Showing posts with label WoW. Show all posts
Showing posts with label WoW. Show all posts

Tuesday, August 7, 2012

Blizzard giving away free lvl 80's in WoW


Just got this email:

John,XXXXXXX wants you to come back to World of Warcraft® and included this message: " Remember the good times in WoW? I do, so it's time to come back! "

Upon your return you'll receive:


• A FREE upgrade to Cataclysm 
• A single character boosted to level 80

Plus:
• An optional FREE Character Move to your friend's realm/faction (for the boosted character only). 
• Seven Days of FREE Game Time.
You may need to re-install World of Warcraft, which has been made much faster with a new streamlined game client. 
Download the game client after you accept the invitation. 
See updated game guides for World of Warcraft. 

For more information on the Scroll of Resurrection of please visit the FAQ.
Enjoy your adventures in Azeroth!
- The World of Warcraft Team



OK thats tempting a free lvl 80? I might log in just to say hi to my old friends and see if my guild is still going

Sunday, October 30, 2011

WTF Frackin'cc'ss Pandas Blizzard!!

This is a must see for any MMO gamer.. If you get this mad about a game step away!


look at that cute face....

 

Saturday, October 22, 2011

Mists of Pandaria Raids & Dungeons Info and FAQ's

Originally Posted by Blizzard Entertainment


Shado-pan Monastery
Located in Kun-Lai Summit
Mountain retreat of the mysterious Shado-pan Clan
The Shado-pan protect Pandaria from hidden evil
The Sha have escaped! (Shado pan keep Sha caged in the monastery, but it's escaped and you're trying to help figure this out)
A great idea for layout..Changes into something more epic!
Like to do outdoor dungeons because there are so many indoor already. They jump at opportunity to make outdoor.


Scholomance
Level 90 Heroic
New layout with familiar rooms (shuffle rooms around to make a remix out of it)
Easier to navigate
Concentrate on the coolness (of Scholo and take away everything that didn't quite make the cut)

Scarlet Monastery
Level 80 Heroic
Too much awesome for one dungeon (Remixed and keep all the coolest rooms)
Split Monastery in two!
Graveyard + Cathedral
Armory + Library
Update all boss mechanics

Challenge Modes
For players looking for a greater challenge
Timed dungeons runs to earn medals. The concept of Zul'Aman timed runs and similar things is now turned into a brand new game mode!
It will work only on Pandaria dungeons at the beginning.
It will work with the Dungeon Finder tool.
Gear will be normalized, everyone is going to have the exact same item level on their gear. This is a skill based exercise and your gear doesn't matter.
Rewards will be very awesome looking gear for Transmogrification purposes (no stats). You will also get valor points since the new goal is to let you progress your characters no matter what you do.
Leaderboards will be available, you will be able to compare your performances with your guildies or even your entire realm!

Raids
The raids are going to feature the Mogu and the Mantids
All the new raids will work in Raid Finder, Normal, and Heroic difficulties.

World of Warcraft: Mists of Pandaria Preview

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures -- including the noble and enigmatic pandaren. Will the mists of Pandaria part to reveal the world's salvation... or will the battle to control this new land push the Horde and the Alliance over the brink of war and into total annihilation?


  • Increased level cap of 90
  • First neutral race the pandaren.

  1. Pandaren Racials
  2. Bouncy: reduces fall damage by half.
  3. Inner peace: double rested XP.
  4. Gourmand: +15 to cooking.
  5. Epicurean: double stats to food buffs.
  • All-new monk class
  • New continent "Pandaria"
  • The new expansion will not have a main villain, it will focus on the Horde vs Alliance war.


 

Tuesday, September 20, 2011

WoW Patch 4.3 Raid Preview: Dragon Soul

Official News on patch 4.3 and Dragon Soul

World of Warcraft patch 4.3 will offer players the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.

Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the power of the other dragonflights, until it was ultimately destroyed. After recovering a version of the artifact from the Caverns of Time, Thrall and the allied dragonflights now rally at Wyrmrest Temple in a desperate bid to use its might to defeat Deathwing.

