Firstly, I would just like to say the terminology used for this PVP warzone will be from the Republic side. Any abilities used can be directly related to the Imperial side, with the relevant skill.
Huttball is for all intents and purposes a very easy warzone to interpret. And if BOTH sides are capable it involves an extreme amount of fun.
Huttball teams can be made up of Sith vs Republic, Sith vs Sith, or Republic vs Republic.
The goal of Huttball is simply to grab the small metal ball in the middle and get to your opposing team's end and over the line to score. The opposing side is marked with hexagon purple lights.
The methods and tactics for getting this done require teamwork. These can be varied by using class skills such as the (charge/leap) abilities by Jedi Knights or Troopers, or the (rescue) abilities by Jedi Consulars and Jedi Guardians.
We strongly advise anybody with leap or intercept abilities to utilize them to get around the flame pits which block your path on the way to the goal.
Another method which is vitally important is an understanding on how to pass the ball to another team member. This can be done by clicking on an ability which is automatically loaded onto your toolbar when you enter Huttball. Simply click the button and a large luminescent area will highlight on the ground and click again with the highlighted area placed over a team mate. Be very careful though ... an inaccurate throw can go to the other team !!
Communication with your other team members is crucial and if you aren't communicating properly then prepare to get beaten.
There are more advanced tactics that can be taken advantage of but I suggest you get in there and try it.
Good Luck and May the Force be with you.
Wednesday, January 4, 2012
Tuesday, January 3, 2012
Bots Farming SWTOR get Arms Ripped Off
... well they got their accounts disabled anyway! Farmers, and some players, thought it was a good idea to venture into high level zones and camp high level reward chests for hours on end. On some servers, it got to the stage where there were four or five level 15 toons camped around one level 50 reward spawn. The clever little farmers thought they had outsmarted BioWare by venturing into zones that were neutral to their faction; so Republic toons would go into the Sith Heroic area and stand and farm among all the Republic NPCs that would not attacked them. The perfect spot for the farmer was in a safe place away from aggressive mobs, but close enough to be able to collect the respawn of the high level chest or crystal.
BioWare have taken the Wookie approach and have figuratively ripped the appendages off these farmers by first suspending and then banning any accounts that have been involved in credit trading.
To be honest, I am surprised at how little spam I'm getting in the game. I think I have had just two whispers offering me credits over the last three weeks. Unless the farmers find another loop hole that's hard for BioWare to track, it looks like BioWare have gotten it under control pretty quickly.
Some players have kicked up a fuss on Reddit and other social networking sites, complaining that they should be allowed to stand there all day and farm the chests, because the game allows them to and they're just collecting credits for their own use. What these players don't realize is that BioWare are not just cracking down on this because of farmers, they are also protecting the economy balance in the game. Anybody who believes their account has been unjustly banned can submit a petition to BioWare. Stephen Reid has replied, in detail, in the forums about this issue (see below).
If something in the game seems too good to be true, for example, being able to farm a level 50 chest every 10 minutes for 4000-5000 credits a pop, when you are only a level 14 character, I would suggest that you just don't do it, or you might get your arms ripped off ... ask any bot who has played against a Wookie :)
Stephen Reid said:
Our Terms of Service team recently took action against some accounts playing Star Wars: The Old Republic, and we wanted to give you some insight into what happened and why.
First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.
Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.
None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.
It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.
While we will not discuss the details of any individual action, whenever we take action against an account we believe they have clearly broken our Terms of Service. Any action taken against an account can be appealed and in some cases actions have been rescinded.
While we understand people's concern about actions taken against accounts, please remember the Terms of Service team exists to help ensure a balanced and fair game experience for all. When you see reports of actions taken against someone's account, remember they are choosing to tell their version of the story - and there are two sides to every story.
In summary, our Terms of Service team took action against a number of accounts that were 'credit farming' to remove them permanently from the game. They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits.
Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there.
The goal of the Star Wars: The Old Republic team is to maintain a service for our customers that is fun to play and equitable for everyone. Critical to this goal is making sure that gameplay is fair and reasonable and we are constantly on the lookout for anything that would prove to be a detriment to your gameplay experiences.
