Tuesday, November 10, 2009

Dragon Age Origins - a really good book


It's been quite some time since I've experienced a game that not only provided me with great gameplay but also a compelling story line to match. Over the last week I've been playing Dragon Age Origins and it's like that book you just can't put down. Not because I want to kill the next monster but because I want to hear what happens in the next part of the story. If you take the time to speak to your comrades in your camp, the story truly expands itself into an amazing book. I'm quite sure that you could play the game right through without touching the depth of the story line but if you take the time to actually talk to all your party members and be patient and listen to what they have to say, you'll find that not only does the story unfold, you'll get extra rewards and quest lines. I would highly recommend Dragon Age Origins to anyone who appreciates a good fantasy story - with a little bit of romance thrown in.

Monday, November 2, 2009

Dragon Age Toolset

Bioware seem to have spared no expense with the development of there newest game Dragon Age that will be out on the 4th of November or in 1 1/2 days away if your getting it off steam. One of the many cool things in this game is the tool set for all you moders out there. And this tool set will be very cool for machinima.

Check it out

Sunday, November 1, 2009

Happy Halloween!

Smokin weed smokin weed doing coke drinking beers drinking beers beers beers



Yep thats me as Silent Bob and my mate Dave as Jay :P Happy Halloween! 

Saturday, October 31, 2009

New BlizzCast live (and yes it sux)

Episode 11 is live and if you have not read anything online for the last 3 months from Blizzard it might not be a waste of time.

"In our eleventh episode of BlizzCast, we have a roundtable discussion with members of the community team to recap the major happenings, announcements, and other highlights of this year’s BlizzCon. Join our discussion as we relive some of our favorite moments from the show. "

Rob Simpson from the eSports Team voice gives the podcast a football match feel that is just right for a geek gaming podcast ... NOT!

Looking to kill 18:47min click here.

Alpha of Greymane Down Sindragosa on PTR

This has to be one of the best PTR videos I have ever seen. It shows the fight using the default UI so you know what is going on. You get full vent audio and the raid leader is unreal! I wish I had him running my raids. Alpha do a great job together. Kudos to you guys! Looks like a fun fight!

Friday, October 30, 2009

OMG I hate html!

OMG I hate html! I got my hands on the domain www.gamingface.com so I thought it was a good time to re-work all of Gaming Faces. What I have done is move all blogs to here and sorted all the Game and WOW class pages to 1) look the same  and 2) load a lot faster and 3) at the same time (I hope) look better!

Just as I got it all looking good I noticed an error with the posting box in the back end of the site. I cannot edit it at this time so I'm stuck with it the way it is ... all thanks to the new blogger Read more feature ...

I still have more work to do on the site but I hope you like it!

Monday, October 5, 2009

OK, bored now ...

With the introduction of TOC, Blizzard gave us a new level of loot - 245. Even the 10 man loot is 232 and most of it is better than the stuff that drops in Ulduar. Now that we've been at TOC for what, 10 weeks? ... we're finding less and less people are needing anything from other raids. Last week, in under 3 hours, on Wednesday night, we cleared TOC, Onyixa and VOA 25. That's all the possible 245 content in ONE night!

Now we've had a few attempts at hard mode TOC but we don't even seem to be able to scratch the surface. being based in Australia on an Oceanic server makes hard mode TOC a bit harder for some, due to lag issues. Rather than the bosses just having more help and doing damage to the tank, they require the riad to move faster. The first boss for instance puts fire on the floor that gives people less than 2 seconds to move out of before they're dead. Considering most of our raid is running at a 350 ping at best, the first second of that fire de-buff is applied before the player even knows it's there. Blizzard really need to keep latency issues in mind when developing hard modes.

So what does a raid group do now that they can clear all new content in one night? Maybe raid just one night a week? The second night we take two groups in for 10 man. Standard 10 man takes less than 45 minutes but it still leaves 5 of our core raiders sitting out. Hard mode 10 man does provide us with a little bit more 245 content but we're finding that it's hit and miss with what bosses you get in faction champions. The last two weeks have not been a problem but this week we had a healing team of Shaman and Druid and for the life of us we could not kill them. Let's hope Ice Crown Cathedral keeps us busy enough that we're not getting bored so quick.

Babblings of a guild leader

One of the toughest things about progressing in any good MMO game is finding the right group of people to get involved with, ie. what guild to get involved with. In WoW, all the cool content with the best loot requires 25 players. You're dealing with people sitting at a computer in all sorts of places, with different circumstances and various personalities. In my guild we have IT professionals, truck drivers, movie directors, housewives, plumbers, students - all sorts. Trying to keep the peace amongst the group is probably one of the hardest things about playing WoW as a guild leader. I find everybody wants power and no on wants responsibility. But a lot of people expect professionally run organisations when it comes to guilds - but they're not willing to put in the work themselves. So where do you draw the line? I know there are professionally run guilds int he US which even have wages for their officers. Our officers get nothing extra - no extra effort points, no gear perks - nothing that a normal raider doesn't get as we try to avoid favoritism. People who raid the most get the most. If we attempt to favor or provide benefits to officers who do extra work, people complain about unfair advantages. If you're thinking about running a guild - don't do it unless you have a good team behind you. And be prepared to be spat on, spammed at, and hated when you don't do things people want. My advice to people who don't like the way a guild is run is to make one yourself and do it your way.

Saturday, October 3, 2009

2 new vanity pets on the PTR


Breanni the little gnome in the pet shop in Dalaran has 2 new pets for us when patch 3.3 hits nothing great but will help people get there pet count up!

Friday, October 2, 2009

World of Warcraft PTR Patch 3.3.0

World of Warcraft PTR Patch 3.3.0


World of Warcraft PTR Patch 3.3.0

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.

Classes: General


Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.

Races: General