Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts

Tuesday, November 8, 2011

GAME FACE Episode 10: First Impressions of Diablo III beta.

Hillary Nicole: I got to play the Diablo III beta so these are my first impressions of it. I played the Demon Hunter and Witch Doctor.


Saturday, October 22, 2011

Mists of Pandaria Raids & Dungeons Info and FAQ's

Originally Posted by Blizzard Entertainment


Shado-pan Monastery
Located in Kun-Lai Summit
Mountain retreat of the mysterious Shado-pan Clan
The Shado-pan protect Pandaria from hidden evil
The Sha have escaped! (Shado pan keep Sha caged in the monastery, but it's escaped and you're trying to help figure this out)
A great idea for layout..Changes into something more epic!
Like to do outdoor dungeons because there are so many indoor already. They jump at opportunity to make outdoor.


Scholomance
Level 90 Heroic
New layout with familiar rooms (shuffle rooms around to make a remix out of it)
Easier to navigate
Concentrate on the coolness (of Scholo and take away everything that didn't quite make the cut)

Scarlet Monastery
Level 80 Heroic
Too much awesome for one dungeon (Remixed and keep all the coolest rooms)
Split Monastery in two!
Graveyard + Cathedral
Armory + Library
Update all boss mechanics

Challenge Modes
For players looking for a greater challenge
Timed dungeons runs to earn medals. The concept of Zul'Aman timed runs and similar things is now turned into a brand new game mode!
It will work only on Pandaria dungeons at the beginning.
It will work with the Dungeon Finder tool.
Gear will be normalized, everyone is going to have the exact same item level on their gear. This is a skill based exercise and your gear doesn't matter.
Rewards will be very awesome looking gear for Transmogrification purposes (no stats). You will also get valor points since the new goal is to let you progress your characters no matter what you do.
Leaderboards will be available, you will be able to compare your performances with your guildies or even your entire realm!

Raids
The raids are going to feature the Mogu and the Mantids
All the new raids will work in Raid Finder, Normal, and Heroic difficulties.

World of Warcraft: Mists of Pandaria Preview

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures -- including the noble and enigmatic pandaren. Will the mists of Pandaria part to reveal the world's salvation... or will the battle to control this new land push the Horde and the Alliance over the brink of war and into total annihilation?


  • Increased level cap of 90
  • First neutral race the pandaren.

  1. Pandaren Racials
  2. Bouncy: reduces fall damage by half.
  3. Inner peace: double rested XP.
  4. Gourmand: +15 to cooking.
  5. Epicurean: double stats to food buffs.
  • All-new monk class
  • New continent "Pandaria"
  • The new expansion will not have a main villain, it will focus on the Horde vs Alliance war.


 

Tuesday, September 20, 2011

WoW Patch 4.3 Raid Preview: Dragon Soul

Official News on patch 4.3 and Dragon Soul

World of Warcraft patch 4.3 will offer players the opportunity to take the fight to Wyrmrest Temple and beyond, assisting Thrall and the Dragon Aspects as they seek to bring an end to the Black Dragonflight once and for all. 10- and 25-person raids will get to take on Deathwing himself, with three levels of difficulty to consider and epic gear to claim.

Forged by Deathwing during the War of the Ancients, the Dragon Soul harnessed the power of the other dragonflights, until it was ultimately destroyed. After recovering a version of the artifact from the Caverns of Time, Thrall and the allied dragonflights now rally at Wyrmrest Temple in a desperate bid to use its might to defeat Deathwing.

Created by the titans as a sanctuary for all Dragonkind, the crumbling Wyrmrest Temple is now the final hope for the forces allied against the black dragon Neltharion, once the Earth-Warder and protector of Azeroth, now Deathwing the Destroyer. It is here that the remaining aspects -- Alexstrasza, Ysera, Nozdormu, Kalecgos, and Thrall -- have gathered to empower the Dragon Soul -- Azeroth's last chance to stop the great behemoth. As they begin to charge the Dragon Soul with energy, Deathwing and his entire army assault Wyrmrest Temple. Players must thwart the attacking forces long enough for Thrall to charge the Dragon Soul.

Before you face Deathwing the Destroyer, you must prevail against six mighty bosses.

The most powerful elemental still under Deathwing's sway, Morchok -- once a passive guardian -- is now convinced that his only respite will come with Azeroth's demise. Morchok rages against the foundation of Wyrmrest Temple, Azeroth's last beacon of hope in the Hour of Twilight.

Countless ages ago, Warlord Zon'ozz and his soldiers waged endless war against the forces of C'Thun and Yogg-Saron. Millennia have passed, but the warlord still serves the chaotic might of the Old God N'Zoth. Deathwing has now unleashed this legendary faceless one to crush the defenders of Wyrmrest Temple.



Wednesday, May 11, 2011

Over 50 active Wow Blog feeds!

We are making some changed to Gaming faces blog’s to ensure quality of our feeds we have compiled all WoW blogs including class specific in to one easy to get to spot.


If we are missing any blogs in our feed please contact us and we will update it as soon as we can!

Check out WoW Gaming Faces Blogs from this week!

Tuesday, April 27, 2010

Blizzard killing 25 man raids in Cataclysm!


I run a 25 man raid guild on an Oceanic server. We have to have 3-4 sub ins due to lag issues and other things, like the fact that some fights need 2 tanks and others need 3. If Blizzard run with the idea posted in the forums on 27 April (and re-posted below), I can see it killing our 25 man raids.

