Advance Class: OperativeWhether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.
Tree: Concealment (Melee DPS)Upgrades stealth and close-range attacks, allowing the Agent to strike without detection.
WaylayPassiveBackstab no longer has an energy cost.
SlicePassiveSever Tendon has a 100% chance to root targets for 2 seconds.
Tree: Medic (Heal)Advances the Agent's healing technologies, keeping his allies both alive and effective.
Advanced Toxin RemovalPassiveToxin Scan now removes mental debuffs, and heals for a small amount.
Reactive HealingPassiveCritical direct heals refund 2% energy.
Tree: Lethality (shared)Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
ImprovisePassiveCritical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.
Corrosive RoundsPassiveWeakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.
Advance Class: SniperIdentified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the battle in the Empire's favor.
Tree: Marksmanship (Ranged DPS)Teaches the Sniper to strike down targets from long distances and from the safety of cover.
Reactive ShotsPassiveSeries of Shots and Snipe critical hits have a 100% chance to make your next Ambush instant.
Cover ScreenPassive100% chance to receive a brief defensive bonus whenever you leave cover.
Tree: Engineering (Ranged DPS)Empowers the Sniper's droids and probes to weaken enemies and give the Empire an advantage.
Cluster BombsPassiveAfter Explosive Probe is detonated, it drops an additional 3 cluster bombs on the target. When the target takes ranged damage, one cluster bomb explodes.
Sharp BurstPassiveWhen you hit a target affected by Interrogation Probe with Takedown, there is a 100% chance a shrapnel burst occurs dealing damage to enemies within 8 meters of the target.
Tree: Lethality (shared)Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.
ImprovisePassiveCritical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.
Corrosive RoundsPassiveWeakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.