Showing posts with label Jedi Consular. Show all posts
Showing posts with label Jedi Consular. Show all posts

Wednesday, September 12, 2012

The Many Looks of Qyzen Fess

Complete Guide to Qyzen Fess Customizations

First off, I know we have always posted our "Many Looks of " images using bikini outfits on our Companions, but when we tryed to put Qyzen Fess into a bikini he ripped 3 of our droids into 6 pieces! So we have changed our bikini policy, to keep peace in the Galaxy!

Qyzen Fess is the first Companion that players get as a Jedi Consular. Our Trandoshan friend is a heavy armor wearing melee tank who brings his skill and hunting knowledge to your story line. Like most reptiles  Qyzen will shed his skin from time to time and it really annoys C2-N2 who has the fun job of cleaning it up ... so it's not uncommon for Qyzen to change his looks!

Let's have a look at the first 5 looks:


Qyzen has 5 customizations, plus the default look The image above has the default look far left and then the 4 customizations you can purchase from vendors (one customization is a rare loot drop, which we'll talk about below).


Customization 1 and 4 can be purchased from the Security Key vendor on the Republic fleet 


Customization 2 can be purchased from The Balmora vendor, Guunta. He is hard to miss, as he can be found at the entrance to the main base in bug town.


The Collector's Edition Vendor has customization 3 for sale if you own a Collector's Edition copy of SWTOR.


The last special customization is a rare loot drop from Warlord Kephess, the final boss of Explosive Conflict operation.


Even if you get the loot drop, like I did, you still need to roll for the item with all the other Consulars in your raid!


A big thanks to Nomzy for letting me take the screenshots of this cool customization which he won when it dropped in our raid ... and DAMN YOU FOR BEATING ME BY 1! :)


To find out more about Qyzen Fess, including gift preferences, check out the the Jedi Consular Companion page.



Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.









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Thursday, April 12, 2012

The Many Looks of Nadia Grell

Complete Guide to Nadia Grell Customizations

Nadia, being the final companion that Jedi Consulars get, hasn't seemed to have gotten the attention that other female companions have. When I first talked about her, just after beta, I described her as an annoying school girl. As it turns out, her personality isn't exactly the same in the game as it was in the beta version. Bioware reduced the amount of complaining she does and she seems to be a lot more effective as a DPS companion. With the 30% armor buff Nadia gets in Game Update 1.2 tonight, it will make her an exceptional companion. Not only does she put out substantial DPS and AOE damage but she also uses the same gear as you. This makes it really easy to equip high end operations and PvP gear for her. Giving Nadia all my hand-me-downs gives her a huge advantage over my other DPS companions. She is a loyal companion and will also provide you with a streamlined story arc. I was able to complete Nadia's story line faster than any other companion's. If you are playing a nice light side Jedi, she will love almost all of your decisions. Most conversations awarded 100 affection from Nadia.


Nadia has 8 unique looks available ingame at this time; one default and seven customizations. The first time I saw Nadia in beta she actually had customization 3 as the default look. Bioware later changed it to the one she has now. Regardless of what hairstyle or skin color you choose for her, she'll always come default with a painted face, giving her a very Queen Amidala look.

The downside of the customizations for Nadia are the price of them. They each cost 35 000 credits. The first six are all available from the one unique vendor, Sergeant Koam. He is located in the Republic base on Ilum.


The security key vendor Captain Kneely on the Ilum space station is where you'll find the seventh customization. The cost is also 35 000 credits.


I personally chose customization 3 and considering most available outfits do actually cover her body (unlike the bikini) face painted marking and hair color are the extent of her variances. Even with a uniquely painted face, when you close up and personal with her you will notice that each customization includes a different facial shape.







Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.








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Monday, March 19, 2012

Jedi Consular Companion List Update

If you are playing a Jedi Consular then bookmark our page of information about their companions so that you can quickly alt-tab to check out the facts as you play. The list has been updated so that not only does it look pretty, it's got more information and no blank areas.

Check it out now.

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Wednesday, February 29, 2012

Ironmandmode gets SWTOR edition

For those of you not familiar with Ironmanmode.com, here's the scoop:

Gamers who can also happen to write have banded together on this site where they write out a first hand account of their experiences in all its infinite details, which outside of the game end up sounding laugh out loud funny. Why? These kind-hearted gamers do it to raise money for a charity called Child's Play.


Last week on February 24th they started a SWTOR section to the site. A new Jedi Consular called Teerlanai recounts her first set of major missions. Warning: this does contain spoilers to the Jedi Consular story.

The detail in this first blog by Allahweh is great but I am looking forward to more humor in the next one.

Friday, December 9, 2011

Full Jedi Consular Companion List and Gifts

I just finished SWTORFace's Companion list and today we will look at the Jedi Consular Companion List. Knowing what your companion likes and hates will help you a lot ingame. We have a full list of gifts with every companion too. I found Nadia Grell to be a good companion but my God, her complaining! It was like dating a dumb chick in high school ...


Companions are going to play a massive part in your experience in SWTOR. Whether you use your companion to craft, or gather, or to tank for you, or even heal you, you'll never be alone. Much more than a simple pet, companions will share their opinions during your experience and judge you on your decisions.

You'll be able to customize their look and all their armor and weapons in the same way that you can customize your own look and gear. During your journeys in SWTOR you'll even get custom items for specific companions.

Every character, by the time they've finished the main story line, will have access to five companions in total. Every class has five different companions which are unlocked as you progress. Whether you choose to journey with a companion because of their special skills, or just because you like their company, it's totally up to you. Some players may even choose their main character's class based on the companions connected to a class, but the five different companions attached to each class represent one from each of the five skill sets (DPS, tank, heals, etc).