Thanks for reading, and we hope this gave you some insights.
BioWare have taken the Wookie approach and have figuratively ripped the appendages off these farmers by first suspending and then banning any accounts that have been involved in credit trading.
To be honest, I am surprised at how little spam I'm getting in the game. I think I have had just two whispers offering me credits over the last three weeks. Unless the farmers find another loop hole that's hard for BioWare to track, it looks like BioWare have gotten it under control pretty quickly.
Some players have kicked up a fuss on Reddit and other social networking sites, complaining that they should be allowed to stand there all day and farm the chests, because the game allows them to and they're just collecting credits for their own use. What these players don't realize is that BioWare are not just cracking down on this because of farmers, they are also protecting the economy balance in the game. Anybody who believes their account has been unjustly banned can submit a petition to BioWare. Stephen Reid has replied, in detail, in the forums about this issue (see below).
If something in the game seems too good to be true, for example, being able to farm a level 50 chest every 10 minutes for 4000-5000 credits a pop, when you are only a level 14 character, I would suggest that you just don't do it, or you might get your arms ripped off ... ask any bot who has played against a Wookie :)
Stephen Reid said:
Our Terms of Service team recently took action against some accounts playing Star Wars: The Old Republic, and we wanted to give you some insight into what happened and why.
First, action was taken against a number of accounts for what's commonly known as 'gold farming' - or in our case, credit farming. These accounts were found to be exploiting the game in a variety of ways to maximize their credits in order to sell them to other players. Our Terms of Service team took action against these accounts and removed them permanently from the game.
Second, a smaller number of accounts were warned or temporarily suspended for exploiting loot containers on Ilum. To be completely clear, while players may choose to travel to Ilum earlier than the recommended level (40+) and may loot containers if they can get to them, in the cases of those customers that were warned or temporarily suspended, they were systematically and repeatedly looting containers in very high numbers resulting in the game economy becoming unbalanced.
None of these accounts were banned for their actions and no accounts have been banned for travelling to Ilum while still relatively low level. By comparison, the number of accounts that were warned or temporarily suspended was considerably lower than the number of accounts banned for 'credit farming'.
It's important to remember that our Terms of Service team is extremely careful and thorough in their investigation of any potential exploit or unusual activity in-game. Working closely with the development team and using extensive metrics based on player activity, they are able to determine what is normal player activity, what is unusual and what is exploiting. Our goal is always to ensure a fair game experience for all players while also protecting the rights of individuals, and if people are disrupting the play experience for others action will be taken.
While we will not discuss the details of any individual action, whenever we take action against an account we believe they have clearly broken our Terms of Service. Any action taken against an account can be appealed and in some cases actions have been rescinded.
While we understand people's concern about actions taken against accounts, please remember the Terms of Service team exists to help ensure a balanced and fair game experience for all. When you see reports of actions taken against someone's account, remember they are choosing to tell their version of the story - and there are two sides to every story.
In summary, our Terms of Service team took action against a number of accounts that were 'credit farming' to remove them permanently from the game. They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits.
Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there.
The goal of the Star Wars: The Old Republic team is to maintain a service for our customers that is fun to play and equitable for everyone. Critical to this goal is making sure that gameplay is fair and reasonable and we are constantly on the lookout for anything that would prove to be a detriment to your gameplay experiences.
Thanks for reading, and we hope this gave you some insights.
Saturday, December 31, 2011
Bonus Series Missions tips
What a lot of people don't realize as they're advancing through the levels is that some planets offer a bonus series of missions. At Alderaan for instance, there are a level 40 series of missions that provide some sweet epic loot upon completion. Hoth has a series of missions that are unlocked at around level 47 and Belsavis has a level 50 bonus series mission line that gives you daily commendations. Although some of these missions to go back to the planet are based on your fleet space station, the Hoth one for instance, is only found by travelling back back to the planet once you've reached level 46/7. If someone hadn't told me about the Alderaan and Hoth bonus missions, I would have never known they were there!
