Tuesday, November 8, 2011

SWTOR Announced All Races.


Just in from Twitter from JamesOhlen
@James Ohlen
@SWTOR We’ve announced all of the races. Twi’lek, Zabrak, Chiss, Mirialan, Miraluka, Sith, Rattataki, Human and Cyborg


Often stereotyped as slaves, dancers, and criminals, the truth is that Twi'lek are represented in all walks of life. Naturally quick and cunning, they excel in both physical and cognitive skills, and Twi’leks can generally perform feats of dexterity that significantly surpass other species’ capabilities. Their human-like qualities and varied skin pigmentations have earned them a reputation as some of the most beautiful beings in the galaxy. Though this has clearly increased their value as slaves and contributed to the exploitation of their species, many free Twi’leks have learned to use their natural beauty and charm to great effect.

One of the most striking aspects of the Twi’leks’ exotic physical appearance is their ‘lekku’ or ‘head tails’ which are far more than simple cosmetic appendages. The lekku serve as extra-sensory organs, giving Twi’leks heightened awareness and a greater capacity to master the arts of communication. Historically, Lekku and skin color were symbols of social status among the Twi’leks. In fact, to some extent, skin pigmentation appears to be linked to certain personality traits. Twi’leks with red-colored skin, for instance, are generally expected to have volatile and violent natures, but just as with any other species, despite such genetic predispositions, character traits are varied depending on the individual.



The distant Twi’lek homeworld of Ryloth has a tragic history. Though it’s a cold, rocky planet, the Twi’leks had adapted to the environment and lived in relative harmony for many centuries. Several thousand years ago, however, Ryloth was discovered by the Republic and soon after found to have rich stores of the rare and valuable Ryll spice. Still new to the Galactic economy, the Twi’leks were unable to leverage the natural resources to their advantage. Instead, control of the Ryloth mining operation fell into the hands of Hutt criminal enterprises who enslaved the Twi’leks and put them to work in their own mines.

Because of their beauty and their skills, Twi’leks were also sold as slaves on the open market, and today they can be found in almost every system in the galaxy. Though many remain slaves, countless others have achieved freedom and assimilated well into the Galactic population. Despite the number of free Twi’leks across the galaxy, there has never been any credible attempt to liberate Ryloth. This is likely because after generations in slavery across the galaxy, most free Twi’leks have little connection to each other as a species and even less connection to a homeworld which they never knew.


Mirialan

Renowned in all corners of the galaxy for their spirituality and strong connection to the Force, the Mirialan endure rigorous mental and physical training rituals to become both formidable warriors and skilled negotiators. Their reputation is not without merit; Mirialan are taken from home at a young age to be educated at one of the many youth academies. There, they are instilled with the cultural ideologies that have been engrained in Mirialan society for hundreds of generations.

Deeply held spiritual beliefs are the cornerstone of Mirialan culture. Their understanding of the Force is based on the idea that the actions of each individual affect not only their own fate, but also the destiny of the Mirialan as a whole. Personal achievements are recorded on each individual’s body with geometric tattoos. The shapes and locations of the tattoos denote different actions in the life of the Mirialan, and upon death the markings are used to determine the cultural worth of the individual and their contributions to furthering the Mirialan as a whole.

The Mirialan homeworld—simply known as Mirial—is a cold, dry planet near the Hydian Way trade route. Though Mirial first joined the Republic several centuries ago, its’ lack of resources has allowed some measure of isolation even while giving the Mirialan the freedom to explore the larger galaxy. Exposure to other cultures has led to greater diversity among the Mirialan, and even some surprising inclinations from their society as a whole. During the Jedi Civil War, Mirial sided with Darth Malak against the Jedi Order. After Malak’s defeat, the planet was re-assimilated, and in the current conflict, the Mirialan have come down decidedly on the side of the Republic.

At the start of the Great War, when the Sith Empire first returned and began to sweep through the Outer Rim, many displaced refugees fled to Mirial. After witnessing such suffering, more Mirialan than ever before began venturing away from their homeworld. Many have enlisted in the ranks of the Republic military or joined the Jedi Order, while others have simply spread out to wander and experience the never-ending variety the greater galaxy has to offer.


Zabrak,


Independence, confidence, and fierce determination characterize the Zabrak psyche. Most Zabrak do not consider any challenge impossible, no matter how unfavorable the odds, and look down on the weak who fear defeat. A tradition of intense martial training, a second heart, and resistance to physical pain make them exceptional warriors and explorers. Their physical and mental prowess demand respect. Zabrak have an intense drive to excel in all they do, a drive that carries with it a persistent temptation to use any means necessary to achieve their goals.

If Zabrak sometimes seem arrogant, it is only because they have much to be proud of in their history. The inhospitable crags and acid pools of their homeworld, Iridonia, shaped the Zabrak’s tenacity and strong will. The Zabrak did not merely survive adversity in a hostile environment, they thrived, managing to become one of the earliest known spacefaring races. They had already established several colonies beyond their home system before first contact with the Republic.

Though similar in appearance to humans, Zabrak are distinguished by their vestigial horns and hallmark facial tattoos. Horns develop as individuals come of age and tattoos are received during a ceremonial rite of passage that occurs soon after they appear. These tattoos vary in design based on the individual’s own trials and experiences. Zabrak from Iridonia are renowned for developing strict regimens of martial training, and the discipline and perseverance they teach are instilled in all young Zabrak.

The Zabrak colonies are situated near vital hyperspace lanes, enticing the naturally inquisitive Zabrak to further explore the galaxy. New worlds mean new challenges to overcome and opportunities to learn, adding to the strength of the species, and now Zabrak can be found amidst the ranks of the Republic and the Empire both, leading troops to victory on the front lines, working from the shadows to shape conflicts, or simply collecting credits as guns-for-hire.


Chiss,


As remote and secretive as the distant star system from which they emerged, the Chiss species remains a mystery to most of the galaxy. Completely removed from the Republic and the Empire, these blue-skinned humanoids evolved an advanced civilization known as the Chiss Ascendancy in the Unknown Regions of space. Despite constant political power struggles among the ruling class, the Ascendancy maintained strict controls over its dominion and the civilization prospered. This is how the Chiss developed socially and technologically in isolation for thousands of years… until they were discovered by the Sith Empire.

