Showing posts with label Blizzard Beta Key. Show all posts
Showing posts with label Blizzard Beta Key. Show all posts

Saturday, October 22, 2011

Mists of Pandaria Raids & Dungeons Info and FAQ's

Originally Posted by Blizzard Entertainment


Shado-pan Monastery
Located in Kun-Lai Summit
Mountain retreat of the mysterious Shado-pan Clan
The Shado-pan protect Pandaria from hidden evil
The Sha have escaped! (Shado pan keep Sha caged in the monastery, but it's escaped and you're trying to help figure this out)
A great idea for layout..Changes into something more epic!
Like to do outdoor dungeons because there are so many indoor already. They jump at opportunity to make outdoor.


Scholomance
Level 90 Heroic
New layout with familiar rooms (shuffle rooms around to make a remix out of it)
Easier to navigate
Concentrate on the coolness (of Scholo and take away everything that didn't quite make the cut)

Scarlet Monastery
Level 80 Heroic
Too much awesome for one dungeon (Remixed and keep all the coolest rooms)
Split Monastery in two!
Graveyard + Cathedral
Armory + Library
Update all boss mechanics

Challenge Modes
For players looking for a greater challenge
Timed dungeons runs to earn medals. The concept of Zul'Aman timed runs and similar things is now turned into a brand new game mode!
It will work only on Pandaria dungeons at the beginning.
It will work with the Dungeon Finder tool.
Gear will be normalized, everyone is going to have the exact same item level on their gear. This is a skill based exercise and your gear doesn't matter.
Rewards will be very awesome looking gear for Transmogrification purposes (no stats). You will also get valor points since the new goal is to let you progress your characters no matter what you do.
Leaderboards will be available, you will be able to compare your performances with your guildies or even your entire realm!

Raids
The raids are going to feature the Mogu and the Mantids
All the new raids will work in Raid Finder, Normal, and Heroic difficulties.

World of Warcraft: Mists of Pandaria Preview

Shrouded in fog since the world was sundered more than ten thousand years ago, the ancient realm of Pandaria has remained unspoiled by war. Its lush forests and cloud-ringed mountains are home to a complex ecosystem of indigenous races and exotic creatures -- including the noble and enigmatic pandaren. Will the mists of Pandaria part to reveal the world's salvation... or will the battle to control this new land push the Horde and the Alliance over the brink of war and into total annihilation?


  • Increased level cap of 90
  • First neutral race the pandaren.

  1. Pandaren Racials
  2. Bouncy: reduces fall damage by half.
  3. Inner peace: double rested XP.
  4. Gourmand: +15 to cooking.
  5. Epicurean: double stats to food buffs.
  • All-new monk class
  • New continent "Pandaria"
  • The new expansion will not have a main villain, it will focus on the Horde vs Alliance war.


 

Sunday, August 7, 2011

Diablo 3 Beta Test Key! I Want it!!!


Diablo 3 beta announcement;
Countless hours of consulting the ancient prophecies and poring over dusty tomes have resulted in the unearthing of new information about Diablo III. The upcoming Diablo III beta test will introduce a treasure trove of exciting new features, including a new Auction House that will provide a powerful new way for your characters to acquire the implements of war. Prepare yourselves!


With the upcoming launch of the Diablo® III beta test, the armies of the Burning Hells will march forth from their forgotten lairs to besiege the mortal realms anew.

To prepare for this renewed demonic invasion, the Blizzard Insider has secured an exclusive interview with Lead Content Designer Kevin Martens as he shares his thoughts and insight on Diablo® III's upcoming beta test. So read on, and prepare yourself for the next chapter in the Diablo® saga.

Insider: Aside from the story elements, how are you tuning the game's combat encounters?

Kevin Martens: We want the game's difficulty to hit a range of "peaks" and "valleys" as the player progresses from battle to battle. During the "peaks", the challenge level spikes and players will be tested to their limits. In the "valleys", the difficulty relaxes and players can build up their health and energy again. From a gameplay standpoint, valleys are important because they allow players to learn and experiment with their abilities without too much fear of failure or death. It's the skills and techniques developed during the valleys that enable players to survive the peaks, which tend to be much tougher encounters, like ambushes, large groups, rare monsters, or even bosses. The peaks will require players to think quickly, spend their resources carefully, and move around the battlefield to avoid getting surrounded. Read on