Wednesday, September 26, 2012

The Many Looks of T7-01

Complete Guide to T7-01 Customizations

T7-01 is one of my favorite companions, not only because he was my first companion but because he is a droid with a cool attitude! This little guy can take a real beating and he has some of the coolest comebacks in your story that you will come across! I so wish I could have given him a lightsaber and made him a Jedi when he asked. 


T7-01 has seven looks available, although customization 5 requires you to have the Collector's Edition and customization 6 requires you to have a security key attached to your account. With the variety of colors available, T7-01 can be decked out to match your favorite outfit. Wearing red today? No problems, customization 3 will have you looking like a team. Just got some gold PvP gear? Not an issue - T7-01's default look will look awesome right beside you. Read on to see where you can purchase all of the customizations from.



Customization 6 is available on The Republic Fleet Station from the Security key reward vendor, Tamin.


You can find customization number 5 on The Republic Fleet Station from the Collector's Edition Vendor called Jhaffus.


Customizations 1, 2 and 4 are available from vendors on both Taris and Balmora. The vendor's name on Taris is Tatrog and he is hidden in the corner of the cantina. The Balmora vendor is hard to miss as he can be found at the entrance to the main base in bug town.





Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.






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Patch Night tonight! 1.4


Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for six hours on Wednesday, September 26th, 2012 from 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST). All game servers will be offline during this period. This maintenance is expected to take no more than six hours, but could be extended.

Travel to the Gree controlled planet of Asation, where you’ll join others in an intense series of battles leading up to a final face-off against an unyielding enemy. It’s up to your team to close the Ancient Hypergate, opened by the deadly and malicious Dread Masters, and destroy a galactic goliath before it destroys the galaxy! Learn more about Game Update 1.4 here!

After this maintenance is over, restart the game launcher to patch to Game Update 1.4.

Scheduled Maintenance

Date: Wednesday, September 26th, 2012

Time: 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST) until 8AM CDT (6AM PDT/9AM EDT/2PM BST/3PM CEST/11PM AEST)

All game servers will be offline during this period. This maintenance is expected to take no more than six hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Monday, September 24, 2012

Gone are the raiders of yesteryear

Our PvP guild has decided to do some basic story mode raiding. As a fully rakata-geared tank, I offered to take the newer players through the three operations currently available ingame. But where are all the raiders gone? I did the operations Eternity Vault, Karagga's Palace and Explosive Conflict with an active guild, but once it was cleared the majority of the players moved on to other games. I have spoken to some of them in the last two months and they say that after SWTOR they went to Terror, and cleared all the content there and now they're almost done with Guild Wars 2. So what does that mean for operations development? Is it possible for the devs to keep up with demand?


Is it beneficial for developers to concentrate on operation development above and beyond single player and PvP content? It seems to be so hard to keep the elite guilds entertained. I've seen this exact same thing happen in WoW, where the elite guilds clear content faster than anybody else, but also get really bored, really fast.

Bioware need to focus on what they do best which is awesome story content for single players and small groups. Hell, the Star Wars Universe has always been about small bands of heroes doing the unbelievable, not small armies. How heroic is it really for 16 Jedi to beat up on one big dude?

Although I don't believe that operations content should not be in the game - it is a viable source of entertainment - I just don't think it should be the main focus of any up and coming content for SWTOR. Single player content is seen by far more players and end game operations, especially the hardcore stuff, has too short a lifespan for any serious long term player of the game.

What type of player are you? Do you crave the big operations or do the story lines keep you hooked?

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Tuesday, September 18, 2012

Server Merges Happen Tomorrow, Plus Allowed Characters Bumped To 12 For Everyone

Earlier this summer we launched the Free Character Transfer Program which offered players the option to transfer their characters from specific origin servers to selected destination servers. Following the success of the Free Character Transfer Program, and after closely monitoring server populations, we have now taken the next step in our on-going server population balancing process. We have upgraded destination servers in order to support a significantly higher number of players. As of tomorrow, all characters on origin servers will be automatically moved onto the upgraded high population destination servers. By centralizing our player populations on these higher population destination servers, we feel that we can offer our players the best possible Star Wars™: The Old Republic™ experience.

