Sunday, October 30, 2011

Advanced Class Breakdown: Smuggler

Our Smuggler class Page has now been updated with all the advanced class information (also presented to you below).


Sometimes luck is more important than skill, but it never hurts to have both.

Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.

Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart.



Advanced Class: Gunslinger
Master of the trick shot, the first to dive for cover and willing to
take advantage of every opportunity, the Gunslinger and his dual
blasters are the perfect team. The Gunslinger can shoot out a man's
legs to keep him from charging, blind him so he can't get to his weapons
or inflict serious injuries for maximum distraction. There's a right target for ending every disagreement and the Gunslinger knows them like the inside of his ship.
Tree: Saboteur
Teaches the Gunslinger to use explosives and advanced tech to sustain a longer assault.

Overload Charges
Instant Cooldown: 2 mins
Overloads all nearby Shock Charges, dealing 582 kinetic damage to all affected targets. Resets the cooldown of Cool Head, Defense Screen, Sabotage Charge, and Incendiary Grenade.

Stun Bomb
Passive
Targets affected by Flash Grenade have a 100% chance to be stunned for 2 seconds on taking damage.



Tree: Sharpshooter
The Gunslinger focuses on precise, high damage attacks from the safety of cover.

Exploit Weakness
Passive
Quickdraw can be used on targets recently hit by a pistol ability critical hit.

Surprise Attack
Passive
Rolling into cover has a 100% chance to make your next Charged Burst an instant cast ability.

Tree: Dirty Fighting (shared)
These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.
               
Heightened Evasion
Passive
Reduces cooldown of Dodge by 30 seconds. Dodge has a 30% chance to grant a speed boost to the player while active.

Cold Blooded
Passive
Bleed effects do 25% more damage against targets with less than 30% health.



Advanced Class: Scoundrel

The Scoundrel doesn't have time for politeness or a fair fight.
In addition to his trusty blaster the Scoundrel packs a stealth belt, a
scattergun and a med pack--everything he needs to get in, knock the
enemy for a loop and get out alive. Being invisible works best, but even
when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first.


Tree: Sawbones
The Scoundrel patches his allies up using whatever medical supplies he can scrape together.

Field Medicine
Passive
Reduces pushback from damage on healing abilities by 70%. Lowers threat of healing abilities by 10%.

Amnesty
Passive
Dodge has a 100% chance to heal you and increase your armor by 10% for 10 seconds.

Tree: Scrapper
Focuses on using stealth and the scatter gun to sneak in, take out the enemy, and get out.

Swift Kick
Passive
Reduces cooldown of Dirty Kick by 15 seconds.

Shock
Passive
Vital Shot deals direct damage when applied.


Tree: Dirty Fighting (shared)
These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.
               
Heightened Evasion
Passive
Reduces cooldown of Dodge by 30 seconds. Dodge has a 30% chance to grant a speed boost to the player while active.

Cold Blooded
Passive
Bleed effects do 25% more damage against targets with less than 30% health.



WTF Frackin'cc'ss Pandas Blizzard!!

This is a must see for any MMO gamer.. If you get this mad about a game step away!


look at that cute face....

 

Advanced Class Breakdown: Jedi Consular

Our Jedi Consular class Page has now been updated with all the advanced class information (also presented to you below).

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Advanced Class: Sage
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.



Tree: Telekinetics (Ranged DPS)
Affords the power to distort reality and move waves of energy, tearing apart enemies.

Tidal Force
Passive
Your Disturbance has a 30% chance and your Forcequake has a 9% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the cast time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds

Telekinetic Momentum
Passive
When you cast Disturbance or Telekinetic Wave, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage and no additional threat.

Tree: Seer (Heal)
Allows the Sage to master the art of using the Force to heal and protect allies
Resplendence
Passive
Reduces the cooldown of Revitalize by 2 minutes. In addition, your Healing Trance crits have a 100% chance to make your next Noble Sacrifice not degenerate your Force and spend no health.

Healing Trance
Channeled:  3 secs Cooldown: 9 secs Range: 30m
Heals a target for 469 immediately and a further 469 per second for 3 seconds.

Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Advanced Class: Shadow
Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.



Tree: Infiltration (Melee DPS)
Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.

Shadow's Respite
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, all damage dealt is increased by 10% and the rate at which your force regenerates is increased by 50%.

Infiltration Tactics
Passive
Direct damage attacks have a 30% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target\'s armor and cost 50% less force. Cannot occur more than once every 10 seconds.

Tree: Kinetic Combat  (Tank)
Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies
Particle Acceleration
Passive
Double Strike and Whirling Blow have a 50% chance to reset the cooldown on Project and make your next Project a critical hit.

Spinning Kick
Instant Cooldown: 30 secs Range: 4m
Perform a spin kick that deals 560 kinetic damage and stuns the target for 3 seconds.


Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Gaming Face: Big News from Electronic Arts Q2 2012 Earnings Conference Call

Gaming Face: Big News from Electronic Arts Q2 2012 Earnings Conference Call

Its Beta Time for SWTOR!!

Peter Moore:
"Next, our biggest event of the year, the December 20th launch of Star Wars: The Old Republic.
This is inarguably the most anticipated game of the year, an epic MMO that makes each player
the hero of their own Star Wars saga. The Old Republic is in Beta right now and players are
blown away by the immersive story, dynamic combat and authentic Star Wars feel. In the
coming weeks we‟ll invite hundreds of thousands of players into our biggest Beta test to date."




Big News from Electronic Arts Q2 2012 Earnings Conference Call


Some high lights for you all.




Its Beta Time for SWTOR!!
Peter Moore:

"Next, our biggest event of the year, the December 20th launch of Star Wars: The Old Republic.  
This is inarguably the most anticipated game of the year, an epic MMO that makes each player 
the hero of their own Star Wars saga. The Old Republic is in Beta right now and players are 
blown away by the immersive story, dynamic combat and authentic Star Wars feel. In the 
coming weeks we‟ll invite hundreds of thousands of players into our biggest Beta test to date."


Go forth and Sim not more..
Peter Moore:

The Sims Social has nearly 40 million Monthly Active Users.  It‟s generating high engagement 
with over 8 million Daily Active Users logging in an average of four times a day. 


Battlefield 3 hits the spot!
Peter Moore:

I‟ll finish with Battlefield 3.  As you know, we launched this title earlier this week and the results 
have been tremendous, thanks to the superb quality of the title produced by our DICE studio in 
Stockholm and the world class marketing executed by our teams globally.  Our marketing made 
adept use of YouTube where 13 million people have viewed our trailers, and on Facebook, 
where we have 2.1 million fans.   Battlefield 3 PR was everywhere and on launch day, in North 
America alone, more than 8,400 stores opened early to sell the game.  We couldn‟t be happier 
with the launch of Battlefield 3.






ELECTRONIC ARTS

Q2 FY12 PREPARED COMMENTS

OCTOBER 27, 2011

Rob Sison:

Thank you.

Welcome to EA‟s fiscal 2012 second quarter earnings call.  With me on the call today is
John Riccitiello, our CEO, Eric Brown, CFO, Peter Moore, COO and Studio President Frank
Gibeau will join for the QA.

Please note that our SEC filings and our earnings release are available at ir.ea.com. In
addition, we have posted earnings slides to accompany our prepared remarks. Lastly, after
the call, we will post our prepared remarks, an audio replay of this call, and a transcript.

This presentation and our comments include forward-looking statements regarding future
events and the future financial performance of the Company. Actual events and results may
differ materially from our expectations. We refer you to our most recent Form 10-Q for a
discussion of risks that could cause actual results to differ materially from those discussed
today. Electronic Arts makes these statements as of October 27th, 2011 and disclaims any
duty to update them.

Throughout this call, we will discuss both GAAP and non-GAAP financial measures. Our
earnings release and the earnings slides provide a reconciliation of our GAAP to non-GAAP
measures. These non-GAAP measures are not intended to be considered in isolation from,
as a substitute for, or superior to our GAAP results. We encourage investors to consider all
measures before making an investment decision. All comparisons made in the course of this
call are against the same period in the prior year unless otherwise stated.

Now, I‟ll turn the call over to John Riccitiello. John?

Saturday, October 29, 2011

Advanced Class Breakdown: Trooper "Not all heroes carry Lightsabers"

Our Trooper class page has now been updated with all the advanced class information (also presented to you below).

Not all heroes carry Lightsabers. Some just have the will to fight.

For decades, the armed forces of the Galactic Republic defended their civilization against the seemingly unstoppable Sith Empire. Despite countless setbacks, the men and women of the Republic military never backed down until the Senate ordered them to do so. These brave souls remain ready and willing to lay their lives on the line today.






Advance Class: Vanguard
Unstoppable and utterly fearless, Vanguards wade into battle wearing
advanced heavy armor. They are the first and best line of defense in the Republic military. These steadfast soldiers ignore personal risk, deliberately stepping into the line of fire to divert danger from allies and innocents.



Tree: Tactics (Ranged DPS)
Trains the Vanguard how to more effectively deal with close range combatants.

Gut
Instant Cooldown: 9 secs Range: 4m
Close range attack causes 606-613 damage and a short bleed for 44 damage every second for 6 seconds.

Rapid Surges
Passive
Reduces the Cooldown of surges by 1.5 seconds and increases their crit chance 6%.

Tree: Shield Specialist (Tank)
Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.


Adrenaline Rush
Instant Cooldown: 2 min
Increases the maximum health of the trooper by 30% for 15 seconds. The health is lost at the end of the effect.

Static Shield
Passive
10% chance that blocks will increase the crit chance of your next Pulse Round or Explosive Surge by 100%. Effect lasts 10 seconds and cannot occur more than once every 10 seconds.

