Showing posts with label guide. Show all posts
Showing posts with label guide. Show all posts

Friday, June 1, 2012

Datacron guide: Hutta


What follows are facts about the datacrons to be found on Hutta. These datacrons, available to Sith Empire only faction players, can be found hidden behind a pipe, in the midst of the mob and on an island. There are three datacrons to be found on Hutta.

Galactic History 01: The Architects

Stat/Reward: Aim +2
Waypoint: X: -96, Y: 861
Tips: The datacron is located up on a small hill that you can climb a pipe up to get to it that is leaned onto the hill. The datacron is a bit hidden under some tree branches, but it is down to the right after having climbed the pipe and made your way up.









Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:



Although the Republic has existed for millennia, there is evidence to suggest that long before its founding, a highly advanced race ruled the galaxy. Referred to as the "Architects" or "Celestials" by scholars, these beings possessed remarkable technology capable of constructing or realigning solar systems. The Corellia system, for example, appears to have been artificially constructed.

These claims would seem extraordinary, but many of the Architects' machines survived the ages. The Vultar system was home to an immense "Cosmic Turbine" that could only have been Architect technology, before misuse destroyed both the turbine and the Vultar system itself. The fabled Centerpoint Station is thought to be an Architect installation, though many species have claimed it as the work of their own people.

In addition to their engineering marvels, it is believed that the Architects seeded the Core Worlds with life--particularly humans--though some attribute this to the Rakata's Infinite Empire. Despite the proof of their achievements, however, there is little evidence to suggest where the Architects came from or what eventually became of them.

Galactic History 02: The Ancient Civilizations

Stat/Reward: Blue Matrix Shard
Waypoint: X: -22, Y: 319
Tips: This is the hardest datacron to find on Hutta. It is located within an elite mob (non-instanced) heroic area called “ Sewer Maintainence Tunnels”. The entrance to this area is at X: -15, Y: 226.
After you go through several groups of enemies you have to find level-8 boss- a robot called B3-4T Disposal Droid. Behind him is where the datacron is.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the period after the mysterious Architects vanished from the galaxy millennia ago, several great civilizations rose in their place. The intellectual Columi species created a vast but peaceful empire, focusing on academic pursuits while droids and elaborate machines labored for them. As a result, the Columi evolved enormous craniums and tiny bodies.

The strange, reptilian Kwa, who achieved interstellar travel through Infinity Gates that allowed them to effectively teleport between worlds, rose and mysteriously fell, eventually devolving into simple lizards. The cephalopod Gree also reached their apex in this time, creating technological marvels that have rarely been equaled. Eventually, on the backs of these civilizations would come the Rakata and their Infinite Empire.

Galactic History 03: The Batallions of Zhell

Stat/Reward: Presence +2
Waypoint: X: 497, Y: -13
Tips: The datacron is located on an island in the very North-East corner of the map.
To get to the island you have to go across a pipe that starts at X: 497, Y: -13. Be careful at the L junction on the pipeline, you might miss and fall into the water and have to start over.









Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the millennia before the founding of the Republic, humans had not yet developed spaceflight. One human population--perhaps the only one--was confined to Coruscant, divided into thirteen tribes. This nearly proved disastrous when a volcanic eruption caused a near-extinction event, wiping out a large percentage of human life.

This made the humans easy prey for the Taung, a gray-skinned species that reveled in battle. Awed by the majesty of the eruption's ash cloud, the Taung took the name "Warriors of the Shadow," descended on the surviving humans and subjugated them. Gradually the fighting force of the thirteen human tribes--known as the Battalions of Zhell--mustered a resistance against the Taung.

After years of struggle, the Battalions managed to repel the Taung and claim their freedom. Coruscant has been the seat of humanity ever since.


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Tuesday, May 29, 2012

SWTOR Datacron guide: Korriban



What follows are facts about the datacrons to be found on Korriban. These datacrons, available to Sith Empire only players, are easy to spot compared to many other in the game. There are three datacrons to be found on Korriban.

Galactic History 15: Mandalore

Stat/Reward: Willpower +2
Waypoint: X: 530, Y: -163
Tips: You can see this datacron glowing almost instantly when you leave the taxi station, the first time you go to lower wilds.