I like the 10 vs 25 man loot but this new idea has problems. For example if we have the same lockout for 10 and 25 man and we want to work on a new 3 boss encounter, on the first night if we don’t have 25 online we can go and do 10 man raids instead but the 2nd night if we do have 25 online but we saved to 10 on that first night, 5 people would have to sit out while 20 get to be in 10 man teams! It's no good the other way around either. If we start with 25 on the first night and then don't have 25 on the 2nd night ... more problems. Even if you have the same raid ID for 10 / 25 man you will still have the problem of having to sit out up to 14 players if you are 1 player short. Ridiculous!

Having 10 / 25 on separate lockouts gives us something to do on off nights on our main toons. Some people do not like having to tank if their main is a healer or dps. This will either force people to have multiple alts and not give them the options they currently have for their main characters.

Separate lockouts gives us more content for no extra effort from the devs. As it is now we have raid content for 3 nights of the week only, that’s with 25 on 2 nights and a 10 man on 1, leaving 4 nights of dancing in Dalaran, looking for something to do on your main.

Quote from: Nethaera:

We're continuing to refine the raid progression paths in Cataclysm, and we'd like to share some of those changes with you today. Please enjoy!


The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn't apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.



Wednesday, February 24, 2010

StarCraft(r) II: Wings of Liberty(TM) Beta Test Invitation!

Yep thats right they are out and I just got it in the mail!


Congratulations, this is your invitation to the beta test for Blizzard Entertainment’s StarCraft® II: Wings of Liberty™! You are receiving this email because you attended a special Blizzard Entertainment event, participated in a related contest or promotion, or have otherwise been selected to join the beta-testing process. This email contains your beta key along with instructions on how to get started.

As a beta test participant, you’ll have the opportunity to experience the multiplayer gameplay of StarCraft II: Wings of Liberty and explore the social-networking, matchmaking, and other new features of Blizzard Entertainment’s revamped Battle.net® online-gaming service. Throughout the StarCraft II beta test, you’ll be able to take part in cooperative and competitive battles as the terrans, protoss, and zerg -- and at the same time, you’ll be helping test the stability of the Battle.net service and fine-tune the game balance prior to launch. The developers look forward to hearing your feedback and seeing you on Battle.net!

I'm off to PLAY!!! will report back soon!

Thursday, February 18, 2010

Make-A-Wish Foundation Receives $1.1 million donation from Blizzard Entertainment





February 17, 2010 08:30 AM Eastern Time

The Make-A-Wish Foundation® Receives $1.1 Million Donation from Blizzard Entertainment

Contribution to Help Grant the Wishes of Children with Life-Threatening Medical Conditions Around the World

PHOENIX--(BUSINESS WIRE)--The Make-A-Wish Foundation today announced a $1.1 million donation from Blizzard Entertainment, a premier developer and publisher of entertainment software. The donation is based on 50 percent of the total sales during November and December 2009 of a special in-game pet, the Pandaren Monk, for Blizzard's award-winning, massively multiplayer online role-playing game, World of Warcraft®.

“This generosity is helping us bring hope, strength and joy to children when they – and their families – are facing an unimaginably difficult time in their young lives.”
On Tuesday, Feb. 16, Blizzard made the presentation during a special ceremony at the company's headquarters in Irvine, Calif. Blizzard invited 15 wish children who are also gaming enthusiasts and their families to enjoy an exclusive learning experience with the World of Warcraft development team, including an inside look at how the game is created.

“We've had a long relationship with the Make-A-Wish Foundation, and we're proud to support the priceless work they do for children,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This donation also reflects the spirit and generosity of our players – their enthusiasm for World of Warcraft and for supporting a good cause made this possible.”

Tuesday, February 16, 2010

Thursday, January 21, 2010

Mangros ICC Raid Boss fight quick links!








Lord Marrowgar - First boss in ICC Lower Spire

Wowwiki: http://www.wowwiki.com/Lord_Marrowgar
Wowhead: http://www.wowhead.com/?npc=36612
Tankspot: http://www.tankspot.com/forums/f206/59646-icecrown-lord-marrowgar.html
Gamingface: http://www.gamingface.com/2010/01/wow-25-man-icc-raid-lord-marrowgar.html

A dodge-the-flame, omgkillthestuneffectbeforeitkillsme, whirlwind fight. Be prepared with macros for instant target switching.

Lady Deathwhisper - 2nd Boss in ICC Lower Spire



Monday, January 11, 2010

Blizzard authenticator the newest hacking tool!


Over the last weeks, two of my guild members have been hacked. Neither of them had an authenticator. The players were online and got booted off by the hacker. They then got an email saying their account password had been changed but when they went to login to change their password back they got a message asking them to put in their authenticator code! The hacker attached the authenticator to their account, preventing them from changing their password. NP just call Blizzard right? Wrong ...

The hacking happened, in both instances, 15 min after Blizzard tech support closed down for the day, giving the hacker 12 hours to clean out the account. Putting an ingame ticket in is a waste of time as you get no reply for over 24 hours.

Do we not pay Blizzard enough? What will it take to get support during prime time gaming hours? How can a hacker attach an authenticator to an account so easily? Why are you not required to confirm this action by email or even have a window of 12/24 hours that would give the user time to secure their account?

There are lots of things Blizzard could do to stop this but do they want to stop it? Getting hacked is a sure way to convince a player to get an authenticator! If you don’t have an authenticator by now and you play WoW, you are mad, you will be hacked, it’s just a matter of time!