Wednesday, November 2, 2011

Finding the right SWTOR News for you!

Looking for the best SWTOR News?


At SWTOR Face, they not only want to focus on the game of SWTOR but also the gamers and the community in SWTOR. Even though the game hasn’t even started yet, the blogging and the fan sites certainly have! they want to provide readers with information about other SWTOR websites, blogs and guilds.

This section is going to grow faster than the Falcon on the Kessel run.

If you want your SWTOR site or blog featured here then contact SWTOR Face

Site Profiles

(SWTOR Face Profile and Q&A)

(Greetings Meatbag Profile and Q&A)


(The exploits of Mandaloriangirl Q&A)

(Darth Hater Q&A)

(Star Wars MMO Q&A)

(TOROZ Q&A)



TOROZ Q&A



Site name: TOROZ  (short for ‘The Old Republic – Australia / New Zealand’)
URL: http://toroz.com.au/
Name: David Holloway
Started: 2009
Type: News and opinions, blog, media, Podcast 

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?

David Holloway: TOROZ was very much set up as an Oceanic SWTOR site (Australia / New Zealand and areas close by) but it's got a surprising number of international readers as well who appreciate a different slant on things. Our focus more broadly is just SWTOR: news, opinion, lore etc

SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?



David Holloway:  We current have myself as writer/editor and three other writers plus a fourth about to commence.

SWTOR Face: When did you start blogging (about any topic)?

David Holloway:  My first blog as a personal one around 2001. I've regularly blogged on virtual worlds since 2006 (www.metaversejournal.com)

SWTOR Face: When did you start blogging about SWTOR?

David Holloway:  In 2009. It was natural extension of my virtual worlds blogging given I grew up and was massively influenced / inspired by the original three Star Wars movies.

SWTOR Face: What, if any, MMOs have you played?

David Holloway: World of Warcraft since 2007 - I'm a Level 85 (Arcane/Fire) Mage with a couple of alts as well ;) I also played MUDS and MOOS back in the early 90s.

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?

David Holloway: Definitely both - WoW has some great features and some serious limitations - I'm hopeful SWTOR will be a big evolutionary step in a genre.

SWTOR Face: What is your most memorable experience in gaming?

David Holloway:  Winning the Stranglethorn Fishing Extravaganza in WoW 18 months or so ago ;)

SWTOR Face: What was your first Star Wars experience?

David Holloway: Star Wars: A New Hope in a rural cinema in 1977.

SWTOR Face: Republic or Empire?

David Holloway: Republic initially but both eventually for the sake of balance ;)

SWTOR Face:What excites you most about SWTOR?

David Holloway: Like any MMO it's the community that makes a game, so that and the story.

SWTOR Ranged VS Melee "You'll die"

The Question was asked: Jedi Consular How will the sage fair against up close melee characters?

And GeorgZoeller replyed :

You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.


Sounds good to me as any range you have to kite... But Emperor Palpatine thinks GeorgZoeller is wrong...

Tuesday, November 1, 2011

Star Wars MMO Q&A


Site name: Star Wars MMO
URL: http://swmmo.blogspot.com/
Name: Dave Seager
Started: April 2011
Type: News and opinions, blog, media


SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?


Dave Seager: The site is really a fan blog about SWTOR. The focus at the moment is just SWTOR news, although I do have an interest in trade skills, making credits and the various classes I am most enamoured with. I try to comment upon what is happening with the news, and give my own views on things. The site also has a bias toward Europe, given that is where I am from, specifically the UK, so I am keenly interested in any news about EU or UK testing.

After release I intend to skew the site more towards the classes I play in SWTOR, and professions and credits-making.



SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?

Dave Seager: Just myself and those fine people behind blogger.com.

SWTOR Face: When did you start blogging (about any topic)?

Dave Seager: I started blogging in September 2007 on a blog I never publicized. I started blogging in May 2008 on flameshock.blogspot.com, which was a WoW Shaman blog which got linked a few times here and there, and had various guides and tales of my exploits.
SWTOR Face: When did you start blogging about SWTOR?

Dave Seager: I started Swmmo in April 2011 after getting seriously interested in The Old Republic, and reading a lot of info on sites like Darth Hater. I thought I might want to blog about the game post launch, like I had been doing for WoW, and so thought why wait.

SWTOR Face: What, if any, MMOs have you played?