Created by the titans as a sanctuary for all Dragonkind, the crumbling Wyrmrest Temple is now the final hope for the forces allied against the black dragon Neltharion, once the Earth-Warder and protector of Azeroth, now Deathwing the Destroyer. It is here that the remaining aspects -- Alexstrasza, Ysera, Nozdormu, Kalecgos, and Thrall -- have gathered to empower the Dragon Soul -- Azeroth's last chance to stop the great behemoth. As they begin to charge the Dragon Soul with energy, Deathwing and his entire army assault Wyrmrest Temple. Players must thwart the attacking forces long enough for Thrall to charge the Dragon Soul.

Before you face Deathwing the Destroyer, you must prevail against six mighty bosses.

The most powerful elemental still under Deathwing's sway, Morchok -- once a passive guardian -- is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.

Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.



Friday, August 26, 2011

On the WoW again…

Just when you least expect it Blizzard do something to make you want to play WoW again … I stopped playing and raiding about 4 month ago and I must say there is nothing out there that provides the level of content Blizzard are still providing 7 years into their MMO.

The new hunter content will let me get my old owl back (Jimmy) in the form of a Spirit Beast and I can raid as Beast Master and top DPS in raids even after being away and getting no new loot for 4 months? WTF? I like being an OP Hunter but I think this time around I might just play 1 or 2 nights a week and not the 5 to 6 nights I did back in the day ...


 

Wednesday, August 17, 2011

Choose your own adventure. The pitfalls of MMO

Recently I decided to give RIFT another go. I got an email stating that they made all these changes and added new content .. blah blah. So I thought, what the hell? My account is still active until October ... I'll give it another shot.

The first thing I was asked to do was to change realms as the realm I was on had been allocated as a trial realm. This is a really good idea. This allows the developer to have trial accounts that don't get used by spammers, and real players with real accounts are guaranteed that they're dealing with and speaking to other real players with real accounts.

So I transferred over to the new oceanic servers. TRION, the developer of RIFT, created two new oceanic specific servers about a month ago. Although this might have been six months too late for a lot of oceanic players, I was surprised to see the server full, in the middle of the afternoon, on a weekday. Although TRION didn't listen to the community that begged and pleaded with them to create an oceanic server when the game began, they have eventually seen sense.

If you haven't tried RIFT yet, I do recommend that you give it a go. The levelling and the  storyline/quests are not bad ... but, where RIFT seems to be lacking is with a real in-depth story. I couldn't even tell you the name of the world I'm in, and I've played the game on and off for over two months ... let alone tell you anything substantial about the main characters. The lack of cut scenes and true story-telling really let this game down. The graphics, interface, classes, and general world are all pretty good. I'd be so bold to even say that those elements are better than WoW but WoW also had the story-telling, dramatic heroes and villains, and cut scenes. In WoW I built up a true relationship with my character that was maintained over several expansions. It wasn't until they tried to re-hash old content that I found it was time to move on. Even with the best interface, if an MMO doesn't have a compelling story that attaches a player to their character, players will not spend real time in a game.

Another perfect example of this is Star Wars Galaxies. When the game was first released it was classified as a sandbox game. It was a massive open world, with no real guides but it was a world created within the Star Wars universe. The majority of the gamers were there because they love Star Wars. It was a buzz just hanging out at Anchorhead cantina, or going to Jabba's palace for the first time. The story was engrossed in the game and the complex character development system suited it perfectly. It wasn't until Sony was put under the pump by Lucas Arts to show a massive improvement that Sony made a critical error. They stopped listening to their community. They tried to copy the WoW model and at that very time destroyed everything that was potentially unique about the game. The simplistic character levels that they implemented just didn't work with the complex world they created.

So, back to my point, it doesn't matter how simplistic or complicated the MMO world is, the story is king. If you can't make a gamer get attached to his character, develop fps instead! If you are looking for a general idea of what Star Wars the Old Republic may be like, I suggest you download and play Mass Effect II. This will give you a general idea on what is possible with real story development.

