Gaming Face: Big News from Electronic Arts Q2 2012 Earnings Conference Call
Its Beta Time for SWTOR!!
Peter Moore:
"Next, our biggest event of the year, the December 20th launch of Star Wars: The Old Republic.
This is inarguably the most anticipated game of the year, an epic MMO that makes each player
the hero of their own Star Wars saga. The Old Republic is in Beta right now and players are
blown away by the immersive story, dynamic combat and authentic Star Wars feel. In the
coming weeks we‟ll invite hundreds of thousands of players into our biggest Beta test to date."
Sunday, October 30, 2011
Big News from Electronic Arts Q2 2012 Earnings Conference Call
Some high lights for you all.
Its Beta Time for SWTOR!!
Peter Moore:
"Next, our biggest event of the year, the December 20th launch of Star Wars: The Old Republic.
This is inarguably the most anticipated game of the year, an epic MMO that makes each player
the hero of their own Star Wars saga. The Old Republic is in Beta right now and players are
blown away by the immersive story, dynamic combat and authentic Star Wars feel. In the
coming weeks we‟ll invite hundreds of thousands of players into our biggest Beta test to date."
Go forth and Sim not more..
Peter Moore:
The Sims Social has nearly 40 million Monthly Active Users. It‟s generating high engagement
with over 8 million Daily Active Users logging in an average of four times a day.
Battlefield 3 hits the spot!
Peter Moore:
I‟ll finish with Battlefield 3. As you know, we launched this title earlier this week and the results
have been tremendous, thanks to the superb quality of the title produced by our DICE studio in
Stockholm and the world class marketing executed by our teams globally. Our marketing made
adept use of YouTube where 13 million people have viewed our trailers, and on Facebook,
where we have 2.1 million fans. Battlefield 3 PR was everywhere and on launch day, in North
America alone, more than 8,400 stores opened early to sell the game. We couldn‟t be happier
with the launch of Battlefield 3.
ELECTRONIC ARTS
Q2 FY12 PREPARED COMMENTS
OCTOBER 27, 2011
Rob Sison:
Thank you.
Welcome to EA‟s fiscal 2012 second quarter earnings call. With me on the call today is
John Riccitiello, our CEO, Eric Brown, CFO, Peter Moore, COO and Studio President Frank
Gibeau will join for the QA.
Please note that our SEC filings and our earnings release are available at ir.ea.com. In
addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after
the call, we will post our prepared remarks, an audio replay of this call, and a transcript.
This presentation and our comments include forward-looking statements regarding future
events and the future financial performance of the Company. Actual events and results may
differ materially from our expectations. We refer you to our most recent Form 10-Q for a
discussion of risks that could cause actual results to differ materially from those discussed
today. Electronic Arts makes these statements as of October 27th, 2011 and disclaims any
duty to update them.
Throughout this call, we will discuss both GAAP and non-GAAP financial measures. Our
earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP
measures. These non-GAAP measures are not intended to be considered in isolation from,
as a substitute for, or superior to our GAAP results. We encourage investors to consider all
measures before making an investment decision. All comparisons made in the course of this
call are against the same period in the prior year unless otherwise stated.
Now, I‟ll turn the call over to John Riccitiello. John?
Saturday, October 29, 2011
Advanced Class Breakdown: Trooper "Not all heroes carry Lightsabers"
Our Trooper class page has now been updated with all the advanced class information (also presented to you below).
Not all heroes carry Lightsabers. Some just have the will to fight.
For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.
Advance Class: Vanguard
Unstoppable and utterly fearless, Vanguards wade into battle wearing
advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents.
Tree: Tactics (Ranged DPS)
Trains the Vanguard how to more effectively deal with close range combatants.
Gut
Instant Cooldown: 9 secs Range: 4m
Close range attack causes 606-613 damage and a short bleed for 44 damage every second for 6 seconds.
Rapid Surges
Passive
Reduces the Cooldown of surges by 1.5 seconds and increases their crit chance 6%.
Tree: Shield Specialist (Tank)
Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.
Adrenaline Rush
Instant Cooldown: 2 min
Increases the maximum health of the trooper by 30% for 15 seconds. The health is lost at the end of the effect.
