Monday, November 14, 2011

STAR WARS: The Old Republic - Choose Your Side: Trooper vs. Sith Inquisitor

If you are not heads down Bum up in Beta then check this out.. Back to SWTOR for me!!

From the moment we announced the eight classes in Star Wars™: The Old Republic™ fans have been pitting them against each other, arguing who would have the advantage in a one-on-one fight. The hallways of BioWare echo this debate, with the writers, combat designers and other developers all chiming in on which classes they feel will have the upper hand.

In the video series "Choose Your Side," members of the Star Wars: The Old Republic team plead their cases, highlighting some of the many skills and abilities that set each class apart from the rest. In the second video of the four-part series, two of the most iconic classes in the Star Wars™ universe face off as the Force-wielding Sith Inquisitor battles the stalwart Republic Trooper.

Saturday, November 12, 2011

SWTOR BETA for Everyone!

Big news this weekend, anyone who has signed up for SWTOR BETA Pre 11.11.11 WILL Get in to Beta! not only that but Bioware will be giving away lots of Beta keys through selected fan sites.



** UPDATE!**
Gold Post:
When we started our Beta Testing Weekends, we told you that each weekend would include more testers than the last. We’re excited to announce that later this month we will be conducting our largest Beta Testing Weekend yet, specifically designed to help us stress test our servers in preparation for the launch of Star Wars™: The Old Republic™.

How can you take part in this coming Beta Test Weekend? Well, for starters we are happy to announce that anyone who has signed up for our Game Testing Program prior to today, November 11th, will get invited! Invites will be sent in the coming weeks.

For people who haven’t signed up for our Game Testing Program, you can also get into the Beta Stress Test Weekend through a series of promotions. Be sure to check out the following websites for your chance to grab a Beta Test Weekend Code:


Keep your eyes on these sites for your chance to get a Beta Test Weekend Code, as well as how to redeem the code and get into the Beta Test Weekend. Don’t forget to follow us on Twitter and like us on Facebook to get the latest news about Star Wars™: The Old Republic™.

Have question you must?
Read FAQ's you will!

Does this announcement mean I can play Star Wars: The Old Republic this weekend?

No it does not, unless you have a previous testing invite - either to this weekend or to general Game Testing. The Beta Testing Weekend we are referring to will happen in the next few weeks.


When will the Beta Testing Weekend start?

It will happen in the next few weeks. We'll have an announcement on the exact timing closer to the weekend's start.

Will this be the final Beta Testing Weekend?

Currently, we expect it to be.

Will I be able to download the game client in advance of the weekend?

Yes, we will be sending out invites to download the game client in advance of the weekend.

I have previously tested Star Wars: The Old Republic. Will I get invited to the upcoming Beta Testing Weekend?

Yes, you will. Every person that is signed up and opted in for Game Testing before November 11th will be invited to this Beta Testing Weekend.

What if I do not live in a launch country for Star Wars: The Old Republic?

As long as you are signed up and opted in for testing, you will be invited to test.

What if I have not signed up, or opted in for testing by November 11th?

We are partnering with a number of games media sites worldwide to give away Beta Test Weekend Codes. They are listed in this article. If you receive a code from any of these sites, you will need to sign up on StarWarsTheOldRepublic.com to redeem that code. Further instructions are listed in the post directly below this one.

Should I try and get a key from a media partner, just in case?

If you were already signed up for testing before November 11th, you do not need an additional key. By taking a key, you'll deny someone else a chance to test the game - so please do not apply for a key you will not need!

If you have further questions, please ask them in this thread and we'll try to answer them.



For North America:
IGN
Curse.com
Massively
MMORPG
Ten Ton Hammer
ZAM

For United Kingdom:
CVG
Nowgamer
PC Gamer
Videogamer

For Nordic Regions (Denmark, Finland, Norway, Sweden):
Daily Rush
FZ.se
Gamereactor
Spill.no

For Germany:
Buffed
GameStar
Onlinewelten.com

For France:
Gamekult
JeuxOnline
JeuxVideo
JeuxVideo.fr
Millenium

From SWTOR.com

Friday, November 11, 2011

Steam Hacked Seriously Hacked

Keep an eye on your credit cards on Steam, keep a close eye on your transactions.


From the Steam forums:

Dear Steam Users and Steam Forum Users:

Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums.