During the late days of the Empire’s exile, the Sith came into contact with the Chiss, and what followed was an event unique in the annals of Imperial history. In every previous instance where the Empire had encountered an alien civilization with enough technology and resources to defend itself, the Empire demanded surrender and capitulation to the rule of the Emperor. Each civilization refused and the Sith conquered their worlds and killed or enslaved the inhabitants. The power struggles of the Ascendancy are rarely solved with force of arms, however, and the Chiss ruling class surprised the Empire by considering the offer on its merits and asking for a summit. The Empire's military leadership, confused, agreed.

Behind closed doors the best Chiss negotiators met with a who's who of important Imperial diplomats, including the very unusual presence of the commander of the secretive Imperial Guard. Nothing has ever been publicly revealed about that meeting but the outcome is known and now wondered about by diplomats and historians the galaxy over. The Chiss would become the first official allies of the Emperor. Their armies, resources and tax revenues would be freely offered to the Empire. In return the Empire would allow the Ascendancy to govern and administer its own planets, and never set foot on the Chiss homeworld of Csilla without permission. Not one political representative, not one noble tourist, not one Sith.

In the years that followed, the Chiss assisted the Sith in the invasion of Republic space and earned the Empire’s respect and trust as military allies. While in Sith-controlled space, the Chiss submit to Imperial authority without question and a handful of Chiss have even integrated themselves into Imperial society. Nonetheless, the Chiss Ascendancy maintains its own forces, separate from the Imperial military, and most members of the species still retain their characteristic private ways, even when working closely with their heavy-handed Imperial allies. To the Republic, the Chiss continue to be a complete mystery and the species’ very existence is unknown except in high level political and military circles.

Miraluka,

Though sharing common genetic history with humans, Miraluka have evolved into a significantly different species because they are born without eyes. On their home world of Alpheridies, the only source of light is a red dwarf star which emits light only in the infrared spectrum. Over the centuries, the Miraluka adapted and developed the ability to see their surroundings through the Force. Though they retain vestigial eye sockets, Miraluka wear decorative veils and generally have little trouble assimilating into human society.

Miraluka have lived primarily in isolation over the millennia, but because of their Force sensitivity, they have had relations with the Jedi and some Miraluka have even joined the Order. That relationship has grown even stronger since the Jedi Civil War when the Sith Lord Darth Nihilus destroyed the Miraluka colony on the world of Katarr. The only survivor of that attack—a Miraluka named Visas Marr—was known to have traveled with the Jedi Exile and later to have helped rebuild the Jedi Order.

In the years of the Great War, Alpheridies has remained an independent system, but many Miraluka have rallied to the Republic’s cause. Those who have joined the Jedi Order have proven to consistently be strong in the Force and exceptionally skilled in the martial arts. Some Masters speculate that it is precisely because of their trust in the Force rather than their eyes that they fight so fluently with Lightsabers. Regardless of where and how they serve the Order, the presence of the Miraluka within the Jedi ranks has been a boon. Many Sith Lords have learned the hard way to see that Miraluka can be dangerous foes.

Sith,


Descendants of the original Sith species, the red-skinned Sith Purebloods inherit a legacy long intertwined with the dark side. The ancient Sith were warlike, competitive, and ambitious, and they performed arcane rituals to create powerful Force artifacts. For those Sith in whom the old blood still flows strongly enough to be seen, there exists a strong current of innate darkness, making the rate of Force sensitivity among purebloods near one hundred percent.

Three thousand years ago, Dark Jedi, fleeing Republic space after the Second Great Schism, discovered the Sith species on Korriban. They were surprised to find that the comparatively primitive species displayed knowledge of the dark side that the Jedi themselves had never encountered. The Dark Jedi resolved to subjugate the Sith and wrest their knowledge from them. Though the Sith struck back in an attempt to protect their dark side secrets, they were ultimately outmatched by the superior training and technology of the invaders. The Sith were enslaved by their dark Jedi overlords.

Over hundreds of generations, the two groups intermingled. The Dark Jedi found that Sith society and culture suited their philosophy well. Before long, the elite ruling class of Korriban consisted almost entirely of hybridized offspring of the Dark Jedi and the high priests of the Sith. This hybridization resulted in an ambitious, ruthless race with a natural strength in the Force.

Genetically speaking, the term “pureblood” is a misnomer, as all modern Sith are hybrids, a product of the unions between the ancient Dark Jedi and the original Sith race. However, the term is useful in distinguishing those who carry enough of the blood of the ancient race to still be evident in their features.

Rattataki,


The pale-skinned Rattataki are made for battle. Centuries of constant warfare have weeded out the weak, shaping the remainder into proud, passionate, and deadly combatants. Even entertainment for this violent species is combat; the gladiator pits of their home planet, Rattatak, are the planet’s most popular amusement, well-known for being the most brutal in the galaxy. Exposed to their species’ competitive culture from birth, Rattataki develop into fearsome warriors.

Deep in the Outer Rim, the Rattataki species evolved in bleak isolation for thousands of years, clinging to existence in sprawling caverns beneath the planet’s surface. They were driven underground by monstrous beasts they believed were gods and savage storms that made the land nearly uninhabitable. In their subterranean exile, the Rattataki tribes fought amongst themselves incessantly over scarce resources, and many tribes even resorted to cannibalism. The weak and the sick were sacrificed so that the strong might survive and one day claim the surface world.

Eventually, the mighty warlord Rattatak managed to unite his people long enough to drive back the horrible beasts on the planet’s surface and establish mighty fortresses amidst the mountainous terrain. Though his life was lost in the struggle on the surface, Rattatak’s name lived on. The unification of the Rattataki was brief, and tribes settled back into their constant infighting, but at long last they had emerged from their dark exile and contact was made with the greater galaxy. This led many Rattataki to settle on other worlds, becoming sought after mercenaries, bodyguards and bounty hunters.