Static Shield
Passive
10% chance that blocks will increase the crit chance of your next Pulse Round or Explosive Surge by 100%. Effect lasts 10 seconds and cannot occur more than once every 10 seconds.
Tree: Assault Specialist (shared)
Teaches explosives and grenades to complement either rifles or heavy cannons.
Sticky Grenade
Instant Cooldown: 30 secs Range: 30m
Throw a sticky grenade that will detonate after several seconds. Weaker targets enter a state of panic when the grenade is active. The explosion deals 915-929 damage to the primary target and 261-270 damage to nearby enemies. Weaker targets are knocked back from the blast.
Chain Reaction
Passive
When you get a critical hit with a Tech attack, you have a 100% chance to recharge 1 energy cell.
Advance Class: Commando
Trained in advanced assault tactics and weaponry, Commandos charge
battlefields with massive blaster cannons, overwhelming their enemies
with brute firepower. Whether taking out an enemy bunker with focused
fire or driving back an Imperial charge with a hail of concussive bolts,
the Commando’s high-powered hardware dominates the scene, laying
waste to all unfortunates who fall within its range.
Tree: Gunnery (Ranged DPS)
Focuses on maximizing the assault cannon's destructive power.
Grav Round
Casting Time: 2.5 secs Cooldown: 9 secs Range: 30m
Fires a round that creates a gravity vortex on the target that causes 1580-1590 kinetic damage.
Charged Barrel
Passive
Charged Rounds increase the damage of your next Hammer Shot by 10%. Lasts 6 seconds.
Tree: Combat Medic (Heal)
Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.
Trauma Probe
Instant Range: 30m
Summon a probe that heals the target for 123 every 3 seconds for 30 seconds.
Improved Kolto Bomb
Passive
Kolto Bomb now heals targets below 50% life for 20% more.
Not all heroes carry Lightsabers. Some just have the will to fight.
For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.
Advance Class: Vanguard
Unstoppable and utterly fearless, Vanguards wade into battle wearing
advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents.
Tree: Tactics (Ranged DPS)
Trains the Vanguard how to more effectively deal with close range combatants.
Gut
Instant Cooldown: 9 secs Range: 4m
Close range attack causes 606-613 damage and a short bleed for 44 damage every second for 6 seconds.
Rapid Surges
Passive
Reduces the Cooldown of surges by 1.5 seconds and increases their crit chance 6%.
Tree: Shield Specialist (Tank)
Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.
Adrenaline Rush
Instant Cooldown: 2 min
Increases the maximum health of the trooper by 30% for 15 seconds. The health is lost at the end of the effect.
Static Shield
Passive
10% chance that blocks will increase the crit chance of your next Pulse Round or Explosive Surge by 100%. Effect lasts 10 seconds and cannot occur more than once every 10 seconds.
Tree: Assault Specialist (shared)
Teaches explosives and grenades to complement either rifles or heavy cannons.
Sticky Grenade
Instant Cooldown: 30 secs Range: 30m
Throw a sticky grenade that will detonate after several seconds. Weaker targets enter a state of panic when the grenade is active. The explosion deals 915-929 damage to the primary target and 261-270 damage to nearby enemies. Weaker targets are knocked back from the blast.
Chain Reaction
Passive
When you get a critical hit with a Tech attack, you have a 100% chance to recharge 1 energy cell.
Advance Class: Commando
Trained in advanced assault tactics and weaponry, Commandos charge
battlefields with massive blaster cannons, overwhelming their enemies
with brute firepower. Whether taking out an enemy bunker with focused
fire or driving back an Imperial charge with a hail of concussive bolts,
the Commando’s high-powered hardware dominates the scene, laying
waste to all unfortunates who fall within its range.
Tree: Gunnery (Ranged DPS)
Focuses on maximizing the assault cannon's destructive power.
Grav Round
Casting Time: 2.5 secs Cooldown: 9 secs Range: 30m
Fires a round that creates a gravity vortex on the target that causes 1580-1590 kinetic damage.
