Tuesday, November 23, 2010

Your World Will End Tonight!

World of Warcraft Client Patch 4.0.3a will be Live tonight!




The Shattering of Azeroth

In the frigid wastes of Northrend, the final battle against the merciless Lich King ended in victory for Azeroth's defenders. Upon returning home, veterans of the unforgiving conflict against the Scourge were showered with praise for their valiant sacrifices, while the honorable dead were mourned. Yet as hope flared anew in the wake of the Lich King's fall, Azeroth's native elemental spirits grew confused and erratic, setting off a series of deadly natural disasters. Horde and Alliance leaders scrambled for clues about the troubling state of the world, but nothing could have prepared them for what was to come.



Without warning, the corrupted Dragon Aspect, Deathwing, erupted from the stone heart of Deepholm, the domain of earth within the Elemental Plane. Jagged fissures were torn across the earth, and monstrous waves pummeled coastal regions. From Thousand Needles to the Blasted Lands, the surface of Azeroth was reforged through violent upheavals. Now, the Horde and the Alliance must defend their homes against Deathwing and his minions, burdened by the unsettling fact that the world as they know it has changed... forever.



Azeroth Shattered

Deathwing's return has had an immeasurable impact throughout the Eastern Kingdoms and Kalimdor. Players will notice drastically altered terrain, thousands of new quests from levels 1-55, and updated level ranges for some zones to improve the questing flow.



New Race/Class Combinations

In the wake of a world on the brink of destruction, members of the Horde and Alliance have taken to new cultures and studies, mastering crafts previously foreign to them. Many existing playable races now have new class combinations. Check the official World of Warcraft: Cataclysm website for a breakdown of the new combinations.



General

The World of Warcraft: Cataclysm cinematic trailer and login screen have been added to the game.


Experience required to gain levels 71 through 80 has been reduced by 20%, which increases leveling rate by 25%.




Classes: General

Due to several talent revisions for select classes, druids, paladins, priests, and shaman have had their talent trees reset.


The damage and healing done by players from levels 1-79 has been retuned, with the base points of almost all spells and abilities reduced. This was done to bring combat times at low levels to a more reasonable length. For most abilities that deal weapon damage, the weapon damage percent now rises per level until level 80, and starts at a lower percent.


Healing Rain, Efflorescence, Holy Radiance, Holy Word: Sanctuary now have a diminished effect when healing more than 6 players at once.


Mortal Strike, Furious Attacks, Wound Poison, Widow Venom, Permafrost, Improved Mind Blast, Monstrous Bite, and Legion Strike now reduce healing by 10%, down from 25%.


Effects which are broken from taking too much damage (Fear, Frost Nova, Entangling Roots, etc.) now break automatically from about half as much damage taken as before.



Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Death Pact now heals for 25% of maximum health, down from 40%.


Death Strike now heals for 25% of damage taken in the last 5 seconds, down from 30%, and will heal for a minimum of 7% of maximum health, down from 10%. The tooltip may not yet be updated to reflect this change.


Icebound Fortitude now provides 20% damage reduction, down from 30% (now 50%, down from 60% when talented), and has a 3-minute cooldown, up from 2 minutes.



Blood

Rune Tap now heals for 10% of maximum health, down from 15%. The tooltip may not yet be updated to reflect this change.



Glyphs

Glyph of Rune Tap now heals for 5% of maximum health, down from 10%.



Bug Fixes

Frost Fever critical strikes now apply the correct amount of bonus damage.



Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Bear Form now provides 10% bonus health, down from 20%.


Nourish no longer consumes Omen of Clarity.


Rejuvenation has had its mana cost increased by 30%.


Soothe now has a 1.5-second cast time.


Swipe (Cat Form) can now be used even if the druid does not have a primary target selected.


Thorns: beginner tooltip revised to no longer imply the spell could be kept up at all times. In addition, Thorns damage has been reduced by 60%.