Dave Seager: The very first MMO I played was Everquest after it had been going for a while. I remember being amazed that I was in this fantasy world, playing with other people all around me. Oh, and that I had fallen down a hole into a high-level area and couldn't get to my corpse to get my stuff back any more. After EQ I played Dark Ages of Camelot a fair bit until I got bored of the grinding, then Star Wars Galaxies where I turned my hand to making profits in the speeder vehicle market. I left SWG before all the changes. Finally I picked up World of Warcraft when it released, and have been playing ever since. I've dabbled in open betas of a lot of games such as Star Trek Online, City of Villains, Lord of the Rings Online, Lego Universe, etc. 

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?

Dave Seager: Mostly because SWTOR promises to be Knights Of The Old Republic but in an MMO. KOTOR is probably my favourite game of all time, and was totally amazing when I played it back in 2003. The promise of an MMO with the sort of story telling and quality that KOTOR had was very enticing.
I have now also played Mass Effect and Dragon Age Origins, and I have to say, if TOR is any where near as good as those titles, we're in for a treat.

SWTOR Face: What is your most memorable experience in gaming?

Dave Seager: Probably when it was revealed that you were Revan, in KOTOR. I was not expecting that at all and the twist was awesome.
SWTOR Face: What was your first Star Wars experience?

Dave Seager: Watching the original trilogy on TV over Christmas. In the UK in the 1980s, the TV channels seemed to show one or all of the Star Wars films every single Christmas, so I just had to watch. We also taped them on VHS, so I would watch them during the year too. I don't think I ever had it revealed to me that Darth Vader was Luke's father, I just sort-of knew from years of exposure to ESB.

SWTOR Face: Republic or Empire?


Dave Seager: Empire. I like playing the bad guy, and the Sith in TOR look like they are truly bad(ass). Plus the prequel trilogy is a lot about Palpatine manipulating the Republic so he can form the Empire while the Jedi stand by clueless, he is the man. Training someone who is prophesied to bring balance to the force when you have thousands of light-side force users and only a handful of dark-side force users shouldn't sound appealing to the light-side users, but those Jedi went with it anyway, and look what happened.
SWTOR Face: What excites you most about SWTOR?


Dave Seager: For me, SWTOR is another crack at playing a Star Wars MMO, but a theme park one with Bioware polish rather than the sand box style of SWG. I think Bioware's RPGs are probably the best RPGs I've played, so I have really high hopes for SWTOR.


Cheers,

Dave Seager.

Monday, October 31, 2011

Help me Help you! SWTOR and Gaming Face!

We now have all our news on Facebook Google+ and Twitter please like and follow us if you like what we do!


Happy Halloween from SWTOR Face

My 8 year old would like to help me say:


She is our new generation of Star Wars fan named after Teneniel Djo. Have a safe and scary Halloween!

Sunday, October 30, 2011

121 SWTOR Beta Screenshots

I put all the SWTOR shots 121 of them into a Google Photo album and thought I would share it with you all.
some of my favorite  ones are:








Advanced Class Breakdown: Smuggler

Our Smuggler class Page has now been updated with all the advanced class information (also presented to you below).


Sometimes luck is more important than skill, but it never hurts to have both.

Lawlessness has become common in the wake of the devastating war between the Republic and Empire. Shifting political allegiances and marauding pirates have made independent space travel a dangerous enterprise. Cut off from traditional supply routes, entire star systems waver on the verge of collapse. An adventurous spirit who’s not afraid to break a few rules can make a handsome profit hauling cargo to these hotspots, but it requires fast reflexes, fast wits and a fast draw with a blaster. Even then, the life of a Smuggler is always a gamble.

Stacking up enemies as fast as they stack up credits, Smugglers only survive in this galaxy by being slick, sneaky and street-smart.



Advanced Class: Gunslinger
Master of the trick shot, the first to dive for cover and willing to
take advantage of every opportunity, the Gunslinger and his dual
blasters are the perfect team. The Gunslinger can shoot out a man's
legs to keep him from charging, blind him so he can't get to his weapons
or inflict serious injuries for maximum distraction. There's a right target for ending every disagreement and the Gunslinger knows them like the inside of his ship.
Tree: Saboteur
Teaches the Gunslinger to use explosives and advanced tech to sustain a longer assault.

Overload Charges
Instant Cooldown: 2 mins
Overloads all nearby Shock Charges, dealing 582 kinetic damage to all affected targets. Resets the cooldown of Cool Head, Defense Screen, Sabotage Charge, and Incendiary Grenade.

Stun Bomb
Passive
Targets affected by Flash Grenade have a 100% chance to be stunned for 2 seconds on taking damage.



Tree: Sharpshooter
The Gunslinger focuses on precise, high damage attacks from the safety of cover.

Exploit Weakness
Passive
Quickdraw can be used on targets recently hit by a pistol ability critical hit.

