Friday, October 28, 2011

Advanced Class Breakdown: Imperial Agent

Agents are masters of stealth, seduction, and assassination.

Our Imperial Agent class page has now been updated with all the advanced class information (also presented to you below).

The Empire dominates scores of star systems across the galaxy, but not through the power of the dark side alone. Behind the scenes, the cunning Agents of Imperial Intelligence track down and eliminate the Empire’s enemies—from intractable Republic senators to traitorous Imperial Moffs to bloodthirsty rebels with Republic ties. Imperial Agents must master the arts of infiltration, seduction, and assassination to advance the Empire’s causes; they face the opposition of a terrified galaxy and the capriciousness of their own Sith overlords.

What's an advanced class you ask? Check out this post which explains further.



Advance Class: Operative
Whether ambushing enemies from stealth or using advanced medical technology to keep colleagues in the fight, the operative will do whatever it takes to advance the agenda of the Empire.



Tree: Concealment (Melee DPS)
Upgrades stealth and close-range attacks, allowing the Agent to strike without detection.

Waylay
Passive
Backstab no longer has an energy cost.

Slice
Passive
Sever Tendon has a 100% chance to root targets for 2 seconds.

Tree: Medic (Heal)
Advances the Agent's healing technologies, keeping his allies both alive and effective.

Advanced Toxin Removal
Passive
Toxin Scan now removes mental debuffs, and heals for a small amount.



Reactive Healing
Passive
Critical direct heals refund 2% energy.

Tree: Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.

Improvise
Passive
Critical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.

Corrosive Rounds
Passive
Weakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.

Advance Class: Sniper
Identified as the most elite sharpshooters in the galaxy, Snipers use their extensive training to eliminate sensitive targets and turn the tide of the battle in the Empire's favor.



Tree: Marksmanship (Ranged DPS)
Teaches the Sniper to strike down targets from long distances and from the safety of cover.

Reactive Shots
Passive
Series of Shots and Snipe critical hits have a 100% chance to make your next Ambush instant.

Cover Screen
Passive
100% chance to receive a brief defensive bonus whenever you leave cover.

Tree: Engineering (Ranged DPS)
Empowers the Sniper's droids and probes to weaken enemies and give the Empire an advantage.

Cluster Bombs
Passive
After Explosive Probe is detonated, it drops an additional 3 cluster bombs on the target. When the target takes ranged damage, one cluster bomb explodes.

Sharp Burst
Passive
When you hit a target affected by Interrogation Probe with Takedown, there is a 100% chance a shrapnel burst occurs dealing damage to enemies within 8 meters of the target.


Tree: Lethality (shared)
Leverages the toxic power of poisons to debilitate enemies over the course of a long fight.

Improvise
Passive
Critical poison damage has a 50% chance to make your next Snipe usable out of cover. The cost of your next Snipe is also reduced by 100%.

Corrosive Rounds
Passive
Weakening Blast has a 100% chance to refresh active poison effects on the target when the target is below 30% health.

No comments:

Post a Comment