Shortly after the Empire returned to Republic space, the young Sith Lord Darth Vich took notice of Rattatak and its people. Eager to make a name for himself, he journeyed to the planet and, casting aside 1000 years of anti-alien tradition, recruited a hundred tribes of Rattataki to populate his own personal army. Their prowess in battle made them a dangerous force, and the dozens of Force Sensitive among them became his personal acolytes. With the Rattataki at his command, Darth Vich made a play for power in the Sith Empire that ultimately failed. In the wake of this failure, the Dark Council enslaved or killed all of the Rattataki who followed Vich. Rumors about a small group of Rattataki acolytes who helped betray Vich and were fully accepted for Sith training remain unsubstantiated.

Human


Humans were the galaxy's most numerous and politically dominantsentient species with millions of major and minor colonies galaxywide. Believed to have originated on the galactic capital ofCoruscant, they could be found anywhere, engaged in many different pursuits: spacers, mercenaries, smugglers, merchants, soldiers,assassins, farmers, crime lords, laborers, slaves, slavers, and many others, including Jedi. Since Humans were the most common sentient species, they were often considered to be a standard or average to which the biology, psychology, and culture of other species were compared.
Cyborg



A cyborg was a cybernetic organism, that is, a living organic sentient organism with mechanical prostheses. Often covered insynthflesh/synthskin, these prostheses served one or more of three purposes:
Life support, often due to injuries sustained. Examples of this were Darth Vader, General Grievous, and Lumiya.
Prosthetic replacements for parts that were lost, though they may not be required for life itself. An example of this was the prosthetic hand used by Luke Skywalker, as well the mechanical arm used by Anakin Skywalker.
To enhance one's abilities, as in the case of Lobot. General Grievous's abilities were also significantly enhanced by his prostheses, though his main reason for becoming a cyborg was that he had sustained massive injuries and would have died otherwise. However, his four arms, each with its own lightsaber, did improve his swordsmanship beyond his native abilities.

Cyborg also referred to creatures that were half-organic and half-droid. They were generally regarded as "soulless abominations". Cyberneticists were responsible for developing and creating cybernetic components.

SWTOR: Ensure Your Account Security - Update Your Password

Gold Post:

General Discussion -> Ensure Your Account Security - Update Your Password

As we prepare to launch Star Wars™: The Old Republic™, we want to ensure that your account and personal information are as secure as possible. To that end, we will begin implementing new security features in the www.StarWarsTheOldRepublic.com website that are designed to further protect you. This process includes a refresh of our password security requirements. To make sure that all accounts comply with our new security measures, members of the [I]Star Wars[/I}: The Old Republic community who created accounts on StarWarsTheOldRepublic.com on or before October 21st, 2011 will be required to reset their password in order to meet with these new standards. Those members who created an account after October 21st, 2011 will not receive an email and do not need to update their passwords.

To reset your password, follow the process below:


Click the ‘My Account’ button on the top navigation bar. You may be prompted to re-enter your login details.
Click on the ‘Reset Password’ link in the Account Management list on the right-hand side.
Complete the following form with your old password and new password.
If you are not logged in to your StarWarsTheOldRepublic.com account:

Click the ‘Login’ button on the top navigation bar.
Click on the ‘Forgot your SWTOR.com password?’ link.
Enter the email address you used to create your StarWarsTheOldRepublic.com account.
An email will be sent to that address. Follow the instructions in the email to reset your password.
Over the next few weeks, we will be sending out emails to anyone who has not already reset their password to ensure they do so.

Your Star Wars: The Old Republic account credentials are linked to EA.com and Origin.com, so your new password will be applied across all three websites. If you have any difficulties in updating your password, please contact our Customer Service team who'll be happy to assist you.

Questions You May Have

Does this password upgrade mean that there have been any issues with security on StarWarsTheOldRepublic.com?

Absolutely not. Upgrading our security measures ensures that your account is more secure than it previously was. There have been no breaches or compromises of any data on StarWarsTheOldRepublic.com.

I thought my password was pretty secure. Why do I have to change it?

It's possible your password is already quite secure, but doesn't meet or exceed the new security requirements.

I haven't received an email yet. Should I go ahead and reset my password now?

Yes, please do. Whenever you reset your password, you'll be prompted to use the new security measures, so it can be changed from any time onwards.

Will I have to reset my password again in future?

While we do not anticipate you will need to reset your password again because of our security measures, it's always a good idea to change passwords on any secure site on a regular basis.

Do these changes affect any other part of my account? For example, do I need to opt-in for Game Testing again?

No, these changes do not affect your account in any other way. You do not need to opt-in for Game Testing again, or make any other changes.

Read More

SWTOR: James Ohlen Q&A with boosted audio from Torwars.com

From http://torwars.com/ There were several sweet reveals at the Fan Summit in Austin today, including the confirmation of a cyborg race available at launch, and gray/neutral gear possibly not making it in for launch. Our fearless leaders, Jeff and David, have sent back a couple of videos from the Q&A session with James Ohlen discussing testing, PvP and achievements.

GAME FACE Episode 10: First Impressions of Diablo III beta.

Hillary Nicole: I got to play the Diablo III beta so these are my first impressions of it. I played the Demon Hunter and Witch Doctor.


Monday, November 7, 2011

SWTOR Fansite Republic Trooper Q&A




Site name: RepublicTrooper.com
URL: http://republictrooper.com/
Twitter: @RepublicTrooper
Facebook: https://www.facebook.com/republictrooper
Name: David Souza
Site owners: David Souza & Andrew Muchmore
Started: July 2011
Type: Fan site, Blog, Podcase,

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?

RepublicTrooper: We do indeed have a focus, and that is the Trooper class in The Old Republic. However, we also consider general TOR news and information to be of high importance to the site, and do our best to keep our readers up to speed on the goings on regarding SWTOR.

SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?

RepublicTrooper: We currently have six people working on the site, two of them being very recent additions to the team!

SWTOR Face: When did you start blogging (about any topic)?



RepublicTrooper: Well, blogging, I’m not sure…I began writing articles about gaming in early 2000 and have been writing for some sites and magazines on and off over the past decade.