Tree: Assault Specialist (shared)
Teaches explosives and grenades to complement either rifles or heavy cannons.


Sticky Grenade
Instant Cooldown: 30 secs Range: 30m
Throw a sticky grenade that will detonate after several seconds. Weaker targets enter a state of panic when the grenade is active. The explosion deals 915-929 damage to the primary target and 261-270 damage to nearby enemies. Weaker targets are knocked back from the blast.

Chain Reaction
Passive
When you get a critical hit with a Tech attack, you have a 100% chance to recharge 1 energy cell.

Advance Class: Commando
Trained in advanced assault tactics and weaponry, Commandos charge
battlefields with massive blaster cannons, overwhelming their enemies
with brute firepower. Whether taking out an enemy bunker with focused
fire or driving back an Imperial charge with a hail of concussive bolts,
the Commando’s high-powered hardware dominates the scene, laying
waste to all unfortunates who fall within its range.

Tree: Gunnery (Ranged DPS)
Focuses on maximizing the assault cannon's destructive power.

Grav Round
Casting Time: 2.5 secs Cooldown: 9 secs Range: 30m
Fires a round that creates a gravity vortex on the target that causes 1580-1590 kinetic damage.

Charged Barrel
Passive
Charged Rounds increase the damage of your next Hammer Shot by 10%. Lasts 6 seconds.

Tree: Combat Medic (Heal)
Trains the Commando to provide expert first aid to wounded comrades in the heat of battle.


Trauma Probe
Instant Range: 30m
Summon a probe that heals the target for 123 every 3 seconds for 30 seconds.

Improved Kolto Bomb
Passive
Kolto Bomb now heals targets below 50% life for 20% more.

SWTOR Face: SWTOR Beta Voidstar Warzone Video


SWTOR Face: SWTOR Beta Voidstar Warzone Video: Now This looks like Fun... I may have spent a lot of time in this PVP zone on beta... I love that you get a real story even in PVP. ...

Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.


"The Voidstar is a derelict Imperial Battle Cruiser that disappeared during the Great War. The ship is believed to contain the schematics to a powerful weapon. Now that it’s been rediscovered floating in the depths of space, both the Empire and the Republic are racing to take control of the vessel and access the secrets stored in its memory banks."

SWTOR Beta Voidstar Warzone Video


Now This looks like Fun... I may have spent a lot of time in this PVP zone on beta... I love that you get a real story even in PVP.


Warzones in Star Wars™: The Old Republic™ are specific areas outside of the main character story, where players face off against each other in exciting Player-vs-Player combat. In order to give you a more detailed look at each of the different Warzones, we’ve launched a new Warzones Game Systems page! This new page will allow you to learn about each of the different Warzones, and each Warzone breakdown is accompanied by a short video displaying how the Warzone looks in the game.

"The Voidstar is a derelict Imperial Battle Cruiser that disappeared during the Great War. The ship is believed to contain the schematics to a powerful weapon. Now that it’s been rediscovered floating in the depths of space, both the Empire and the Republic are racing to take control of the vessel and access the secrets stored in its memory banks."

Friday, October 28, 2011

SWTOR Full Companion List and Skills



Companions are going to play a massive part in your experience in SWTOR. Whether you use your companion to craft, or gather, or to tank for you, or even heal you, you'll never be alone. Much more than a simple pet, companions will share their opinions during your experience and judge you on your decisions.

You'll be able to customize their look and all their armor and weapons in the same way that you can customer your own look and gear. During your journeys in SWTOR you'll even get custom items for specific companions.

Every character, by the time they've finished the main story line, will have access to five companions in total. Every class has five different companions which are unlocked as you progress. Whether you choose to journey with a companion because their special skills, or just because you like their company, it's totally up to you. Some players may even choose their main character's class based on the companions connected to a class, but the five different companions attached to each class represent one from each of the five skill sets (DPS, tank, heals, etc).

This is the full breakdown of all companions in SWTOR.

KNOWN ASSOCIATE: QYZEN FESS

HONORING THE SCOREKEEPER
Famed as a peerless hunter and tracker, Qyzen’s search for the galaxy’s deadliest beasts has taken him from the swamps of Belkadan to Tatooine’s endless deserts, bartering trophies for ship passage—anything to reach the next hunting ground.

Qyzen has no interest in possessions, needing only his weapons and his tally of jagganath points; a score every Trandoshan must earn through honorable kills to appease
their goddess, the
Scorekeeper.

While most Trandoshans become guns-for-hire to earn their jagganath points, Qyzen chose a traditional path, hunting everything from sand demons to rancor beasts, and refusing to kill anything unworthy of his considerable skills. In his travels he has crossed paths with many other wanderers—criminals, Mandalorians, even Jedi Masters—making him slow to trust any stranger, but once he makes a friend Qyzen will defend them with his life.