuck in escrow forever and the only way to retrieve it is to subscribe. It doesn't matter if you spend 200 of your 300, the 100 that was over the cap doesn't then become available; it stays in escrow. Free to play players are going to have to be careful when they are approaching the 200k cap. 


What will this mean for the Galactic Trade Market?  



Free to play players, using Cartel Coins to purchase Black Market Packs for example, are not going to want to sell items for over 200k. Subscribers will have a bigger audience for things like mats, if their prices are under 200k. Will we see an influx of items priced between 150-199k? Will we also see epic items that freepers can't equip priced really cheap to avoid the freepers hitting their  credit cap? I was actually quite surprised to see such a low credit cap for freepers.

Do you think 200k is a high enough cap? I'd personally like to see it closer to the 500k mark. Keep in mind that freepers can move credits to other characters if they have unlocked their mail box.

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Wednesday, October 24, 2012

Character Preview Update in Patch 1.5

Along with the launch of the Cartel Market, coming out in Patch 1.5, Bioware have introduced some new features to the character preview screen. The first change is the ability to turn your weapon on and off. Using the center button highlighted in the image below will enable your character preview interface to equip or unequip a weapon. (Note: There seems to be a brightness issue with the preview screens that are on the test server at the moment. I'm sure this will be fixed before Patch 1.5 is released.)


Using your mouse wheel while your preview screen is open will zoom in and out on your character, giving you a high res look at all your equipment.


If you're fussy like me, the look of your lightsaber hilt is important, and so this new feature will be a pleasant distraction of your first visit to SWTOR once the patch comes out (in the next couple of weeks).



Apat from being able to preview weapons that you're not able to use normally, you can also preview color crystal effects on lightsabers even when you don't own them. Hit Control and then right click on a crystal to preview how it looks in your hot little hand. Note: You will have to have a lightsaber equipped, or be previewing a lightsaber hilt to experiment with crystal colors.


You can also preview your companion's customizations and weapon options, up close and personal with a rotate feature, which is a massive upgrade to the current preview screen.


I adjusted the brightness in this screenshot to show you the detail you can see when you zoom in.


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Monday, September 24, 2012

Gone are the raiders of yesteryear

Our PvP guild has decided to do some basic story mode raiding. As a fully rakata-geared tank, I offered to take the newer players through the three operations currently available ingame. But where are all the raiders gone? I did the operations Eternity Vault, Karagga's Palace and Explosive Conflict with an active guild, but once it was cleared the majority of the players moved on to other games. I have spoken to some of them in the last two months and they say that after SWTOR they went to Terror, and cleared all the content there and now they're almost done with Guild Wars 2. So what does that mean for operations development? Is it possible for the devs to keep up with demand?


Is it beneficial for developers to concentrate on operation development above and beyond single player and PvP content? It seems to be so hard to keep the elite guilds entertained. I've seen this exact same thing happen in WoW, where the elite guilds clear content faster than anybody else, but also get really bored, really fast.

Bioware need to focus on what they do best which is awesome story content for single players and small groups. Hell, the Star Wars Universe has always been about small bands of heroes doing the unbelievable, not small armies. How heroic is it really for 16 Jedi to beat up on one big dude?

Although I don't believe that operations content should not be in the game - it is a viable source of entertainment - I just don't think it should be the main focus of any up and coming content for SWTOR. Single player content is seen by far more players and end game operations, especially the hardcore stuff, has too short a lifespan for any serious long term player of the game.

What type of player are you? Do you crave the big operations or do the story lines keep you hooked?

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Tuesday, September 18, 2012

Server Merges Happen Tomorrow, Plus Allowed Characters Bumped To 12 For Everyone

Earlier this summer we launched the Free Character Transfer Program which offered players the option to transfer their characters from specific origin servers to selected destination servers. Following the success of the Free Character Transfer Program, and after closely monitoring server populations, we have now taken the next step in our on-going server population balancing process. We have upgraded destination servers in order to support a significantly higher number of players. As of tomorrow, all characters on origin servers will be automatically moved onto the upgraded high population destination servers. By centralizing our player populations on these higher population destination servers, we feel that we can offer our players the best possible Star Wars™: The Old Republic™ experience.

