Showing posts with label Rift. Show all posts
Showing posts with label Rift. Show all posts

Wednesday, August 17, 2011

Choose your own adventure. The pitfalls of MMO

Recently I decided to give RIFT another go. I got an email stating that they made all these changes and added new content .. blah blah. So I thought, what the hell? My account is still active until October ... I'll give it another shot.

The first thing I was asked to do was to change realms as the realm I was on had been allocated as a trial realm. This is a really good idea. This allows the developer to have trial accounts that don't get used by spammers, and real players with real accounts are guaranteed that they're dealing with and speaking to other real players with real accounts.

So I transferred over to the new oceanic servers. TRION, the developer of RIFT, created two new oceanic specific servers about a month ago. Although this might have been six months too late for a lot of oceanic players, I was surprised to see the server full, in the middle of the afternoon, on a weekday. Although TRION didn't listen to the community that begged and pleaded with them to create an oceanic server when the game began, they have eventually seen sense.

If you haven't tried RIFT yet, I do recommend that you give it a go. The levelling and the  storyline/quests are not bad ... but, where RIFT seems to be lacking is with a real in-depth story. I couldn't even tell you the name of the world I'm in, and I've played the game on and off for over two months ... let alone tell you anything substantial about the main characters. The lack of cut scenes and true story-telling really let this game down. The graphics, interface, classes, and general world are all pretty good. I'd be so bold to even say that those elements are better than WoW but WoW also had the story-telling, dramatic heroes and villains, and cut scenes. In WoW I built up a true relationship with my character that was maintained over several expansions. It wasn't until they tried to re-hash old content that I found it was time to move on. Even with the best interface, if an MMO doesn't have a compelling story that attaches a player to their character, players will not spend real time in a game.

Another perfect example of this is Star Wars Galaxies. When the game was first released it was classified as a sandbox game. It was a massive open world, with no real guides but it was a world created within the Star Wars universe. The majority of the gamers were there because they love Star Wars. It was a buzz just hanging out at Anchorhead cantina, or going to Jabba's palace for the first time. The story was engrossed in the game and the complex character development system suited it perfectly. It wasn't until Sony was put under the pump by Lucas Arts to show a massive improvement that Sony made a critical error. They stopped listening to their community. They tried to copy the WoW model and at that very time destroyed everything that was potentially unique about the game. The simplistic character levels that they implemented just didn't work with the complex world they created.

So, back to my point, it doesn't matter how simplistic or complicated the MMO world is, the story is king. If you can't make a gamer get attached to his character, develop fps instead! If you are looking for a general idea of what Star Wars the Old Republic may be like, I suggest you download and play Mass Effect II. This will give you a general idea on what is possible with real story development.

Thursday, April 7, 2011

Rift Free this weekend for 5 of our readers!


RIFT is holding a special Allies of the Ascended event. As my chosen allys, you can use this code to join me during the dates below, free of charge! Heed my call, and together we shall battle the Blood Storm!

Event Dates
3am EST April 9, 2011 through 3am EST April 12, 2011

Ally Code

GEZF-D2MF-N67W-RRH2-69DH

This code can be redeemed five times so be quick!

Visit www.RIFTgame.com/en/ally instructions on how to apply your Ally Code and to download the RIFT patcher.

you can find me on the shard Kelpmere playing a Kelpmere rogue named Johnny

Monday, March 28, 2011

Rift end game.

So it has taken me just over 3 weeks to get to max level of 50 in Rift and I must say it was a lot of fun!

Game play was challenging all the way to 50 and the changes in zones spiced it up to ensure it never got dull.

I was surprised so see new skins and even models all the way through to 50 it was a refreshing change to not be killing the same things that have a new colour and an extra 5 levels in every 2 zone..

I have also crafted all the way maxing it out as I go. I picked up outfitter , mining and butchering but was sad to see there was next to no coin to be made from gathering or crafting. The only thing that sold for over the vendor value was bags. If I put 5 items on the auction house I might be lucky to sell one for just a phew gold over the vender price. Most of the time it was a lot more profitable to just quest.

PVP the Warfronts are a lot of fun I’m not big on world PVP but love warfronts but 80% of the time I found my faction out numbered making game play unbalanced so we all just stand around and get 4k experience for not doing anything or feed the other side free kills. Trion bragged about PVP in a video and yes it is fun when u get 2 full teams. But it was not the case for most of the way to 50. I did spend 2 hours waiting for a Warfrount at 50 but never got in.


Story..
Who am I what is this place?? I feel this is the big hole in the game I find my self at 50 and still not knowing a lot about this world and No I didn’t read the 100’s of quest log story’s along the way you get the 6 quests click next and off you go there is not time to read all that stuff and no group will wait for you to read it either. I found the lack of cut seen or audio in the game a big letdown. In this day and age there is no reason not to have full audio and lots of in game video in a game.
I love the quick pick up raids and rifts bit I am worried about the lack of end game content out side or raids. The dungeons are there but I have found it next to imposable to get a group. The only time I have had the chance to run a dungeon is on the weekend as I play on Oceanic time and there are no Oceanic servers I might have to sit around till my guild levels to 50…