The server change list:

The Shadowlands (east coast PvE) - The Shadowlands, Corellian Run, Giradda the Hutt, Mind Trick, Elysium, Thana Vesh, Colonel Tobin, Krayt Dragon, The Razor, Tarro Blood, Anturi Reach, Firaxan Shark, Sith Meditation Sphere, ICE Breaker, Crevasse City, Darth Bandon, Shadow Hand, Sith Wyrm, Dreshdae Cantina, Grand Master Zym

Jedi Covenant (east coast PvE) - Jedi Covenant, Canderous Ordo, The Constant, Krayiss Obelisk, Kathol Rift, Whitebeam Run, Khoonda Militia, Ki-Ta Kren, Kaas City, Fort Garnik, Hanharr, Sedyn Kyne, Keetael, The Corsair, Nathema, Zez-Kai Ell, Shii-Cho, The Courageous, Assassins of Sion, Eidolon Security, Axial Park, Keller's Void, Master Dorak, Juyo, The Defenestrator, Telos Restoration Project

The Ebon Hawk (east coast RP-PvE) - The Ebon Hawk, Kath Hound, Rubat Crystal, Lord Adraas, Sanctum of the Exalted, Shien

Prophecy of the Five (east coast PvP - Prophecy of the Five, The Fatman, Firkrann Crystal, The Twin Spears, Anchorhead, Darth Malak, Bondar Crystal, Iron Citadel, Infinity Gate, Saber of Exar Kun, Naddist Rebels, Hedarr Soongh, Davik's Estate, Gardens of Talla , The Deadweight , Thendys Noori , Sword of Ajunta Pall, Terentatek, Vulkar Highway, Veela, Death Wind Corridor, Cho Mai, Port Nowhere, Kinrath Spider, Rwookrrorro , Belgoth's Beacon, Helm of Graush

Jung Ma (east coast RP-PvP) - Jung Ma, Ven Zallow, Ajunta Pall

The Harbinger (west coast PvE) - The Harbinger, Drooga's Pleasure Barge, Fa'athra, Veeboo Lunx, Master Gnost-Dural, Darth Xedrix, Gauntlet of Kressh, Zakkeg Beast, Perlemian Trade Route, Zaalbar, Empress Teta, Namadii Corridor, Kaiburr Crystal, Krath, Wall of Light, Vornskr, Soresu, Lord Praven, Master Zhar Lestin, Space Slug, Darth Sion, Hyperspace Cannon, Mask of Nihilus, The Jekk'Jekk Tarr

Begeren Colony (west coast RP-PvE) - Begeren Colony, Lord Ieldis, Vrook Lamar

The Bastion (west coast PvP) - The Bastion, The Crucible Pits, The Maw, Rakata Mind Prison, Nadd's Sarcophagus, Infinite Empire, Daragon Trail, Warriors of the Shadow, Black Vulkars, Shadowtown, The Swiftsure, Dark Reaper, Wound in the Force, Mandalore the Indomitable

T3-M4 (EU German PvE) - T3-M4, The Jedi Tower, Odacer-Faustin Academy, Lenico Gargantuan, Dreypa's Oubliette, Stereb Cities, Force Harvester, Opila Crystal, Murakami Orchid, The Cinzia, Sith Triumvirate, Handmaidens of Atris, Supreme Commander Stantorrs, Darth Andeddu, Exar Kun

The Red Eclipse (EU English PvE) - The Red Eclipse, Nightmare Lands, Dune Bantha, Goluud Corridor, Sluis Shipyards, Dxun Battle Circle, The Arkanian Legacy, Bacca's Blade, Eye of Ashlanae, Bao-Dur, Flames of the Crucible, Luka Sene, Rogue Moon, Kellian Jarro, Peragus Mining Facility, Ludo Kressh, Hydian Way, Sith'ari, Hidden Beks, Frostclaw

Mantle of the Force (EU French PvE) - Mantle of the Force, Kissai Caste, Vodo-Siosk Baas, Phateem Halls of Knowledge, Hssiss

Vanjervalis Chain (EU German RP-PvE) - Vanjervalis Chain, Zayne Carrick, Cassus Fett