SWTOR Face: When did you start blogging about SWTOR?

RepublicTrooper: I picked up the RepublicTrooper.com domain a couple of years ago with the intent of creating a quality site for TOR. Time flew by and it wasn’t until a few months ago that I connected with an old friend who had the web design know-how to partner with to get the site rolling, and that happened in July of this year.

SWTOR Face: What, if any, MMOs have you played?

RepublicTrooper: The list is extensive…M59, Ultima Online, Everquest, Everquest 2, Earth and Beyond, Anarcy Online, Dark Age of Camelot, Age of Conan, Star Wars Galaxies, Dungeons and Dragons Online, Asheron’s Call, City of Heroes, Vanguard, Lord of the Rings Online, DC Universe Online, Gods and Heroes, EVE Online, World of Warcraft, Warhammer Online…to name a few.

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?

RepublicTrooper: Both, I tend to find value in different aspects of any experience. For instance, some games have great combat but horrible graphics, while others have great crafting but terrible class abilities. It seems that BioWare is trying to bring the best of the genre to the table and then add their own contribution to the evolution of MMOs.

SWTOR Face: What is your most memorable experience in gaming?
RepublicTrooper: Hmm, this is a tough one. If we’re talking about MMOs I think it was probably the first time I saw the Dwarven Ghost in the bowels of Unrest in EQ. Dwarves are my favorite fantasy race, and after playing my dwarven cleric for weeks our group finally made it into the depths and found out what was lurking deep below one of the greatest dungeons of all time. In regards to gaming as a whole, the day my friend convinced me to play a game called Starsiege: Tribes…which changed my gaming world forever.

SWTOR Face: What was your first Star Wars experience?

RepublicTrooper: Going to see A New Hope in a drive-in in 1979…I still remember the awe it inspired in me as a young boy…I think it made an impression, since I’m here over 3 decades later eagerly awaiting the next great installment of the Star Wars story.

SWTOR Face: Republic or Empire?

RepublicTrooper: Republic, though I’m not an Empire hater. The Trooper grabbed me from the start, mostly because it’s one of the heroes that is the most unsung throughout canon. Also, Karen Traviss played a hand in showing great depth in a class that was more of a one-dimensional backdrop in the films.

SWTOR Face: What excites you most about SWTOR?

RepublicTrooper: Truthfully, it has to be the fact that I think it’s the first title that has both the IP and talent behind it to bring people back together in an MMO in years. Friends and family I grew up with are scattered all over the place, and TOR has the kind of drawing power to bring a lot of people together to enjoy new adventures with old friends.

Additional Information:

RepublicTrooper has a variety of original content including:

A weekly fan fiction novel, Lost Tales of the Old Republic. A new portion is added every Monday. You can find them all here: http://www.republictrooper.com/category/lost-tales-of-the-old-republic/

A bi-weekly podcast, Combat Chatter. We do a new episode every two weeks. You can find them all here: http://www.republictrooper.com/category/combat-chatter/ or on iTunes here:http://itunes.apple.com/us/podcast/republictrooper.com/id468544020

A brand new forum system that just went live last week. You can find our forums here: http://www.republictrooper.com/forum

We also feature a variety of columns that cover the gambit of all things Star Wars: The Old Republic and, more importantly, the Trooper class!

Saturday, November 5, 2011

SWTOR Early Game Access starts 15 December!

Up to 5 days Early Game Access for Preorders!


Customers who pre-order Star Wars™: The Old Republic™ will be able to play the game before the official launch. “Early Game Access” is the period of time before the official game launch when pre-order customers may access the game. Early Game Access may be up to 5 days. The length of your Early Game Access depends on the date and order in which you redeemed your Pre-Order Code at the Code Redemption Center. See Pre-Order FAQFor more details.

Nice 5 Days!! that is a sweet head start! I'm thinking we might not get all Early Game Access starting at the same time.. This will help in the starting zones a lot! I'm happy I ordered on day one!

UPDATE:  from SWTOR.COM
One of the benefits to pre-ordering Star Wars™: The Old Republic™ is that you will gain Early Game Access before launch on December 20th. This is a chance to start your epic Star Wars saga early, as you’ll be able to create and play your character ahead of the official live game launch.

Many of you have been wondering how long Early Game Access will last, and we are now happy to announce that depending on when you redeem your Pre-Order Code, you will gain Early Game Access up to five days before the official game launch date.

Early Game Access is staggered over five days to ensure a quality experience for players at launch. Staggering access aids server stability and a gradual increase in player population through the game.

 

SWTOR Friday Update part 2 Imperial Agent Character Progression Video


As you progress in Star Wars™: The Old Republic™, your character will gain experience, growing more powerful and discovering new skills while also acquiring more advanced gear.

Through cunning, stealth, and ruthless tactics, the Imperial Agent has no shortage of ways to complete his objectives. Even so, as the complexity and importance of his missions increase, the Agent will have to acquire new skills and equipment to help him combat the ever-growing threat to the Empire. This video shows you a sampling of the many different armors and abilities the Imperial Agent can obtain as he travels the galaxy.

Check out the full SWTOR Imperial Agent class page here

Through stealth, cunning, guile and their discretionary use of violence, the Imperial Agent is tasked with performing the most sensitive and secretive assignments for the Sith Empire.

SWTOR Friday Update Part 1 Revan Sneak Peek


On November 15th, fans of Star Wars™ will finally learn the answers surrounding the mystery of what became of the redeemed Jedi Revan after the events of the first Knights of the Old Republic™. Drew Karpyshyn’s Revan picks up immediately after the events of the game, and follows the former Sith Lord as he travels beyond the Outer Rim to confront a danger that he can’t quiet remember, yet cannot forget.

To prepare you for the release of Revan, we are excited to present you with an exclusive look at chapters three and eleven of the book!

Sneak peek:

Chapter Three

Chapter Eleven

Revan hits store shelves on November 15th. You can pre-order Revan through Random House,Amazon, Barnes & Noble, Powell’s Books, Indie Bound, Titan Books and other retailers.