Balance

PvP set bonus redesigned. While not in an Eclipse state, critical attacks against the druid restore 5 Solar or 7 Lunar energy, whichever is more beneficial. This effect can only occur once every 6 seconds.



Feral

Brutal Impact now increases the mana cost of spells on the victim by 5/10% for 10 seconds, down from 15/30%.


Leader of the Pack now heals for 4%, down from 8%.


Survival Instincts now provides 50% damage reduction, down from 60%, and its cooldown has been lowered from 5 minutes to 3 minutes.


Swipe (Bear Form) damage has been reduced by 20%.


Vengeance is no longer cleared on exiting Bear Form, and instead is cleared upon entering Cat Form.



Restoration

Empowered Touch now procs from Healing Touch as well as Nourish.


Heart of the Wild: the Bear Form Stamina bonus from this talent is now 2/4/6%, down from 3/7/10%.


Malfurion's Gift no longer has Fury of Stormrage as a prerequisite talent.


Natural Shapeshifter now also increases Tree of Life duration by 5/10 seconds.


Revitalize is now a 2-point talent, down from 3. It provides a 20% chance to return 1/2% of the druid's total mana on periodic heals from Lifebloom or Rejuvenation. This effect cannot occur more than once every 12 seconds.


Swift Rejuvenation is now a 1-point talent, down from 2. The global cooldown reduction this talent provides to Rejuvenation remains 0.5 seconds.


Symbiosis: heal-over-time spells (Rejuvenation, Regrowth, Lifebloom) can no longer benefit from this Mastery merely by refreshing themselves. A different heal-over-time spell must be present.



Glyphs

Glyph of Healing Touch now reduces the cooldown on Nature's Swiftness by 10 seconds after using Healing Touch, up from 5 seconds.


Glyph of the Treant (new) allows druids to keep the original treant Tree of Life look... if they must. Must they?



Bug Fixes

Blood in the Water now refreshes Rip to the correct value.


Flight Form now properly appears in the trainer window before Expert Riding is learned.



Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

All special attacks based on weapon damage (except Scattershot) are now normalized.


Scare Beast is now available at level 36, up from level 14, and has had its training cost updated.


Deterrence is now available at level 78, up from level 36, and has had its training cost updated.


Disengage is now available at level 14, down from level 78, and has had its training cost updated.



Glyphs

The level requirements for glyphs that affect Scare Beast, Deterrence, and Disengage have been altered to correspond with the level changes of these abilities.



Bug Fixes

The Core Hound pet ability Ancient Hysteria now places its own unique debuff on affected players that has the same effect as Sated and Exhaustion.


Certain pets should no longer forget how to Dash.



Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Arcane Blast now increases damage of the next Arcane Blast by 10% per stack, down from 20%, reduces cast time by 0.1 seconds per stack, and increases the mana cost by 150%, down from 175%. In addition, the base cast time of Arcane Blast has been lowered to 2.35 seconds.


Arcane Explosion now costs 15% of base mana, down from 18%.


Arcane Missiles damage has been increased by 5%.


PvP set 4-piece bonus changed to increase damage by 5% instead of providing 5% Haste.



Arcane

Arcane Barrage damage has been increased by 5% and its cooldown is now 4 seconds, down from 5 seconds.


Arcane Concentration: Now has a much higher chance (13/27/40%) of entering a Clearcasting state. This effect cannot occur more than once every 15 seconds. The tooltip still states that there is a 3/6/10% chance, as it averages out to approximately the same chance with the internal cooldown applied.


Arcane Specialization again increases arcane damage by 25%.



Fire

Blazing Speed no longer dispels movement slowing effects (it still dispels effects that totally stop movement).


Fire Specialization again increases periodic fire damage effects by 25%.


Molten Shields now also causes Blazing Speed to dispel movement slowing effects in addition to its current functionality.


Pyroblast base mana cost is now 17%, down from 22%.