The Progenitor (EU English RP-PvE) - The Progenitor, Shaltin Tunnels, Trask Ulgo

Battle Meditation (EU French RP-PvE) - Battle Meditation, Kessel Run

Jar'Kai Sword (EU German PvP) - Jar'Kai Sword, Brianna, Darth Traya, Exis Station, Gnawer's Roost, Loramarr, The Restoration Zone, Blotus the Hutt, Pius Dea, The Krath Enchanter, Darth Revan's Mask, Jen'jidai

Tomb of Freedon Nadd (EU English PvP) - Tomb of Freedon Nadd, The Shadow Runner, Tott Doneeta, The Ravager, The Kumumgah, Hex Droid, Bloodworthy, Scepter of Ragnos, Ahto City, Basilisk Droid, Legions of Lettow, The Exile's Crystal, Starstorm One, Tassaa Bareesh, Ula Vii, Senator Contispex, Niman, Kai-kan, Chuundar, Trayus Academy, Uthar Wynn, Lord Calypho

Darth Nihilus (EU French PvP) - Darth Nihilus, Dol Grenn, Mecrosa Order, Atris, Princess Galia, Baron Deathmark, Hrakert Rift, Star Map, Huntmaster

Australian servers remain unchanged.



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Friday, September 14, 2012

SWTOR Companion QnA with Lead System Designer, Damion Schubert

BioWare's Lead System Designer, Damion Schubert, has been kind enough to answer a volley of questions that I threw at him about the future of our beloved SWTOR companions. The companions are a unique and popular part of the SWTOR game experience and as the game is tweaked and updated, many players are wondering how companions will change, myself included. Here's what he had to say:

Q: With the introduction of HK-51 will players have a choice of what crafting bonuses he has, similar to the way we get to choose our ship droids crafting bonuses?

A: He's been given a minor efficiency bonus to all mission skills, and a minor critical bonus to all crew skills.









Q: Will HK-51 have customization options? If so, how many?

A: We have several paint jobs planned for HK-51 in the works. When and how players will acquire them is unclear as of yet.






Q: Are there any plans to advance on current Companion story lines? Some of us have developed intimate relations with our Companions, and even married them and now they won't talk to us!



A: I will put this as 'on our radar screen but not imminent'.  Building companion content is very, very expensive for us (most people only play one of their companions heavily, so there is a one-in-forty chance that any companion content will be consumed). Also, the benefits of companions once you hit level 50 isn't great since you don't use them for operations or warzones.  I'd really like to address the utility problem before we jump on creating more content for them. That being said, we know you guys love your companions and we know it’s something that's unique to SWTOR, so it’s definitely something that will get attention.

Q: Are there any plans for new Companion customizations whether it be connected to world events (like the Rakghoul plague) or Collector's Edition bonuses?

A: We do have plans for new companion customization options in the future. I can’t giveaway too many details now, but I will say that there was a round of applause for a new paint job for C2-N2 that we unveiled at a company meeting.

Q: Certain Companions had customizable gear that changed with a recent patch. Players leveling Lord Scourge now, for instance, can customize his look, including being able to choose the cool Sith armor. Conversely, players who have already leveled to 50 and completed the bonus series do not have access to the Sith armor. Is there a way to get hold of the Sith armor for Lord Scourge for those players and/or will one be made available in a later patch?

A: I will look to see what we can do.



Q: Currently in game the preview screen for Companions and for armor looks is very low resolution and low quality. Are there any plans to improve the preview screen? Also, are there any plans to include weapons in the preview screen? Some of us are fussy about the look of our guns and lightsabers!

A: We are currently looking at improving our gear preview screen as part of developing for microtransactions, since we definitely want people to be able to see what they are buying before they do so.  So yes, these things should be on their way to you.


The possibility of high resolution preview screens will be a major benefit to anybody who likes the look of their characters.Thank you Damion for your time.

If you have any comments about the information provided, or an opinion on which companion's story line you'd most like to see updated, hit the comments button.

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Wednesday, September 12, 2012

The Many Looks of Qyzen Fess

Complete Guide to Qyzen Fess Customizations

First off, I know we have always posted our "Many Looks of " images using bikini outfits on our Companions, but when we tryed to put Qyzen Fess into a bikini he ripped 3 of our droids into 6 pieces! So we have changed our bikini policy, to keep peace in the Galaxy!