Friday, November 4, 2011

DC Universe™ Offline free to play!

DC Universe is now Free to play and Sony has screwed the change over up big time  after downloading 13GB + to test out the game I got to play for 15 minuets and then the server went off line.. that was 18 hours ago this is what Sony are saying on Facebook  :

We are still actively working on issues with both US PC and US PS3. We apologize for any inconvenience and hope to have things up and running as quickly as possible. Thanks so much for your patience.

As folks have seen we have had some major issues today keeping our US Servers up and running. We are working very hard to correct the problem and we will be keeping the servers down until we can deploy new software to help us fix the issues....

Update:!!

Update from DCUO Exec. Producer: "We will be reopening the server soon. Although we do not have a fix yet for this problem we have added additional code to try and catch and diagnose the problem. I apologize in advance if we crash again, but know that the information we get will help to make sure we solve this problem as quickly as possible." 

It’s still fracked but we will just kick it and hope for the best!

If this was a once of I might give them some slack but with servers doing down up to 9 out of the last 14 days this is not looking good for Sony.

The forums and Facebook are full of angry players complaining about freeloaders crashing there servers, and to be honest I might be upset too if I paid for a game that then went free to play, and then crashed all the time.. But i didn't pay for it but I would not have even looked at it if it was not free to play. If Sony get their act into gear and get this mess cleaned up I might give it a run and if I do like it I would me more than happy to pay for it to enhance my experience.... but that a big IF...



SWTOR Fansite Yufmelt Q&A



Site name:  Yumfmelt “You have failed me for the last time.”
URL: http://yufmelt.com/
Guild Website: Paragon-Gaming.com
Twitter: @Yufmelt
Facebook: http://www.facebook.com/pages/Yufmeltcom/204196636282335
Name: Austen Courpet
Started: June 2010
Type: Fan site, Blog, Video,

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?Austen: Yufmelt.com is a resource site where people can find the latest news and discussion surrounding Star Wars: The Old Republic, the first MMO developed by BioWare and LucasArts. It is also a place where people can find articles, video guides, and people who are passionate about both video games and Star Wars. Yufmelt stands for one of our favorite Star Wars quotes: “You have failed me for the last time.” Everyone that works on Yufmelt.com is a diehard Star Wars fan and enjoys the lore, games, films, novels – we love it all! Leading up to the launch of SWTOR we have focused on working out the look and feel of our website, and after launch we will be dedicating our time to creating more videos like our series Yufmelt Shot First and more articles for our readers to enjoy.
SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?

Austen: Yufmelt.com started with two gamers who had a vision of creating an awesome website encompassing SWTOR - Austen Courpet and Brian Chapman. Brian tends to handle the webmaster side of things but he is also someone who has great passion for Star Wars, gaming, and graphic design. Austen loves Star Wars, writing, and filmmaking, so it's kind of like a match made in heaven. Yufmelt has also received help from other members in the SWTOR community and from great friends like Eric Day, Patrick Purvis, Rebekah Courpet, and Adam Nelson. We are always willing to add to our staff of writers, video creators, and friends, so anyone interested should always feel welcome to contact us.

SWTOR Face: When did you start blogging (about any topic) and 
When did you start blogging about SWTOR?

Austen: While the minds behind Yufmelt have always been creative writers, our first foreray into blogging was actually regarding Star Wars: The Old Republic. It has been an interesting experience, and has taught us a lot about social media which plays a vital role in the SWTOR community, especially Twitter. It is amazing to know that while we started blogging about SWTOR in 2010, there have been others who have already been doing it a year or more before us. There are some really passionate people surrounding this game and that is a good thing for everyone. We hope we can contribute to that sense of community in our own way.

SWTOR Face: What, if any, MMOs have you played?
Austen: I guess we could give you a long list of MMOs that we have played, but we've probably tested or played over a dozen or so MMOs. Up until this point World of Warcraft has probably been the one that we have played for the longest period of time, but we are quite familiar with all aspects of MMOs including role-playing, PvP, PvE, trading, etc.

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?
Austen: Star Wars: The Old Republic looks to be the most awesome gaming experience of our generation. I know some people like to say that, “It's Star Wars, you have to play it,” but that doesn't make a game good. The fact that BioWare is behind it, a company that truly understands Role-Playing Games and creating cinematic experiences, should really entice people to pay attention to this game. Having played the game before launch at conventions, it was clear that BioWare wanted to redefine what it meant to quest in the MMOs genre without breaking away from the conventions that make it so popular. People like a sense of achievement, that's why single player games like Battlefield and Call of Duty have integrated RPG elements and “unlocks” into their games. It's why Xbox Live and Steam track player accomplishments. BioWare is going to be the first MMO that players are going to look back on and tell their friends, “You have to play that game, it has an awesome story.” I can't wait to see what BioWare and LucasArts have in store for us.

SWTOR Face: What is your most memorable experience in gaming?
Austen: Sometimes the most painful multiplayer experiences are the longest-lived; however, it's when you experience them with your friends that they become truly memorable. Nothing can erase those memories of Guild Wars where we accomplished a quest with only two people by slowly killing one monster at a time, or the memory of trying to complete the last stage of a Left 4 Dead map with only two human characters for six hours, or the sense of accomplishment for being one of the first teams to take down a Raid Boss in Star Trek Online. If we're talking about single player experiences, completing a Final Fantasy game always seems to make it toward the top, and the Portal and Half-Life games bring gameplay and story to the table. Back in the golden years of LucasArts, games like Jedi Knight and Tie Fighter were also some of the best games around. Now together with BioWare, I think we're going to get the best of both worlds.

SWTOR Face: What was your first Star Wars experience?





Austen: For most of us gamers born in the 80's, the movies were probably our first Star Wars experiences. Because they were rated PG we could watch them at a young age, and because they were on video, it meant we watched them over and over and over and over again. The films left a strong impression on us about the struggle between good and evil, friendship, and of course about lightsabers and the Force. I think it is hard for most of us to imagine that there are people who have never watched the films.







SWTOR Face: Republic or Empire?Austen: FOR THE REPUBLIC!