Charged Barrel
Passive
Charged Rounds increase the damage of your next Hammer Shot by 10%. Lasts 6 seconds.
Tree: Combat Medic (Heal)
Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.
Trauma Probe
Instant Range: 30m
Summon a probe that heals the target for 123 every 3 seconds for 30 seconds.
Improved Kolto Bomb
Passive
Kolto Bomb now heals targets below 50% life for 20% more.
SWTOR Face: SWTOR Beta Voidstar Warzone Video
Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.
"The Voidstar is a derelict Imperial Battle Cruiser that disappeared during the Great War. The ship is believed to contain the schematics to a powerful weapon. Now that it’s been rediscovered floating in the depths of space, both the Empire and the Republic are racing to take control of the vessel and access the secrets stored in its memory banks."
SWTOR Beta Voidstar Warzone Video
Now This looks like Fun... I may have spent a lot of time in this PVP zone on beta... I love that you get a real story even in PVP.
Friday, October 28, 2011
SWTOR Full Companion List and Skills
Companions are going to play a massive part in your experience in SWTOR. Whether you use your companion to craft, or gather, or to tank for you, or even heal you, you'll never be alone. Much more than a simple pet, companions will share their opinions during your experience and judge you on your decisions.
You'll be able to customize their look and all their armor and weapons in the same way that you can customer your own look and gear. During your journeys in SWTOR you'll even get custom items for specific companions.
Every character, by the time they've finished the main story line, will have access to five companions in total. Every class has five different companions which are unlocked as you progress. Whether you choose to journey with a companion because their special skills, or just because you like their company, it's totally up to you. Some players may even choose their main character's class based on the companions connected to a class, but the five different companions attached to each class represent one from each of the five skill sets (DPS, tank, heals, etc).
This is the full breakdown of all companions in SWTOR.
KNOWN ASSOCIATE: QYZEN FESS
HONORING THE SCOREKEEPER
Famed as a peerless hunter and tracker, Qyzen’s search for the galaxy’s deadliest beasts has taken him from the swamps of Belkadan to Tatooine’s endless deserts, bartering trophies for ship passage—anything to reach the next hunting ground.
Qyzen has no interest in possessions, needing only his weapons and his tally of jagganath points; a score every Trandoshan must earn through honorable kills to appease
their goddess, the
Scorekeeper.
While most Trandoshans become guns-for-hire to earn their jagganath points, Qyzen chose a traditional path, hunting everything from sand demons to rancor beasts, and refusing to kill anything unworthy of his considerable skills. In his travels he has crossed paths with many other wanderers—criminals, Mandalorians, even Jedi Masters—making him slow to trust any stranger, but once he makes a friend Qyzen will defend them with his life.
their goddess, the
Scorekeeper.
While most Trandoshans become guns-for-hire to earn their jagganath points, Qyzen chose a traditional path, hunting everything from sand demons to rancor beasts, and refusing to kill anything unworthy of his considerable skills. In his travels he has crossed paths with many other wanderers—criminals, Mandalorians, even Jedi Masters—making him slow to trust any stranger, but once he makes a friend Qyzen will defend them with his life.
Advanced Class Breakdown: Imperial Agent
Agents are masters of stealth, seduction, and assassination.
Our Imperial Agent class page has now been updated with all the advanced class information (also presented to you below).
The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.
Advance Class: Operative
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.
Tree: Concealment (Melee DPS)
Upgrades stealth and close-range attacks, allowing the Agent to strike without detection.
Waylay
Passive
Backstab no longer has an energy cost.
Slice
Passive
Sever Tendon has a 100% chance to root targets for 2 seconds.
Tree: Medic (Heal)
Advances the Agent's healing technologies, keeping his allies both alive and effective.
Advanced Toxin Removal
Passive
Toxin Scan now removes mental debuffs, and heals for a small amount.
Reactive Healing
Passive
Critical direct heals refund 2% energy.
Tree: Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
Improvise
Passive
Critical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.
Corrosive Rounds
Passive
Weakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.
Advance Class: Sniper
Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the battle in the Empire's favor.
Tree: Marksmanship (Ranged DPS)
Teaches the Sniper to strike down targets from long distances and from the safety of cover.