Friday, November 25, 2011

Gaming in SWTOR Beta, Three Weeks In

This is the big weekend for most people, when they will get their first look at SWTOR, but I've been lucky enough to have been invited to the full time Beta. I've been playing the Beta for over three weeks now and my Jedi Consular is level 43, tough as nails, broke, but has lots of friends.


Last Companion (Jedi)
I just managed to finally get the last companion and the change in gameplay was dramatic. I completed the story arc, which gave me access to my final companion three levels under the recommended level. But once I had access to her it made leveling and the other side quests a lot easier. I went from cruising around with my healer companion, slowly killing one mob at a time in a tanking stance, to being able to slice through four mobs in seconds. Having two Jedi DPS (myself and my Jedi companion) is amazing. I refer to it as lawn mower mode, the way the lightsabers are spinning, you just plow through anything that gets in your way.

Shadow Specs
The Shadow spec that I picked up has a stealth mode that's helped me complete quest lines much faster than I should have. Sneaking around can complete quests faster but it seems to result in less Experience and Loot, as you're sneaking past mobs rather than killing them.

Space Combat
I have found space combat to be a good way to assist in leveling up. You get a variety of daily quests you can do and I've found them fairly easy, up to about level 40. Ship upgrades are another major expense if you want any chance of being able to complete the level 40 combat missions, you're going to have to sink about 100 000 credits into upgrading your vessel.

Credits
The biggest issue I am finding at this stage is credits. I'm just scrapping by level by level with my skill upgrades. I have nowhere near enough credits for my next speeder training and at some levels I found I didn't even have enough credits to get the level up skills required. Using the standard speeder you get at level 25 is not that bad, but having the upgrade training blinking at you every time you walk past a Jedi Consular trainer, and not having the credits to get it, is frustrating. This is the same for my crafting and other bonus items, all available everywhere but out of my budget. I have to save all my credits just to be able to upgrade my combat skills. I am concerned that if the costs stay as they are, the credit farmers are going to have a field day.


Wednesday, November 2, 2011

SWTOR Ranged VS Melee "You'll die"

The Question was asked: Jedi Consular How will the sage fair against up close melee characters?

And GeorgZoeller replyed :

You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.


Sounds good to me as any range you have to kite... But Emperor Palpatine thinks GeorgZoeller is wrong...

Sunday, October 30, 2011

Advanced Class Breakdown: Jedi Consular

Our Jedi Consular class Page has now been updated with all the advanced class information (also presented to you below).

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Advanced Class: Sage
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.



Tree: Telekinetics (Ranged DPS)
Affords the power to distort reality and move waves of energy, tearing apart enemies.

Tidal Force
Passive
Your Disturbance has a 30% chance and your Forcequake has a 9% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the cast time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds

Telekinetic Momentum
Passive
When you cast Disturbance or Telekinetic Wave, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage and no additional threat.

Tree: Seer (Heal)
Allows the Sage to master the art of using the Force to heal and protect allies
Resplendence
Passive
Reduces the cooldown of Revitalize by 2 minutes. In addition, your Healing Trance crits have a 100% chance to make your next Noble Sacrifice not degenerate your Force and spend no health.

Healing Trance
Channeled:  3 secs Cooldown: 9 secs Range: 30m
Heals a target for 469 immediately and a further 469 per second for 3 seconds.

Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Advanced Class: Shadow
Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.



Tree: Infiltration (Melee DPS)
Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.

Shadow's Respite
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, all damage dealt is increased by 10% and the rate at which your force regenerates is increased by 50%.

Infiltration Tactics
Passive
Direct damage attacks have a 30% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target\'s armor and cost 50% less force. Cannot occur more than once every 10 seconds.

Tree: Kinetic Combat  (Tank)
Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies
Particle Acceleration
Passive
Double Strike and Whirling Blow have a 50% chance to reset the cooldown on Project and make your next Project a critical hit.

Spinning Kick
Instant Cooldown: 30 secs Range: 4m
Perform a spin kick that deals 560 kinetic damage and stuns the target for 3 seconds.


Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Thursday, August 18, 2011

SWTOR Full Class Information Online

I have just finished our class info pages  for all the classes in SWTOR. I will add information about all of the classes to this section as information is released.

If you know of any class specific blogs we are not listing please let us know and I'll add it to our class page
the pages cover all basic information on the class its companions and its ship with video's on the class and ship walk through's. Feel free to leave a comment or extra information in the class comments section.


Read on

Saturday, August 6, 2011

Weekend update: Comic con and Jedi Consular Class Video

Whoot! It's the weekend! In this week's Friday update we have:

Jedi Consular Records
Long hours of study yielded important Consular details: specializations, a new class video, and more! Check out our class info section for all the goodies!

OOOOO I'm so tempted to make my main a consular!

2011 San Diego Comic-Con Highlights

This little video gives us a closer look at what happened at Comic Con:

For those of you who weren’t able to join BioWare in San Diego, they have put together a highlights video to share the San Diego Comic-Con experience with everyone. BioWare and LucasArts thank each and every one of you for your continuing support and excitement for Star Wars™: The Old Republic™!

SWTOR Class: Jedi Consular

Please got to the new updated Jedi Consular here



VISIONARY, AMBASSADOR, SEEKER OF JEDI WISDOM

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Intimate attunement with the deepest Force mysteries gives Jedi Consulars the insight and empathy to deftly handle charged conflicts that confound even the most cunning Senators and governors—but Consulars know when it’s time to talk and when it’s time to fight. When negotiations turn aggressive, Consulars demonstrate their gifts of foresight—anticipating and deflecting enemy attacks with fluid strikes from their dual-bladed Lightsaber.