Showing posts with label Advanced Class. Show all posts
Showing posts with label Advanced Class. Show all posts

Wednesday, December 14, 2011

New Players Guide to SWTOR eBook Out Now

So for some of you you're already in the game and probably not reading this! For others you are checking to see if you've been granted access in one of the random waves, just waiting to get your feet wet in the game! While you're waiting, or while you're learning the ropes, might I suggest you download this eBook I put together to help new SWTOR players understand the core elements of the game.


Whether you are a veteran MMO player or completely new to this genre of PC gaming, this guide will help you get started and understand the key concept of Companions and their role in the SWTOR galaxy. This guide covers getting set up with the game including the right hardware, a look at the background story and how to choose a server and guild. Key terms and roles for characters like DPS, tank and healer are introduced and inside information gained from over 250 hours of gaming in Beta is set out. The eBook then goes through the options for setting up a character before explaining and detailing the Advanced Class options. Complete lists of information about Companions available to each class is provided including their preferred gifts, which will help you build reputation, unlocking new and exciting Missions. Crafting with Companions, upgrading equipment and mods, keyboard and mouse controls, navigation, tips on Missions, combat, targeting, using Companions in combat and setting up Quick Shots is all explained, plus information on Datacrons and full Maps to planets is included.

Get set for your Galactic adventure! On sale for $2.99 now ... and besides, if you've been enjoying this site pre-launch, this is a great way to support us and in return get some useful advice for yourself.

The eBook is available on Amazon right now and can be read on iPad, iPhones, other smartphones, Kindle, Kobo, Nook and other eReaders.

Friday, December 2, 2011

SWTOR Advanced Class Re-specs in the Future?


The discussion is raging on again about the lack of a re-spec option in the current build for Advanced Classes. Read the latest post from the developers below if you need to catch up.

Let me start off by saying that I totally disagree with the proposed option of being able to re-spec a character with an Advanced Class already established. The reason is that what a lot of people don't realise is that your Advanced Class IS your class if you compare it to a game like WoW. Using WoW as an example, should a Rogue be able to re-spec to a Hunter? No! Within your Advanced Class you have the ability to have three very individual builds, just like a Rogue in WoW. I think that people are upset because they haven't got past the way it has been named in SWTOR.



The class system in SWTOR allows you to get the feel for your character and the game before making your final decision on your actual class. You play until level 10 with a generic set of skills and the flexibility to try different things. Then you decide on your Advanced Class. In WoW by comparison, you start as a Hunter and you have three trees and you choose to put your points in one of those skill trees. In SWTOR you don't get skill points until you reach level ten. You then choose your Advance Class and are at that point given three trees to put skill points in. These three trees provide you with three very different playing styles which you can re-spec in the current build. The way the system is that the moment just prevents one character from being able to do every job in the game. Most Advanced Classes give players the option for two different play styles: Healer/DPS or Tank/DPS.   The other Advanced Classes optimise damage output but give you choices of play styles, as in burst DPS or sustained DPS over long periods of time. If one Advanced Class is able to be a Healer, Tank or DPS it could potentially imbalance the game, with players being forced into roles they don't want to play.

A perfect example is the game Global Agenda. Most people in the guild I was in had one of each class as it doesn't take very long to level. Even though I hate the role of healing, every time I logged in on a Raid night I was left with one choice: heal or don't Raid. I have seen this happen in WoW with Palladins and Druids too. I've even had friends quit the game because they have hated healing or tanking but were forced to do it.

I plead with BioWare to truly think this through before considering it in the future. I do beklieve though that once more players have got to level 50, like I have, they'll understand why the need to re-spec an Advanced Class is not necessary or a good option for the game.

Gold post from SWTOR.com forums:
Folks, please don't overreact about the possibility of something happening in the future. Advanced Class switching (or re-speccing, take your pick) was, at one point, potentially going to go into the game. Right now, it's not in the game. It could potentially be added after launch. Like, frankly, anything else. To quote Georg "we reserve the right to change our minds based on feedback and testing". This thread is feedback. It'll be taken into account by the developers, along with the usual metrics we look at. I'll say this much - any sort of Advanced Class changing is not under discussion for launch, or even right after launch. Absolutely anything in the game is potentially open to change in the future. That's part of what an MMO is about. Your feedback on those changes is absolutely welcome, but just because we say that yes, something may potentially happen in the future... that doesn't make it a certainty.