The server change list:

The Shadowlands (east coast PvE) - The Shadowlands, Corellian Run, Giradda the Hutt, Mind Trick, Elysium, Thana Vesh, Colonel Tobin, Krayt Dragon, The Razor, Tarro Blood, Anturi Reach, Firaxan Shark, Sith Meditation Sphere, ICE Breaker, Crevasse City, Darth Bandon, Shadow Hand, Sith Wyrm, Dreshdae Cantina, Grand Master Zym

Jedi Covenant (east coast PvE) - Jedi Covenant, Canderous Ordo, The Constant, Krayiss Obelisk, Kathol Rift, Whitebeam Run, Khoonda Militia, Ki-Ta Kren, Kaas City, Fort Garnik, Hanharr, Sedyn Kyne, Keetael, The Corsair, Nathema, Zez-Kai Ell, Shii-Cho, The Courageous, Assassins of Sion, Eidolon Security, Axial Park, Keller's Void, Master Dorak, Juyo, The Defenestrator, Telos Restoration Project

The Ebon Hawk (east coast RP-PvE) - The Ebon Hawk, Kath Hound, Rubat Crystal, Lord Adraas, Sanctum of the Exalted, Shien

Prophecy of the Five (east coast PvP - Prophecy of the Five, The Fatman, Firkrann Crystal, The Twin Spears, Anchorhead, Darth Malak, Bondar Crystal, Iron Citadel, Infinity Gate, Saber of Exar Kun, Naddist Rebels, Hedarr Soongh, Davik's Estate, Gardens of Talla , The Deadweight , Thendys Noori , Sword of Ajunta Pall, Terentatek, Vulkar Highway, Veela, Death Wind Corridor, Cho Mai, Port Nowhere, Kinrath Spider, Rwookrrorro , Belgoth's Beacon, Helm of Graush

Jung Ma (east coast RP-PvP) - Jung Ma, Ven Zallow, Ajunta Pall

The Harbinger (west coast PvE) - The Harbinger, Drooga's Pleasure Barge, Fa'athra, Veeboo Lunx, Master Gnost-Dural, Darth Xedrix, Gauntlet of Kressh, Zakkeg Beast, Perlemian Trade Route, Zaalbar, Empress Teta, Namadii Corridor, Kaiburr Crystal, Krath, Wall of Light, Vornskr, Soresu, Lord Praven, Master Zhar Lestin, Space Slug, Darth Sion, Hyperspace Cannon, Mask of Nihilus, The Jekk'Jekk Tarr

Begeren Colony (west coast RP-PvE) - Begeren Colony, Lord Ieldis, Vrook Lamar

The Bastion (west coast PvP) - The Bastion, The Crucible Pits, The Maw, Rakata Mind Prison, Nadd's Sarcophagus, Infinite Empire, Daragon Trail, Warriors of the Shadow, Black Vulkars, Shadowtown, The Swiftsure, Dark Reaper, Wound in the Force, Mandalore the Indomitable

T3-M4 (EU German PvE) - T3-M4, The Jedi Tower, Odacer-Faustin Academy, Lenico Gargantuan, Dreypa's Oubliette, Stereb Cities, Force Harvester, Opila Crystal, Murakami Orchid, The Cinzia, Sith Triumvirate, Handmaidens of Atris, Supreme Commander Stantorrs, Darth Andeddu, Exar Kun

The Red Eclipse (EU English PvE) - The Red Eclipse, Nightmare Lands, Dune Bantha, Goluud Corridor, Sluis Shipyards, Dxun Battle Circle, The Arkanian Legacy, Bacca's Blade, Eye of Ashlanae, Bao-Dur, Flames of the Crucible, Luka Sene, Rogue Moon, Kellian Jarro, Peragus Mining Facility, Ludo Kressh, Hydian Way, Sith'ari, Hidden Beks, Frostclaw

Mantle of the Force (EU French PvE) - Mantle of the Force, Kissai Caste, Vodo-Siosk Baas, Phateem Halls of Knowledge, Hssiss

Vanjervalis Chain (EU German RP-PvE) - Vanjervalis Chain, Zayne Carrick, Cassus Fett

The Progenitor (EU English RP-PvE) - The Progenitor, Shaltin Tunnels, Trask Ulgo

Battle Meditation (EU French RP-PvE) - Battle Meditation, Kessel Run

Jar'Kai Sword (EU German PvP) - Jar'Kai Sword, Brianna, Darth Traya, Exis Station, Gnawer's Roost, Loramarr, The Restoration Zone, Blotus the Hutt, Pius Dea, The Krath Enchanter, Darth Revan's Mask, Jen'jidai

Tomb of Freedon Nadd (EU English PvP) - Tomb of Freedon Nadd, The Shadow Runner, Tott Doneeta, The Ravager, The Kumumgah, Hex Droid, Bloodworthy, Scepter of Ragnos, Ahto City, Basilisk Droid, Legions of Lettow, The Exile's Crystal, Starstorm One, Tassaa Bareesh, Ula Vii, Senator Contispex, Niman, Kai-kan, Chuundar, Trayus Academy, Uthar Wynn, Lord Calypho

Darth Nihilus (EU French PvP) - Darth Nihilus, Dol Grenn, Mecrosa Order, Atris, Princess Galia, Baron Deathmark, Hrakert Rift, Star Map, Huntmaster

Australian servers remain unchanged.