Datacron guide: Korriban


What follows are facts about the datacrons to be found on Korriban. These datacrons, available to Sith Empire only players, are easy to spot compared to many other in the game. There are three datacrons to be found on Korriban.

Galactic History 15: Mandalore

Stat/Reward: Willpower +2
Waypoint: X: 530, Y: -163
Tips: You can see this datacron glowing almost instantly when you leave the taxi station, the first time you go to lower wilds.






Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The gray-skinned Taung species, which clashed with humans long before the formation of the Republic, had lost none of its fearsome reputation over the years. The Taung revered conflict in all forms, relishing the chance to test themselves against powerful enemies.

While the young Republic continued to expand, the Taung also sought out and colonized many worlds. Eventually they discovered an Outer Rim planet populated by enormous, vicious beasts called mythosaurs. The Taung took the world for their own, calling it Mandalore after their leader, Mandalore the First. The mythosaurs presented little challenge to the powerful Taung; in time, mythosaur bones were used to build Mandalore's first cities.

Galactic History 16: The Alaskan Conflicts

Stat/Reward: Endurance +2
Waypoint: X: 158, Y: 81
Tips: The datacron is next to the shuttle that will take you off the starting planet.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the boom period of early Republic expansion, dissent arose from the unlikeliest of quarters: the planet Alsakan. Colonized by the first explorers from Coruscant long before the development of the hyperdrive, Alsakan had been a member of the Core Worlds for centuries.

But as the planet grew more powerful and influential, its Senators believed that Alsakan, not Coruscant, should be the capital of the Republic. A series of skirmishes called the "Alsakan Conflicts" broke out, slowing Republic growth as it tried to quell Alsakan's forces.

Despite the best efforts of Republic diplomats and generals, Alsakan remained belligerent, and seventeen such uprisings would occur over the next several thousand years. Later, the battle cruisers built during the Alsakan Conflicts would inspire the Republic's Invincible-class dreadnought.

Galactic History 17: The Duinuogwuin Contention

Stat/Reward: Red Matrix Shard
Waypoint: X: -54, Y: 378
Tips: This datacron is in the open area right before you go into the tombs where the heroic quests are.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In their travels, the early Republic explorers encountered many bizarre and fascinating species. Most of these first contacts were peaceful, but while charting worlds in the Outer Rim, scouts encountered enormous, flame-breathing reptiles known as Duinuogwuin. The terrified scouts opened fire and fled the planet, eventually returning to Coruscant--only to discover they'd been followed. The Duinuogwuin began waging war against the capital in what would be called the "Duinuogwuin Contention."

Supreme Chancellor Fillorean, often criticized in the Senate for being hesitant and indecisive, ignored demands to mobilize the Republic Navy and attempted to communicate with the Duinuogwuin. To everyone's surprise, the Duinuogwuin were revealed to be intelligent and inherently peaceful. Supreme Chancellor Fillorean and the Duinuogwuin philosopher Borz'Mat'oh negotiated a treaty, and later even cooperated to found Coruscant's first university.


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Monday, May 28, 2012

Datacron guide: Ord Mantell




What follows are facts about the datacrons to be found on Ord Mantell. These datacrons, available to Republic only faction players, can be found on a hill, near a lake and buried in the sand. All in all there are three datacrons to be found on Ord Mantell.

Galactic History 12: The Birth of the Republic

Stat/Reward: Aim +2
Waypoint: X: -660, Y: -561
Tips: To get here head to the group area, it is on a hill there. Use the hill to the west of it to get to it.




Datacron Guide: Ord Mantell




What follows are facts about the datacrons to be found on Ord Mantell. These datacrons, available to Republic only faction players, can be found on a hill, near a lake and buried in the sand. All in all there are three datacrons to be found on Ord Mantell.

Galactic History 12: The Birth of the Republic

Stat/Reward: Aim +2
Waypoint: X: -660, Y: -561
Tips: To get here head to the group area, it is on a hill there. Use the hill to the west of it to get to it.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race.