We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating.

We don’t have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely.

While we only know of a few forum accounts that have been compromised, all forum users will be required to change their passwords the next time they login. If you have used your Steam forum password on other accounts you should change those passwords as well.

We do not know of any compromised Steam accounts, so we are not planning to force a change of Steam account passwords (which are separate from forum passwords). However, it wouldn’t be a bad idea to change that as well, especially if it is the same as your Steam forum account password.

We will reopen the forums as soon as we can.

I am truly sorry this happened, and I apologize for the inconvenience.

Gabe.


SWTOR Fansite TORWars Q&A


Site name: TORWARS
URL: http://torwars.com
Name: Jeff Hollis
Started: October of 2010
Type: News and opinions, blog, media, Podcast

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?
TORWARS: We're a SWTOR news site, and we cover every aspect of the game. Not only do we update the site multiple times every day, we also tend to take a very tongue-in-cheek approach to everything. SWTOR is fun, and we think the news about it should be too!



SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?
TORWARS: We currently have a staff of seven. (This does not include our Twi'lek dancing girls.)



SWTOR Face: When did you start blogging (about any topic)?
TORWARS: David and Jeff, the co-founders, have been writing on the web for more than ten years. For some of this writing, they actually managed to get paid (much to the amazement of everyone!)

SWTOR Face: When did you start blogging about SWTOR?
TORWARS: They started TORWars a little more than a year before the game launched.

SWTOR Face: What, if any, MMOs have you played?
TORWARS: If you can name an MMO, someone on our staff has played it. This includes big MMOs, small MMOs, old MMOs, and MMOs most sane people have never heard of.


SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?
TORWARS: Primarily because it's a BioWare game, and we're big fans of their games. Also, we're huuuuuuuuge MMO fanbois and fangurls, and so this is a very natural fit.

SWTOR Face: What is your most memorable experience in gaming?
TORWARS: Personally, I'm really looking forward to hooking up with a hot Wookiee princess in SWTOR. That will indeed be memorable.

SWTOR Face: What was your first Star Wars experience?
TORWARS: The founders (who are extremely old) both saw Star Wars in the theater in 1977. We then collected Star Wars toys, played a lot of X-Wing, read a lot of Star Wars comics, and generally refused to grow up, even to this very day.

SWTOR Face: Republic or Empire?
TORWARS: Empire. Evil is funner. More funner. Funnerer. Whatever!

SWTOR Face: What excites you most about SWTOR?
TORWARS: We've heard that slave bikinis are in the game. Making a fat male Jedi, and then running around in a slave bikini is pure comedy gold.

SWTOR Beta Testing Weekend EU testers Invites sent!

Gold Post!

General Game Testing Invites are now being sent to EU testers.

Sent Nov. 10: General Game Testing Invites
Who was invited: Testers from all European launch countries
What was sent: General Game Testing Invites
Server locations: EU servers
Invite status: Invites will continue to be sent during today. E-mails can take some time to be sent, so please check your www.swtor.com/tester page to be sure!


Did you get a golden ticket?

following countries:
Austria
Belgium
Czech Republic
Denmark
Finland
France
Germany
Greece
Hungary
Ireland
Italy
Netherlands
Norway
Poland
Portugal
Russia
Spain
Sweden
Switzerland
United Kingdom

Wednesday, November 9, 2011

SWTOR Fansite Q&A The Niquisition


Site name: The Niquisition
URL: http://theniquisition.com/
Guild Website: N/A
Twitter: @The_Niquisition
Name: Niq Fenstermacher
Started: April 8, 2011
Type: Fan site, Blog, Video: Informational Blog,

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?
Niq: The Niquisition is a personal blog about my experiences healing in TOR as a Corruption Sorcerer. It's also a "resource" site because, when I'm not ranting about class nerfs or raging about wiping at 1%, I'll be sharing some theorycrafting information as well as other helpful tips/tricks on healing in TOR. I'll be progressing through end-game hard-core so content and tips will be current and "advanced"


SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?
Niq: For now, just me. There are some ideas for guest posts in the future, but nothing I could implement until post-launch.

SWTOR Face: When did you start blogging (about any topic)?
Niq: October 31, 2010 is when my first blog post went up on my, now retired, resto druid WoW blog called The Grove. So it's been just over a year now!