SWTOR Face: What excites you most about SWTOR?


Austen: What excites us most about Star Wars: The Old Republic is putting together Raid (Operation) teams to take on the hardest challenges in the game. We are proudly sponsored by our affiliated guild Paragon of Paragon-Gaming.com. I think that after we play all of the classes and experience all of the stories that BioWare has created for us, we are going to want to focus on beating up those baddies that threaten the galaxy – and then make videos about them for Yufmelt of course!

SWTOR Guild Phase 3: Deployment! Finalize Your Guild Now!


Gold post from : AlysonBridge

(Feel free to Join Squad if you want to join me in SWTOR)

Last month we expanded our Pre-Launch Guild Program with the implementation of Phase 2: Alignment, where guilds could designate other guilds as allies or adversaries. Now, as Star Wars™: The Old Republic™ moves ever-closer to launch, we are excited to announce that we have initiated the first part of Phase 3: Deployment!

Phase 3: Deployment will see any guild that meets the pre-designated criteria be transferred into the game for launch. Before we begin this process, though, we want to give all of you who are in guilds the opportunity to make sure your guild meets the following requirement for transfer:

Four members of the guild must have pre-ordered the game and redeemed their Pre-Order Code at the Code Redemption Center.(NOTE: We have removed the additional requirement for the guild leader to log in to the website and verify that their guild remains active and wants to be imported.)

SWTOR Official Server Types and PvP Rule Sets

Gold post from David Bass

There will be four different server types in Star Wars: The Old Republic. Here's how they work generally, and details on how we're dealing with roleplaying (RP) servers:

PvE (Player vs Environment) – Players will have to manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.





PvP (Player vs Player) – Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

RP-PvE – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvE server. Players must manually flag themselves if they wish to engage in PvP outside of designated Warzones and Open World PvP areas.

RP-PvP – Players are encouraged to roleplay and act ‘in-character’ while playing on an RP-PvP server. Players are automatically flagged for PvP outside of the designated 'safe' areas (such as Origin Worlds, Capital Worlds, and the Republic/Imperial Fleets; see below for more info).

The pre-launch Guild Headquarters currently allows you to select between three different server types for your guild: PvE, PvP, and RP, which will determine your server placement during Phase 3: Deployment. During Deployment, we will be placing all eligible guilds that select 'RP' onto RP-PvE servers by default. If a guild wishes to exist on an RP-PvP server, they will need to create their guild manually on a new server once they reach their Capital World (Dromund Kaas or Coruscant) and create their guild.

The decision to make RP-PvP servers an option for players was made recently, which is why the choice was not available in the Guild Headquarters to start with. We apologize for any inconvenience this causes, but we hope you are as excited as we are to be able to choose this option for your guild in the game at launch.

PvP server rulesets

We also wanted to expand on what the PvP server ruleset means in The Old Republic. The obvious overarching rule is that in general, if you see a player of the opposite faction, you may immediately engage them in combat.

The exception to this rule is sanctuaries, which are large areas where PvP may not take place, regardless of whether you are flagged or unflagged for PvP. Examples of this are the Origin Worlds (Tython, Ord Mantell, Hutta, and Korriban), the Capital Worlds for both sides (Dromund Kaas and Coruscant), and the Republic/Imperial Fleets.

Hopefully this post helps inform your decision as to which server type you'd like to play on at launch. If you haven’t already, create a guild on the Guild Headquarters so that you can get placed on a server before the game launches!



What will you or have you picked? I'm a PVE guy as I like to know I can steep away from the keyboard without getting ganked.. But I do love to PVP,

Thursday, November 3, 2011

SWTOR Official Information on Player Ranks


Just in form the SWTOR Forums!

xCOLBYJACKx asked:

I just realized something that I'm now curious about: Jedi in the movies were given military ranks (Commander for Padawans, General for Knights and Masters) in the Clone Wars because they took a direct role in the war and were responsible for leading the troops for the most part.

Since the Jedi are also taking an active role in this war, do they have the rank of General/commander as well? I know the two situations aren't identical, but they are somewhat similar at least in terms of severity and scale. Also, if all the Jedi are generals/commanders, does that mean we can boss Troopers around?

I suspect that all the Sith will be considered of higher status in some way than their non-force using cohorts, though to what extent I'm not sure. Experience counts for more than anything of course, even in the Clone wars, but the title still meant that the Jedi had the last say on most calls.



AlexanderFreed's Reply

Good question, and I'll just reiterate what most of the responders have already surmised:

Jedi do not receive any military rank or authority simply by being Jedi. If a Jedi is involved in a military operation, his or her position is essentially determined by the Republic authorities involved--a general might request a Jedi advisor when going up against a Sith Lord, but turning command of an entire army over to even a Jedi Master would be a rare decision. Jedi expecting immediate cooperation from Republic military personnel may get it--even in these relatively dark times, many people still honor and respect the Jedi--but such cooperation is ultimately voluntary.

There may be a few Jedi out there with military ranks, but they've earned them specially.

Sith, of course, are a completely different matter. Sith aren't technically part of the military hierarchy, but they are the undisputed rulers of the Empire. Their commands are to be obeyed. (But this doesn't mean an apprentice just out of the Academy can go around Force-choking Moffs. The military might not take action against an unruly apprentice, but his master sure would--and if she didn't, she'd be hearing from the Dark Council.)

The Art and Making of Star Wars: The Old Republic Out November 16, 2011

 As a big fan of Star Wars Art this is a must have for me! I should send the link to my wife as a hint for a Chrissy pressie ...
Publication Date: November 16, 2011
Star Wars fans the world over are buzzing in anticipation of what promises to be a defining moment in the history of multiplayer online gaming: the release of Star Wars: The Old Republic. The game follows the escalating war between the Jedi and the Sith thousands of years before the events of the Star Wars films, and its innovative design allows players to choose sides and help shape the history of the galaxy. This gorgeous, full-color volume features the detailed art behind this highly anticipated release from BioWare and LucasArts. With character sketches, interviews, and artwork featuring the game s new weapons, starships, and previously unexplored worlds, The Art and Making of Star Wars: The Old Republic is the ultimate chronicle of the newest Star Wars experience.




