Showing posts with label Unlimited Detail. Show all posts
Showing posts with label Unlimited Detail. Show all posts

Sunday, August 14, 2011

PC Perspective's John Carmack Interview: GPU Race, Intel Graphics, Ray Tracing and Voxels and more!

I just got a chance to sit through PC Perspective's John Carmack Interview: GPU Race, Intel Graphics, Ray Tracing and Voxels and more!

For anyone interested in gaming and the future of gaming technology this is a must see!!

"Now to things of recent debate – infinite detail engines. He first clarifies that voxel engines and infinite detail topics are not the same thing and should not be treated as such. Carmack then states he believes “procedurally generated detail is usually not what you want.” A discussion that has been around for over a decade, truly useful procedurally generated content has never materialized though the ability to easily and efficiently manage the real data that you do create HAS. My favorite line? “Proceduralism is just a truly crappy form of data compression.” He continues to state that infinite detail isn’t really what’s important to future game development and instead we should be focusing on the “broad strokes” of artistic visions and build on them. “If you take uninspired content and go look at it at the molecular level, it’s still uninspired content.”

Also head on over to PC Perspective for a full transcript! 
   

Friday, August 12, 2011

Euclideon's Unlimited Detail in SWTOR or Another MMO?

As some of you may have seen I interviewed Bruce Dell on behalf of [H]ard|OCP and the video was published on Wednesday. I’ve had a couple of friends ask me whether Bruce’s Unlimited Detail technology would be viable for games like SWTOR. I have no doubt that the technology would improve games like SWTOR but it’s far too late to make these ground breaking changes for that game, but they are working on technology that enables them to convert polygons into their engine, so conversions might actually be possible in the future. If this technology eventuates, it’s will make amazing changes to open world games.

In the demo, I found in excess of a hundred different items but yet people all over the net are criticizing the demo because it looks repetitive. I guess people just aren’t used to seeing that much information on the screen at once. 

If you go into WoW or and look at the zone Nagrad, for instance,

you can only see a max of three different tress in one scene, if that. There is far less detail and variety in WoW than in the Unlimited Detail video, and there will be less variety in SWTOR as well.

Euclideon are in need of a good map maker for their future projects. I look forward to seeing some well constructed maps to explore. You don’t realise how important view distance is until you get to experience something like this demo in real time. I watched the RAGE trailer this week after seeing Euclideon’s demo on Monday, and the graphics in RAGE looked horrible in comparison.
Having seen Euclideon’s technology first hand, now I feel like someone who got to see Blu-ray backs in the 80s, but then left stuck with VHS. Imagine standing in a world with this view:

This island was built to look like their logo and you are literally a pin-prick on the logo. each color is a major item like the purple dot is the elephant the light green is the cactus etc.  

This map would be as large as all of WoW … old and expansions put together. And there’s no loading between zones. This shot is looking over an area  the size of just 1 letter in the logo name.