SWTOR Face: When did you start blogging about SWTOR?
Niq: April 2011

SWTOR Face: What, if any, MMOs have you played?
Niq: WoW was pretty much my life, my love, and my lady for the past 6+ years. Thought, I dabbled in RIFT and EQ *briefly*

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?
Niq: Both. I've been into Star Wars for as long as I can remember. I didn't see the original trilogy in theaters, sadly, but I did see them before the "changes" and will always remember them as they were.

SWTOR Face: What is your most memorable experience in gaming?
Niq: My first guild, The Returners of Durotan-US. Oh the memories...

SWTOR Face: What was your first Star Wars experience?
Niq: After watching the movies, my older brother and I went to the backyard to have a lightsaber fight with sticks... I lost.

SWTOR Face: Republic or Empire?
Niq: My motivations are my own, but the Empire's resources better serve my needs.

SWTOR Face: What excites you most about SWTOR?
Niq: Lightsabers!!!! And evil healing *cackle*

I'm really looking forward to seeing this site flourish in the community.

SWTOR Beta Testing Weekend 3 Invites sent!

Gold Post!

Sent Nov. 8: Beta Testing Weekend #3 Invites
Who was invited: Testers from North America
What was sent: Beta Weekend #3 Invites
Server locations: US East Coast
Invite status: We are currently in the process of sending these invites, and will continue throughout this evening.


One of the reasons for this weekend's Beta Testing Weekend is to specifically stress test servers in our East Coast data center. To help achieve this aim, we're inviting North American players (USA and Canada), who'll be playing in a similar timezone to each other, to help max out the server capacity.

We're absolutely aware of how anxious Europeans are to test The Old Republic, and we're going to be inviting many more Europeans to testing ASAP. I'm not going to suggest a timeframe, but we'll let you know as soon as invites are sent. The next batch of invites for Europeans will be to general Game Testing, which will persist beyond a weekend.

Tuesday, November 8, 2011

SWTOR Announced All Races.


Just in from Twitter from JamesOhlen
@James Ohlen
@SWTOR We’ve announced all of the races. Twi’lek, Zabrak, Chiss, Mirialan, Miraluka, Sith, Rattataki, Human and Cyborg


Often stereotyped as slaves, dancers, and criminals, the truth is that Twi'lek are represented in all walks of life. Naturally quick and cunning, they excel in both physical and cognitive skills, and Twi’leks can generally perform feats of dexterity that significantly surpass other species’ capabilities. Their human-like qualities and varied skin pigmentations have earned them a reputation as some of the most beautiful beings in the galaxy. Though this has clearly increased their value as slaves and contributed to the exploitation of their species, many free Twi’leks have learned to use their natural beauty and charm to great effect.

One of the most striking aspects of the Twi’leks’ exotic physical appearance is their ‘lekku’ or ‘head tails’ which are far more than simple cosmetic appendages. The lekku serve as extra-sensory organs, giving Twi’leks heightened awareness and a greater capacity to master the arts of communication. Historically, Lekku and skin color were symbols of social status among the Twi’leks. In fact, to some extent, skin pigmentation appears to be linked to certain personality traits. Twi’leks with red-colored skin, for instance, are generally expected to have volatile and violent natures, but just as with any other species, despite such genetic predispositions, character traits are varied depending on the individual.



The distant Twi’lek homeworld of Ryloth has a tragic history. Though it’s a cold, rocky planet, the Twi’leks had adapted to the environment and lived in relative harmony for many centuries. Several thousand years ago, however, Ryloth was discovered by the Republic and soon after found to have rich stores of the rare and valuable Ryll spice. Still new to the Galactic economy, the Twi’leks were unable to leverage the natural resources to their advantage. Instead, control of the Ryloth mining operation fell into the hands of Hutt criminal enterprises who enslaved the Twi’leks and put them to work in their own mines.

Because of their beauty and their skills, Twi’leks were also sold as slaves on the open market, and today they can be found in almost every system in the galaxy. Though many remain slaves, countless others have achieved freedom and assimilated well into the Galactic population. Despite the number of free Twi’leks across the galaxy, there has never been any credible attempt to liberate Ryloth. This is likely because after generations in slavery across the galaxy, most free Twi’leks have little connection to each other as a species and even less connection to a homeworld which they never knew.


