Showing posts with label WoW. Show all posts
Showing posts with label WoW. Show all posts

Sunday, January 16, 2011

WoW Cataclysm The Bastion of Twilight a quick Raid Guide Halfus Wyrmbreaker

This is a work in progress!



First Fight: Halfus Wyrmbreaker

Below, is a guide on the abilities and one way to defeated this boss.

Tanks -2
Healers -3
DPS - 5


General Boss Information:
This boss is a tank and spank. The challenge comes from the 3 “drakes” in the encounter.
There are a total of 5 possible choices of drakes and only 3 will be available each week. (More on them below)
Each drake has a passive buff that it applies to Halfus throughout the duration of the fight, no matter whether it is active, inactive, or dead.
Once released, each drake will apply a debuff that will last for the remaining duration of the fight.
There is also a Proto-Behemoth flying off to the side. This cannot be killed and will remain throughout the fight. His whole purpose is to do constant raid damage.
Should you decide to take down any of the 3 drakes for the week, Halfus will gain Dragon's Vengeance and take increased damage, stacking for each one that is released.

Boss Abilities:
Slate Dragon: (Confirmed)
Passive – Gives Halfus his Malevolent Strike ability. This is a mortal strike debuff that reduces effectiveness of healing by 8% and stacks. It has a 30 second duration.
Active – Once released, the dragon will cast Stone Touch which stuns Halfus and NOT the raid for 12 seconds periodically.

Nether Scion: (Confirmed)
Passive - Gives Halfus his Frenzy ability which increases attack speed by 100%.
Active – Once released, the dragon will activate Nether Blindness which reduces Halfus’ chance to hit, attack speed, and damage done by 25%.

Time Warden: (Speculation – Will confirm when we encounter)
Passive - Buffs the Proto-Behemoth with Dancing Flames which allows him to cast his Fireball Barrage ability which needs to be moved out of.
Active – Once released, the dragon will activate Time Dilation which slows the speed of time which increases the time to avoid the fireballs.

Storm Rider: (Confirmed)
Passive - Buffs Halfus with Shadow Wrapped which allows him to cast his Shadow Nova ability which needs to be interrupted.
Active – Once released, the dragon will cast Cyclone Winds which increases the cast time of Shadow Nova by 500%. Up from .25 seconds to 1.5 seconds.

Orphaned Emerald Whelps: (Confirmed)
Passive - Buffs the Proto-behemoth with Superheated Breath his Scorching Breath ability which hits the raid for ~9k damage every second for 10 seconds.
Active – Once released, the whelps will cast Atrophic Poison reduces all damage taken by raid members by ~6000 since there are 8 of them.

Strategy:
Slate + Scion + Whelps:
When we engaged, engage both dragons. We blew Bloodlust on the start and tried to get the Slate down ASAP.
Once he was dead, have the MT free the whelps in order to reduce raid damage. Otherwise your healers will be OOM very fast. Burn the second drake. BoP the MS debuff off of the MT and keep tank targets until Scion is dead.
Once both dragons are dead... everyone go on the boss. Have the whelps tanked close to the boss and just have incidental damage kill them (They don't hit hard). Have the tanks taunt each time Halfus gets stunned to drop the debuff, and BOOM you have your kill.
Slate + Storm + Whelps
When we engaged, we released the whelps with the MT and had the OT tank Storm.
You MUST release Storm in order to interrupt the Shadow Nova.
AoE down the whelps and then get on Storm. Top everyone off after this and continue however you want to.
We released Slate in order to get the stun. It gives a lot of extra time to compose yourselves/lose the debuff when he's released. Kill it.
Burn the boss.

Video:



Video 2:

Saturday, January 8, 2011

The perfect mobile way to Play WOW! Razer Switchblade

Some time ago I did 2 YouTube Videos showing World of Warcraft running on a 6" PC the OQO you can see part 1 here and part 2 here . I'm at CES this week and I stopped in to have a chat to the guys at Razer. Sanjeev from Razer gave the the run down on there new Switchblade a new 9" Mini Note book made for PC gamers! When I first looked at the OQO Running wow the big letdown was the interface Razer have fixed all that with a keyboard that changes depending on what game u play! and let me tell you the WoW interface was sweet it was set up for a hunter (the class I play most) and let me yell you its going to change the way we play PC games! Razer hired the guys that developed that first OQO that I showed in my video to develop the Switchblade, With a teem of hardcore gamers and the guys that made the OQO working on this baby we are in for a treat!




From Razer:

Today, Razer made history and changed the world forever at CES Vegas by launching the Razer Switchblade. The Razer SwitchBlade is a portable PC gaming device that will be the first concept under our new Systems Category and is a landmark in the history of Razer. We are no long just a peripheral brand.




With its innovative tactile keyboard and a multitouch screen, the Razer Switchblade brings the full keyboard and mouse experience to a portable form factor. Check out the attached image for what's to come, although to get a better idea of what this is all about, check out this video about the Razer SwitchBlade.

We never stop looking for ways to get the edge and we never stop innovating. Where others seen problems and barriers, we see challenges our engineers have yet to be unleashed upon. PC gaming has always been locked to a desktop environment. Never has anyone been able to replicate the usability of a mouse and keyboard interface on the go. It wasn’t that it was impossible anyway.


