Showing posts with label beta. Show all posts
Showing posts with label beta. Show all posts

Saturday, November 26, 2011

SWTOR Friday Update: Jedi Consular Character Progression

The Jedi Consular shown in this Friday update video release from BioWare sure is bad ass and if the responses in YouTube comments and the SWTOR official forums are anything to go by, you're all looking forward to this as much as I am!

From SWTOR.com: "As your character grows more powerful, you will see them gain new skills and abilities to complement the superior gear they acquire.


Channeling the power of the Force to give them strength in combat and clarity in diplomacy, Jedi Consulars are respected for their leadership on the battlefield as well as their evenhanded demeanor at the negotiating table. While many devote themselves to uncovering the ancient secrets of the Jedi and use their command of the Force to defend and protect their allies, others use the Force as a means of slipping into the shadows and becoming powerful servants for the Republic."

Friday, November 25, 2011

Gaming in SWTOR Beta, Three Weeks In

This is the big weekend for most people, when they will get their first look at SWTOR, but I've been lucky enough to have been invited to the full time Beta. I've been playing the Beta for over three weeks now and my Jedi Consular is level 43, tough as nails, broke, but has lots of friends.


Last Companion (Jedi)
I just managed to finally get the last companion and the change in gameplay was dramatic. I completed the story arc, which gave me access to my final companion three levels under the recommended level. But once I had access to her it made leveling and the other side quests a lot easier. I went from cruising around with my healer companion, slowly killing one mob at a time in a tanking stance, to being able to slice through four mobs in seconds. Having two Jedi DPS (myself and my Jedi companion) is amazing. I refer to it as lawn mower mode, the way the lightsabers are spinning, you just plow through anything that gets in your way.

Shadow Specs
The Shadow spec that I picked up has a stealth mode that's helped me complete quest lines much faster than I should have. Sneaking around can complete quests faster but it seems to result in less Experience and Loot, as you're sneaking past mobs rather than killing them.

Space Combat
I have found space combat to be a good way to assist in leveling up. You get a variety of daily quests you can do and I've found them fairly easy, up to about level 40. Ship upgrades are another major expense if you want any chance of being able to complete the level 40 combat missions, you're going to have to sink about 100 000 credits into upgrading your vessel.

Credits
The biggest issue I am finding at this stage is credits. I'm just scrapping by level by level with my skill upgrades. I have nowhere near enough credits for my next speeder training and at some levels I found I didn't even have enough credits to get the level up skills required. Using the standard speeder you get at level 25 is not that bad, but having the upgrade training blinking at you every time you walk past a Jedi Consular trainer, and not having the credits to get it, is frustrating. This is the same for my crafting and other bonus items, all available everywhere but out of my budget. I have to save all my credits just to be able to upgrade my combat skills. I am concerned that if the costs stay as they are, the credit farmers are going to have a field day.


SWTOR Weapon Modification and Upgrade Video Guide


After making numerous mistakes in Beta with loot, I am finally at the stage where I think I understand how it works and how best to use the system. Rather than you making the same mistakes with your squeaky clean toons, I thought I'd put this guide together. I tell you now, a Trandoshan hunter gets really annoyed when you sell his primary weapon to a vendor and give him a crappy green because you think it's an upgrade! If you think it's bad to upset a Wookie, you haven't met a pissed off Trandoshan yet! So if you want to keep your relationship in good standing with all your companions, and get the most out of your experience in SWTOR, check out this video guide.



Thursday, November 24, 2011

SWTOR BETA: Tour Of Hoth Video and Screenshots

Are you ready to freeze? Hoth is amazing. I just finished all the quests and I loved it! Watch out for the wampas.


This video shows you what the planet Hoth looks like from the main paths and some off path and wildlife. No story spoilers are shown.




All screenshots are 1980 x 1080.








SWTOR Beta Screenshot of the day

What's Hoth without a Wampa to knock your ass off your speeder? What I don't get is none of them wanted to take me away when they knocked me out? What, my corps is not good for dinner? Luke must have had a tasty smell to him.


SWTOR Last Call For Guilds! Is Your Guild Ready?

Gold Post!


Are you ready?

From www.swtor.com

A few weeks ago we announced that Phase 3 of our Pre-Launch Guild Program had begun. Phase 3: Deployment allows guild members to see whether or not their guild qualifies for transfer into the game. As we approach Early Game Access for Star Wars™: The Old Republic™, we want to remind all of you in guilds that the Pre-Launch Guild Program will end on December 2nd, 11:59PM CST so that guilds can be assigned to servers for Early Game Access.