Frost

Deep Freeze: the cooldown on this ability is no longer reduced by Haste.


Early Frost now reduces Frostbolt cast time by 0.3/0.6 seconds, down from 0.35/0.70 seconds.


Fingers of Frost proc chance is now 7/14/20%, down from 10/20/30%.


Frost Specialization again increases all damage against frozen target by 25%.


Reactive Barrier is now triggered by any damage which causes the mage's health to be below 50%, even if the mage was already below 50%.


Shatter now also increases Frostbolt damage by 10/20% against frozen targets.


Shattered Barrier duration is now 2/4 seconds, down from 3/6 seconds.



Glyphs

Glyph of Evocation now heals for 40%, down from 60%.


Glyph of Deep Freeze now increases damage done by Deep Freeze by 20% (no longer increases Frostbolt damage against Deep Frozen targets).



Bug Fixes

Improved Polymorph now correctly shares diminishing returns with controlled stuns.



Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Exorcism damage has been increased by approximately 50%.


Holy Radiance now has reduced effectiveness on targets over 8 yards away from the paladin.


Seal of Truth: periodic damage from Censure reduced by 25%.



Holy

Beacon of Light now lasts 5 minutes, up from 60 seconds.


Blessed Life: the effects of this talent cannot occur more than once every 8 seconds, up from every 2 seconds.


Illuminated Healing absorb shield now absorbs 10% of the total amount healed, up from 8%. Each point of Mastery increases the effect by an additional 1.25%, up from 1%.


Light of dawn has been redesigned. It no longer has an enforced cooldown, now costs Holy Power instead of mana, and scale in direct proportion to the amount of Holy Power used. In addition it now heals the 5 most injured group targets (including self) in a 30-yard frontal cone.


Protector of the Innocent no longer triggers from self-heals.



Protection

Divine Bulwark now grants 2.25% less block chance per point of Mastery, up from 2%.


Holy shield no longer increases chance to block. Instead, it increases the amount blocked by an additional 10%, for a total of 40% damage blocked.


Shield of the Righteous: Contribution of attack power halved (now 60% with full Holy Power) and base damage brought up so that a level 85 paladin in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact.


Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 40/80/120 seconds, down from 1/2/3 minutes.


Wrath of the Lightbringer now increases Crusader Strike and Judgement damage by 50/100%, up from 30/60%.



Retribution

Crusade now also has a proc on kill to increase the healing done by the paladin's next Holy Light by 100/200/300% for 15 seconds, in addition to its current effects.


Divine Storm: This ability has been redesigned. It no longer consumes Holy Power and instead costs 5% of base mana. It shares a cooldown with Crusader Strike and hits all nearby enemies for 60% weapon damage.


Pursuit of Justice now has an 8-second internal cooldown, shared with Blessed Life.


Rebuke no longer initiates Auto Attack.


Sanctity of Battle now also causes Divine Storm's cooldown to be reduced by Haste effects.


Zealotry no longer consumes 3 Holy Power, but still requires 3 Holy Power to use.



Glyphs

Glyph of Beacon of Light now makes Beacon of Light free, instead of increasing the duration by 30 seconds.


Glyph of Divinity has been redesigned. It now grants the paladin 10% of maximum mana upon use.


Glyph of Light of Dawn now increases the total number of most injured targets healed by 1.



Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Binding Heal now provides roughly double the amount of healing.


Prayer of Healing has had its mana cost reduced by nearly 30% and its base points and Spell Power coefficient increased by 20%.



Discipline

Divine Aegis is now always triggered by Prayer of Healing in addition to critical heals from all other spells.


Grace has been increased to 4/8% stacking 3 times, up from 2/4% stacking.


Inner Focus now works with Binding Heal, but no longer works with Heal.


Power Word: Barrier has been redesigned. It no longer acts as a shared absorb shield. Instead, all affected friendly targets take 30% reduced damage for the duration of the shield, which is now 10 seconds, down from 25 seconds.