Success is in our blood. The Razer Switchblade Concept carries that tradition forward.


Our Razer designers and engineers built the Razer Switchblade concept focusing on enhancing PC gaming on a handheld device. The dynamic keyboard and the multi touch interface are the linchpins that give this portable gaming device the ability to play on the go without sacrificing precision and control. We’ve changed the game, and this is only the beginning. You can see more at www.razerzone.com/switchblade

Tuesday, December 7, 2010

Cataclysm and YOU - What you need to know

Alot of questions have arised about the release of tonights Expansion pack: World of Warcraft - Cataclysm.

The meaning of this topic is to prevent people creating new threads, and to direct their attention here for all questions they require answered.



Will the servers be restarted tonight at 00:00?

No, the servers will not be restarted tonight due to the reason of changing to Cataclysm.



Does this mean I will be able to start leveling RIGHT away at 00:00 with no need to relog?


Yes, and no. The way blizzard have mentioned the game switch-over to expansions tonight is what they call ''The Flick of a Switch'' meaning that as soon as it hits 00:00 everyone who ordered the Digital Download will be able to commence leveling and using Cataclysm right away without the need to relog.


This is best used in the term of ''Phasing'' Kind of how like when you go into a Dungon you get phased into it, the same thing will happen for Cataclysm, you will be phased into the new Expansion world.


For people who did NOT get the digital download, you will need to close you game client, and then re-open it at 00:00. This is due to a main reason.


At 00:00 your client will be sent small packets, adjusting it and allowing it to show EXP bars at level 80, allowing interactions with certain NPC's aswell as exploring new content. Similar to installing a new addon from Curse or WowInterface, a relog of the game client is needed to reflect changes.


Do you mean we will have to download more stuff at 00:00 for our clients to adjust (Non digital Downloaders)?


No, the information that is sent to adjust your client at 00:00 is extreamly small and only consists of a few KB's of data, there is a 99% chance that when it hits 00:00 and you look at the clock, it will of already been done and you didn't notice it. Then just close your game client and re-open it.


Where can I train flying in Azeroth?

For the horde, you can gain a Flight Masters licence from Maztha in Orgrimmar. Her location is here. http://www.wowhead.com/npc=44919


For the Alliance, you may get a Flight Masters licence from Bralla Cloudwing. Her locations is http://www.wowhead.com/npc=43769


These both require level 60, and will cost you 250 Gold.

I have just transfered to a new realm, am I still eligable for realm first(s)?

If you have transfered to a server, and the realm first achivement you are after has not yet been achived, then you too are also eligable for it. (The same way as if a new server was opened, and a Guild transfered there the same day, they would be eligable for Realm first raids such as Obsidian Sanctum, Yogg-Saron, The lich King etc)

Killing mobs when at the highest level of the expansion block gives 90% reduced experience.

That means, killing a level 72 mob in outland at level 70 will give you 1/10th of the exp it would have before friday the 3rd Dec, while killing a level 68 mob in wotlk would give you full exp (around 20 times more than the 72 from outland)
Also, it means killing wotlk mobs at level 80 will also give 90% reduced exp. This applies to world, 5man, and raid mobs.

Anyone planning to grind any kind of mobs or instances in wotlk needs to change their leveling plans right away.


This issue is being reported as a "bug" and often thought of hunter pets getting reduced exp, but it is the fact that the hunter pets are receiving exp from their level 80 owners who are now getting 90% less experience. Since this applies to all expansion brackets, 60 and old world, 70 and BC, 80 and wotlk, I personally find it too systematic for it to be a coincidental bug -- and even if it is, the chance of it getting fixed/changed by Tuesday is right around 0%.

several threads on this topic can be found here:
http://www.mmo-champion.com/threads/...-Pet-XP-broken
http://us.battle.net/wow/en/forum/topic/1208031008
http://us.battle.net/wow/en/forum/topic/1207991344

This change effects all players leveling a new character, and many players trying to level up in Cata.

Monday, November 29, 2010

What Wrath players need to know to not suck at Cata!

When I find a great post like this I just have to share it! in full! Thanks Daetur! where is this guys Blog?



Daetur’s pretentious how-to-better-yourself after learning to play in Wrath post, incoming! Dare ye read it and take its words to heart? Or dare ye troll instead? One will fill me with warm joy and hope for the future, and the other will simply amuse me, so let’s get crackin’!

This is my own comprehensive take on tips and tricks you should get used to before Cataclysm hits, for tanks, dps, and healers. Some of you may very well know these things, even if you have only played during Wrath. However, some of you may have never needed to use or think about them. Everyone has the potential to improve. I have things I need to improve on too, some of which are things I discuss here! I don’t think you suck personally, but I do think that we’ve ALL gotten complacent and rusty with Wrath of the Lich King. Players who started playing in Wrath never got the experience of Classic and BC where we once had to learn many of the lessons that will be invaluable come December 7th. It’s not their fault, but it needs to be addressed.

Daetur’s credentials: Regular WoW player and raider since Classic; Has tanked, healed, melee and ranged dpsed all current content. 11/12 Hardmode experience. Cataclysm Beta tester.