Friday, August 12, 2011

Euclideon's Unlimited Detail in SWTOR or Another MMO?

As some of you may have seen I interviewed Bruce Dell on behalf of [H]ard|OCP and the video was published on Wednesday. I’ve had a couple of friends ask me whether Bruce’s Unlimited Detail technology would be viable for games like SWTOR. I have no doubt that the technology would improve games like SWTOR but it’s far too late to make these ground breaking changes for that game, but they are working on technology that enables them to convert polygons into their engine, so conversions might actually be possible in the future. If this technology eventuates, it’s will make amazing changes to open world games.

In the demo, I found in excess of a hundred different items but yet people all over the net are criticizing the demo because it looks repetitive. I guess people just aren’t used to seeing that much information on the screen at once. 

If you go into WoW or and look at the zone Nagrad, for instance,

you can only see a max of three different tress in one scene, if that. There is far less detail and variety in WoW than in the Unlimited Detail video, and there will be less variety in SWTOR as well.

Euclideon are in need of a good map maker for their future projects. I look forward to seeing some well constructed maps to explore. You don’t realise how important view distance is until you get to experience something like this demo in real time. I watched the RAGE trailer this week after seeing Euclideon’s demo on Monday, and the graphics in RAGE looked horrible in comparison.
Having seen Euclideon’s technology first hand, now I feel like someone who got to see Blu-ray backs in the 80s, but then left stuck with VHS. Imagine standing in a world with this view:

This island was built to look like their logo and you are literally a pin-prick on the logo. each color is a major item like the purple dot is the elephant the light green is the cactus etc.  

This map would be as large as all of WoW … old and expansions put together. And there’s no loading between zones. This shot is looking over an area  the size of just 1 letter in the logo name.

Wednesday, May 11, 2011

Over 50 active Wow Blog feeds!

We are making some changed to Gaming faces blog’s to ensure quality of our feeds we have compiled all WoW blogs including class specific in to one easy to get to spot.


If we are missing any blogs in our feed please contact us and we will update it as soon as we can!

Check out WoW Gaming Faces Blogs from this week!

Thursday, May 5, 2011

Time to stop playing games!

What OMG! That’s right every now and again you need to back away from the PC and get into the real world, I see gamers fall in to the trap all the time and I am as guilty as the next gamer. For the time I have put down all MMO games and the only thing I’m really playing is Dragon Age 2 playing an offline game allows me to not play for days at a time without letting others down. To Motivate myself to get fit I have banned myself from playing any game if I have not worked out that day. Its amazing how unfit and unhealthy you can get by sitting at your PC for hours playing WoW every night!

So to all Gamers this is for you!

Wednesday, April 27, 2011

WoW Patch 4.1 on Live Servers this Week

That’s right boys and girls it’s a big week for Wow Zul'aman and Zul'Gurub are back as heroic-only dungeons! And Guild Challenges . Built into the Info panel of the guild user interface, Guild Challenges will be weekly tasks guild groups can tackle for additional guild experience, achievements, and gold.

This is the official word from Blizzard!

World of Warcraft: Cataclysm patch 4.1 is now live! For your reference, we've compiled all the new content and features, official art, trailer, and patch notes in this handy blog entry.


The rise of the Zandalari is upon us, so make sure you’ve read up on the new level-85 Stranglethorn quest line, as well as the updated dungeons of Zul’Gurub and Zul’Aman -- now suitable for five level-85 players with an average item level of 346 or higher. All-new epic gear, rare mounts, pets, and other interesting treasures await you, should you be able to rise to the challenge of the Zandalari!



If you’ve found yourself waiting in dungeon queues longer than you’d like, we have a new system, Dungeon Finder: Call to Arms, you should know about. The Dungeon Finder will be offering an additional incentive to players of underrepresented class roles. With this feature we hope to get you into the action faster.