About the Authors

Frank Parisi , former editor at LucasFilm, Ltd., was the co-author of The Art of Star Wars: The Clone Wars, editor of Star Wars Insider magazine, project editor of The Art and Making of Star Wars: The Force Unleashed, and has contributed numerous articles to GamePro and ALARM magazines.


Daniel Erickson is writing director for BioWare’s Austin, Texas studio. He began his gaming career as an intern with Next Generation magazine and is currently lead writer for Star Wars: The Old Republic.
Penny Arcade, equal parts comic and commentary, keeps its finger on the pulse of the game industry, prompting conversation and controversy alike from community members to industry experts. What started as a hobby in 1998 for Jerry “Tycho” Holkins and Mike “Gabe” Krahulik has grown into an online phenomenon serving millions of readers worldwide.

The TORrific Podcast Q&A




Site name: The TORrific Podcast
URL:  thetorrific.com
Name: Casey Tigue (The WizFish)
Started: September 2011
Type: Podcast, blog

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?


Casey: thetorrific.com is a community website dedicated first and foremost to the TORrific Podcast, bringing news about the show and episode postings, plus some additional articles that are written about swtor and/or happenings of the hosts etc.

SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?

Casey: I am the only one that updates the website and writes articles- this is subject to change of course, but for now, its just me that keeps the site functioning.

SWTOR Face: When did you start blogging (about any topic)?

Casey: I remember back in the xanga.com days, writing an "online journal" of sorts- not sure if this was considered blogging, but thats pretty much where I started. Since, however, I've operated websites that go hand in hand with my podcast network and the shows therein- examples include www.thetorrific.com andwww.playervsrift.com - more shows/sites are in the works as well.

SWTOR Face: When did you start blogging about SWTOR?



Casey: I started blogging about swtor when I started the podcast.

SWTOR Face: What, if any, MMOs have you played?

Casey: I started with World of Warcraft, like so many others- I didn't get the "full" MMO experience by starting with Ultima Online, or playing any of the previous games before WoW. Once RIFT came out, I jumped onto that, and I also have some experience with some free to play games such as LOTRO and CoH.

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?

Casey: First and foremost, it's all about Star Wars. I've always been a huge fan, and even if the game turns out to be "WoW with Lightsabers", I'm still in it for the long haul. Personally, I think that WoW is a great game, even today- trouble is, its stagnant and dated...with swtor, I get that change of scenery that I've been waiting for...and being a huge fan of BioWare, I highly doubt that I'll be disappointed in swtor.

SWTOR Face: What is your most memorable experience in gaming?

Casey: Probably when I met my wife on WoW- I know, sounds corny and strange, but it happens more than you might think. We're currently happily enjoying our life together, and for that reason, I feel like I owe MMO's, WoW in particular, a lot.

SWTOR Face: What was your first Star Wars experience?

Casey: My cousin Chris got me into Star Wars at a very young age- since I wasn't alive to enjoy the awesomeness when it first released in 1977, I did what I could, and became a die-hard fan anyway. I honestly can't remember the first time I heard of Star Wars...its a shame, because its really been a franchise that I've grown to love, and I would love to know when it all started. I must've been extremely young :).

SWTOR Face: Republic or Empire?

Casey: For once, this is going to be tricky for me. In WoW it was very easy for me to pick the Horde, and in RIFT, it was just as easy for me to pick Defiant...because I've always related to the bad guys, because the good guys were usually pretty lame. This time around with swtor, it's going to be very hard for me to pick a faction and devote all of my loyalty to them- In Star Wars, I've always loved the good guys, I rooted for them through out my childhood... I actually wanted the good guys to win... but at the same time, I loved the villains, and always enjoyed their stories as much as I liked the Hero stories. So, whats likely to happen, is I'll just be a pure altoholic- play one of everything, until I find the class that really clicks with me.

SWTOR Face: What excites you most about SWTOR?

Casey: I think the exciting part for me, is what everyone else seems to be dreading or complaining about- "WoW with lightsabers". I love WoW- but to have a game thats just as good as WoW, with similar gameplay and mechanics that I'm familiar with- AND have it set in the Star Wars galaxy...its just too much awesome for me to contain.

Wednesday, November 2, 2011

Halloween Photos at BioWare Austin 2011.

The guys and girls at BioWare got in to Halloween this year Star Wars style!














Finding the right SWTOR News for you!

Looking for the best SWTOR News?


At SWTOR Face, they not only want to focus on the game of SWTOR but also the gamers and the community in SWTOR. Even though the game hasn’t even started yet, the blogging and the fan sites certainly have! they want to provide readers with information about other SWTOR websites, blogs and guilds.

This section is going to grow faster than the Falcon on the Kessel run.

If you want your SWTOR site or blog featured here then contact SWTOR Face

Site Profiles

(SWTOR Face Profile and Q&A)

(Greetings Meatbag Profile and Q&A)


(The exploits of Mandaloriangirl Q&A)

(Darth Hater Q&A)

(Star Wars MMO Q&A)

(TOROZ Q&A)



TOROZ Q&A



Site name: TOROZ  (short for ‘The Old Republic – Australia / New Zealand’)
URL: http://toroz.com.au/
Name: David Holloway
Started: 2009
Type: News and opinions, blog, media, Podcast 

SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?

David Holloway: TOROZ was very much set up as an Oceanic SWTOR site (Australia / New Zealand and areas close by) but it's got a surprising number of international readers as well who appreciate a different slant on things. Our focus more broadly is just SWTOR: news, opinion, lore etc

SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?



David Holloway:  We current have myself as writer/editor and three other writers plus a fourth about to commence.

SWTOR Face: When did you start blogging (about any topic)?

David Holloway:  My first blog as a personal one around 2001. I've regularly blogged on virtual worlds since 2006 (www.metaversejournal.com)

SWTOR Face: When did you start blogging about SWTOR?

David Holloway:  In 2009. It was natural extension of my virtual worlds blogging given I grew up and was massively influenced / inspired by the original three Star Wars movies.