I play a hunter, a death knight dps, a druid tank/dps, a paladin healer/dps, and a shaman healer/dps.

EVERYONE:
1.) Be mindful of your positioning. Do these mobs have a knockback? Will you get thrown into other mobs? Is the tank facing the mob away from the group in case it has a conal or cleave? When trying to dodge that fire on the ground, are you running towards another group of mobs? These are things that you will need to be more mindful of in Cata. Extra pulls can and likely will mean wipes, and any damage that can be avoided will make your healer’s life that much easier, and make their mana last that much longer.

------> 1.a) If you do get aggro, run the offending mob TO your tank, not AWAY from him. Root or snare the mob that is aggroed on to you, and then move TO your tank so that the mob will run closer to them as well. This makes it much easier for your tank to peel the mob off of you, and will get you back into safety quicker.

2.) Communicate with your group. It doesn’t matter if you’ve never seen these people before in your life. Ask who you should CC. Ask the tank to pop his CDs because you know you have trouble healing this pull. Ask if you have questions about an encounter (please, for god’s sake). Ask for a mana break. Don’t sit there like a deaf mute along for the ride and pray everyone else knows what they’re doing. Much of the Cataclysm content WILL take some organization.

------>2.a.) Take and give constructive criticism. If you wipe, try to figure out what went wrong and fix it without liberal use of “suck,” “noob,” “fail,” “ragequit,” etc. That will not get you any closer to downing the boss or the trash. It will only destroy any cohesion your group had, and angry players tend to perform worse than calm or happy players. Also, if someone else offers you criticism, don’t take it too personally. “Hey, hunter, can you step up the dps?,” is NOT a personal attack. Take responsibility for your actions! I’ve raided ICC hardmodes and played since Classic, and I still screw up. But, I have the balls to say “Sorry guys, bad tab target, completely my fault. I’ll be more careful,” or “Oh man, I just wasn’t paying attention, my bad. I know what the (fire)(acid)(defile) looks like now, I’ll watch more carefully next time.” And you should too! It keeps groups more cohesive, and makes errors clearer to everyone in the party so that no one has to play the blame game.

3.) Keep your group’s best interests in mind. Pay attention to what is happening to your group members. Is a mob running for your healer or clothies? Root it, slow it, or stun it. Did you get an extra add? Try to help control them- slow, CC, etc.

4.) Be patient! This is all new content, and your group is in leveling gear, not top-tier epics. These fights are not generally easy, and have some new mechanics to learn. If someone in the group needs to have the fight explained to them, don’t complain. If your groups wipes, run back in and try again. I’m sure you had to learn the fight at some point too. If the healer needs to stop for a mana break, don’t keep pulling or get impatient. Trust me, they are working hard to keep your group alive. DON’T expect 15-20 minute runs!

5.) Be observant. Check out new buffs, debuffs, and spell effects. The more you know about what is around you and what mobs can do, the more effective you can be. Mages in particular, watch for TASTY Spellsteal fodder. You’ll be amazed at the buffs you can give yourself and take off of a foe.

6.) Consumables!! Yes, that’s right! Health potions, mana potions, potions of speed! Well, mostly health and mana. Have them! Use them liberally if you have access to them! Mana potions in particular can give healers the extra mileage they need on a tough fight.
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DAMAGE DEALERS (DPS):

1.) If your target is casting and it can be interrupted, do it! Interrupts- not just for bosses! Interrupting spells being cast by your enemy will often go a long way towards reducing incoming damage. Try to watch casting mobs as you do the dungeon (over and over again, most likely), and try to see what spells are particularly nasty. AoEs are often good candidates for interrupts. This will also save your healer mana!

------> 1.a.) Bind your interrupt/stun/silence to an easy-to-reach key. If you only ever use ONE keybind, this should be it. I typically have mine bound to my scrollwheel or Shift+leftclick so that I can hit it as fast as possible. Your mileage may vary.

------> 1.b.) You can use a ranged interrupt or silence to help your tank gather spaced out caster mobs. The tank will, 9 times out of 10, greatly appreciate this, and it really helps with add control.

2.) A dead DPS does NO dps! Remember, if you recklessly frontload all of your damage and aren’t careful, you can end up pulling off the tank. If you can frontload 12k burst dps, but only live for 4 seconds, that’s only 48k damage. Compare that to the careful dps who pulls 6k sustained and lives through the entire 60-second fight—that’s a whopping 360k overall damage to your 48k! Please be aware that many tanks have to “relearn” the new tanking style of Cataclysm, and most of us have had our AoE threat capabilities nerfed. Please stay on our target, or the marked target.

------>2.a.) This rule also applies to standing in ‘stuff.’ The faster you move out of it, the easier you make your healer’s life. Since mana will be more of an issue for healers in Cataclysm, the more mana you can save your healer, the better your group’s chances of survival.

------>2.b.) Use of defensive cooldowns, even as a dps, can really save your healer a lot of trouble. If you can anticipate incoming damage (un-interruptible AoE, or you got aggro somehow), pop a CD like Barkskin, Icebound Fortitude, etc. Also, with a bit more freedom in speccing in Cata, talents that increase healing done to you or reduce damage that you take can be very good candidates for your spec.