We’ve also built a new Guild Finder feature into the game interface and plan to expand upon its functionality in upcoming patches. Whether you’re a player looking for a guild, or a guild leader looking to recruit, this system facilitates those activities. We’re continuing to update, improve, and adjust the Guild Advancement system and want to make sure you’re given the tools to find and maintain a fun guild.

If you’re already tackling content with your guildmates, you’ll probably be interested in Guild Challenges. By completing dungeons, raids, and Rated Battlegrounds in guild groups, you’ll attain new achievements, accrue gold for the Guild Vault, and earn guild experience above the current daily cap. We plan to introduce more Guild Challenges in future updates.

Now, without further ado, here are the official 4.1 art, trailer, and patch notes.
World of Warcraft Client Patch 4.1


Notes for all World of Warcraft patches can be found here.
Rise of the Zandalari Read on!

Sunday, January 16, 2011

The Bastion of Twilight a quick Raid Guide Cho'gall

General Boss Information




Cho'gall is a two phase boss, the second phase beginning at 25% and lasting until he's dead.
Throughout the fight you have a corruption bar, at specific points your corruption bar is filled you will gain a potentially raid damaging ability so It's important to keep you're corruption bar low by dodging the multitude of attacks Cho'gall uses to increase it.

The Corruption Bar!
A pretty annoying bar that made me move my grid to see it, if you have a really custom UI there are plenty of addons out there that allow you to move the bar (also the sound meter from the Atramedes encounter)

As I mentioned this bar, depending on the % filled of it gives you different abilities.

For every point of corruption old god damage against you is increased by 3%

At 25% you gain a magic debuff that causes you to gain 2 stacks of corrupted blood per second, this must be dispelled

At 50% corruption you begin to channell Corruption: Sickness which deals damage in a frontal cone from you, if you get this make sure to stay away/turn you back against raid members

At 75% you gain Corruption: Malformation which makes a creature on your back cast shadow bolts to nearby raid members, so just move away unless you're a melee dps/tank.

At 100% you become fully corrupted receiving 100% less healing however 100% increased damage and all spells become instant cast

Phase One (100%-25%)
This phase is pretty simple once you understand the incredible amount of abilities going on in the fight.
One of the things that should become fairly evident as soon you engage Cho'gall is his Conversion ability. This ability will "convert" 2 people (5 in 25 man) that begin to channel a spell to Cho'gall. This spell MUST be stopped, they can be interrupted just about any way imaginable, normal interrupts, fears ect. If this isn't interrupted fast Cho'gall gains Twisted Devotion which increases damage dealt by him by 10% each stack, lasting 20 seconds.
Periodically throughout this phase Cho'gall will summon a Corrupting Adherent, they need to be killed fast and away from the raid: They spawn at the portals either side of the room, the first spawning at the left, then right, then left. They need to be killed fast because if they are left alive too long they gain Festering Blood which is a nasty AoE. They must be killed, preferably far away from Cho'gall. The adherents only major ability is their Corrupting Crash which is the same as Vezax's shadow crash ability and is noted by black lines rising out of the ground. Make sure to move from them as they cause corruption!
In this phase Cho'gall will sometimes use two spells that do different things:
-Flame's Orders (seen by Cho'gall absorbing a fire elemental)
Cho'gall deals an extra ~20,000 damage per swing so make sure the tank is topped. He will also spawn fire patches on the ground similar to the fire patches from the Dragon boss in Stonecore, or that the adds on the Beauty encounter in Blackrock Caverns do. These are easy to dodge and should be avoided to prevent raid damage and corruption.
-Shadow's Orders (Seen by Cho'gall absorbing a shadow elemental)
All this does is add a shadow AoE to each of Cho'galls strikes, it deals about ~15-20k damage and during our kill it only ticked about 3 times each time he used Shadow's Orders.
Throughout phase one and two Cho'gall will cast Fury of Cho'gall which will put a debuff on the tank that lasts 45 seconds which increase damage done against the tank, so be sure to tank swap

The most challenging thing during phase one is the adds that spawn from the blood of the adherents. When Cho'gall casts Festering Blood, he spawns five Congealed Blood of the Old God with 75,000 hp (300,000 in 25 man). These will add coruption to whoever they attack so they should be kited, preferably they should be killed/frozen/slowed on the spot and nuked down by DPS as fast as possible. How long phase one lasts increases the amount of Adherents spawned and therefore the amount of blood spawned, so this acts as the soft enrage to the fight.

