Blizzard have put together a great post, summarizing all the information you need to know about patch 3.2. The question is, how close is the patch release? The fact that they've summarized it now and that the patch on the PTR servers is classified as "retail" indicates that we may see it as soon as this week. Let's have a look at some of the juicy stuff you'll need to know:
Call of Crusade Q&A
Here you'll find a Q&A with Blizzard about details on the Isle of Conquest and Crusader's Colliseum.
Unlike previous patches, the raid achievements for the Epic mount reward are not being removed with this patch. Glory of the Ulduar will still be available after patch 3.2
Here's the confirmation.
Instance locks are also set to change with the patch, "to allow players to progress through content at a pace more of their choosing". With four different styles of raids to choose from, ten man, ten man heroic, 25 man and 25 man heroic, one of the biggest problems we've found with our guild is that although we've got some members who would like to do the hard mode with some bosses, there are too many others that need loot from bosses deeper into the raid. The change will mean that you'll be able to farm easy modes of the instance and still go back and challenge yourself to the hard modes without affecting the easy modes. This is one of my favorite changes coming with the patch.
We warned you a couple of weeks back to
stock up on badges. The Emblem system is changing and for all the details from Blizzard feast your eyes
here.
For links to the official Blizzard word on these changes and others with patch 3.2, head on over to the main page of
Worldofwarcraft.com today.
As a guild and raid leader, it's now my job to tweak our EPGP system and study the boss strategies before we make our first attempts in coming weeks. This is perfect timing for us, being a casual guild, as we've just got to the stage of farming Ulduar and sharding a lot of loot. It's going to be awesome to get into some new gear.