3.) Be patient! Let your healer drink, let your tank mark and set up their pull, and let someone explain the fight if necessary.[/b] Remember, this content will be NEW to nearly everyone from 80-85. It is more difficult that WotLK content, and we will not be in top-end gear. We will be in leveling blues and greens. These fights will take preparation, caution, and learning. Once you know a dungeon by heart, remember that everyone starts somewhere, and that there was a point where you didn’t know the fight. Have patience with the others in your group, and help them learn.

4.) Learn about your classes’ Crowd Control (CC) abilities. Before stepping into a Cataclysm dungeon, please note that some trash packs NEED to be Crowd Controlled (CCed). Familiarize yourself with the CC options available to your class, and the limitations of it. Does it only work on certain mob types? How long does it last? Does it break on damage? Use these abilities liberally to take dangerous mobs out of the fight while you deal with others. This is also a good technique to reduce tank and healer strain, and gives your group a better chance of success. Practice on your own—pull two or three mobs solo, out in the world, and try to keep one CCed the entire time you are killing the other(s).

------>4.a.) Don’t break the sheep! Be careful of cleaves and AoE abilities if there is a CCed mob nearby. Damage often breaks enemies out of CC, and they will then run rampant through your group. One of the WORST things you can do is place a DoT on a CCed target (I’m looking at you, Dks glyphed for increased Pestilence and Blood Boil range—for the record, I am one of you), since it will CONTINUALLY break the CC even if it is reapplied.

5.) Learn to kite! Kiting involves slowing a mob and making it chase you away from or around your group while not hitting you. Mages and hunters in particular are known as great kiters. Death Knights can be quite good at it too, as they have both a taunt and Chains of Ice. This technique can be extremely helpful in situations where there are multiple powerful melee adds that cannot be CCed. If they are too much for your tank to handle together, a dps can often kite one until the other is dead, at which point the tank will take over. Rumor has it that a Heroic boss in a Cata dungeon requires that an add be kited for the ENTIRE fight! Are you up to the challenge?

6.) Follow marks and kill orders! Focusing fire will be very important in Cata. We won’t be able to just AoE down every pull anymore. Usually, Skull will be first and X will be second. Crowd Control targets may also be marked. As a general rule, HEALER type mobs die first, followed by damaging casters, then melee.

[b[7.) You are more than just “big numbers!”[/b] Simply because your role or spec is “dps” doesn’t mean you can’t throw out a heal, a dispel, or a cleanse, or even pick up a stray add. Did the healer just die? Does your class have some healing spells? Well, you’d BETTER have those on your bar, because it’s time to show what you’re made of. Pick up the healing and save your group! You can do so much more than just damage and occasional CC. Paladins, use Hand of Salvation on a party member that’s getting close to pulling aggro, or even Hand of Protection the mage! Remember, casters can continute to cast while HoPed, but melee can’t continue to use physical strikes. Misdirect or trap that accidental add pull! Throw out a cleanse to someone, innervate the healer if they’re low on mana! You have these great utility spells, but no one expects you to use them Time to prove them wrong and show that there’s a reason you’re like Wolverine. The best at what you do.


HEALERS:

1.) Cleanse! Many healers in WotLK are more used to healing through debuffs instead of removing them. With mana being more of an issue in Cata, it will often be more efficient to remove damaging or heal-reducing debuffs as soon as possible, rather than try to heal through all the damage. Which debuffs are more expensive to heal through than cleanse will be something you have to learn on your own, but it will be important to keep cleansing in mind in Cataclysm content!

2.) Conserve your mana! Mana is not going to last you anywhere near as long in Cata as it does now. Learn which heals are the most efficient, and get a feel for how much each one heals for. Knowing which heal to use when will be essential. AoE heal spam will not cut it anymore.

------>2.a.) Part of mana conservation is triage. Triage is deciding the priority of you ‘patients.’ As a general rule, if SOMEONE has to die, it should be the dps first, the tank second, and the healer last. This means, if you have to choose between saving a dps and yourself, save yourself. Between the tank and the healer does get more fuzzy, but remember that it’s possible for dps to burn something down with heals backing them up if the tank does die.

3.) Predict incoming damage. Watch who the mob(s) is(are) targeting. Having an addon that shows who has threat is quite handy here, or just activate this feature in the standard WoW raid/arty interface. If you see an add turn to a dps, you know that that’s the one that will need heals. You shouldn’t be mindlessly spamming everyone in CASE they take damage anymore. You know the tank will be taking damage. But the key to be a great, efficient healer, is to be able to anticipate who ELSE in your group is going to get hurt.

4.) Be ready for anything. Assume the worst. If you are about to start a pull that you have never healed before, it is safer to assume high spike damage than wait and see. Many healers get a nasty surprise when a new type of trash mobs hits like a freight train and they just weren’t ready for that kind of damage.


TANKS:

1.) Don’t break CC! Pull mobs BACK and away from CCed adds. This will reduce the risk that CC will be broken by your own AoE tanking abilities and dps’ cleaves. It will help you hold threat because you do not need to watch your AoE and cleaves, and it will help your dps for the same reason.