This is your last chance to:
Make any changes to your guild
Ensure your guild meets requirements for deployment into the game
Designate your guild’s Allies and Adversaries
Review and accept pending guild applications


So how do you ensure that your guild makes it into the game for launch? It’s simple! All you have to do is make sure at least four members of your guild have pre-ordered the game and redeemed their Pre-Order Code at our Code Redemption Center. Once you’ve done that, you can check your guild’s page within the Guild HQ to see if you have met all of the pre-designated conditions.

If your guild does not yet qualify for transfer to the game, you still have time. Visit our Pre-Order page, secure your copy of Star Wars: The Old Republic, and redeem your Pre-Order Code to help ensure that your guild makes the cut for launch!

To learn more about guilds in The Old Republic, check out the Guilds Game System page for details and visit the Guilds FAQ for answers to commonly asked questions.

*Customers who pre-order Star Wars: The Old Republic will be able to play the game before the official launch. “Early Game Access” is the period of time before the official game launch when pre-order customers may access the game. Early Game Access may be up to 5 days. The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code at the Code Redemption Center. See Pre-Order FAQ for more details.

**We will make reasonable efforts to ensure that qualifying guilds are imported into a server that meets your specified preferences, but we cannot make any guarantees given the anticipated volume of guilds (among other factors). All server placements therefore remain in our sole discretion. We also cannot take responsibility for technical errors or glitches that prevent your guild from importing into the game as planned. See Terms of Service for more details.

Wednesday, November 23, 2011

SWTOR Beta Screenshot of the day

Today we go to Belsavis. Check out this guy but watch it, he had friends and will gank you if you get too close to take a screenshot!


Tuesday, November 22, 2011

A Tour of Balmorra in SWTOR Beta Video


This is a tour of a planet from SWTOR. This video shows you what the planet Balmorra looks like from the main paths and some off path and wildlfe. No story spoilers are featured in this video.

The lightsaber in this video is using the pre-order crystal.



All screenshots are 1920x1080.

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Monday, November 21, 2011

SWTOR Player Surnames In The Legacy System


Gold Post:

This build has our first iteration of the Legacy System! At its core the Legacy system is about allowing players to create a family tree of characters. Family is pretty important to the Star Wars universe, with the Skywalker family having one of the most interesting dynamics in movie history. This version is just the foundational components that we will use to build upon in the future. Here are the features of this iteration:

Once your character has completed their Chapter 1 storyline, they will be able to choose a Legacy Last Name. This Legacy Last Name must be unique and is shared across all characters on that server - so choose carefully!
Once you have unlocked your Legacy, any and all characters on that server will now contribute to that player's Legacy Experience Points. Much like normal experience points, when you reach certain Legacy thresholds, you will increase yourLegacy Level.
We already have plans for how we will expand the functionality of the Legacy System in one of our major post-ship patches. This will include being able to shape your Legacy's family tree, and give you a reward for all those Legacy Levels.

We look forward to reading your feedback on the Legacy System!

--James


I unlocked it last night, so it might be a good idea to get your first toon to about level 30 first and then start your alts!


SWTOR Space Combat Guide Video

In this video I look at ship combat and upgrading a ship. Please tell us what you think! Do you want more information?



And some 1900x1080 screenshots for you!





Sunday, November 20, 2011

A Tour of Alderaan, Take 2

This is a remake of our first tour of a planet from SWTOR, this time with more footage. This shows you what the planet Alderaan looks like from the main paths, and unlike the previous video, also includes some off-path footage and wildlfe. No story spoilers are featured in this video.

 

SWTOR BETA Screenshot Of The Day

Crafting your lightsaber! 1900x1080


SWTOR Beta Tatooine Tour Video and Screenshots

This shows you what the planet Tatooine looks like from the main paths. No story spoilers are featured in this video.

Disclaimer: information is currently from a pre-release build of the game and is subject to change at any time.



14 hi-res screenshots from Tatooine:
















Force Junkies Lets Us See Lightsaber Colors in SWTOR Beta

"Recently we had a few articles, like this one, discussing the color of lightsabers in the game and whether or not they should be used with Sith or Jedi."



Head on over to ForceJunkies to check it all out!

Saturday, November 19, 2011

Star Wars The Old Republic SWTOR Preview on SWTORFace.com



Before we start, let's make it very clear that this preview is based on the Beta and not on a finished product. The second thing you need to be aware of is that I am a massive Star Wars fan boy, so I may be biased. Whilst I won't sugar-coat any negatives I've found, I am of course immediately engrossed in just the very idea of playing in a Star Wars universe. Hell, I survived five years in Star Wars Galaxies (a Sony MMO game that in the end had a lot of gameplay issues).