Mirialan

Renowned in all corners of the galaxy for their spirituality and strong connection to the Force, the Mirialan endure rigorous mental and physical training rituals to become both formidable warriors and skilled negotiators. Their reputation is not without merit; Mirialan are taken from home at a young age to be educated at one of the many youth academies. There, they are instilled with the cultural ideologies that have been engrained in Mirialan society for hundreds of generations.

Deeply held spiritual beliefs are the cornerstone of Mirialan culture. Their understanding of the Force is based on the idea that the actions of each individual affect not only their own fate, but also the destiny of the Mirialan as a whole. Personal achievements are recorded on each individual’s body with geometric tattoos. The shapes and locations of the tattoos denote different actions in the life of the Mirialan, and upon death the markings are used to determine the cultural worth of the individual and their contributions to furthering the Mirialan as a whole.

The Mirialan homeworld—simply known as Mirial—is a cold, dry planet near the Hydian Way trade route. Though Mirial first joined the Republic several centuries ago, its’ lack of resources has allowed some measure of isolation even while giving the Mirialan the freedom to explore the larger galaxy. Exposure to other cultures has led to greater diversity among the Mirialan, and even some surprising inclinations from their society as a whole. During the Jedi Civil War, Mirial sided with Darth Malak against the Jedi Order. After Malak’s defeat, the planet was re-assimilated, and in the current conflict, the Mirialan have come down decidedly on the side of the Republic.

At the start of the Great War, when the Sith Empire first returned and began to sweep through the Outer Rim, many displaced refugees fled to Mirial. After witnessing such suffering, more Mirialan than ever before began venturing away from their homeworld. Many have enlisted in the ranks of the Republic military or joined the Jedi Order, while others have simply spread out to wander and experience the never-ending variety the greater galaxy has to offer.


Zabrak,


Independence, confidence, and fierce determination characterize the Zabrak psyche. Most Zabrak do not consider any challenge impossible, no matter how unfavorable the odds, and look down on the weak who fear defeat. A tradition of intense martial training, a second heart, and resistance to physical pain make them exceptional warriors and explorers. Their physical and mental prowess demand respect. Zabrak have an intense drive to excel in all they do, a drive that carries with it a persistent temptation to use any means necessary to achieve their goals.

If Zabrak sometimes seem arrogant, it is only because they have much to be proud of in their history. The inhospitable crags and acid pools of their homeworld, Iridonia, shaped the Zabrak’s tenacity and strong will. The Zabrak did not merely survive adversity in a hostile environment, they thrived, managing to become one of the earliest known spacefaring races. They had already established several colonies beyond their home system before first contact with the Republic.

Though similar in appearance to humans, Zabrak are distinguished by their vestigial horns and hallmark facial tattoos. Horns develop as individuals come of age and tattoos are received during a ceremonial rite of passage that occurs soon after they appear. These tattoos vary in design based on the individual’s own trials and experiences. Zabrak from Iridonia are renowned for developing strict regimens of martial training, and the discipline and perseverance they teach are instilled in all young Zabrak.

The Zabrak colonies are situated near vital hyperspace lanes, enticing the naturally inquisitive Zabrak to further explore the galaxy. New worlds mean new challenges to overcome and opportunities to learn, adding to the strength of the species, and now Zabrak can be found amidst the ranks of the Republic and the Empire both, leading troops to victory on the front lines, working from the shadows to shape conflicts, or simply collecting credits as guns-for-hire.


Chiss,


As remote and secretive as the distant star system from which they emerged, the Chiss species remains a mystery to most of the galaxy. Completely removed from the Republic and the Empire, these blue-skinned humanoids evolved an advanced civilization known as the Chiss Ascendancy in the Unknown Regions of space. Despite constant political power struggles among the ruling class, the Ascendancy maintained strict controls over its dominion and the civilization prospered. This is how the Chiss developed socially and technologically in isolation for thousands of years… until they were discovered by the Sith Empire.

During the late days of the Empire’s exile, the Sith came into contact with the Chiss, and what followed was an event unique in the annals of Imperial history. In every previous instance where the Empire had encountered an alien civilization with enough technology and resources to defend itself, the Empire demanded surrender and capitulation to the rule of the Emperor. Each civilization refused and the Sith conquered their worlds and killed or enslaved the inhabitants. The power struggles of the Ascendancy are rarely solved with force of arms, however, and the Chiss ruling class surprised the Empire by considering the offer on its merits and asking for a summit. The Empire's military leadership, confused, agreed.

