Showing posts with label Roleplay. Show all posts
Showing posts with label Roleplay. Show all posts

Wednesday, November 16, 2011

In SWTOR, Will The Force Influence You?

We've all seen the video demonstrations from Star Wars The Old Republic where the developers have talked about Light side and Dark side options in the SWTOR. When you set up a character, remember that you don't choose Light or Dark side at the same time that you choose the class, faction, race and look. You choose to act Light or Dark as you make decisions. A character is not simply either Light or Dark.

So in SWTOR will you choose the Light or Dark side for the sole purpose of achieving certain levels in Light or Dark that then open up your access to certain weapons and equipment (according to the developers)? Or will your decision be based on morals and the type of character you want to play? Would you, for example, take out a camp of children in order to get Dark reputation that might earn you an uber cloak?!

The SWTOR developers have also said that if you build up enough Dark Alignment your character can actually change appearance if you choose to enable that option.

From what they've shown so far in the videos, my concern is that your decisions are highlighted as either light or dark. So if you're having  conversation with an ingame character you might be given three possible responses to choose from. Sometimes they are actually tagged as either Light or Dark as we have seen in the Flashpoint videos. I just wonder if this takes away some of the fun of it. Not all decisions can be as obviously Dark as slaying children. In Dragon Age, when attempting to build reputation with your companions, you have to guess what they may or may not like. Having the Light and Dark decision outlined makes it less realistic (and yes I know it's just a game, but it's role-playing isn't it!?).

What do you think? Are the highlighted selections just there for players who want to space-skip through conversations maybe?

Friday, November 4, 2011

SWTOR Official Server Types and PvP Rule Sets

Gold post from David Bass

There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:

PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.





PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.

The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.

PvP server rulesets

We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.

The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.

Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!



What will you or have you picked? I'm a PVE guy as I like to know I can steep away from the keyboard without getting ganked.. But I do love to PVP,