Monday, November 14, 2011

STAR WARS: The Old Republic - Choose Your Side: Trooper vs. Sith Inquisitor

If you are not heads down Bum up in Beta then check this out.. Back to SWTOR for me!!

From the moment we announced the eight classes in Star Wars™: The Old Republic™ fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which classes they feel will have the upper hand.

In the video series "Choose Your Side," members of the Star Wars: The Old Republic team plead their cases, highlighting some of the many skills and abilities that set each class apart from the rest. In the second video of the four-part series, two of the most iconic classes in the Star Wars™ universe face off as the Force-wielding Sith Inquisitor battles the stalwart Republic Trooper.

Saturday, November 5, 2011

SWTOR Friday Update part 2 Imperial Agent Character Progression Video


As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.

Check out the full SWTOR Imperial Agent class page here

Through stealth, cunning, guile and their discretionary use of violence, the Imperial Agent is tasked with performing the most sensitive and secretive assignments for the Sith Empire.

Sunday, October 30, 2011

Advanced Class Breakdown: Jedi Consular

Our Jedi Consular class Page has now been updated with all the advanced class information (also presented to you below).

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Advanced Class: Sage
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.



Tree: Telekinetics (Ranged DPS)
Affords the power to distort reality and move waves of energy, tearing apart enemies.

Tidal Force
Passive
Your Disturbance has a 30% chance and your Forcequake has a 9% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the cast time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds

Telekinetic Momentum
Passive
When you cast Disturbance or Telekinetic Wave, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage and no additional threat.

Tree: Seer (Heal)
Allows the Sage to master the art of using the Force to heal and protect allies
Resplendence
Passive
Reduces the cooldown of Revitalize by 2 minutes. In addition, your Healing Trance crits have a 100% chance to make your next Noble Sacrifice not degenerate your Force and spend no health.

Healing Trance
Channeled:  3 secs Cooldown: 9 secs Range: 30m
Heals a target for 469 immediately and a further 469 per second for 3 seconds.

Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Advanced Class: Shadow
Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.



Tree: Infiltration (Melee DPS)
Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.

Shadow's Respite
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, all damage dealt is increased by 10% and the rate at which your force regenerates is increased by 50%.

Infiltration Tactics
Passive
Direct damage attacks have a 30% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target\'s armor and cost 50% less force. Cannot occur more than once every 10 seconds.

Tree: Kinetic Combat  (Tank)
Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies
Particle Acceleration
Passive
Double Strike and Whirling Blow have a 50% chance to reset the cooldown on Project and make your next Project a critical hit.

Spinning Kick
Instant Cooldown: 30 secs Range: 4m
Perform a spin kick that deals 560 kinetic damage and stuns the target for 3 seconds.


Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Thursday, October 27, 2011

Advanced Class Breakdown: Sith Warrior

Next up in our advanced class breakdown in the mirror of the Jedi Knight Class, the Sith Warrior class. All four Republic classes have a mirror Sith class that each have the same play style and same type of options ... but with a darker feel!

This is a smart move by BioWare as it will bring a yin yang balance to the two factions. Balance is crucial in any game and besides, there must be balance in the Force!

So our Sith Warrior class page has now been updated with all the advanced class information (also presented to you below). Read up because if you intend to play SWTOR you'll need to understand the advanced class options available to you and other players. 

Once you turn to the Dark Side, forever will it dominate your destiny ...

Sith Warrior
Warriors channel anger and hatred to become brutal combatants.