2.) Mark adds! You should know the drill—Skull on the first target to die, X on the second, mark CC targets with Square, Moon, etc. Focusing fire will be more important in Cataclysm. Packs cannot simply be AoEed down across the board. Typically, you’ll want to have your dps target enemy HEALERS first, then damage-dealing casters, and finally, melee.

3.) Be liberal with your shorter cooldown CDs. Mitigating incoming damage will be essential in Cata. It will help conserve your healer’s mana. A particularly good time to hit your shorter defensive cooldowns (anything under 2 minutes) will be close to the start of a pull, when the most adds are alive, unless there is something special about the adds that makes them more dangerous later.

4.) Use your stuns! Stuns are a great way to mitigate incoming damage, don’t forget it! They can also buy you time to get stable threat at the start of a pull, or stop a mob from running after a healer or dps when your taunt isn’t up.

5.) CONTROL your pulls. Pull with restraint. Most tanks in WotLK (myself included) have gotten very, very accustomed to charging into a dungeon, foaming at the mouth, and pulling the first three groups all together. This is NOT going to fly in Cata, guys. You will get you furry/plate-wearing ass kicked. We will need to relearn how to pull with restraint. When you pull a group, range pull and drag them BACK instead of charging right into them. You can also have CCers pull from range and pick up the mobs as they head towards your group. Try not to aggro any extra mobs.

6.) You are NOT the master of the group. Many tanks in WotLK have become rude and overconfident due largely to their short queue times. I can be guilty of this as well. Many have a tendency to treat the other members of their groups with the expectation that whatever THEY says goes, because the group cannon function without them. Please, I beg of you, if you are one of these tanks, remember that you cannot solo this content. You need your group as much as they need you.
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Wow, are you guys still here, or did you just skip to the end?
If, as I suspect, this was WAY too long and you didn’t care, here’s a brief summary.
Be patient. Be observant. Communicate with your group. Own up to your mistakes. Learn as much about your class as you possibly can, and use all of your tricks. Learn to kite and Crowd Control. Learn to mitigate as much incoming damage as possible, even as a dps. Manage your mana. Think on your toes!


Friday, July 23, 2010

The Instance WoW Cataclysm Beta Key give away!


I spend a lot of Time listing to pod casts on the way to and from work, and for almost 2 years now I have listened to the Instance with Scot Johnson and Randy (I am fine thanks for asking) Deluxe. If you’re in to WoW the Instance is a must! I have tried lots of WoW podcasts but the instance is the only one I can recommend It’s clean well presented witty and informative, All they need is to get the very hot Felicia Day on more frequently! And big new this week over at the instance is that they are giving away WoW Cataclysm Beta Keys!!

We’re happy to announce that every day for the next 25 days, The Instance will give away two keys to the World Of Warcraft: Cataclysm beta test, courtesy of Blizzard Entertainment! As we build up to our landmark 200th episode, we want to give you the chance to beta-test and be among the first to experience the coming cataclysm.

Every day, starting tomorrow – Friday, July 23rd – Scott and Randy will each give away one of two unique codes that unlock your access to Cataclysm. To win,......Read on

Friday, May 14, 2010

WoW Cataclysm Beta Opt-In!



Get those opt-ins ready for the World of Warcraft: Cataclysm closed beta! The sundering of Azeroth is nigh, and you don’t want to be left out in the cold of Northrend when you could be enjoying the sun-drenched beaches on the goblin isle of Kezan. To ensure you’re opted-in and eligible as a potential candidate, you’ll need a World of Warcraft license attached to your Battle.net account, have your current system specifications uploaded to the Battle.net Beta Profile Settings page, and have expressed interest through the franchise-specific check boxes.

So get your opt-ins set up, updated, and ready; we're worgen real hard to get the beta going soon!

Tuesday, April 27, 2010

Blizzard killing 25 man raids in Cataclysm!


I run a 25 man raid guild on an Oceanic server. We have to have 3-4 sub ins due to lag issues and other things, like the fact that some fights need 2 tanks and others need 3. If Blizzard run with the idea posted in the forums on 27 April (and re-posted below), I can see it killing our 25 man raids.

I like the 10 vs 25 man loot but this new idea has problems. For example if we have the same lockout for 10 and 25 man and we want to work on a new 3 boss encounter, on the first night if we don’t have 25 online we can go and do 10 man raids instead but the 2nd night if we do have 25 online but we saved to 10 on that first night, 5 people would have to sit out while 20 get to be in 10 man teams! It's no good the other way around either. If we start with 25 on the first night and then don't have 25 on the 2nd night ... more problems. Even if you have the same raid ID for 10 / 25 man you will still have the problem of having to sit out up to 14 players if you are 1 player short. Ridiculous!

Having 10 / 25 on separate lockouts gives us something to do on off nights on our main toons. Some people do not like having to tank if their main is a healer or dps. This will either force people to have multiple alts and not give them the options they currently have for their main characters.

Separate lockouts gives us more content for no extra effort from the devs. As it is now we have raid content for 3 nights of the week only, that’s with 25 on 2 nights and a 10 man on 1, leaving 4 nights of dancing in Dalaran, looking for something to do on your main.

Quote from: Nethaera:

We're continuing to refine the raid progression paths in Cataclysm, and we'd like to share some of those changes with you today. Please enjoy!