You access its power and discover writings which are clearly only one small piece of a massive galactic history:

For centuries, safe and reliable travel through hyperspace had been the biggest obstacle to galactic exploration. Finally, Corellian scientists managed to perfect hyperdrive technology on par with that of the ancient Rakata, allowing travel between the Core Worlds in mere days. Joined by trade and renewed communication channels, the Core Worlds signed an accord and united as the first Galactic Republic.

The newborn Republic began exploration of hyperspace routes in earnest, supported by daring Duros scouts and eventually established the Perlemian Trade Route. This route connected Coruscant to many worlds, including Ossus, where the Jedi Order's enclave had been established centuries before. The Jedi welcomed Republic scouts with curiosity and interest.

The head of the enclave, Master Haune Tiar, returned with the scouts to the allied Core Worlds. Impressed by what he saw, Master Tiar also foresaw the young Republic would need protectors. After conferring for several weeks, the Jedi pledged themselves as the Republic's guardians of peace and justice. The foundations for the modern Republic were laid.

Galactic History 13: The First Great Schism

Stat/Reward: Presence +2
Waypoint: X: -971, Y: 201
Tips: Simply head along the beach from the Volcano Camp. The Datacron is resting behind some rocks, near a small lake.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After the Force Wars, when the Jedi Order learned of the destructive power of the dark side, the Jedi devoted themselves to the path of the light. In the early days of the Republic, a young Kashi Mer Jedi named Xendor defied the order's code and began experimenting with dark side techniques. Incensed, the Jedi Order confronted Xendor and banished him from Ossus.

Xendor, now immensely powerful and full of rage, raised an army on the planet Lettow and led it against the Jedi. Not since the Force Wars had the Jedi fought their own. Xendor and the Legions of Lettow eventually fell in battle; his lover, Arden Lyn, was defeated by the Jedi Master Awdrysta Pina and placed into a strange stasis, sustained by the dark side. Although this first schism within the Jedi was over, it would not be the last.

Galactic History 14: The Fall of Tion

Stat/Reward: Red Matrix Shard
Waypoint: X: 778, Y: 133
Tips: Follow the beach up north. There is a level 8 elite guarding it, and the Datacron is down a little hole in the sand just next to him.

Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Tionese Cluster, once a great civilization ruled by the despot Xim, entered its fading years as the Republic began its ascension. The third great power in the galaxy, the Hutt Empire, was also thriving. The Hutts used their criminal influence to control entire worlds, extorting and enslaving their subjects. Fear of the Hutts drove many worlds to seek membership in the Republic; truthfully, far more than the Republic could safely allow.

Eventually, war broke out between the Tion Cluster and the Republic. Despite--or because of--the Tionese's lack of resources, the Republic found them a dangerous foe. In response, Republic spies quietly stirred up trouble between the Tion Cluster and their old enemies, the Hutt Empire.

Facing a war on two fronts, the Tionese submitted to the Republic. The worlds of the Tion Cluster gradually came under the Republic's banner, finally ending their long enmity.

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Thursday, May 24, 2012

SWTOR datacron guide: Tython




What follows are facts about the datacrons to be found on planet Tython. These datacrons, available to Republic only faction players can be found on top of remote mountain passes, near ancient statues, and guarded by a mysterious shaman. All in all there are three datacrons to be found on Tython.


Galactic History 09: The Force Wars

Stat/Reward: Endurance +2
Waypoint: X: -33, Y: -102
Tips: You have to go through the mountain pass (entrance -29,13). The above location is up on a ledge that appears to be inaccessible. You have to go around behind the datacron and the entrance to the cave that leads to it is at -34, -29.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Read on

Datacron guide: Tython



What follows are facts about the datacrons to be found on planet Tython. These datacrons, available to Republic only faction players can be found on top of remote mountain passes, near ancient statues, and guarded by a mysterious shaman. All in all there are three datacrons to be found on Tython.


Galactic History 09: The Force Wars

Stat/Reward: Endurance +2
Waypoint: X: -33, Y: -102
Tips: You have to go through the mountain pass (entrance -29,13). The above location is up on a ledge that appears to be inaccessible. You have to go around behind the datacron and the entrance to the cave that leads to it is at -34, -29.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:



On the planet Tython, an order of philosophers and researchers arose, studying the mysterious energy that permeates all things--an energy known as the Force. However, disagreements developed within the order about how this energy should be used, leading to the Force Wars that eventually engulfed the planet. A faction comprised of those who followed a more peaceful path left Tython and established itself on the planet Ossus; later, this faction called itself the Jedi Order.

