Hello everyone,
This is the first of many regular “State-of-the-Game” postings to you, the players. It’s something I’ve wanted to do for a long time, and finally have the opportunity to get it started. I’m hoping to use these postings as a direct way to address some of the top unresolved issues that most concern our community. I won’t get to everything all at once, but I’ll try to hit some of the big ones, and talk about these topics as openly as I can. It’s my hope that you’ll respond with more comments, questions and concerns. As you do, I will then take these and either roll them into my next update, or have the Star Wars™: The Old Republic™ community team answer them directly as we usually do. Sound good? OK!
Before we begin, let me introduce myself for those of you who do not know me. My name is Jeff Hickman and I am the Executive Producer for Star Wars: The Old Republic. I have been working on the team for about 2 years now and was responsible for most of the Live Services and ultimately the launching of our award-winning game. Twelve years ago, I joined the industry as the Director of CS for Dark Age of Camelot (DAoC) with Mythic Entertainment. In the years since then, I have engaged in just about every role you can imagine on an MMO team (except art, because I suck at art). In the early days at Mythic, I helped design several expansions for DAoC, produced and ran their daily operations and in 2005 was given the opportunity to become Executive Producer for that beloved game. Between then and now, I built, launched and operated Warhammer Online and I was also Executive Producer for Ultima Online. I’ve devoted my life to MMOs and the people that play them, and have some cool tattoos to prove it:
When we decided to go Free-to-Play earlier this year, we had weeks of discussion with everyone on the team about where we thought the game was going, what we thought was going right and what was going wrong. We uncovered a lot of issues, but three things really stood out:
1. Our game is awesome. People love it and want to play it.
2. The subscription requirement was driving away huge numbers of people who do not want to commit to paying monthly.
3. The frequency of our Game Updates was way too slow. People were leaving because we were not releasing new content fast enough to keep up with the pace at which it was being consumed.
You are now seeing the results of these conversations. Free-to-Play goes live this Fall, and we are dedicated to getting Game Updates out to you every 6 weeks or so. Though each of these efforts is incredibly challenging for the team, they have accepted that challenge and have tackled them head on!
But we know there is more we can do, more you want us to do. So today, I thought it might be more useful to dive into some more granular and “hot” topics.
Topic #1: Staff: Why are some developers leaving The Old Republic™? How will the game be affected?
Topic #2: Bugs: How does testing work? Why do bugs get through? Why did Game Update 1.4 have so many of them? What are we doing to improve the process?
Topic #3: Oceanic populations. Are we doing anything about them?
OK, that is it for now. Please keep your comments and questions coming and I will try to answer the biggest, unresolved questions in these “State-of-the-Game” posts. I want to thank you all for the opportunity to be involved with such an amazing game like Star Wars: The Old Republic. I will do everything in my power to take care of the game, and help guide it to a great future.
Jeff Hickman
Executive Producer
Original
I don't know that this tells us a lot of stuff we didn't know but it is all in the one place now right?