Surprise Attack
Passive
Rolling into cover has a 100% chance to make your next Charged Burst an instant cast ability.

Tree: Dirty Fighting (shared)
These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.
               
Heightened Evasion
Passive
Reduces cooldown of Dodge by 30 seconds. Dodge has a 30% chance to grant a speed boost to the player while active.

Cold Blooded
Passive
Bleed effects do 25% more damage against targets with less than 30% health.



Advanced Class: Scoundrel

The Scoundrel doesn't have time for politeness or a fair fight.
In addition to his trusty blaster the Scoundrel packs a stealth belt, a
scattergun and a med pack--everything he needs to get in, knock the
enemy for a loop and get out alive. Being invisible works best, but even
when Sith fly through the air waving Lightsabers all they get to do is look surprised as the Scoundrel's scattergun sends them back the way they came. The Scoundrel always shoots first.


Tree: Sawbones
The Scoundrel patches his allies up using whatever medical supplies he can scrape together.

Field Medicine
Passive
Reduces pushback from damage on healing abilities by 70%. Lowers threat of healing abilities by 10%.

Amnesty
Passive
Dodge has a 100% chance to heal you and increase your armor by 10% for 10 seconds.

Tree: Scrapper
Focuses on using stealth and the scatter gun to sneak in, take out the enemy, and get out.

Swift Kick
Passive
Reduces cooldown of Dirty Kick by 15 seconds.

Shock
Passive
Vital Shot deals direct damage when applied.


Tree: Dirty Fighting (shared)
These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.
               
Heightened Evasion
Passive
Reduces cooldown of Dodge by 30 seconds. Dodge has a 30% chance to grant a speed boost to the player while active.

Cold Blooded
Passive
Bleed effects do 25% more damage against targets with less than 30% health.



WTF Frackin'cc'ss Pandas Blizzard!!

This is a must see for any MMO gamer.. If you get this mad about a game step away!


look at that cute face....

 

Advanced Class Breakdown: Jedi Consular

Our Jedi Consular class Page has now been updated with all the advanced class information (also presented to you below).

For more than 20,000 years, the Jedi Order has worked to promote peace and balance in the Galactic Republic, but each new day brings with it a new threat, promising to rip the Jedi and the entire galaxy apart. If the Republic is to survive, it needs leaders and visionaries; it needs the Jedi Consular.

Jedi Consulars channel the power of the Force for strength in combat and wisdom in diplomacy. Years of arduous training and meditation have sharpened Consulars’ minds to cut to the truth as cleanly as their Lightsabers cut through their foes. Whether unlocking long forgotten mysteries of the Jedi, raising armies to fight for the Republic or engaging in mortal combat with Dark Lords of the Sith, the Consulars’ deep attunement to the Force gives them all the power they need to rise to the occasion with poise and balance.

Advanced Class: Sage
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.



Tree: Telekinetics (Ranged DPS)
Affords the power to distort reality and move waves of energy, tearing apart enemies.

Tidal Force
Passive
Your Disturbance has a 30% chance and your Forcequake has a 9% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the cast time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds

Telekinetic Momentum
Passive
When you cast Disturbance or Telekinetic Wave, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage and no additional threat.

Tree: Seer (Heal)
Allows the Sage to master the art of using the Force to heal and protect allies
Resplendence
Passive
Reduces the cooldown of Revitalize by 2 minutes. In addition, your Healing Trance crits have a 100% chance to make your next Noble Sacrifice not degenerate your Force and spend no health.

Healing Trance
Channeled:  3 secs Cooldown: 9 secs Range: 30m
Heals a target for 469 immediately and a further 469 per second for 3 seconds.

Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.

Advanced Class: Shadow
Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.



Tree: Infiltration (Melee DPS)
Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.

Shadow's Respite
Passive
While in stealth mode and for 6 seconds after leaving stealth mode, all damage dealt is increased by 10% and the rate at which your force regenerates is increased by 50%.

Infiltration Tactics
Passive
Direct damage attacks have a 30% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target\'s armor and cost 50% less force. Cannot occur more than once every 10 seconds.

Tree: Kinetic Combat  (Tank)
Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies
Particle Acceleration
Passive
Double Strike and Whirling Blow have a 50% chance to reset the cooldown on Project and make your next Project a critical hit.

Spinning Kick
Instant Cooldown: 30 secs Range: 4m
Perform a spin kick that deals 560 kinetic damage and stuns the target for 3 seconds.


Tree: Balance (shared) 
Enhances the Sage’s Force attacks and augments the Shadow\'s Force and Lightsaber abilities.

Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.

Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.