The first of the refinements being made is that we're combining all raid sizes and difficulties into a single lockout. Unlike today, 10- and 25-player modes of a single raid will share the same lockout. You can defeat each raid boss once per week per character. In other words, if you wanted to do both a 10- and 25-person raid in a single week, you’d need to do so on two different characters. Normal versus Heroic mode will be chosen on a per-boss basis in Cataclysm raids, the same way it works in Icecrown Citadel. Obviously the raid lockout change doesn't apply in pure Icecrown terms though, as this change goes hand-in-hand with a few other changes to raid progression in Cataclysm.



Wednesday, April 21, 2010

Depressed gamers everywhere - get over yourselves!

Over the last couple of weeks I have noticed, as I've read over the blogs in our RSS feeds, that a lot of people seem to be bored with WoW, or have complaints about things that Blizzard are doing. Even the podcasters are literally depressing to listen to!


"it sucks to pug" ... "nobody is friendly in raids" ... "everyone must min/max and it's no fun" ... "the game is too easy" ... "that mount should not be for sale" ... "vote with your wallet, don't support Blizzard"

Frankly, I am absolutely sick of it! Of the complaining ... not the game. These kids complaining about their pugs and raids need to get off their fat arses and do something else if they're not having fun! If you don't like the group you're raiding with ... find a new one! Don't like that mount that Blizzard is selling, well, you don't need to frakin buy it! No one is holding a gun to your head!

For me, the guild I run has a blast raiding. Quite often we've literally had to take a five minute break due to too many people being in fits of laughter. Sure, we're not the best raiding guild on the server, but we don't care. None of us ever need to worry about pugging 5-mans because we do it in groups together. People just expect entertainment, friends and fun to be handed to them on a silver platter. You have to find it and help make the game fun. If your GM is a dick wad, start your own guild ... set a laughter rule ... kick the qqing elitist jerks out and get back to what this game is all about ... having fun. And if it's not fun, don't blog about it, just walk away!

Thursday, February 18, 2010

Make-A-Wish Foundation Receives $1.1 million donation from Blizzard Entertainment





February 17, 2010 08:30 AM Eastern Time

The Make-A-Wish Foundation® Receives $1.1 Million Donation from Blizzard Entertainment

Contribution to Help Grant the Wishes of Children with Life-Threatening Medical Conditions Around the World

PHOENIX--(BUSINESS WIRE)--The Make-A-Wish Foundation today announced a $1.1 million donation from Blizzard Entertainment, a premier developer and publisher of entertainment software. The donation is based on 50 percent of the total sales during November and December 2009 of a special in-game pet, the Pandaren Monk, for Blizzard's award-winning, massively multiplayer online role-playing game, World of Warcraft®.

“This generosity is helping us bring hope, strength and joy to children when they – and their families – are facing an unimaginably difficult time in their young lives.”
On Tuesday, Feb. 16, Blizzard made the presentation during a special ceremony at the company's headquarters in Irvine, Calif. Blizzard invited 15 wish children who are also gaming enthusiasts and their families to enjoy an exclusive learning experience with the World of Warcraft development team, including an inside look at how the game is created.

“We've had a long relationship with the Make-A-Wish Foundation, and we're proud to support the priceless work they do for children,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This donation also reflects the spirit and generosity of our players – their enthusiasm for World of Warcraft and for supporting a good cause made this possible.”

Tuesday, February 16, 2010

Monday, February 1, 2010

Raiding etiquette

You know, I don't ask a lot from my raiders.know the strats of the bosses we are fighting ... come prepared with flasks, food, what ever else you might need during the raid and listen to the raid leader. It really annoys me when you spend two and a half hours for a couple of nights trying to progress through a new boss and it becomes extremely obvious when someone asks a really stupid question, that they haven't read a strategy. These people think it doesn't become obvious about who does and does not know the fights and who does and who does not lie when they get asked if they have read the strategy and watched the video guides. I would have asked maybe four or five times over the last week if everyone had read the guides and watched the videos. When you get no reply you just presume everyone has done the minimum expected research. What these people don't realise is that all the raid leaders notice when people ask obvious questions that are explained in every guide - that they have not read the strategy and then have not done their research and they have lied to the raid. These people then wonder why they get put on standby for future raids. My advice to any raider is to be honest. If you've read the strategy but don't quite understand it, ask questions. If you have read the strategy and it was four weeks ago and you've forgotten exactly how it goes, ask for a re-cap. If you have not read it at all, don't try and wing your way through, ask to have the fight explained or ask for time to go and read the strat. Attempting to wing it through will only get you caught eventually. Although it might not matter too much in pugs, in the guild scenariojavascript:void(0), it's definitely going to piss people off.

Friday, January 22, 2010

Thursday, January 14, 2010

Wow armory update and 3d model Viewer



looks like Blizzard have been working hard giving the armory new fetchers Flash 3d model of your toon on your blog anyone? want to show off your new gear?