Setting
Star Wars: The Old Republic (SWTOR) is set three thousand years before the Star Wars time line that most of us know from the six George Lucas movies. It is set three hundred years after the BioWare game called Knights of the Old Republic. There is a lot of expanded universe content based around this time including comics and novels.

Opening scenes
Starting the game, you are presented with the gorgeous cinematic videos that we've all grown to love; and depending on the faction you choose, you are presented with either the Sith invading the Jedi Temple or the Troopers fighting the Sith on Alderaan.

Read on!

SWTOR Beta A Tour of Coruscant Video

Disclaimer: information is currently from a pre-release build of the game and is subject to change at any time.

This is one of the first tours of a planet from SWTOR. This shows you what the planet Coruscant looks like from the main paths. No story spoilers are featured in this video.

Star Wars The Old Republic SWTOR Preview


Before we start, let's make it very clear that this preview is based on the Beta and not on a finished product. The second thing you need to be aware of is that I am a massive Star Wars fan boy, so I may be biased. Whilst I won't sugar-coat any negatives I've found, I am of course immediately engrossed in just the very idea of playing in a Star Wars universe. Hell, I survived five years in Star Wars Galaxies (a Sony MMO game that in the end had a lot of gameplay issues).

Setting
Star Wars: The Old Republic (SWTOR) is set three thousand years before the Star Wars time line that most of us know from the six George Lucas movies. It is set three hundred years after the BioWare game called Knights of the Old Republic. There is a lot of expanded universe content based around this time including comics and novels.

Opening scenes
Starting the game, you are presented with the gorgeous cinematic videos that we've all grown to love; and depending on the faction you choose, you are presented with either the Sith invading the Jedi Temple or the Troopers fighting the Sith on Alderaan. 

Character creation
When you choose your faction (either Sith or Republic) you are then presented with four class choices (four choices for Sith and four for Republic). To see the class choices go here. As I've touched on in previous posts, choosing Sith does not mean you have chosen to develop a dark side of the force character and choosing Republic doesn't mean you have to be a goody two shoes. The choice of Sith or Republic is just a faction. The light side and dark side affiliation is based on choices you make as you play. You can be a dark side Jedi Knight or a light side Sith Warrior. But regardless of your choices, your faction is fixed at the beginning. I think this is a good move by BioWare. The class choices in both factions are very similar and this will allow players to be good or evil and still be able to play with their friends of choice. I know I have got people in my guild who want to play the bad boy, dark side Jedi and I am happy that they'll be able to do so in our Republic guild.


Character creation is no where near as in depth as some other MMOs have been. The characters are stylised and you get a selection of 10-15 face variances like hair, tatoo, beards, etc etc. Depending on what class you have chosen you get a choice of about 4 different races. Over the next week I will upload videos of the character creation process for each class, to show you what options are available and allow you to prepare for the upcoming Beta opportunity next weekend.


There was a lot of excitement when news of a cybernetic race was leaked and then confirmed by BioWare. Cybernetic is a choice you get as a Trooper or Smuggler and it's really just face decorations for humans. Just like all race choices, it's purely cosmetic. Your race choice does not affect any ability ingame, apart from appearance. This allows BioWare to keep a variety of different races viable, unlike other MMOs where picking a certain race for a certain class is required if you want to maximize a certain skill (like DPS).




Advanced Classes
Even though you pick your class when you first start the game, it does not finish there. You get introduced to your class on a world set up for that class introduction called an Origin world. On that world you get to play through the first ten levels. This will give you a fairly good idea of what your character is capable of and what the gameplay style is like. You finish your quests on that world on around level ten and at that stage you get to make your true choices on what class you want to play. The advanced class system is introduced at this stage. 

Every advanced class has three separate talent trees (like a lot of other games). So if you choose to be a Shadow Jedi Counselor, you can play as a Balanced Shadow Jedi Counselor, a Tank Shadow Jedi Counselor, or a DPS Shadow Jedi Counselor. If you choose Sage as your Advanced Class, you can be Ranged DPS, Healer, or Balanced. To see all these options, check out our Class pages which have full listings and breakdowns of all the Advanced Classes.

You can re-spec your talent trees within your advanced class and at higher levels you'll be able to pick up a re-spec option, allowing you to swap between two separate talent tree specs on the fly.So, for example, you can be DPS while questing and swap to Tank when entering a flashpoint.