Qyzen Fess is the first Companion that players get as a Jedi Consular. Our Trandoshan friend is a heavy armor wearing melee tank who brings his skill and hunting knowledge to your story line. Like most reptiles  Qyzen will shed his skin from time to time and it really annoys C2-N2 who has the fun job of cleaning it up ... so it's not uncommon for Qyzen to change his looks!

Let's have a look at the first 5 looks:


Qyzen has 5 customizations, plus the default look The image above has the default look far left and then the 4 customizations you can purchase from vendors (one customization is a rare loot drop, which we'll talk about below).


Customization 1 and 4 can be purchased from the Security Key vendor on the Republic fleet 


Customization 2 can be purchased from The Balmora vendor, Guunta. He is hard to miss, as he can be found at the entrance to the main base in bug town.


The Collector's Edition Vendor has customization 3 for sale if you own a Collector's Edition copy of SWTOR.


The last special customization is a rare loot drop from Warlord Kephess, the final boss of Explosive Conflict operation.


Even if you get the loot drop, like I did, you still need to roll for the item with all the other Consulars in your raid!


A big thanks to Nomzy for letting me take the screenshots of this cool customization which he won when it dropped in our raid ... and DAMN YOU FOR BEATING ME BY 1! :)


To find out more about Qyzen Fess, including gift preferences, check out the the Jedi Consular Companion page.



Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.









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Tuesday, September 11, 2012

Companion Customization Changes in Patch 1.4

A new feature coming in 1.4 is the ability to finally turn your companion's helmet off and the ability to unify your companion's gear color. You're no longer required to have female companions hiding behind masks, or any companions wearing bad taste color combinations.


Pressing C ingame will bring up your character screen. Then simply select your companion tab and your options will show, as you can see in these screenshots.


You can unify the color of all, or selected items, the same way that you can with your main characters.


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Republic Dread Guard Preview from Patch 1.4

In my brief look around the Republic Fleet in the Test Server this evening I was able to get some screenshots of the new Dread Guard gear. It's always exciting to get new gear ingame. Unfortunately, all we've got is new colors ... There is no use going into details about the changes because we've already seen it all with the Black Hole gear. I do like the red and black Jedi Knight gear though. Screenshots for your enjoyment ...









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Patch 1.4 Changes: MK-2 PvP gear

Patch 1.4 will be making it easy for new players to jump right into PvP with the new Recruit MK-2. 


Just before the servers went down I managed to get a couple of screenshots of the MK-2 gear and in these screenshots I have compared it to both Battlemaster gear and the old Champion gear (which is no longer ingame). 

As you will see, new recruit gear falls just short of the Battlemaster stats. Each piece is around 24-27 expertise lower than the current Battlemaster gear. All the other stats are a level or so under the Battlemaster gear as well, but the expertise is what you need for PvP. 

This gear also looks exactly the same as current Battlemaster gear, so you won't be targeted by players who are looking for easy kills on fresh new players. 

The price on the gear hasn't changed and it will all be available in Patch 1.4, which has just hit the test servers today. A full set of Recruit MK-2, including the unchanged Champion relics, will grant 944 Expertise. This is a 5% increase over the original Recruit gear (896 Expertise). 



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How Resolve will change after Patch 1.4





The above graph (which I found on Reddit, with no credits as to who made it) shows the changes to Resolve that will occur with Patch 1.4. These changes hope to improve the PvP experience for players. The different shapes represent different types of stuns. The graph line itself shows the path to a full resolve bar. When you have a full resolve bar you're immune to stuns. This is why that tank is able to resist all your stuns as he is running towards the Hutt ball goal line. Right now, whether the stuns are truly effective or not makes no difference to what it does to your Resolve level. If three people all attempt to stun you at the same time, or apply stuns on top of stuns to no real use, it will fill a player's Resolve bar instantly. Post Patch 1.4, the Resolve bar will take into consideration the amount of time you actually spend stunned, rather than the amount of stuns that are applied on you.

Looking at the post 1.4 graph you see 4 closely applied stuns will half fill your bar, but four spaced out stuns, that actually do keep you stunned for a period of time, will completely fill your bar. When your bar is full, you cannot be crowd-controlled. It all equals good times in PvP.


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