3D Model Viewer
Every character profile now has a 3D model viewer that displays the character in his or her currently equipped gear, and accurately displays the character's physical features, hairstyle, and helm/cloak display as they appear in-game. Mousing over the character model window brings up a control panel with the following controls :

* Camera controls: To rotate the camera around a character, click and hold the left mouse button while moving the mouse left and right, or click the arrow buttons in the top left of the window. To zoom in and out, use the mouse wheel while hovering over the character window, or click the zoom buttons in the top left of the window. To move the character within the frame, right-click and drag the character in the window (or on the small square in the bottom left corner of the window).
* Animations: Each character has a selection of animations that they can perform. Use the arrows next to the animation's name to cycle through them. The available animations are determined by the character's class and currently equipped weapons.
* Capture pose: If you are logged in, you can set the default pose of any character on your account. Use the camera and animation controls to create a pose, then click the save icon to set it as the default. All visitors to the character's profile will then see the character in that pose.

* Play controls: The rewind, pause, and fast forward buttons allow you to fine-tune a pose for a character.

* Fullscreen mode: You can view the character in a fullscreen display against a selection of backgrounds. All controls will continue to function in fullscreen mode.

* Embed: You can embed a standalone, interactive version of the character's model viewer in a compatible website, such as a social networking site, guild website, or forum.

* Options: Extra options include selecting a background in fullscreen mode and toggling the display of a character's helm, cloak, or tabard.

(At this time it looks to be bugged in some browsers like Google chrome but is working fine in IE and Fire Fox.)


Character and Calendar Feeds
You can export your character information and calendar events to other websites and applications using the Armory's new customization tools. These features can be accessed through a logged-in character profile or through the Armory's main navigation menu.

* Character Activity Feeds: ( Check me out )

Each character's activity feed shows the most recent in-game actions of the character that can be recorded by the Armory. These include achievements, boss kills, item acquisitions, and more. Character feeds can be customized using our customization tool, then exported as RSS feeds to your RSS reader of choice. Refer to the Character Feed FAQ for more details.

* Player Calendar Feeds: Another new Armory tool allows you to export in-game player calendar data to online calendars such as Google Calendar. The tool can aggregate up to five characters on your account in a single feed, and is automatically synched with the characters' in-game player calendars. Refer to the Calendar Feed FAQ for more details.

Monday, January 11, 2010

Blizzard authenticator the newest hacking tool!


Over the last weeks, two of my guild members have been hacked. Neither of them had an authenticator. The players were online and got booted off by the hacker. They then got an email saying their account password had been changed but when they went to login to change their password back they got a message asking them to put in their authenticator code! The hacker attached the authenticator to their account, preventing them from changing their password. NP just call Blizzard right? Wrong ...

The hacking happened, in both instances, 15 min after Blizzard tech support closed down for the day, giving the hacker 12 hours to clean out the account. Putting an ingame ticket in is a waste of time as you get no reply for over 24 hours.

Do we not pay Blizzard enough? What will it take to get support during prime time gaming hours? How can a hacker attach an authenticator to an account so easily? Why are you not required to confirm this action by email or even have a window of 12/24 hours that would give the user time to secure their account?

There are lots of things Blizzard could do to stop this but do they want to stop it? Getting hacked is a sure way to convince a player to get an authenticator! If you don’t have an authenticator by now and you play WoW, you are mad, you will be hacked, it’s just a matter of time!

Thursday, January 7, 2010

WoW 25 man ICC Raid Lord Marrowgar Guide

After breaching the fortress, players will face a legion of undead guards directed to repel any invaders. Commanding the defenders is Lord Marrowgar, a monstrosity fused together from the bones of the undead. This is our 25 man raid guide video for the fight.


Tuesday, December 15, 2009

WoW, week one of 3.3

So we're coming to the end of the first week of the new patch. I've had a lot of time to play around with the dungeon system and see all the new Boss that are available in Ice Crown. Unfortunately, the first week of a patch is always chaotic. People are having lag issues, unable to get their mods working, and the servers are constantly being retsrated. We were only able to get tow uninterupted days this past week where we could actually raid. Due to the fact that we're working on totally news bosses, by the time you get through explanations of the fights to 25 people and everybody knows that they're doing, you really don't have a lot of time to kill stuff!

The guild I'm in was able to kill the first boss on 25 man and didn't get an uninterrupted chance on the second boss all week. What we ended up having to do was to run a 10 man a little bit later after Blizzard had solved their server crashing issues. Out 10 man group was able to easily kill 3 of the 4 bosses in Ice Crown and I must say, the gunship battle is brilliant.

The pug system in this patch, with the cross server looking for group, seems to be working really well. I've managed to at least get one dungeon in a day to ensure that I get my two emblems of frost. You get a strange mix of people in this cross server looking group. Some people just don't say a word, they just jump straight into killing stuff. It's kind of an eerie atmosphere to be in. My hunter has crazy dps and is able to pull most undergeared pugs through things really quick. I ended up pet tanking most of VH today due to the tank having full blues and no chance in holding threat off me, even just auto-shotting. If you're not using the looking for group pug system, you should be. Yes, you will get a couple of idiots in there and yes, there is some fine tuning to be done, but it's a great way to get your alts or even mains, geared up with 245 gear thanks to the emblems of triumph that drop off every boss.

Thursday, December 10, 2009

Fix your WOW Lag NOW

I know some people hate going to sites like wowinterface but this is a must have script for all WoW gamers!

 Download the script!

What does it do?