What these bonus missions did was to put me ahead of the base level required on the advanced planets. for
example, although Corellia is a level 47-50 planet, I was actually level 49 by the time I got there. I am now level 50 and still have a tonne of missions to complete, which all provide commendations and much needed credits. As all these missions are green to me, they are very easy to complete. I under a week, I've got my 110 speed speeder and I'm well on my way to decking out all my companions. I've also got all my crafting skills maxed and able to craft a number of epic items. My experience on Beta was very different; I had no credits at level 50 and my gear was no where near as good as it is this time and things were a lot harder.
I strongly advise that you take the time to do the Alderaan bonus missions at level 40 and Hoth at level 47.
What these bonus missions did was to put me ahead of the base level required on the advanced planets. for
example, although Corellia is a level 47-50 planet, I was actually level 49 by the time I got there. I am now level 50 and still have a tonne of missions to complete, which all provide commendations and much needed credits. As all these missions are green to me, they are very easy to complete. I under a week, I've got my 110 speed speeder and I'm well on my way to decking out all my companions. I've also got all my crafting skills maxed and able to craft a number of epic items. My experience on Beta was very different; I had no credits at level 50 and my gear was no where near as good as it is this time and things were a lot harder.
I strongly advise that you take the time to do the Alderaan bonus missions at level 40 and Hoth at level 47.
SWTOR Slicing: Post Nerf
Just in from our underground network:
As we all know, slicing was a great money maker before patch 1.0.1 on December 27. Now the big question, is it still worth it to make money. To find out, we did every lockbox crew mission 10 times and came up with the following. On average, the return per mission is only about 10 credits per minute. So with all 4 companions, you are only making around 40 credits a minute. You can get more from a mob at higher levels than from this skill. But there is still a silver lining. If you gather lockboxes and safes as you quests, there is a lot of money to be made. On average from the planet Voss, we were pulling in around 2K per minute just by flying around a loop and gathering the nodes. If I was to start a new character and not worry about my crafting skill till later, this would be a great way to make money by just gathering. So, from a crew mission point of view, this is no longer worth doing, but from a questing point of view, go for it.
As we all know, slicing was a great money maker before patch 1.0.1 on December 27. Now the big question, is it still worth it to make money. To find out, we did every lockbox crew mission 10 times and came up with the following. On average, the return per mission is only about 10 credits per minute. So with all 4 companions, you are only making around 40 credits a minute. You can get more from a mob at higher levels than from this skill. But there is still a silver lining. If you gather lockboxes and safes as you quests, there is a lot of money to be made. On average from the planet Voss, we were pulling in around 2K per minute just by flying around a loop and gathering the nodes. If I was to start a new character and not worry about my crafting skill till later, this would be a great way to make money by just gathering. So, from a crew mission point of view, this is no longer worth doing, but from a questing point of view, go for it.
Wednesday, December 28, 2011
New Players Guide to SWTOR
As you find your feet in SWTOR, it's handy to have some inside information.
This guide covers getting set up with the game including:
- the right hardware
- a look at the background story
- how to choose a server and guild
- key terms and roles for characters like DPS, tank and healer
- the options for setting up a character
- Advanced Class options
- Complete lists of information about Companions
- preferred gifts
- Crafting with Companions
- upgrading equipment and mods
- keyboard and mouse controls
- navigation
- general tips on Missions, combat, targeting
- using Companions in combat
- setting up Quick Shots
- full Maps to planets
This eBook is available on Amazon which means that with the appropriate free app or utility you can look at it on your phone, second monitor, laptop or tablet while you game.
If anything that SWTORFace has posted has ever been useful to you, purchasing the guide is a great way to say thanks ... and ensure I get fed!
Thanks everyone ... and let me know if there is a burning topic you'd like me to put a guide together on.
Flashpoints: Do's and Don'ts
Hey guys and gals, just thought I'd list a few of the basic rules when looking for Flashpoints and getting into a group to do them.
First of all what are Flashpoints? For the most part Flashpoints are important story line sequences which offer a social and entertaining side line away from your normal missions. Flashpoint couriers usually take the form of Droids on the Imperial or Republic Space stations and are also scattered around various planets as well.