Shadow

Shadow Orbs: redesigned slightly. The Shadow Orbs continue to increase damage done by Mind Blast and Mind Spike and stack up to 3 times, but now when the priest casts Mind Blast or Mind Spike (consuming the orbs), the priest gains a 15-second duration buff (Empowered Shadow), which increases the damage done by all Shadow periodic spells. Empowered Shadow does not stack. Mastery increases the damage bonus of Shadow Orbs and Empowered Shadow by the same amount, 10% with the base 8 Mastery, and an additional 1.25% per Mastery.


Vampiric Embrace healing to the caster has been reduced to 6%, down from 12% (there was a tooltip error which stated that the self-healing amount was 15%). Party members still receive 3% healing.



Bug Fixes

Dark Archangel now correctly increases the damage done of certain abilities by 4%.



Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Deadly Poison base damage and attack power coefficient have been increased by 30%.


Recuperate now restores 2% of maximum health, down from 3%.


Venomous Wounds base damage and attack power coefficient have been increased by 30%.



Combat

Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.


Bandit's Guile now gives 10/20/30% increased damage as the rogue gains greater insight, up from 5/10/15%.



Subtlety

Executioner no longer affects Recuperate.



Bug Fixes

Bandit's Guile now applies more consistently to all of the abilities it's supposed to modify.


Player guardians and temporary pets now stop attacking when a rogue uses Vanish, but city guards will not.



Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Chain Heal mana cost increased from 17% to 20% of base mana.


Earthliving Weapon now only has 25% of its full chance to proc from a single hop of Chain Heal.



Elemental

Elemental Reach now also increases Searing Totem range by 7/15 yards.


Fulmination now has a Spell Alert visual associated with it, which appears when the shaman gets to 9 Lightning Shield charges.



Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Bane of Agony damage has been reduced by approximately 12%.


Bane of Doom damage has been reduced by approximately 12%.


Corruption damage has been reduced by approximately 12%.


Death Coil damage has been reduced by approximately 12%.


Drain Life damage has been reduced by approximately 12%.


Drain Soul damage has been reduced by approximately 12%.


Immolate damage has been reduced by approximately 12%.


Incinerate damage has been reduced by approximately 12%.


Rain of Fire damage has been increased to be more comparable to other area-of-effect abilities.


Searing Pain damage has been reduced by approximately 12%.


Seed of Corruption damage has been reduced to be more comparable to other area-of-effect abilities.


Shadowbolt damage has been reduced by approximately 12%.


Soul Fire damage has been reduced by approximately 12%.



Demonology

Hand of Gul'dan damage has been reduced by approximately 12%.



Destruction

Chaos Bolt damage has been reduced by approximately 12%.


Conflagrate damage has been reduced by approximately 12%.


Shadowburn damage has been reduced by approximately 12%.



Bug Fixes

Drain Life: The Soulburn version of this was charging 17% of base mana instead of 12% like the normal version. This has been corrected.



Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)

Cleave damage has been reduced by approximately 17%.


Execute damage has been reduced by approximately 17%.


Heroic Strike damage has been reduced by approximately 17%.


Overpower now does 125% weapon damage, down from 150%.


Rend base damage has been reduced by approximately 17% and percent of weapon damage per tick lowered to 25%, from 30%.


Shield Block now only increases block chance by 25%, but excess block that pushes avoidance plus block to over 100% is now converted to critical block chance.


Slam now costs 15 rage, down from 20, and now does 125% weapon damage, down from 150%.


Victory Rush damage has been reduced by approximately 17%.


Whirlwind now does 65% weapon damage, down from 75%.



Arms

Mortal Strike now does 150% weapon damage, down from 185%.


Second Wind now heals for 2/5% of total health, down from 5/10%.


Strikes of Opportunity now does 100% weapon damage, down from 115%.