Story and Voice Acting
I've had in excess of 100 hours of gameplay in SWTOR now. I've played through three separate class lines, to levels between 20-30 for each. I must say that BioWare can sit back and be relaxed because they have created a worthy successor to their role playing series. I have no doubt that what I have seen so far will impress MMO players. Every major story line is the game is completely voiced. Not only are the MPCs speaking in a cinematic style interface, but your characters reply. It is like a movie choose your won adventure.

Warning: this screenshot may contain story line spoilers ...


Like a great novel, I found myself wanting more and struggling to keep my eyes open some nights, just to get to the next part in the story. Not only are the major quest lines fully voiced, but the majority of the side quests are also fully voiced. This really blew my mind; there must be hundreds of hours of voice footage in this game. 

If story line isn't your thing, with a simple tap of your space bar you can skip through all the cinematic scenes and go straight through to start the quests.


Weapons and equipment
Unlike traditional MMOs, the way in which you interface with a lot of your weapons is a little different. Things like the lightsaber you see being crafted in the above screenshot, give you the ability to open them. Most weapons give you three upgrade options and by adding the three separate mods to the weapon you can upgrade its total DPS and stats, and keep it with you as you play through the story. The thought of throwing away your first lightsaber that you create is heart-renching, but with the latest patch this system has allowed me to keep my initial lightsaber which now features epic level components. 

This doesn't mean that you are limited to one particular look or style for your lightsaber or any other piece of equipment. Throughout the world, and on every planet, you are given options for weapons and armor that have socketed upgradability. Just like a lightsaber, if you find a cloak that you love, you can continuously upgrade its components to make it comparable to your current playing level. This doesn't mean that standard drops are not available. The world is full of green, blue and purple level items that might be better equipment for your character, at least for a time. 


Companions
During the initial stages of gameplay you are introduced to your first companion and throughout the story you will meet a variety of five companions that do DPS, tanking, healing and support. Every class' companions are different. Just like other BioWare games, you have to build a relationship with your companion. They will either like or dislike decisions you make in quests. Other ways to build up reputation are to give them gifts or spend quality time with them.

Just like your own equipment, your companions have a unique set of items. These items can also be upgraded with components. I personally made a crucial mistake of deleting one of my companions primary weapons, before I discovered the upgrade system. The poor guy was stuck with a green level vibro sword for a long time!



Space
At around level 20 you get access to your first spaceship. The ship is given to you at the end of your class' story line on the second planet that you're sent to. Ships give you access to a bank and the ability to travel to new planets. It also unlocks space combat missions. 

To be honest, I was a bit disappointed with the space combat. I've played every Star Wars space sim since X-Wing was released on the PC 15 years ago. Space combat in SWTOR is nothing more than an arcade click and shoot. If you're expecting any more from it you will be severely disappointed. 

Like your own, and your companion's inventory, your ship also has the ability to be upgraded and I'll put a video online in the next couple of days that shows both space combat and how to upgrade your ship. 

Over time I have found that space is actually a relaxing break from the ground world. I usually do a couple of space missions while I have my coffee in the morning. You can do a space mission using just one hand on the mouse.


Exploring
Adventuring through the different planets, you'll be presented with lots of familiar places and sights. Cantinas on some of the worlds have exotic holographic dancers.


 Other have the real thing (although some of their poses might seems a little strange)!


At level 25 you get to spend 40 000 credits on your speeder ability. This will allow you to purchase 90% speed speeders for around 8000 credits each. If you're lucky enough to have purchased the Collector's Edition of the game, you will get your speeder for free, but you'll still need to fork out the 40 000 credits for speeder training.

Conclusion
To say that overall I am impressed with Star Wars: The Old Republic, is an understatement; but at this stage I haven't seen end game. If the quality of the story and gameplay and the quality of the immersive Star Wars experience is anything to go by, I know we will all be in for a treat at level fifty.

I just want to make it clear that you understand that every single class has a completely unique story line. This is going to encourage me to want to play all eight classes. It's like being able to read a novel from eight different perspectives.

For MMO gamers who are not big Star Wars fans, you will find that the gameplay and the voice acting makes this MMO a cut above those that have come before it, setting a new benchmark for immersion. Flashpoints (or Dungeons as they are known in WoW) are also available throughout the world, but I'll talk about them in another post.

We'll leave you with a Video and a tonne of screenshots of some items, characters, creatures and places you haven't seen as yet.

I've got 6+ videos from the Beta that I'll be uploading to YouTube in the coming days and tonnes more footage to prepare, so stay tuned!