Behind closed doors the best Chiss negotiators met with a who's who of important Imperial diplomats, including the very unusual presence of the commander of the secretive Imperial Guard. Nothing has ever been publicly revealed about that meeting but the outcome is known and now wondered about by diplomats and historians the galaxy over. The Chiss would become the first official allies of the Emperor. Their armies, resources and tax revenues would be freely offered to the Empire. In return the Empire would allow the Ascendancy to govern and administer its own planets, and never set foot on the Chiss homeworld of Csilla without permission. Not one political representative, not one noble tourist, not one Sith.

In the years that followed, the Chiss assisted the Sith in the invasion of Republic space and earned the Empire’s respect and trust as military allies. While in Sith-controlled space, the Chiss submit to Imperial authority without question and a handful of Chiss have even integrated themselves into Imperial society. Nonetheless, the Chiss Ascendancy maintains its own forces, separate from the Imperial military, and most members of the species still retain their characteristic private ways, even when working closely with their heavy-handed Imperial allies. To the Republic, the Chiss continue to be a complete mystery and the species’ very existence is unknown except in high level political and military circles.

Miraluka,

Though sharing common genetic history with humans, Miraluka have evolved into a significantly different species because they are born without eyes. On their home world of Alpheridies, the only source of light is a red dwarf star which emits light only in the infrared spectrum. Over the centuries, the Miraluka adapted and developed the ability to see their surroundings through the Force. Though they retain vestigial eye sockets, Miraluka wear decorative veils and generally have little trouble assimilating into human society.

Miraluka have lived primarily in isolation over the millennia, but because of their Force sensitivity, they have had relations with the Jedi and some Miraluka have even joined the Order. That relationship has grown even stronger since the Jedi Civil War when the Sith Lord Darth Nihilus destroyed the Miraluka colony on the world of Katarr. The only survivor of that attack—a Miraluka named Visas Marr—was known to have traveled with the Jedi Exile and later to have helped rebuild the Jedi Order.

In the years of the Great War, Alpheridies has remained an independent system, but many Miraluka have rallied to the Republic’s cause. Those who have joined the Jedi Order have proven to consistently be strong in the Force and exceptionally skilled in the martial arts. Some Masters speculate that it is precisely because of their trust in the Force rather than their eyes that they fight so fluently with Lightsabers. Regardless of where and how they serve the Order, the presence of the Miraluka within the Jedi ranks has been a boon. Many Sith Lords have learned the hard way to see that Miraluka can be dangerous foes.

Sith,


Descendants of the original Sith species, the red-skinned Sith Purebloods inherit a legacy long intertwined with the dark side. The ancient Sith were warlike, competitive, and ambitious, and they performed arcane rituals to create powerful Force artifacts. For those Sith in whom the old blood still flows strongly enough to be seen, there exists a strong current of innate darkness, making the rate of Force sensitivity among purebloods near one hundred percent.

Three thousand years ago, Dark Jedi, fleeing Republic space after the Second Great Schism, discovered the Sith species on Korriban. They were surprised to find that the comparatively primitive species displayed knowledge of the dark side that the Jedi themselves had never encountered. The Dark Jedi resolved to subjugate the Sith and wrest their knowledge from them. Though the Sith struck back in an attempt to protect their dark side secrets, they were ultimately outmatched by the superior training and technology of the invaders. The Sith were enslaved by their dark Jedi overlords.

Over hundreds of generations, the two groups intermingled. The Dark Jedi found that Sith society and culture suited their philosophy well. Before long, the elite ruling class of Korriban consisted almost entirely of hybridized offspring of the Dark Jedi and the high priests of the Sith. This hybridization resulted in an ambitious, ruthless race with a natural strength in the Force.

Genetically speaking, the term “pureblood” is a misnomer, as all modern Sith are hybrids, a product of the unions between the ancient Dark Jedi and the original Sith race. However, the term is useful in distinguishing those who carry enough of the blood of the ancient race to still be evident in their features.