Fury

Blood Craze now heals for 1/2/3% of total health, down from 2.5/5/7.5%.


Bloodthirst damage has been reduced by approximately 17%.


Raging Blow now does 110% weapon damage, down from 150%.


Unshackled Fury now gains approximately 50% more benefit per point of Mastery.



Protection

Critical Block now grants an equal amount of block chance and critical block chance (1.5% each per point of Mastery).


Devastate no longer provides bonus threat.


Shield Slam: Contribution of attack power reduced to 60%, down from 75%, and base damage brought up so that a level 85 warrior in Heroic dungeon gear deals the same damage with no Vengeance, but Vengeance has less impact. In addition, Shield Slam no longer generates 30% bonus threat from its damage.


Vigilance no longer provides 3% damage reduction, but still refreshes Taunt and provides Vengeance.



Glyphs

Glyph of Bloody Healing increases the healing received from Bloodthirst by 40%, down from 100%.


Glyph of Intimidating Shout no longer causes targets to flee slowly, but roots them instead.


Glyph of Shield Wall increases damage reduction to 60%, but increases the cooldown from 2 minutes to 4 minutes (talented).



Bug Fixes

Taste for Blood should once again proc on every other tick of Rend.



Achievements

The Gladiator reward mounts now award Master Riding.


What A Long, Strange Trip It's Been now awards Master Riding.



Items

Mysterious Egg now takes only 3 days to turn into a Cracked Egg and has a slightly greater chance of awarding the Reins of the Green Proto-Drake.


PvP set bonuses now provide 70 of stats such as Agility, Intellect, and Strength (down from 100) at 2 pieces, and 180 of these stats (down from 300) at 4 pieces.



Professions

Perfect Gem Cutting and Mixology have been removed as trainable skills and are instead passives profession abilities. When players reach the appropriate skill levels, they will start getting bonuses from Mixology (they must know the recipe to gain the benefit) and/or cutting perfect gems (depending on their profession, of course).



Alchemy

Alchemy recipes now require Crystal Vials. Deathwing broke all the others because he's mean (or because he didn't want alchemists to carry 5 different vials around with them).



Engineering

The Engineering Tinkering enchants will no longer provide their bonus stats, but the activated effects will stack with other enchants. In 4.0.1 the stats were there (but hidden) and are now removed.



Bug Fixes

Several epic gem transmutes that were missing from the trainer have been added back.



Bug Fixes

Certain area-of-effect abilities are no longer ignoring the area-of-effect damage cap.


Mobs and NPCs should no longer appear to randomly gain or lose health during combat.


Re-summoning pets in Battlegrounds should no longer count towards a player's total healing done.



Known Issues

Some tooltips may not reflect the most recent changes to certain abilities.


Worgen hunters are currently unable to learn Dual Wield.


The achievement Explore Tol Barad will not be possible to complete upon release of World of Warcraft: Cataclysm.

Monday, November 22, 2010

Just weeks to go till Cataclysm

With just weeks to go till Cataclysm is upon us I have sound a new spark of excitement I have stoped playing the Beta and started getting ready for the expansion.
The first thing you want to do is clean out your bank get rid of all the crap and make room for all the new crap! Old food and pots will be junk as soon as the xpac hits so dump it now! keep only what you can use to get you to 85.. The same goes for all the gems! You will be getting blue gems that are better then lvl 80 epic gems!.
If you are looking for a quick xp boost you might want to stack your 25 daily quests up ready to hand in as soon as it goes live! That’s right you can do the quests the day before or even the week before the xpac goes live and hand them in on the 7th of Dec when you can get XP again and you will be close to level 81 in 60 seconds :P.
Know where you want to start! Shop around see what quest lines look the most fun for you!
Have your hearth stone set to a city you can start in remember Dalaran will have no portals!
Plan your time off work! Your going to want to focus on WoW for about 3 days to get it out of your system!
I’ve been raiding ICC for about a year and its been so long since my main (Jeanos) has seen any real new content of had any upgrades, its one thing doing it on the beta or reading about it on line but it’s a hole other thing experiencing it with your real toon getting new gear getting new pets and or achievements with your main toon.
Oww its like the build up to Christmas when you was 5.