Flashpoints are level based. The first one is found as you leave your starting planet where you have learned the basics of combat and how to play your character.
Do's
1) Try to get into a balanced group, for example a tank, healer and a couple of dps. The beginning one is reasonably easy and will give you a basic understanding of group encounters.
2) Try to be understanding of new players and be as helpful as possible. These encounters are not the standard "dungeons" that most WoW players are used to and the roles required by each player can change during a Flashpoint. Sometimes a player will be needed to off-tank or interrupt special abilities; other times they might just need to do as much dps as possible.
3) Listen to the story lines and enjoy them. Obviously repeated occurrences of the same Flashpoint will make you want to skip through options but be courteous to players who haven't done the Flashpoint before and want to listen to the story line.
4) Asking people if they would like to join should never be a problem. Most likely you will notice in the general chat multiple people asking for members to specific encounters. Sometimes people tend to ignore this chat and sometimes getting asked to come do a Flashpoint can be a nice breather from missions etc.
5) Enjoy yourself.
[Editor's addition 6) don't go AFK without at least informing the group if an emergency comes up.]
Dont's
1) Be rude or overbearing. Obvious reasons.
2) Actually most people should know how to behave so I won't go into these issues of etiquette.
3) Don't be scared to ask questions on how to better play your character in an encounter. Some people will no doubt not expect this and may act rude or unaccommodating but the majority of people will see this as an opportunity to try and work together.
4) Don't be afraid to try new things.
[Editor's addition: 5) don't start a Flashpoint if you know you won't have the time to finish it, unless you've cleared it with the group first]
These listings are pretty much commonsense but one important thing I've noticed about all of the Flashpoints I've done so far is that they are far more geared towards the social aspect of the game with gaining social points and unique pieces of gear, than that of gaining or farming experience. Quite frankly some of these encounters are very long and you should only do them if you have the time and want some unique entertainment and social activity. [Editor's addition: be prepared to set aside up to two hours]
First of all what are Flashpoints? For the most part Flashpoints are important story line sequences which offer a social and entertaining side line away from your normal missions. Flashpoint couriers usually take the form of Droids on the Imperial or Republic Space stations and are also scattered around various planets as well.
Flashpoints are level based. The first one is found as you leave your starting planet where you have learned the basics of combat and how to play your character.
Do's
1) Try to get into a balanced group, for example a tank, healer and a couple of dps. The beginning one is reasonably easy and will give you a basic understanding of group encounters.
2) Try to be understanding of new players and be as helpful as possible. These encounters are not the standard "dungeons" that most WoW players are used to and the roles required by each player can change during a Flashpoint. Sometimes a player will be needed to off-tank or interrupt special abilities; other times they might just need to do as much dps as possible.
3) Listen to the story lines and enjoy them. Obviously repeated occurrences of the same Flashpoint will make you want to skip through options but be courteous to players who haven't done the Flashpoint before and want to listen to the story line.
4) Asking people if they would like to join should never be a problem. Most likely you will notice in the general chat multiple people asking for members to specific encounters. Sometimes people tend to ignore this chat and sometimes getting asked to come do a Flashpoint can be a nice breather from missions etc.
5) Enjoy yourself.
[Editor's addition 6) don't go AFK without at least informing the group if an emergency comes up.]
Dont's
1) Be rude or overbearing. Obvious reasons.
2) Actually most people should know how to behave so I won't go into these issues of etiquette.
3) Don't be scared to ask questions on how to better play your character in an encounter. Some people will no doubt not expect this and may act rude or unaccommodating but the majority of people will see this as an opportunity to try and work together.
4) Don't be afraid to try new things.
[Editor's addition: 5) don't start a Flashpoint if you know you won't have the time to finish it, unless you've cleared it with the group first]
These listings are pretty much commonsense but one important thing I've noticed about all of the Flashpoints I've done so far is that they are far more geared towards the social aspect of the game with gaining social points and unique pieces of gear, than that of gaining or farming experience. Quite frankly some of these encounters are very long and you should only do them if you have the time and want some unique entertainment and social activity. [Editor's addition: be prepared to set aside up to two hours]
SWTOR 1.0.1 Patch Notes The Big Slicers Nerf Of 2011
Nothing real big in this one except ...
