Saturday, August 22, 2009

Hunters Get Focus

That's right Hunters, gone are our mana days!


"Hunters
Also receiving a massive overall are hunters.The hunter’s need to rely upon mana is completely gone, and instead they will use focus. This means hunters will no longer care at all about Intellect, mana regen or Aspect of the Viper.

Focus will regenerate continually, similar to how rogues or feral druids regenerate energy. For comparison, rogues regenerate approximately 10 energy per second, whereas hunters will regenerate 6 focus per second.However, Steady Shot can also be used to improve focus regen, and bring the rate at which hunters regenerate focus to 12 per second.

The hunter will have a maximum of 100 focus, and shots might cost 30 or 60 focus, with fewer cooldowns on abilities. Another exciting and long-awaited change regards the ammunition system. Ammunition will become an equipable item, and will no longer be consumable.

More details on that later!"

New Race Class Combos


WoW Cataclysm Official HD Trailer on YouTube

If you're having problems downloading the HD WoW Cataclysm trailer, don't worry, we've put it on YouTube for you in HD!

Diablo III monk video online

We just uploaded the monk Diablo video from Blizzcon. Enjoy!

WoW Cataclysm break down from Blizzard

Quote from Blizzard:

Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.

Path of the Titans

Talent trees won't be extended, you will just get 5 more talent points.
The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.

Archeology

Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.

Deathwing

Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.

New races - Worgens

Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
One of the Worgen racial will be Dark Flight, a short duration sprint

New Races - Goblins

Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
Racial - Rocket Belt will have multiple functionnalities, you can use it to launch yourself forward or launch rockets at targets.

The World

Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
The Wailing Caverns are now a lush and verdant Area.
Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.

The Horde finally conquered Southshore.
Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.

Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
The Worgens and Goblins starting zone level goes from 1 to 15.
Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.

Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and his now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
Twilight Highlands will feature Grim Batol,
Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
Deepholm isn't really connected to Azeroth, the connection is where Deathwing
The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.

Dungeons & Raids

The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
Grim Batol will have a level-up dungeon and a raid instance.
Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.

Player vs. Player

Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
New arena maps will be added.

WoW Cataclysm news on wow.gamingfaces.net

In case you missed it all, we have posted a lot of news about WoW Cataclysm on wow.gamingfaces.net





WoW Cataclysm official site online!

Go check it out now!

Wallpapers and HD Trailer Download!

World of Warcraft - Cataclysm FACT!!!

Level Cap 85!

Guild Levling System!

New Races:
Goblins for the Horde.

Worgen for the Alliance.

Old Azeroth GONE and flying in New Azeroth!

New Classes/Race combo:

Human Hunter
Orc Mage
Night Elf Mage
Dwarf Mage
Blood Elf Warrior
Dwarf Shaman
Undead Hunter
Tauren Paladin
Tauren Priest
Gnome Priest
Troll Druid

BlizzCon Is ON! Let's start DirectTV with REPEAT stuff!

A little look at what we've got coming up today. To start off with the coverage showed REPEAT stuff we got to see and pay for LAST YEAR!! Thanks Direct DV.

Wednesday, August 19, 2009

Week 3 in TOC Faction Champions

This week in TOC, raiders will face Faction Champions. The Faction Champions are a lot like the "arena event boss" back in Magister's Terrace.

You face different enemies, each representing one class: a resto druid, a shadow priest, a holy priest, a hunter, a holy paladin, a rogue, a death-knight, a warrior, a warlock and an elemental shaman.

They play quite well, and will use Dispersion when under fire or using Heroism and can't be tanked.

They can be crowd controlled but all spells only have their PVP durations and diminishing returns against them.

WoWwiki Strategy:

"Setting up /target macros for your crowd control classes will give you a good first attempt at the encounter. Like in any PvP BG, you have a choice, either control the healers or burn them. As the crowd control abilities are reduced to that of their PvP counterparts (diminishing returns apply), it is wise to focus on healers first to avoid them breaking their crowd control and healing up nearly dead NPCs. The raid makeup will decide which path to take.
Focus on the healers, pop heroism/bloodlust as the fight begins, and begin to blow it up starting with the Shaman, after the Resto Shaman is dead, move on to the Healing Priest, then to the Holy Paladin, the the Resto Druid finally, because CC is alot easier on a Druid over any other class, and control the most aggressive DPS, that being the warrior and the death knight. Pay attention to the target you are killing, as the other champions do attempt to support them, and you will need to dispel/purge shields/heals when necessary. You also need to assign ranged classes to keep the warlock's and the hunter's pets down, most likely warlocks/mages/hunters because of the high burst DPS, and it barely will affect your rotation, because they will die so quickly. As you progress onto the casters, make use of your interrupts, it slows down their DPS considerably.
The NPCs are near impossible to tank as they drop threat, so you need to slow their DPS to the best of your ability. Due to the melee DPS classes being difficult to control it is in the best interest of the raid to use heroism and bloodlust towards the start of the fight.
It is imperative that mortal strike, poisons and any other heal reduction abilities are kept up on your current targets, as the healers do occasionaly break out and heal.
The fight gets easier as the NPCs go down, so one you get a feel for the start of the fight, you will have this encounter on farm in no time.

Note: Though it is a PvP Arena-styled combat, it is not advised to attempt this encounter with a resilience set, although your PvP trinket will definitely aid you, a human or undead's racial will be fine also."

ClassChampions
AllianceHorde
Death knightTyrius DuskbladeGorgrim Shadowcleave
Druid (Caster)Kavina GrovesongBirana Stormhoof
Druid (Heal)Melador ValestriderErin Misthoof
HunterAlyssia Moonstalker
and her lioness
Ruj'kah
and her lioness
MageNoozle WhizzlestickGinselle Blightslinger
Paladin (Heal)Baelnor LightbearerLiandra Suncaller
Paladin (Retribution)VelanaaMalithas Brightblade
Priest (Heal)Anthar ForgemenderCaiphus the Stern
Priest (Shadow)Brienna NightfellVivienne Blackwhisper
RogueIrieth ShadowstepMaz'dinah
Shaman (Caster)ShaamulThrakgar
Shaman (Melee)ShaabadBroln Stouthorn
WarlockSerissa Grimdabbler
and her felhunter
Harkzog
and his felhunter Zhaagrym
WarriorShocuulNarrhok Steelbreaker


Loot table and Achievements on MMO-Champion.

Video: 25 man