Reactive Shots
Passive
Series of Shots and Snipe critical hits have a 100% chance to make your next Ambush instant.
Cover Screen
Passive
100% chance to receive a brief defensive bonus whenever you leave cover.
Tree: Engineering (Ranged DPS)
Empowers the Sniper's droids and probes to weaken enemies and give the Empire an advantage.
Cluster Bombs
Passive
After Explosive Probe is detonated, it drops an additional 3 cluster bombs on the target. When the target takes ranged damage, one cluster bomb explodes.
Sharp Burst
Passive
When you hit a target affected by Interrogation Probe with Takedown, there is a 100% chance a shrapnel burst occurs dealing damage to enemies within 8 meters of the target.
Tree: Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
Improvise
Passive
Critical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.
Corrosive Rounds
Passive
Weakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.
Our Imperial Agent class page has now been updated with all the advanced class information (also presented to you below).
The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.
What's an advanced class you ask? Check out this post which explains further.
Advance Class: Operative
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.
Tree: Concealment (Melee DPS)
Upgrades stealth and close-range attacks, allowing the Agent to strike without detection.
Waylay
Passive
Backstab no longer has an energy cost.
Slice
Passive
Sever Tendon has a 100% chance to root targets for 2 seconds.
Tree: Medic (Heal)
Advances the Agent's healing technologies, keeping his allies both alive and effective.
Advanced Toxin Removal
Passive
Toxin Scan now removes mental debuffs, and heals for a small amount.
Reactive Healing
Passive
Critical direct heals refund 2% energy.
Tree: Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
Improvise
Passive
Critical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.
Corrosive Rounds
Passive
Weakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.
Advance Class: Sniper
Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the battle in the Empire's favor.
Tree: Marksmanship (Ranged DPS)
Teaches the Sniper to strike down targets from long distances and from the safety of cover.
Reactive Shots
Passive
Series of Shots and Snipe critical hits have a 100% chance to make your next Ambush instant.
Cover Screen
Passive
100% chance to receive a brief defensive bonus whenever you leave cover.
Tree: Engineering (Ranged DPS)
Empowers the Sniper's droids and probes to weaken enemies and give the Empire an advantage.
Cluster Bombs
Passive
After Explosive Probe is detonated, it drops an additional 3 cluster bombs on the target. When the target takes ranged damage, one cluster bomb explodes.
Sharp Burst
Passive
When you hit a target affected by Interrogation Probe with Takedown, there is a 100% chance a shrapnel burst occurs dealing damage to enemies within 8 meters of the target.
Tree: Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
Improvise
Passive
Critical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.
Corrosive Rounds
Passive
Weakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.
Advanced Class Breakdown: Sith Inquisitor
Our Sith Inquisitor class page has now been updated with all the advanced class information (also presented to you below).
What's an advanced class you ask? Check out this post which explains further.
The history of the Sith Empire is fraught with scheming politics and dark secrets—the lifeblood of the Sith Inquisitor. Treachery hides around every corner in the Empire’s dark corridors, and survival depends on an individual’s natural cunning and the will to manipulate and defeat their enemies and allies alike. The Inquisitor experiments with forbidden powers to not only survive in this cutthroat environment, but to excel and seize authority.
Advanced Class: Assassin
Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes.
Surging Charge
Instant Cooldown: 1.5 secs
Charges your Lightsaber with raw surging force, giving your attacks a 25% chance to deal 148 internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed Lightsaber. Does not break stealth.
Static Charges
Passive
When your Surging Charge deals damage, you have a 100% chance to build a Static Charge, increasing the damage dealt by your next Surging Discharge by 6%. Stacks up to 5 times.
Wither
Instant Cooldown: 7.5 secs Range: 15m
Causes up to 5 targets to wither under the weight of the Force, dealing 297 kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts 15 seconds.
Tree: Madness (shared)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Parasitism
Passive
Causes critical hits from periodic damage abilities to restore 1% of your total health and force.
What's an advanced class you ask? Check out this post which explains further.
The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.
Tree: Lightning(Ranged DPS)
Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
Ethereality
Passive
Force Speed has a 100% chance to remove all movement impairing effects when used and grant immunity to those effects for its duration.