Slicing
- Rewards from Slicing have been reduced to bring them into balance with other skills.
- Adjusted incorrect values for medium slicing boxes.
... this might upset some people. Damn, I didn't get on that free ride!. And slacking off in Warzones got the nerf too ...
- Rewards for winning Warzones have been increased.
- Warzone completion rewards have been decreased.
Patch Notes for Patch 1.0.1
Hello everyone!
With this update, the first of many for Star Wars™: The Old Republic™, we have addressed several high-priority bugs. We've implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you'll notice several bug fixes relating to Flashpoint and Operation content.
We're committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis.
Thank you for playing Star Wars: The Old Republic!
Classes and Combat
Combat Bug Fixes
- Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
- Abilities that require Companion Characters now always correctly require a companion.
- NPCs no longer attempt to engage vanity pets in combat.
Imperial Agent
Operative
- The tooltip for Acid Blade now displays the correct information.
Companion Characters
Companions
Kira Carsen
- Fixed an issue that could cause Kira’s affection progression to become blocked.
Bug Fixes
- Companion Character dialogue now plays at the correct volume.
Crew Skills
Gathering Skills
Slicing
- Rewards from Slicing have been reduced to bring them into balance with other skills.
- Adjusted incorrect values for medium slicing boxes.
Bug Fixes
- Corrected an issue that could cause some gathering nodes to appear as unharvestable.
Flashpoints and Operations
Flashpoints
Mandalorian Raiders
- Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game
- An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper
- Darth Ikoral now uses his abilities correctly.
Directive 7
- Mentor now resets correctly if he defeats the player group.
Bug Fixes
- All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
Operations
Eternity Vault
- Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
- Turrets in Normal Mode no longer behave as turrets from Hard Mode.
- Players are now able to properly obtain loot from chests.
- The Ancient Pylons now spawn enemies at the correct intervals.
Karagga’s Palace
- Players no longer need to reset this Operation if they do not defeat Bonethrasher.
- Corrected an issue that caused some players to become stuck at the throne room door.
Items
Bug Fixes
- PvP lockboxes can no longer be sold for credits.
- Fixed incorrect item rewards from PvP leveling lockboxes.
Missions and NPCs
Missions
Imperial
- A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
- General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.
Bug Fixes
- Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs
Bug Fixes
- Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.
PvP
Warzones
General
- Rewards for winning Warzones have been increased.
- Warzone completion rewards have been decreased.
Bug Fixes
Voidstar
- Corrected an issue that could prevent some players from entering the Voidstar.
- Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.
UI
Bug Fixes
- Fixed a bug that could prevent players from accepting pending mission rewards.
- Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
- Corrected an issue that could cause some auction expirations to behave incorrectly.
- The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
- Master Looter now works correctly for items being looted from chests.
- The server select screen no longer displays over the character select after being disconnected for being away.
- Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
Miscellaneous Bug Fixes
- Special characters no longer display incorrectly in the French credits.
- Remaining baby names have been added to the credits.
- Corrected a link that displayed in French and German versions when the servers are unavailable.
Slicing
- Rewards from Slicing have been reduced to bring them into balance with other skills.
- Adjusted incorrect values for medium slicing boxes.
... this might upset some people. Damn, I didn't get on that free ride!. And slacking off in Warzones got the nerf too ...
- Rewards for winning Warzones have been increased.
- Warzone completion rewards have been decreased.
Patch Notes for Patch 1.0.1
Hello everyone!
With this update, the first of many for Star Wars™: The Old Republic™, we have addressed several high-priority bugs. We've implemented fixes for those players affected by performance issues on Taris and have corrected the problem preventing some pending mission rewards from being accepted. Additionally, the issue that could cause some gathering nodes to appear unharvestable has been addressed, and you'll notice several bug fixes relating to Flashpoint and Operation content.
We're committed providing the best possible MMO experience, and will continue releasing fixes and updates on a regular basis.