Tuesday, November 2, 2010

Cataclysm Prologue - Elemental Invasions Started

The elemental invasions just started, new quests NPCs are available in capital cities and elementals will randomly spawn in zones!

New quest NPCs are available in capital cities.
Elementals will randomly spawn in questing zones, destroying the rifts in those zones will reward you with Tripping the Rifts.
Elemental Invasion on Wowpedia.org

Tripping the Rifts achievement


Rifts appears everywhere, including Northrend and Outland. (Apparently, this isn't true anymore and you might be able to get your achievement by destroying rifts anywhere, you won't be able to loot lower levels Mysterious Objects)
Rifts seems to spawn at the beginning of each hour (01:00AM, 02:00AM, etc) pretty much everywhere in the zone, however there are confusing reports about this and some people reported them spawning in the middle of the hour. If you arrive in a zone and can't find rifts, you probably just have to wait for a respawn.
You have to kill rifts of your own levels to get the achievements, if you're level 80 look for them in Northrend.
Rifts are destroyed by killing elementals, each elemental death lowers the health of the rift.
The Mysterious Object looted from rifts gives a daily quest with gold/XP reward.

Rifts zones by Type (Source)

Tripping the Rifts achievement map:

Fire
1. Westfall
2. The Barrens (Between Razorfen Downs and Razorfen Kraul)
3. Dustwallow Marsh (Inside Theramore near Armory; North of Witch Hill)
4. The Hinterlands
5. Searing Gorge
6. Blasted Lands
7. Winterspring
8. Hellfire Peninsula
9. Zul'Drak (South of Zeramas; East of the Reliquary of Pain; In the middle of Zeb'Hakkar)
Water
1. Silverpine Forest (East of Shadowfang Keep; South of the fork in the road east of Sepulcher; West of Dead Field towards the shore)
2. Ghostlands
3. Wetlands (On the shore near the Bluegill Murlocs and the two ruined ships; Between the Greenwarden and Dark Iron Dwarf Camps)
4. Thousand Needles (Darkcloud Pinnacle)
5. Stranglethorn Vale
6. Swamp of Sorrows (Stonard)
7. Un'goro Crater
8. Zangarmarsh
9. Shadowmoon Valley
10. Dragonblight (Agmar's Hammer; Wintergarde Keep)
11. Icecrown

Wind
1. Darkshore
2. Hillsbrad Foothills (Southshore; Tarren Mill)
3. Duskwood
4. Arathi Highlands (South of Circle of West Binding; Hammerfall)
5. Eastern Plaguelands
6. Terokkar Forest
7. Netherstorm
8. Borean Tundra (Magmoth)
9. Sholazar Basin
Earth
1. Loch Modan
2. Redridge Mountains
3. Desolace
4. Western Plaguelands
5. Burning Steppes
6. Silithus
7. Nagrand (Laughing Skull Ruins)
8. Blade's Edge Mountains
9. Howling Fjord (Wyrmskull Village near the hut Alliance players witness the visions of the past)
10. Grizzly Hills
11. Storm Peaks (Gnoll Camps west of K3; Maker's Library)

Wednesday, October 13, 2010

WoW 4.01 is live! will you be ready for Cata?

World of Warcraft Client Patch 4.0.1


The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html


Cataclysm Systems Patch


World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.


General


Cataclysm Launcher Update


The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information: http://forums.worldofwarcraft.com/thread.html?topicId=26726066731


Reforging


Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.