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Tuesday, September 11, 2012

Companion Customization Changes in Patch 1.4

A new feature coming in 1.4 is the ability to finally turn your companion's helmet off and the ability to unify your companion's gear color. You're no longer required to have female companions hiding behind masks, or any companions wearing bad taste color combinations.


Pressing C ingame will bring up your character screen. Then simply select your companion tab and your options will show, as you can see in these screenshots.


You can unify the color of all, or selected items, the same way that you can with your main characters.


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Republic Dread Guard Preview from Patch 1.4

In my brief look around the Republic Fleet in the Test Server this evening I was able to get some screenshots of the new Dread Guard gear. It's always exciting to get new gear ingame. Unfortunately, all we've got is new colors ... There is no use going into details about the changes because we've already seen it all with the Black Hole gear. I do like the red and black Jedi Knight gear though. Screenshots for your enjoyment ...









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Patch 1.4 Changes: MK-2 PvP gear

Patch 1.4 will be making it easy for new players to jump right into PvP with the new Recruit MK-2. 


Just before the servers went down I managed to get a couple of screenshots of the MK-2 gear and in these screenshots I have compared it to both Battlemaster gear and the old Champion gear (which is no longer ingame). 

As you will see, new recruit gear falls just short of the Battlemaster stats. Each piece is around 24-27 expertise lower than the current Battlemaster gear. All the other stats are a level or so under the Battlemaster gear as well, but the expertise is what you need for PvP. 

This gear also looks exactly the same as current Battlemaster gear, so you won't be targeted by players who are looking for easy kills on fresh new players. 

The price on the gear hasn't changed and it will all be available in Patch 1.4, which has just hit the test servers today. A full set of Recruit MK-2, including the unchanged Champion relics, will grant 944 Expertise. This is a 5% increase over the original Recruit gear (896 Expertise). 



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How Resolve will change after Patch 1.4





The above graph (which I found on Reddit, with no credits as to who made it) shows the changes to Resolve that will occur with Patch 1.4. These changes hope to improve the PvP experience for players. The different shapes represent different types of stuns. The graph line itself shows the path to a full resolve bar. When you have a full resolve bar you're immune to stuns. This is why that tank is able to resist all your stuns as he is running towards the Hutt ball goal line. Right now, whether the stuns are truly effective or not makes no difference to what it does to your Resolve level. If three people all attempt to stun you at the same time, or apply stuns on top of stuns to no real use, it will fill a player's Resolve bar instantly. Post Patch 1.4, the Resolve bar will take into consideration the amount of time you actually spend stunned, rather than the amount of stuns that are applied on you.

Looking at the post 1.4 graph you see 4 closely applied stuns will half fill your bar, but four spaced out stuns, that actually do keep you stunned for a period of time, will completely fill your bar. When your bar is full, you cannot be crowd-controlled. It all equals good times in PvP.


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Wednesday, August 1, 2012

New SWTOR Content Coming

Alongside the announcement of SWTOR going Free to Play in the fall, five new bits of content are coming up. Dates have not been announced yet.


New operation: Terror from Beyond

A raid raid takes us to planet Asation to fight a variety of new bosses and to stop the rise of the "Dread Masters". This operation is one of the things that you will need to be subscribed for to experience. I've been having a lot of fun helping new players complete operations over the past few weeks. Sitting back and experiencing the story backbone of the operation is far more gratifying than blasting through content in an attempt to be first on the server, for me at least.


New warzone: Ancient Hypergate

That new planet, Asation, features here again. With the promise of "new game mechanics" the addition of another warzone is greatly appreciated for anyone who loves PvP. The benefits that Free to Play willbring to PvP are exciting. More players means more time fighting and less time in queues.

New space combat missions

This is a Godsend for anybody who likes space. I find space combat missions to be a great way to make credits ingame. Unfortunately, until now, there have only been a couple of viable missions at level 50. All the lower level missions don't make anywhere near enough credits to bother spending your time on. With 10 new level 50 missions this will no longer be an issue. If you're a Cybertech crafter, start stockpiling ship parts now!

HK-51 Assassin Droid Companion

HK-51 has been hiding in game files since before the game was launched. Players will finally be given the opportunity to participate in an epic story line with this awesome droid as a reward.


Cartel Market and Coins

Although at this time we don't know who is running this Cartel ... is it the Hutts, Bounty Hunters, or do the Jawas have their act together ... but cartel coins will be rewarded to subscribers, for subscribed players, the amount being based on how long you've played for. That's right, if you been a subscriber since launch, you will be paid for every month you subscribed for. Prepare to deck out your toons with some sweet gear.

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