Revivification
Casting Time: 2 secs Cooldown: 9 secs Range: 30m
Passive
Force Speed has a 100% chance to remove all movement impairing effects when used and grant immunity to those effects for its duration.
Lightning Barrage
Passive
Affliction critical hits have a 100% chance to grant Lightning Barrage, causing your next Force Lighting to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.
Tree: Corruption (Heal)
Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.
Passive
Affliction critical hits have a 100% chance to grant Lightning Barrage, causing your next Force Lighting to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.
Tree: Corruption (Heal)
Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.
Revivification
Casting Time: 2 secs Cooldown: 9 secs Range: 30m
Heals all allies within 8 meters of the targeted area for 341. Targets remaining in the area heal for an additional 483 over 10 seconds.
Force Bending
Passive
Your resurgence has a 100% chance to grant Force Bending, which reduces the cast time of your next Dark Heal, Dark Infusion, or Revivification by 30%.
Tree: Madness (shared)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Parasitism
Passive
Causes critical hits from periodic damage abilities to restore 1% of your total health and force.
Death Field
Instant Cooldown: 15 secs Range: 30m
Creates a Death Field at the target location, dealing 965 internal damage and stealing 77 health from up to 3 targets within an 8 meter radius.
Force Bending
Passive
Your resurgence has a 100% chance to grant Force Bending, which reduces the cast time of your next Dark Heal, Dark Infusion, or Revivification by 30%.
Tree: Madness (shared)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Parasitism
Passive
Causes critical hits from periodic damage abilities to restore 1% of your total health and force.
Death Field
Instant Cooldown: 15 secs Range: 30m
Creates a Death Field at the target location, dealing 965 internal damage and stealing 77 health from up to 3 targets within an 8 meter radius.
Advanced Class: Assassin
Assassins leap from the shadows, channeling Force lightning through their double-bladed Lightsabers to disable and drain their enemies. They are masters of subterfuge,
feared by even the most terrible opponents.
Tree: Deception (Melee DPS)feared by even the most terrible opponents.
Enhances the Assassin's stealth ability, helping him sneak up and dispatch his foes.
Surging Charge
Instant Cooldown: 1.5 secs
Charges your Lightsaber with raw surging force, giving your attacks a 25% chance to deal 148 internal damage. This effect cannot occur more than once every 1.5 seconds. Requires a double-bladed Lightsaber. Does not break stealth.
Static Charges
Passive
When your Surging Charge deals damage, you have a 100% chance to build a Static Charge, increasing the damage dealt by your next Surging Discharge by 6%. Stacks up to 5 times.
Tree: Darkness (Tank)
Focuses on defensive techniques to help protect the Assassin and his allies.
Focuses on defensive techniques to help protect the Assassin and his allies.
Charge Mastery
Passive
Improves the effect of your Lightsaber charges while they\'re active: <ul><li> Lightning Charge: Increases your crit chance by 3%.
Dark Charge: Internal and elemental resistance increased by 9%.
Surging Charge: Your attacks ignore 9% of your target's armor.
Passive
Improves the effect of your Lightsaber charges while they\'re active: <ul><li> Lightning Charge: Increases your crit chance by 3%.
Dark Charge: Internal and elemental resistance increased by 9%.
Surging Charge: Your attacks ignore 9% of your target's armor.
Instant Cooldown: 7.5 secs Range: 15m
Causes up to 5 targets to wither under the weight of the Force, dealing 297 kinetic damage and decreasing the damage all targets deal by 5%. This ability generates a high amount of threat. Lasts 15 seconds.
Tree: Madness (shared)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Passive
Causes critical hits from periodic damage abilities to restore 1% of your total health and force.
Death Field
Instant Cooldown: 15 secs Range: 30m
Creates a Death Field at the target location, dealing 965 internal damage and stealing 77 health from up to 3 targets within an 8 meter radius.
Instant Cooldown: 15 secs Range: 30m
Creates a Death Field at the target location, dealing 965 internal damage and stealing 77 health from up to 3 targets within an 8 meter radius.
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