Dungeons & Raids


Flexible Raid Lock System


Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
Learn more about this feature by visiting our official forums here: http://forums.worldofwarcraft.com/thread.html?topicId=27026324753&sid=1


Icecrown Citadel

Tuesday, August 24, 2010

Dragon Age Destiny Trailer HD

The Dragon Age Destiny Trailer is out and it is a sweet clip but.. it tells us nothing about the game.. it’s not game footage all it just a cool fight seen. I loved the first game and played it through twice but the expansion was a real letdown I like allot of other people I know never finished the Dragon Age: Origins – Awakening (Expansion pack) let’s hope BioWare never pull a stunt like Awakening again!

Monday, August 23, 2010

Dragon Age 2 The Facts!

1. When will Dragon Age 2 be released?
Dragon Age 2 is set for release in North America on March 8 and March 11 in Europe.

2. Which systems is Dragon Age 2 being released on? Will they be released at the same time?
Dragon Age 2 is being released simultaneously for PC, Xbox 360 and PlayStation 3.

3. Do I have to play Dragon Age: Origins before playing Dragon Age 2?
You do not have to play Dragon Age: Origins to fully experience Dragon Age 2. It is a perfect starting point to enter the series.

4. Will I meet romanceable characters?
Yes. You will be able to engage in romances with certain NPCs in your party and throughout the world.

5. Where does Dragon Age 2 take place?
Dragon Age 2 is set in the Free Marches, with much of the plot focused on the city of Kirkwall, an ancient port city that was once the center of the global slave trade.

6. When does Dragon Age 2 take place?
Dragon Age 2 takes place sometime after the Blight of Ferelden, as the Darkspawn and other threats emerge to endanger the world again. The story unfolds over the course of a decade as you rise to power and change the world.

7. Will I meet familiar characters in Dragon Age 2?
Dragon Age 2 is set in the same world as Dragon Age: Origins, and you will cross paths with many of the same individuals and groups that you encountered before.

8. Will the Dragon Age 2 story react to the decisions I made in Dragon Age: Origins?
Yes. If you import your Origins playthroughs, you will experience the consequences of the choices you made previously. However, this is not necessary to fully experience Dragon Age 2.

9. What will my character be like?
Your character in Dragon Age 2 will be a legendary figure in the history of Thedas. Not only will you hear people respond to your conversations, but your character will also be be fully-voiced. You will play as a human male or female of any class you wish: Warrior, Mage or Rogue.

10. Will there be new spells and abilities in Dragon Age 2?
Yes. We'll reveal more details over time, but there will be many spells, abilities and specializations to choose from and customize your character to your liking.

11. What is the story like?
The Dragon Age 2 story will be a non-linear framed narrative. You will have unprecedented control over the directions your character goes and the sequence in which the story unfolds.

12. What is combat like?
Dragon Age 2 will feature reactive combat, allowing you to take real-time control of your character in melee, ranged or spell combat. You can pause the game to assign tactical actions to each party member, or take direct control of any individual character while the customizable tactical AI directs the others.

Tuesday, August 10, 2010

SWTOR Space Combat Sneak Peek


Some new info on space combat, has been revealed from the gamer magazine pcgamer.com. After the magazine was scanned and translated, here are some of the new details.

Ships will be customizable with upgrades earned through space combat.
Upgrades probably won’t be entirely new weapons but incremental power increases.
James Ohlen said, that player’s ship will be cosmetically different, but will all use blasters and missiles.
Character abilities and stats will not affect space combat.
Missions are supposed to only take a couple of minutes.
BioWare will implement PvP and co-op in the future.
Quest objectives are given on the fly via character voice-overs.
Terrain collision is very real. Flying into an asteroid will be devastating.
Side quests for each mission will rotate as well to make the missions more repeatable.
Later missions will be more complex and difficult.
All Player ships have roughly the same size and power.
The design’s of the four unknown player ships will draw inspiration from existing ships.
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Wednesday, August 4, 2010