Thank you for playing Star Wars: The Old Republic!
Classes and Combat
Combat Bug Fixes
- Fixed a bug that could cause the global cooldown to display incorrectly in the UI.
- Abilities that require Companion Characters now always correctly require a companion.
- NPCs no longer attempt to engage vanity pets in combat.
Imperial Agent
Operative
- The tooltip for Acid Blade now displays the correct information.
Companion Characters
Companions
Kira Carsen
- Fixed an issue that could cause Kira’s affection progression to become blocked.
Bug Fixes
- Companion Character dialogue now plays at the correct volume.
Crew Skills
Gathering Skills
Slicing
- Rewards from Slicing have been reduced to bring them into balance with other skills.
- Adjusted incorrect values for medium slicing boxes.
Bug Fixes
- Corrected an issue that could cause some gathering nodes to appear as unharvestable.
Flashpoints and Operations
Flashpoints
Mandalorian Raiders
- Crowd control immunity has been removed from several members of the Enemy Boarding Party.
Colicoid War Game
- An issue that prevented some players from mounting turrets in this Flashpoint has been corrected.
The Red Reaper
- Darth Ikoral now uses his abilities correctly.
Directive 7
- Mentor now resets correctly if he defeats the player group.
Bug Fixes
- All players in a group who have a daily Flashpoint mission now get credit for completing that Flashpoint.
Operations
Eternity Vault
- Fixed an issue that could cause players to instantly die when affected by Soa’s knockback.
- Turrets in Normal Mode no longer behave as turrets from Hard Mode.
- Players are now able to properly obtain loot from chests.
- The Ancient Pylons now spawn enemies at the correct intervals.
Karagga’s Palace
- Players no longer need to reset this Operation if they do not defeat Bonethrasher.
- Corrected an issue that caused some players to become stuck at the throne room door.
Items
Bug Fixes
- PvP lockboxes can no longer be sold for credits.
- Fixed incorrect item rewards from PvP leveling lockboxes.
Missions and NPCs
Missions
Imperial
- A New Master: Defeating Teeno no longer causes him to surrender on top of Phyne, making him difficult to interact with.
- General Faraire: All of Khourlet’s Elite Guards are now accessible by the player.
Bug Fixes
- Fixed a mission-related issue that could cause poor performance and client crashes on Taris for some players.
NPCs
Bug Fixes
- Corrected several instances of non-interactive NPCs appearing and disappearing from the player’s view.
PvP
Warzones
General
- Rewards for winning Warzones have been increased.
- Warzone completion rewards have been decreased.
Bug Fixes
Voidstar
- Corrected an issue that could prevent some players from entering the Voidstar.
- Made adjustments to prevent attacking players from reaching the doors in the reactor core before bridges are extended.
UI
Bug Fixes
- Fixed a bug that could prevent players from accepting pending mission rewards.
- Targeting a friendly player no longer occasionally displays incorrect text for the character’s name.
- Corrected an issue that could cause some auction expirations to behave incorrectly.
- The splash screen no longer displays longer than the “accept changes” dialogue when changing resolutions on some computers.
- Master Looter now works correctly for items being looted from chests.
- The server select screen no longer displays over the character select after being disconnected for being away.
- Corrected an issue that could cause mission mapnotes to disappear when a new mission is obtained.
Miscellaneous Bug Fixes
- Special characters no longer display incorrectly in the French credits.
- Remaining baby names have been added to the credits.
- Corrected a link that displayed in French and German versions when the servers are unavailable.
Tuesday, December 27, 2011
World PVP in SWTOR With a Twist: Tatooine PVP Zone
The word PVP zone in Tatooine brings a twist to PVP as it's not a faction PVP zone at all; it's a Lawless zone. You can attack anyone in there at all: same faction, same guild, best friend! It's a zone that you will find high end mats in and you can farm them all you want as long as you can stay alive! Is it wrong to kill someone in your faction to stop him/her getting a node you want to harvest? I got to spend a bit of time in there and got lots of level 6 gems and other mats. There was a smuggler in there that I didn't touch. If it was a Sith and he was after the same things I was, I would not think twice. Don't think I would attack my same faction, but if the player was taking stuff I wanted to harvest I would show him the light :)
This map shows you where to find the PVP zone on Tatooine.