At their new enclave, the Jedi refined a code that would guide them. They became a monastic warrior people, devoting themselves to the pursuit of peace and knowledge, rather than personal power.

In the wake of the Force Wars, the Jedi also had a new understanding of the Force. They saw that the Force, while naturally light, could be used for corrupt ends. Those who did not respect its power risked falling to the dark side.

Galactic History 10: The Tion Cluster

Stat/Reward: Willpower + 2
Waypoint: X: -648, Y: -72
Tips: Use a huge tilted pillar that forms a bridge to a hilltop. The Datacron is just to the left of the hilltop at the base of a statue.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

As the Core Worlds began to expand, another power in the Core was rising. The Tion Cluster, inhabited by the descendants of ancient sleeper ship crews, had developed a new hyperspace beacon technology based on fragments left by the Infinite Empire--far superior than the hyperspace cannons previously in use.

The Tion Cluster was gradually conquered by an arrogant and powerful pirate prince, known to history as the despot Xim. Using the new hyperspace technology, he despoiled world after world, taking slaves and ruthlessly expanding his territory. His rule of the Tion Cluster lasted for thirty years and saw the conquest of hundreds of thousands of planets.

Xim might have continued his rule unchallenged even longer, but he chose to expand his empire into a new area of space, one already inhabited by the powerful Hutt Empire.

Galactic History 11: The Tionese Face the Hutt Empire

Stat/Reward: Blue Matrix Shard
Waypoint: X: -93, Y: 925
Tips: you have to follow the path starting at X: -113 Y:88 Z:819 past a few fleshraiders, through a two story ruin and into a small settlement.
The matrix shard is to the right with a kneeling shaman in front of it.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Seeking to expand his territory, the ancient Tionese despot Xim began exploring the Si'Klaata Cluster--and for the first time, encountered a force that could challenge him. This region belonged to the Hutt Empire. Although young, the Hutt Empire had already grown immensely powerful through its criminal enterprises, helped by the long lifespan of the Hutts.

The Hutts correctly assessed the threat Xim presented and poured resources into fighting him near the planet Vontor. Despite their strength, the Hutts were not certain of victory until they discovered the Si'Klaata Cluster was home to several other powerful species, including the Nikto, Klatoonians and Vodrans. In a typical gambit, the Hutts managed to persuade these three species to sign the Treaty of Vontor, which bound them to the Hutts in perpetual slavery.

With these additional forces, the Hutts overwhelmed Xim at the third Battle of Vontor. Xim died a Hutt prisoner, leaving his vast holdings and territory free for the taking.

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Thursday, May 17, 2012

Diablo III Tips

Finding help and tips on Diablo III is nothing short of painful. The amount of gold spam sites trying to convince you to click on buttons in order to sell you crap is pathetic. So what we've done is gathered all the useful tips and information we could find in the forums and also in the fabulous Reddit Diablo III community. There is more out there but this is a very good start.


If you've got a tip, or any useful information that might help other players please leave a comment on this post or on the Tips page and I will add it.

Tuesday, May 15, 2012

Imperial Agent: Your Classified Companion Information is Ready

Many bothans have died to bring us this crucial data. Attached is all the information you will need on your companions. Use this information to bribe, persuade and intimidate them as you see fit. This information has been updated to our latest database and provides images and everything right down to their favorite gifts and estimated time of arrival.

For Imperial Agents eyes only. This message will self destruct after reading.

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Thursday, April 19, 2012

Sith Warrior Companion Update

I've noticed over the last week, since game Update 1.2 came out, our companion pages are getting quite a beating. It seems that every man and his tantuan are trying to get the most out of our companion gifts sections, because of the new presence buff and other unique buffs you get from maximizing your companion's affection. To make it easier on you we've been updating all of our companion pages.


Today we've just published a new version of our Sith Warrior companion page. Sith Warrior is our most popular page next to Sith Inquisitor. To get the most out of your game experience as a Sith Warrior, check it out now.

To all you Republic players that are sick of getting your ass whipped in PvP, Sith Warrior might prove to be beneficial as your next character.