The Guild Game On Music Video



That's right Felicia Day and Sandeep Parikh get down and boogie again with there new Music video Game on

http://www.youtube.com/watch?v=xMrN3Rh55uM


Purchase the "Game On" music video here:
http://bit.ly/gameonVIDEO

and the MP3 here:
http://bit.ly/gameonMP3
http://amzn.to/gameonAMZN

On on iTunes

GAME ON CAST
Codex: Felicia Day
Zaboo: Sandeep Parikh
Vork: Jeff Lewis
Clara: Robin Thorsen
Tinkerballa: Amy Okuda
Bladezz: Vincent Caso
"Real Life": David Mattey
Zaboo Stunt Double: Victor Lopez
Dancers: Adam Ackerman, Charity Baroni, Marissa Cuevas, Gerald Espinosa, Anthony Gonzales, Marcelin Jurbina, Julie Koehler, Ashlee Malyar, Guy Nemer, Kenneth Rivera
Extras: Jamie Kale, Grant Kimura, America Young
Clara's Pool Boy: Stephen Ayers
Surprised Thug: Jason C. Miller
Thugs: Jamison Boaz, Austin Coppock, Jeffrey Damnit, Derek Jones, George Rockwell, Thom Williams

Produced by Felicia Day & Kim Evey
Directed & Edited by Sean Becker & Kim Evey
Line Producer: Gabe Uhr
Director of Photography/Colorist: Chris Darnell
1st AD: Ryan Lacen
2nd AD: Andrew Seely
Key PA: Milana Vayntrub
PA's: Jonathan Higgins, Jase Lindgren, Kris Swain, Ben Terrill
1st AC: Emily Ibarra
B Camera Op: Vahae Papazyan
C Camera Op: Cameron Chaves, Geoff Goodloe, Barry Gribble
Sound: Greg Benson
Audio playback / PA: Andrew Cichowski
DIT: Gabe Uhr
Production Designer: Greg Aronowitz
Art Director: Bryan Fulk
Art Dept: Mazin Dajani, Alina Khanjian, Amber Sinne
Costume Designer: Michele Dunn
Assistant Costume Designer : Kristin Ingram
2nd Assistant Costume: Michelle Fitzsimmons
Wardrobe Assistant: Sinead Mahoney
Choreographer: Chantal Robson
Fight Choreographer/Stunt Coordinator: Thom Williams
Gaffer: Rob Grower
Best Boy Electric : Jeremy Mennel
Dolly Grip Sarah Schulte
Swing G&E: Justin Rettke, Terry Lin, Aaron Fairley, Brian Corral
Makeup: Jennifer Jackson & Ashley Joybeck
Song Produced by: Jason C. Miller
Song Co-Produced by: Jamison Boaz and Russell Ali
Mixed by: Jamison Boaz
Music by: Jason C. Miller, Jamison Boaz and Russell Ali
Lyrics by: Felicia Day and Sandeep Parikh
Live Percussion by: Maulik Zaveri

Tuesday, August 3, 2010

Mos Eisley Radio Spills the beans on Space Combat in SWTOR!

If you don't listen you need to! The DJ's from MER let the wamp rat out of the bag at Comic-Con with news about Space Combat in SWTOR, to get the full scoop you will need to listen to episode 22.



Continuing with our summer of amazing guests, this week Scott Johnson of The Instance and the FrogPants network of shows joins us to discuss all things SWTOR! We take another step back to discuss what makes a great gaming podcast, whether or not Bioware has the formula in place to make a fantastic game (hint: they do!), parenting and MMOs, and in general completely geek out on our most anticipated game of the next year. We also hit the recent news, including the announcement of ship combat at Comic-Con 2010 and the newest playable planet (which is actually a moon), Nar Shaddaa.
Also, stick around after the show is over to hear us geek out even more on what we’ve been playing (mostly Starcraft II) and some of the games we’re looking forward to in the coming months.

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