This map shows you where to find the PVP zone on Tatooine.
Thursday, December 22, 2011
The Old Republic Toys for Christmas
So we know all you geeks have got a Collector's Edition or the Digital Deluxe, so what does that leave Santa to get you for Christmas? Me, being the lucky guy I am, married a Star Wars fan and my legendary wife found this Star Wars geek the perfect gift for the Old Republic fan that has everything ...
My very own Bastilla Shan figure! Now I will have Battle Meditation with me all the time!
For those of you who don't know, Bastilla Shan was in The Knights of the Old Republic and is the perfect gift for any Star Wars fan who is into the expanded universe. I had no idea that this figure was available until my wife pointed her out and although she let me take photos of it for this post, Bastilla Shan is now giving Batle Meditation to all of our Christmas decorations.
While we're on the topic of Christmas, I know that it's really exciting to spend a lot of time in your new found home in the Galactic Republic, but don't forget about those other people in your life over this festive time. Put reality first for a Merry Christmas!
My very own Bastilla Shan figure! Now I will have Battle Meditation with me all the time!
For those of you who don't know, Bastilla Shan was in The Knights of the Old Republic and is the perfect gift for any Star Wars fan who is into the expanded universe. I had no idea that this figure was available until my wife pointed her out and although she let me take photos of it for this post, Bastilla Shan is now giving Batle Meditation to all of our Christmas decorations.
While we're on the topic of Christmas, I know that it's really exciting to spend a lot of time in your new found home in the Galactic Republic, but don't forget about those other people in your life over this festive time. Put reality first for a Merry Christmas!
Wednesday, December 21, 2011
The SWTOR Leveling Experience, Levels 1 - 10
My first experiences in SWTOR began in the beta 2 weeks prior to launch. I had initially been invited to join earlier but thought I would wait for launch and avoid any disappointment. Whilst I had faith in Bioware, I had bad experiences with other MMOs and decided I would just wait and see what would happen. I finally decided to take up the option for the open beta after hearing a lot of discontent with the WoW die hards saying what a poor game SWTOR was looking to be. To me this could mean only that it was looking to be a decent game and this encouraged me to take advantage of the open beta and take a look for myself.
I decided very early that I wouldn't try to rush through and level as fast as I could as a lot of people in betas are inclined to. So instead I would take a look at every class and look at the dynamics and gameplay of each class.
The first 10 levels of every character are extremely diverse and the story content of all 8 character classes was extremely unique and very well thought out. The play style of each of the 4 characters in each faction is also quite interesting and whilst a lot of people will say this is a WoW clone in the combat arena, I couldn't disagree more heartily. I feel that the differences are amazing and the only way you will learn these is playing for yourself. I didn't want to make this a guide on how to play, guides like these have been posted all over YouTube and if you want a step by step guide then you are losing the experiences and surprises in the game. This is more about what information is important, and what you might like to know without any spoilers.
Hotkeys
Combat very early on is, as you would expect, limited to a couple of hotkeys, but knowing exactly the function of each ability is invaluable. Making certain you understand what each hotkey is for should be the very first thing you do and as you level, read and invest a little time in looking at your abilities to know what they can do. Whether or not you chain keys for higher damage or just spam a single button, early combat is really quite easy and does not make it a difficult game for the novice player. This gives you the ability to become immersed in the story and develop your skills as you go. By about level 4 or 5 you will have 6-7 abilities which you can use to your own play style.
Combat very early on is, as you would expect, limited to a couple of hotkeys, but knowing exactly the function of each ability is invaluable. Making certain you understand what each hotkey is for should be the very first thing you do and as you level, read and invest a little time in looking at your abilities to know what they can do. Whether or not you chain keys for higher damage or just spam a single button, early combat is really quite easy and does not make it a difficult game for the novice player. This gives you the ability to become immersed in the story and develop your skills as you go. By about level 4 or 5 you will have 6-7 abilities which you can use to your own play style.