Advanced Class:Juggernaut




Sith who train in the stalwart arts of the Juggernaut boast unrivaled stamina in battle. Through diligence and clarity, the Juggernaut shapes the Force to his will to become nearly invulnerable. Damage that would destroy others is shrugged off, and futility fills the Juggernaut's foes with doubt and despair. Protecting their allies and punishing their adversaries, they charge into the thick of any fray, and take the brunt of the assault and are even able to drain the energy of their enemies to further strengthen their resolve.

Tree: Vengeance (DPS)
The Juggernaut stops at nothing to crush enemies, obliterating them with heavy hits.


 Shatter 
Instant Cooldown: 9 secs Range: 4m
Channels the Force into your Lightsaber and crushes your target under its weight, dealing 569 internal damage to a target afflicted by Sundering Assault, with a further 1476 internal damage over 12 seconds.

Unstoppable
Passive
Force Charge has a 100% chance to grant Unstoppable, reducing all damage taken by 20% and granting immunity to physics and movement impairing effects for 4 seconds.

Tree: Immortal (Tank)
Uses the power of the Force to increase the Warrior's survivability in battle
Invincible
Instant Cooldown: 3 mins
Reduces the damage the Warrior suffers from all sources by 60% for 9 seconds.

Revenge
Passive
While in Soresu Form, parrying, deflecting, shielding, or resisting an attack has a 50% chance to grant Revenge, reducing the rage cost of your next Force Scream or Smash by 1. Lasts 10 seconds and stacks up to 3 times.

Tree: Rage (shared)
Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.

Obliterate
Instant Cooldown: 15 secs Range: 15m
Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding.

Shockwave
Passive
Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times.



Advanced Class: Marauder

Wielding two sabers and unmatched aggression, Sith trained as Marauders slice through enemy ranks, dealing death with merciless efficiency. Able to intuit precisely how to attack in order to maximize every strike, their adversaries become victims in the blink of an eye. Whether annihilating a squad of Republic troops or cutting down a single Jedi, the Marauder sees and exploits every weakness to exact the greatest toll. Never hesitating, never faltering, there is no swifter bringer of pain and damage in the galaxy.

Tree: Annihilation (Sustained Damage and Survival )
Mastering the aggressive Juyo form, the Annihilation Marauder destroys enemies from within.

Annihilate
Instan Cooldown: 12 secs Range: 4m
Strikes the target with both Lightsabers for 547-633 weapon damage. Each use of this ability grants Annihilator for 15 seconds, lowering the cooldown of your next Annihilate by 1.5 seconds.  Stacks up to three times. Requires two Lightsabers.

Inescapable Torment
Passive
Choked targets take 30% more damage from your next 5 bleed effects. Lasts 15 seconds.

Tree: Carnage (Burst DPS)
Focuses on acrobatic Lightsaber techniques that strike quickly and lethally.

Ataru Form
Instant Cooldown: 1.5 secs
Enter an acrobatic Lightsaber form, increasing accuracy by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second force strike that deals 148 energy damage. This effect cannot occur more than once every 1.5 seconds.

Gore
Passive
Impale now attacks with both Lightsabers when dual wielding.

Tree: Rage (shared)
Allows the Warrior greater control of the Force and further mastery of the Shii-Cho form.

Obliterate
Instant Cooldown: 15 secs Range: 15m
Jumps to a target, impaling it for 307-363 weapon damage. Strikes with both weapons if dual wielding.

Shockwave
Passive
Each tick of Force Choke and Force Crush grants you Shockwave, increasing the damage your next Smash deals by 25%. Stacks up to 4 times.

Wednesday, October 26, 2011

Advanced Class Breakdown: Jedi Knight



To give gamers a better understanding of how classes in SWTOR work, we will be breaking down the information for each individual class, into their advanced classes. Over time we'll separate the class pages even further into individual pages about specific specializations (Jedi Knight: Guardian; Jedi Knight: Sentinel; etc).

As you probably already know, there are eight main classes in SWTOR. For each of these eight there will be 2 advanced classes. At around level ten you will get the option to choose your destiny. Each character will have three trees of skills that they can build up. Two of these trees are unique to each advanced class. One of the trees is shared by the other advanced class of that class. Confused? An example would be that the class of Jedi Knight has two advanced classes: Jedi Knight: Guardian and Jedi Knight: Sentinel. Both of these advanced classes have the same tree of Focus. They each then have another two that are unique.

What this means for the gamer is that if you choose Jedi Guardian, you don't necessarily need to be a tank. If you spec into the Vigilance tree you'll be able to wield a lot of damage.

To make it clear, advanced classes are not just individual skill trees, like marksmen or beastmaster for hunters in WoW, they are classes of their own with their own unique options.



At this stage, no information about being able to change your advanced class after you've chosen it has been released, so it's possible that it's a life-of-the game character decision, much like the initial class decision. Bioware have, however, hinted that players may be able to change their talent tree specs (for example, from Vigilance to Defense). This would allow players to level in Vigilence and then swap to Defense for raiding or flash points at higher levels.

The shared tree in the advanced classes gives players the ability to customize their character even further to suit their play style.

First up lets look at Jedi Knight and its advanced classes trees and options. The new information is in this post but a complete class guide on the Jedi Knight class can be found on our Jedi Knight Class Page.

Keep in mind that any information available now could change by the time the game is released. This information has been collected from SWTOR.com and other official information.

Jedi Knight

Through training, the Knight turns combat into an art.

Advanced Class: Guardian 
A wall between the good people of the Republic and their enemies, the Guardian stands firm in the face of overwhelming odds and dares opponents to attack.

Class Role:  Tank, Damage
Weapon:      Lightsaber
Armor:          Heavy



Tree: Vigilance (DPS)
Provides greater skill in single-blade offense and the ability to take enemies down quickly.

Force Scarring
Passive: Sundering Strike lowers the target's internal and external resists bu 10% on its first application

Shien Form
Instant
Cooldown: 1.5 secs Enter an offensive Lightsaber form, increasing all damage dealt by 6%. All attacks which cost focus will refund 1 focus when used. In addition, taking damage generates 1 focus, but this effect cannot occur more than once every 6 seconds.

Tree: Defense (Tank)
Allows the Guardian to more effectively withstand enemy attacks and protect allies.

Endure:
 Instant, Cooldown: 3 mins
Temporarily increases your maximum health by 30% for 15 seconds. When the effect ends, the health is lost.


Force Leap
Passive: Force Leap now stuns targets for 2 seconds.

Tree: Focus (shared)
Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Force Exhaustion 
Instant, Cooldown: 21 secs, Range: 15m
Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 180 kinetic damage each second. At the end of the duration the target is crushed, and takes an additional 553 kinetic damage.

Zephyr
Passive
Reduces the cooldown of all Force abilities while in Shii-Cho Form by 3 seconds.


Advanced Class: Sentinel

Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade.

Class Role:   Damage
Weapon:      2 Lightsabers
Armor:          Medium



Tree: Watchman (Sustained Damage and Survival )
The Sentinel masters the Juyo Lightsaber form, making him more dangerous as a fight goes on.

Overload Lightsaber 
Instant Cooldown: 12 secs
Charges your Lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for 491 elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

Merciless Zeal
Passive
Critical hits with burn effects heal you for 2% of your maximum health.

Tree: Combat (Burst Damage)
Allows the Sentinel to master the Ataru Lightsaber form to rapidly dispatch enemies.

Blade Rush
Instant, Range: 4m 
Strikes the target with both weapons for 647-729 weapon damage and automatically triggers an Ataru Form strike. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two Lightsabers.

Opportune Attack
Passive
Your Ataru Form hits have a 100% chance to make your next focus spender deal 10% more damage.

Tree: Focus (shared) 
Specializes in advanced Force techniques and the Shii-Cho lightsaber form.

Force Exhaustion 
Instant, Cooldown: 21 secs, Range: 15m
Progressively slows the target from 60% to 10% movement speed over 5 seconds and deals 180 kinetic damage each second. At the end of the duration the target is crushed, and takes an additional 553 kinetic damage.

Zephyr
Passive
Reduces the cooldown of all Force abilities while in Shii-Cho Form by 3 seconds.