Phase Two (25%-100%)
In this phase Cho'gall becomes fully corrupted by the Old Gods and goes a bit mental. He fills the room a black AoE that increases corruption and deals damage every 2 seconds to everyone in the room.
He will also spawn four Darkened Creations that are tentacles, 4 in 10 man (10 in 25 man). These should be killed ASAP as they channel Debilitating Beam which reduces healing and damage done by 75% and do alot of damage.

Heroism and all other cooldowns should be saved until this phase as the longer it goes on the more damage you take and I'm sure the healers won't be happy about that

Video:




The Bastion of Twilight a quick Raid Guide Twilight Ascendant Council

Strategy Guide:





Group:
Tanks - 2
Healers - 3
DPS - 5


General Boss Information:
This boss encounter involves 4 elementals: Feludius (Water), Ignacious (Fire), Arion (Air/Lightning), Terrestra (Earth), and 1 Elementium Monstrosity (Combination of the four).
Boss Abilities:

---Phase 1---
~Feludius


His single target ability is Hydro Lance, which is cast at a random raid member and hits for ~85k damage. This spell can and needs to be interrupted. Having a designated interrupter is optimal for this.
Next is Water Bomb, which is a fountain-like ability that spews out towards the raid. If hit by these bubble-like bombs, you will become Waterlogged, reducing movement speed by 25%. To dispel this, you must move your character through Ignacious’ flame trail. (Described below)
Alongside these two abilities, Feludius will also cast Glaciate, which is a small nova-like spell cast at his current location that will freeze anyone that is still waterlogged. This is the reason you will want your ranged on Feludius. Have the tank run out when he starts casting this, because it does more damage the closer you are.
Finally, the last ability Feludius will cast is Heart of Ice. This ability is like the Storm Cloud on Hodir. It buffs anyone that comes into contact with it, and you can spread it to nearby allies. You want to have heart of ice spread amongst anyone attacking Ignacious because it will increase damage done on him.

~Ignacious
Ignacious’s single target ability is Flame Torrent. It is a frontal cone attack that deals ~40k damage per second over 3 seconds. It is always cast on his target, so have your tank face him away from the raid.
In addition to this, Ignacious will cast Inferno Leap and jump towards a random ranged raid member. When he lands he will knock back anyone within a small radius and proceed to charge back to the tank, leaving a trial of fire in his wake. This is what you use to remove Waterlogged.
His next ability is Aegis of Flame. This ability places a shield on Ignacious, at which point he will start casting Rising Flames. Rising flames is a stacking, channeled ability that increases his fire damage done. You need to burn through the Aegis in order to interrupt this ability. Have every DPS (except your Hydro Lance interrupter) switch to break this shield.
His last ability is Burning Blood, a mirror of Hear of Ice. When you have this debuff cast on a member, have that person run through the DPS on Feludius.
When EITHER one of these guys hits 25% HP, they will teleport to the balcony above triggering Phase 2.

---Phase 2---
~Arion
Arion’s first ability is called Lightning Blast, which is a giant lightning shock cast on a random raid member. This can and should be interrupted.
Along with that, he will also Disperse to a random location in the room. He will cast a Lightning Blast immediately after dispersing, so be ready to interrupt.
In addition to those two, he will place a Lightning Rod on a random raid member. After 5 seconds of having this on you, you will conduct chain lightning to EVERYONE 20yds around you. Run to the wall ASAP if you get this. This will wipe you.
Finally, Arion’s last ability is Call Winds. This creates a tornado in the room. There will be ~2 active at all times. By running into this you gain Swirling Winds. The benefit of this is to avoid Terrestra’s Quake ability, which deals ~60k damage if hit by this.