SWTOR Face: What, if any, MMOs have you played?

David Holloway: World of Warcraft since 2007 - I'm a Level 85 (Arcane/Fire) Mage with a couple of alts as well ;) I also played MUDS and MOOS back in the early 90s.

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?

David Holloway: Definitely both - WoW has some great features and some serious limitations - I'm hopeful SWTOR will be a big evolutionary step in a genre.

SWTOR Face: What is your most memorable experience in gaming?

David Holloway:  Winning the Stranglethorn Fishing Extravaganza in WoW 18 months or so ago ;)

SWTOR Face: What was your first Star Wars experience?

David Holloway: Star Wars: A New Hope in a rural cinema in 1977.

SWTOR Face: Republic or Empire?

David Holloway: Republic initially but both eventually for the sake of balance ;)

SWTOR Face:What excites you most about SWTOR?

David Holloway: Like any MMO it's the community that makes a game, so that and the story.

SWTOR Ranged VS Melee "You'll die"

The Question was asked: Jedi Consular How will the sage fair against up close melee characters?

And GeorgZoeller replyed :

You'll die.

To elaborate on this: If you try to outdamage any of the melee DPS classes at close range. 2 lightsabers > 1 lightsaber; Heavy Armor > light armor; Tons of powerful melee moves > small number of melee moves.

Sure, most of your abilities will still work close range, but you have a distinct advantage when they are at range, so you're going to have to make sure these guys don't make it into melee range or, if they make it, don't make it with enough health or stay there long enough to get their really powerful attacks off.


Sounds good to me as any range you have to kite... But Emperor Palpatine thinks GeorgZoeller is wrong...

Tuesday, November 1, 2011

Star Wars MMO Q&A


Site name: Star Wars MMO
URL: http://swmmo.blogspot.com/
Name: Dave Seager
Started: April 2011
Type: News and opinions, blog, media


SWTOR Face: In your words, how would you describe your site? Do you have a particular focus or interest?


Dave Seager: The site is really a fan blog about SWTOR. The focus at the moment is just SWTOR news, although I do have an interest in trade skills, making credits and the various classes I am most enamoured with. I try to comment upon what is happening with the news, and give my own views on things. The site also has a bias toward Europe, given that is where I am from, specifically the UK, so I am keenly interested in any news about EU or UK testing.

After release I intend to skew the site more towards the classes I play in SWTOR, and professions and credits-making.



SWTOR Face: How many people work on your blog/site (including writers, editors, webmaster, etc)?

Dave Seager: Just myself and those fine people behind blogger.com.

SWTOR Face: When did you start blogging (about any topic)?

Dave Seager: I started blogging in September 2007 on a blog I never publicized. I started blogging in May 2008 on flameshock.blogspot.com, which was a WoW Shaman blog which got linked a few times here and there, and had various guides and tales of my exploits.
SWTOR Face: When did you start blogging about SWTOR?

Dave Seager: I started Swmmo in April 2011 after getting seriously interested in The Old Republic, and reading a lot of info on sites like Darth Hater. I thought I might want to blog about the game post launch, like I had been doing for WoW, and so thought why wait.

SWTOR Face: What, if any, MMOs have you played?

Dave Seager: The very first MMO I played was Everquest after it had been going for a while. I remember being amazed that I was in this fantasy world, playing with other people all around me. Oh, and that I had fallen down a hole into a high-level area and couldn't get to my corpse to get my stuff back any more. After EQ I played Dark Ages of Camelot a fair bit until I got bored of the grinding, then Star Wars Galaxies where I turned my hand to making profits in the speeder vehicle market. I left SWG before all the changes. Finally I picked up World of Warcraft when it released, and have been playing ever since. I've dabbled in open betas of a lot of games such as Star Trek Online, City of Villains, Lord of the Rings Online, Lego Universe, etc. 

SWTOR Face: Are you attracted to SWTOR because of the gaming experience, Star Wars, or both?

Dave Seager: Mostly because SWTOR promises to be Knights Of The Old Republic but in an MMO. KOTOR is probably my favourite game of all time, and was totally amazing when I played it back in 2003. The promise of an MMO with the sort of story telling and quality that KOTOR had was very enticing.
I have now also played Mass Effect and Dragon Age Origins, and I have to say, if TOR is any where near as good as those titles, we're in for a treat.

SWTOR Face: What is your most memorable experience in gaming?

Dave Seager: Probably when it was revealed that you were Revan, in KOTOR. I was not expecting that at all and the twist was awesome.
SWTOR Face: What was your first Star Wars experience?

Dave Seager: Watching the original trilogy on TV over Christmas. In the UK in the 1980s, the TV channels seemed to show one or all of the Star Wars films every single Christmas, so I just had to watch. We also taped them on VHS, so I would watch them during the year too. I don't think I ever had it revealed to me that Darth Vader was Luke's father, I just sort-of knew from years of exposure to ESB.

SWTOR Face: Republic or Empire?


Dave Seager: Empire. I like playing the bad guy, and the Sith in TOR look like they are truly bad(ass). Plus the prequel trilogy is a lot about Palpatine manipulating the Republic so he can form the Empire while the Jedi stand by clueless, he is the man. Training someone who is prophesied to bring balance to the force when you have thousands of light-side force users and only a handful of dark-side force users shouldn't sound appealing to the light-side users, but those Jedi went with it anyway, and look what happened.
SWTOR Face: What excites you most about SWTOR?


Dave Seager: For me, SWTOR is another crack at playing a Star Wars MMO, but a theme park one with Bioware polish rather than the sand box style of SWG. I think Bioware's RPGs are probably the best RPGs I've played, so I have really high hopes for SWTOR.


Cheers,

Dave Seager.

Monday, October 31, 2011

Help me Help you! SWTOR and Gaming Face!

We now have all our news on Facebook Google+ and Twitter please like and follow us if you like what we do!


Happy Halloween from SWTOR Face

My 8 year old would like to help me say:


She is our new generation of Star Wars fan named after Teneniel Djo. Have a safe and scary Halloween!