Missions
Questing [editor's note: it's called Missions in SWTOR you old WoW player!] is amazingly simplified in SWTOR. Your objectives are placed straight onto your minimap and the primary zones are slightly linear to allow the learning experience to progress. What a lot of experienced MMO players fail to realize is that with each new game release there is an over-abundance of new players who really have no idea what they are doing. The beginning quests for each class begins with, why your character is where they are and their immediate goals. This leads on to a primary class quest beginning with ACT 1 and leads you into an immersing story line which is both interactive and entertaining. Side quests are abundant and are pretty much the meat and vegies for leveling. Not once have I had to grind or worry about not being too low to do my quests.
Questing [editor's note: it's called Missions in SWTOR you old WoW player!] is amazingly simplified in SWTOR. Your objectives are placed straight onto your minimap and the primary zones are slightly linear to allow the learning experience to progress. What a lot of experienced MMO players fail to realize is that with each new game release there is an over-abundance of new players who really have no idea what they are doing. The beginning quests for each class begins with, why your character is where they are and their immediate goals. This leads on to a primary class quest beginning with ACT 1 and leads you into an immersing story line which is both interactive and entertaining. Side quests are abundant and are pretty much the meat and vegies for leveling. Not once have I had to grind or worry about not being too low to do my quests.
Dark side vs light side
One of the first things I noticed, while getting engaged in each story line, were the light and dark side options. As a general rule I decided that if I wanted to be dark I would play dark. I was playing light then I chose light side options. There were no exceptions and I found by level 10 I was easily past the first tier of dark or light side points. Choosing a combination did not seem very important as it seemed to balance you closer back to a neutral option. This may be tempting for the role players out there who are not swayed by the choices they make.
One of the first things I noticed, while getting engaged in each story line, were the light and dark side options. As a general rule I decided that if I wanted to be dark I would play dark. I was playing light then I chose light side options. There were no exceptions and I found by level 10 I was easily past the first tier of dark or light side points. Choosing a combination did not seem very important as it seemed to balance you closer back to a neutral option. This may be tempting for the role players out there who are not swayed by the choices they make.
Companions
People have heard all about companions and these in my view are a game-changing asset whether you like to play solo or with friends. Group partys are limited to 4 members which includes the use of companions. Since beginning the actual game I have leveled with my close friend Jean (ingame name) and the 2 of us with our companions have been, for lack of a better term, "tearing it up". I cannot stress this enough. LEARN how to use your companions. This is vital.
People have heard all about companions and these in my view are a game-changing asset whether you like to play solo or with friends. Group partys are limited to 4 members which includes the use of companions. Since beginning the actual game I have leveled with my close friend Jean (ingame name) and the 2 of us with our companions have been, for lack of a better term, "tearing it up". I cannot stress this enough. LEARN how to use your companions. This is vital.
Social points
This brings up another extremely important facet of the game that a lot of people are not taking so much notice of yet, "Social Points". Whilst you are grouped with a friend or any other person and you do quests not related to your private class quest, you will gain social points for each interaction within quest dialogue. for example, whenever you are talking to a quest giver and make a choice within this conversation you will receive points which accrue and give you access to superior (both looking and functional) equipment.
This brings up another extremely important facet of the game that a lot of people are not taking so much notice of yet, "Social Points". Whilst you are grouped with a friend or any other person and you do quests not related to your private class quest, you will gain social points for each interaction within quest dialogue. for example, whenever you are talking to a quest giver and make a choice within this conversation you will receive points which accrue and give you access to superior (both looking and functional) equipment.
Finally as the beginning zone draws to a close, your primary class quest becomes more prominent and those initial desires seem to be coming to fruition, for example, if you're Jedi / Sith type character your lightsaber looks to be closer at hand.
What I would dearly love to recommend is that you try to do every quest and explore these beginning zones thoroughly. This will make for a much more enriching experience and will allow you whether you are an experienced MMO player or a complete beginner, a fantastic experience which you will thoroughly enjoy.
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