~Terrestra
Terrestra’s first ability is called Eruption, which is a group of spikes that emerge after a few seconds, from Terrestra’s current location. This deals damage and knocks players into the air. Just have your tank kite him out of this.
Along with that, he will also cast Hardened Skin on himself. This ability is a shield-like ability that will absorb 50% of all damage done up to 500,000. When the shield is broken, Terrestra will take an additional 10% off of his health.
Finally, Terrestra’s last ability is Gravity Well. This creates a small well of gravity that sucks you in and gives you the Grounded debuff. The benefit of this is to avoid Arion’s Thundershock ability. Deals ~80k damage to anyone not grounded.
When EITHER one of these guys hits 25% HP, they will halt the encounter, triggering Phase 3.

---Phase 3---
~Elementium Monstrosity
This is 100% a burn phase. Involves some kiting and major healing.
When you enter this phase, you will want your ranged to be spread out as much as possible. This is due his ability Electric Instability, which chains to nearby targets.
He will also cast Lava Seed. This sprays seeds out into the room and will detonate after a short period of time.
Additionally, he will randomly Gravity Crush a member of your raid, lifting him into the air, causing major damage, and take fall damage upon landing.
Finally, his ability Cryogenic Aura will cause puddles of frost to appear on the ground. They will expand the longer he remains in them… Kite him around the room for this. This, along with his other abilities act as a soft enrage timer.


The Bastion of Twilight a quick Raid Guide Valiona & Theralion

Strategy Guide: Valiona & Theralion 




Group:
Tanks - 1
Healers - 3
DPS - 6


General Boss Information:


This boss encounter involves 2 dragons, Valiona & Theralion.
Only one will be engaged at a time. The other one will be in the air harassing the raid until they switch.
They each do unique abilities and have pretty much the opposite mechanics. (Described below)

Boss Abilities:
Valiona: (On the ground)
While on the ground, Valiona will periodically cast Devouring Flames.
During this time, Theralion is in the air and while he is there, he will periodically cast Blackout on a random player and when dispelled, will deal ~300,000 split amongst players within 6-8 yards.
He will also cast Twilight Blast on a random raid member and splashes to other players within 6-8 yards, including melee.
Right before the phase change, Theralion will cast Dazzling Destruction which is indicated by gigantic galaxy looking swirls on the ground. If you get hit by these you get sent into the Twilight Realm.

Theralion: (On the ground)
While on the ground, Theralion will cast Engulfing Magic on a random raid member which increases damage and healing done by 100%, but also deals that damage or healing to nearby allies.
During this time, Valiona is in the air and will constantly be casting Twilight Meteorite on a random raid member, indicated by a big arrow above their head. It splits its damage amongst nearby allies.
The last thing Valiona will do right before the phase change is cast Deep Breath which deals ~15k damage and sends the player into the Twilight Realm. She will cast this in one of 3 rows in the room and is predictable.

Strategy:
Engage Valiona first and have everyone spread out as much as possible due to Twilight Blast.
When someone gets Blackout cast on them everyone needs to converge to split the damage it doeas.
Rinse and repeat these until Dazzling Destruction is cast. 6 of these will be cast and after they are done Theralion will land and Valiona will fly away.
At this time, everyone needs to stack. Melee on the tanks and Ranged on a designated player. This is due to Twilight Meteorite. In order to keep you moving, Theralion will place void zones on random players, so you will have to rotate around the outside of him as a group.
When someone gets Engulfing Magic is cast on a member, just have that person move out for the duration, then back in. If that person is targeted by a Meteorite, then have that person stop casting and stack.
At the end of this phase, Valiona will cast Deep Breath. It will engulf 1/3 of the room and will phase anyone hit by it into the Twilight Realm. It is very easy to predict this and just move out of it when it happens. The zones are selected at random.
Overall this is a pretty easy fight.

Video: