Showing posts with label operatoins. Show all posts
Showing posts with label operatoins. Show all posts

Tuesday, October 16, 2012

Tor Assistant DPS Meter 1.0 Released


I for one love this tool it will help you optimise your gameplay in raids and PvP you will need to turn on combat logging  to file to get it to work  Preferences/Combat Logging.


Tor Assistant helps you perform at your best in SWTOR by giving you a wide range of tools at your disposal.



  • Feature List 
  • Raid DPS/HPS Meter
  • Combat Timer
  • Enrage Timer
  • Eternity Vault Pylon Solver
  • Individual Damage/Healing Info


To give you an idea or what it looks like in game this is it on my PC transparency set to 80% on the DPS window. ( I am running 2 LEDs at 1920x1080and SWTOR is in window mode)

As requested my desktop :) I got it from here 


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Monday, September 24, 2012

Gone are the raiders of yesteryear

Our PvP guild has decided to do some basic story mode raiding. As a fully rakata-geared tank, I offered to take the newer players through the three operations currently available ingame. But where are all the raiders gone? I did the operations Eternity Vault, Karagga's Palace and Explosive Conflict with an active guild, but once it was cleared the majority of the players moved on to other games. I have spoken to some of them in the last two months and they say that after SWTOR they went to Terror, and cleared all the content there and now they're almost done with Guild Wars 2. So what does that mean for operations development? Is it possible for the devs to keep up with demand?


Is it beneficial for developers to concentrate on operation development above and beyond single player and PvP content? It seems to be so hard to keep the elite guilds entertained. I've seen this exact same thing happen in WoW, where the elite guilds clear content faster than anybody else, but also get really bored, really fast.

Bioware need to focus on what they do best which is awesome story content for single players and small groups. Hell, the Star Wars Universe has always been about small bands of heroes doing the unbelievable, not small armies. How heroic is it really for 16 Jedi to beat up on one big dude?

Although I don't believe that operations content should not be in the game - it is a viable source of entertainment - I just don't think it should be the main focus of any up and coming content for SWTOR. Single player content is seen by far more players and end game operations, especially the hardcore stuff, has too short a lifespan for any serious long term player of the game.

What type of player are you? Do you crave the big operations or do the story lines keep you hooked?

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Tuesday, September 11, 2012

Developer Dispatch Video Terror From Beyond


Game Update 1.4 is coming soon and with it one of the most dynamic and difficult Operations in Star Wars™: The Old Republic™.

In "Terror from Beyond", you will be called upon to face a mysterious new threat that has emerged from one of the most obscure places in the galaxy: the Gree planet of Asation. The Gree have been safeguarding ancient technologies on the planet for centuries, but seemingly on its own one of the technologies, called a "Hypergate" has been activated. Terrible creatures have begun emerging from this Hypergate, and the Gree fear the worst is yet to come. You must travel to Asation, close the Hypergate, and defeat whatever evil it has unleashed. Get ready to face the most challenging enemy yet. A true Terror From Beyond!



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Tuesday, April 10, 2012

Guild goes from 0-50 in under 30 days

The opening of the new Asia-Pacific servers forced a lot of players to re-roll. I ended up in a raiding guild (set up for operations) in the first week that the new servers were opened. To my surprise, the guild got a complete raid team together and it only took 29 days for them to clear all the standard operation content. Now is that too fast or is it just right? 



New raid content in games like WoW took far longer. The attempt would be spread out across several nights which got quite frustrating at times. You'd want to complete the raid but you'd also want to do something other than WoW some nights ... at least with the length of the SWTOR raids that balance is easier. I am finding that the current amount of raiding is allowing me to spend time doing other things ingame including leveling alts and PvP. With alts being a crucial part of the legacy system, maybe Bioware doesn't want players raiding 3-4 nights per week.


Everyone on the guild had already played a character to level 50 previously, so that probably sped things up since we knew where to go and what to do. On the other hand, I had never tanked most of the content so although I'd played for over five months, a lot of the boss kills were new to me and others in the operations. Undeniably, the content was cleared due to exceptional leadership. 

The swift progress through these operations has also revealed that new level 50s are very capable of doing operations. We took a lot of the guild members into the operations just days after they reached level 50. A lot of the content can be completed without the need for high end epic gear. A lot of players believe you need to spend weeks gearing up before you start doing operations but that's just not true. The operation story-mode content is for new level 50 players. It's just as efficient to gear up as you do operations as it is to gear up using heroic flashpoints or PvP. So if you think you're not ready for doing operations yet, take my advice and give it a go. If you can take somebody who knows the strategies it will help a lot. Having a vocal leader who knows the content is a necessity for success. A big kudos to Tombstone, Fusion's raid/operation leader.

In Star Wars The Old Republic, operations consist of eight players and can be completed in story mode, hard mode and nightmare mode, once a week.

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