Leatrix Latency Fix will reduce your World of Warcraft latency significantly by increasing the frequency of TCP acknowledgements sent to the game server. For the technically minded, this is a script which will modify TCPAckFrequency.



You will also see reduced latency in other online games such as Aion, Warhammer and Lord of the Rings. The average reduction in latency (based on feedback from comments) is 66%. Click the Change Log tab above to see a summary of player feedback.



System Requirements



Leatrix Latency Fix is supported on these operating systems only.


  • Windows XP (SP2 or higher)
  • Windows Vista (SP1 or higher)
  • Windows 7
Both 32-bit and 64-bit versions of Windows are supported.

Macintosh users should read the relevant section in the FAQ below.


Blizzard makes it hard for hardcore players - thanks!

After playing WoW for a few years, you get to realize that you can't have grand plans on patch day, especially when it comes to raids. People become reliant on mods and patch day always seems to be a lot more laggy than any other day. Not to mention the bugs you have to overcome.

One of the first things I did in game was to check out the new 5 man dungeon. I didn't even bother with normal mode and went straight to heroic. The new 5 man drops 232 loot in heroic and 219 in normal mode. But heroic is not for the feint of heart. If you're a fresh 80 you're not going in there on heroic mode any time soon. I was surprised and pleased at the same time at the difficulty of heroic mode of this dungeon. It provided a challenge, even to players in 245 gear. Something I hadn't seen in a 5 man in a long time.

This place is big. To overcome the size and the time it takes, Blizzard separated it into 3 different wings, so you don't need to spend hours clearing the whole place out, you can just choose a wing and go for it, although you will need to unlock every wing initially. When it came to raiding Ice Crown last night, I was not surprised to find several of our main raiders having problems logging in or having add-on issues. With all the issues last night, we only managed to get 2 tries in on the first boss and called the raid for some 5 man fun to allow people to sort out the issues they were having.

Wednesday, December 9, 2009

Downloading now World of Warcraft Client Patch 3.3.0: Fall of the Lich King

WH00T now I have something to do in WoW!


Icecrown Citadel: The Frozen Halls

Looming over the stark wastes of Northrend, Icecrown Citadel awaits those who would see the Lich King and his Scourge brought low and the threat they pose wiped from the face of Azeroth. The heroes who venture within will face some of the greatest horrors yet seen. But before you burst into the front gate of the citadel, an alternate means of entry beckons. Journey through three separate wings of the new five-player dungeon, Icecrown Citadel: The Frozen Halls, and follow Jaina Proudmoore or Sylvanas Windrunner into the Lich King's domain.

Icecrown Citadel: The Frozen Throne

All across Northrend, many battles have been fought against the vile Scourge. Countless lives have been lost since the Alliance and the Horde first reached these frozen wastes, but the champions of Azeroth continue to march forward -- and Icecrown Citadel, the cornerstone of the Scourge's power and the home base of the Lich King, is their final target. Tirion Fordring and the Argent Crusade have forged an accord with Darion Mograine and the Knights of the Ebon Blade to form the Ashen Verdict. This coalition's strongest combatants, along with the champions of the Alliance and the Horde, will lead the charge against the citadel. In the new Icecrown Citadel raid dungeon, Azeroth's mightiest will face terrifying challenges before ascending to the Frozen Throne, where the Lich King and his runeblade, Frostmourne, await to deliver the heroes to their deaths....

Cross-Realm Dungeon Finder

The Dungeon Finder is now available, providing players with quick and easy access to five-player parties. This feature connects all realms within a battlegroup using an advanced matchmaking system, making it easier for players of all levels to find a dungeon group. In addition, players can reap additional rewards through the Dungeon Finder by choosing the Random option, which is available to both pick-up and pre-formed groups. Check out the User Interface section for more details.


Tuesday, November 10, 2009

WoW patch 3.3 not too far

It's got to the stage in World of Warcraft where I'm not really doing a lot outside of raiding. I've got three level 80 characters. Two i just really created for the sake of it. I had to play a Death Knight to 80 just to see the story line. My Druid was created purely because my guild needed a tank at the time. I never really got attached to either of them.

My Hunter is my main character. He's a guild leader of a fairly successful raiding guild and he's now at the stage where he needs one single item from 25 main TOC. Due to the week long lockouts it doesn't leave me with much to do for the other six days a week.

This week, for instance, my guild cleared TOC 25 man and 10 man and Onyixa 10 and 25 man in two nights. Each night we spent approximately 2-3 hours raiding. That's not a lot of time when you consider that you've got nothing else to do for the rest of the week in game.

On Sunday night I jumped online and got suckered into doing an OS25 with 3 drakes. The funny thing was, I was still buffed from my Thursday night raid. The raid ends, I log out and don't log back in until the next scheduled raid.

I am exulted with all the appropriate factions. I have all the gold I could possibly want. The only new content Blizzard have added to the game in the last month are vanity pets you have to purchase off the Blizzard store for $10. I really hope Blizzard get their ass into gear and get this patch out really soon.

The PTR is looking good and I'm predicting that they'll release it on their fifth anniversary - 23rd November or very close to that date. Every week that goes by without Blizzard releasing more content leaves me hearing more and more about people getting attached to their Aion characters.