Rattataki,


The pale-skinned Rattataki are made for battle. Centuries of constant warfare have weeded out the weak, shaping the remainder into proud, passionate, and deadly combatants. Even entertainment for this violent species is combat; the gladiator pits of their home planet, Rattatak, are the planet’s most popular amusement, well-known for being the most brutal in the galaxy. Exposed to their species’ competitive culture from birth, Rattataki develop into fearsome warriors.

Deep in the Outer Rim, the Rattataki species evolved in bleak isolation for thousands of years, clinging to existence in sprawling caverns beneath the planet’s surface. They were driven underground by monstrous beasts they believed were gods and savage storms that made the land nearly uninhabitable. In their subterranean exile, the Rattataki tribes fought amongst themselves incessantly over scarce resources, and many tribes even resorted to cannibalism. The weak and the sick were sacrificed so that the strong might survive and one day claim the surface world.

Eventually, the mighty warlord Rattatak managed to unite his people long enough to drive back the horrible beasts on the planet’s surface and establish mighty fortresses amidst the mountainous terrain. Though his life was lost in the struggle on the surface, Rattatak’s name lived on. The unification of the Rattataki was brief, and tribes settled back into their constant infighting, but at long last they had emerged from their dark exile and contact was made with the greater galaxy. This led many Rattataki to settle on other worlds, becoming sought after mercenaries, bodyguards and bounty hunters.

Shortly after the Empire returned to Republic space, the young Sith Lord Darth Vich took notice of Rattatak and its people. Eager to make a name for himself, he journeyed to the planet and, casting aside 1000 years of anti-alien tradition, recruited a hundred tribes of Rattataki to populate his own personal army. Their prowess in battle made them a dangerous force, and the dozens of Force Sensitive among them became his personal acolytes. With the Rattataki at his command, Darth Vich made a play for power in the Sith Empire that ultimately failed. In the wake of this failure, the Dark Council enslaved or killed all of the Rattataki who followed Vich. Rumors about a small group of Rattataki acolytes who helped betray Vich and were fully accepted for Sith training remain unsubstantiated.

Human


Humans were the galaxy's most numerous and politically dominantsentient species with millions of major and minor colonies galaxywide. Believed to have originated on the galactic capital ofCoruscant, they could be found anywhere, engaged in many different pursuits: spacers, mercenaries, smugglers, merchants, soldiers,assassins, farmers, crime lords, laborers, slaves, slavers, and many others, including Jedi. Since Humans were the most common sentient species, they were often considered to be a standard or average to which the biology, psychology, and culture of other species were compared.
Cyborg



A cyborg was a cybernetic organism, that is, a living organic sentient organism with mechanical prostheses. Often covered insynthflesh/synthskin, these prostheses served one or more of three purposes:
Life support, often due to injuries sustained. Examples of this were Darth Vader, General Grievous, and Lumiya.
Prosthetic replacements for parts that were lost, though they may not be required for life itself. An example of this was the prosthetic hand used by Luke Skywalker, as well the mechanical arm used by Anakin Skywalker.
To enhance one's abilities, as in the case of Lobot. General Grievous's abilities were also significantly enhanced by his prostheses, though his main reason for becoming a cyborg was that he had sustained massive injuries and would have died otherwise. However, his four arms, each with its own lightsaber, did improve his swordsmanship beyond his native abilities.

Cyborg also referred to creatures that were half-organic and half-droid. They were generally regarded as "soulless abominations". Cyberneticists were responsible for developing and creating cybernetic components.

SWTOR: Ensure Your Account Security - Update Your Password

Gold Post:

General Discussion -> Ensure Your Account Security - Update Your Password

As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:


Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
Complete the following form with your old password and new password.
If you are not logged in to your StarWarsTheOldRepublic.com account:

Click the ‘Login’ button on the top navigation bar.
Click on the ‘Forgot your SWTOR.com password?’ link.
Enter the email address you used to create your StarWarsTheOldRepublic.com account.
An email will be sent to that address. Follow the instructions in the email to reset your password.
Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.

Read More

SWTOR: James Ohlen Q&A with boosted audio from Torwars.com

From http://torwars.com/ There were several sweet reveals at the Fan Summit in Austin today, including the confirmation of a cyborg race available at launch, and gray/neutral gear possibly not making it in for launch. Our fearless leaders, Jeff and David, have sent back a couple of videos from the Q&A session with James Ohlen discussing testing, PvP and achievements.