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Tuesday, April 17, 2012

'Tracking The Origins' Mission Guide, With all Maps

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With the attack of the rakghouls world event taking place, players are running around like mad trying to get the most they can out the new content. Apart from items you can purchase through the daily missions, there is also a mission where you are awarded this awesome little non-combat pet called the Crimson Rakling. Unlike other missions, no waypoints are provided for the objectives in this mission, so I have put together a complete guide, with maps, of all the objectives in this mission called Tracking The Origins.


Note: This guide has been done with a Republic character. Although the first section leading up to collecting pieces of the ship Stardream, are Republic only, all the parts of this mission where you have to collect the ship parts, and where they are located, are the same for Republic and Sith players.

To start this mission head to Tatooine and go to the Anchorhead Starport. Click on the Emergency Notice Terminal at 1726, 455. This will give you a first buff called ‘Informed’, you will then need to go get the ‘Attacked’ and ‘Exposed’ buffs (explained below). All 3 buffs have a 10 minute timer.

Rakghoul Live Event Emergency Terminal Broadcast

To get the next buff 'Attacked' head to the North-Western part of Anchorhead and click the crashed escape pod in a wall. You get attacked but the guards help you out.


'Attacked' Buff 1783, 444 in Anchorhead

Now to get the ‘Exposed’  buffs go to the medical supplies at 2352, 434 Anchorhead.


When you have done all 3 you get a buff called  'On The Trail'. You then need to go to the Containment Operations Console next to the speeder transport point.

The Containment Operations Console is located at 1824, 445

Clicking on the console will start a mission, the objective of which is to scan 12 pieces of the downed ship called Stardream. Start your search in the Dune Sea. Unlike other missions in the game, no map or waypoints are provided, unless you have this guide ... :) If you have a mobile device, this site is optimized for mobile browsing, so you can have this guide open on your phone while you play.

Note: Some of the waypoints in the screenshots display incorrectly. Use the ones written in text and use the visual image from the maps to see where the parts are.

Part 1: The first piece of the wreckage is located at: -1395, -442.


Part 2: -2411, –756 (On the top of a half circle cliff surrounding a Sandpeople camp).


Part 3: -2030, -1896 (Next to a Mandalorian landing pad).


In between parts 3 and 4 you'll need to head to the Jundland. Take the speeder to the Dreviad Outpost.

Part 4: 738, -2545 (North of Dreviad, on top of an underground entrance).


Part 5: 1191, –1267 (Around the center of the map)



Part 6: 1094, -443 (Lodged in the side of a cliff. Jump down to get it!)



Part 7: 754, -913 (On a small ledge quite far down the wall of a sheer cliff).


Part 8: 306, 433 (On a ledge a bit east of the Sith base at Mos Anek).


Part 9: 1097, 724 (In a Heroic area (circa level 24-25) east of Imperial base Varath. If you're doing this quest at a lower level you can easily dodge the elite mobs to get to the objective).


Part 10: 1796, 602 (Find the Shattered Basin Tunnel at 1260, 575 to pass into Severin Mesa Windfarms where the fragment landed).

Shattered Basin Tunnel at 1260, 575

Part 10 found at 1796, 602

Part 11: -592, -1445 (You will find it up on a little hill nestled against a wall behind a Sand People Mooncaller and his Bantha).


Part 12: -500, -331 (Heroic quest area, the Transport Ship Crash Site. It's in between the Jundland and Dune Sea maps. you will find a wide sand ramp at -359, 136).



When you have all 12 you will get the codex entry: Rakghoul Pandemic 5 – Origins of the Outbreak and your mission tracker will change to say ‘Find the infected Risp’. Republic players should head to Outpost Largona, Imperial players can fly to Outpost Rennar. From there it should be a short drive to your mission marker at 2302, -161 where you will find a small box marked ‘Animal Carrier’.


Inside you'll find your new non-combat pet growling and attempting to bite your ankles. In the same area where you pick him up you'll find several daily missions which award tokens that will allow you to purchase this little guy's brother, a pale rakling.

I hope this guide has made it easier for you to find the objectives for this mission. If you have any feedback or comments, please leave them in the comments section below.