Monday, June 4, 2012

SWTOR Datacron guide: Dromund Kaas





What follows are facts about the datacrons to be found on Dromund Kaas. These datacrons, available to Sith Empire only faction players, can be found above a walkway, gaurded by a boss, on top of a mountain and past a few elites. All in all there are five datacrons to be found on Dromund Kaas.

Galactic History 18: The Hutt Cataclysms 

Stat/Reward: Strength +2
Waypoint: X: 855, Y: 643
Tips: This datacron is located in a hangar, the southern end of Dromund Kaas spaceport. Take the lift to ‘Docking Bay D-61’ and from there you have to go up a ramp to the walkway above and look for steel bars along the wall that you can jump on, which will lead you to the datacron.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:


Datacron guide: Dromund Kaas



What follows are facts about the datacrons to be found on Dromund Kaas. These datacrons, available to Sith Empire only faction players, can be found above a walkway, gaurded by a boss, on top of a mountain and past a few elites. All in all there are five datacrons to be found on Dromund Kaas.

Galactic History 18: The Hutt Cataclysms 

Stat/Reward: Strength +2
Waypoint: X: 855, Y: 643
Tips: This datacron is located in a hangar, the southern end of Dromund Kaas spaceport. Take the lift to ‘Docking Bay D-61’ and from there you have to go up a ramp to the walkway above and look for steel bars along the wall that you can jump on, which will lead you to the datacron.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:



Since its victories against the forces of the Tion Cluster, the Hutt Empire had continued to expand its influence. It now controlled dozens of systems, and the Hutt criminal enterprises extended even into Republic space.

But the greed of the Hutts was insatiable, and their long life spans meant grudges could be carried for centuries. Rivalries became open hostilities, until their entire empire was embroiled in the "Hutt Cataclysms," a series of conflicts that saw devastating weapons unleashed on Hutt-controlled worlds.

When the cataclysms ended, the Hutt homeworld of Varl and hundreds of Hutt colonies had been rendered lifeless. Seeking a new homeworld, the Hutts began relocating to the planet Evocar, slowly buying parcels of land from the Evocii people. Eventually, the Hutts owned the entire planet, which would later be called Nal Hutta--or more often, simply "Hutta," the "Glorious Jewel."

Galactic History 19: The Pius Dea Crusades

Stat/Reward: Presence +2
Waypoint: X: 581, Y: 798
Tips: The moment you exit Dromund Kaas Spaceport you will be able to go up a path to the left. Look for pink ‘glowing’ mushrooms and you’ll find an entrance/path between the rocks. This path takes you up a hill, which leads to datacron. There is a Gundark Lifetaker boss guarding the datacron, which most players seem to have no problems with when using their companion.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Republic had been established on principles of free speech and tolerance for all sentient beings. Unfortunately, these principles also allowed the growth of fringe groups. During the term of Supreme Chancellor Pers'lya, a fanatical pro-human religious sect calling itself "Pius Dea" emerged.

Many dismissed Pius Dea as just another cult, but the group's intentions were much more sinister. Through political maneuvering, the members conspired to have Chancellor Pers'lya impeached and their own man, Senator Contispex, put in his place. Through Supreme Chancellor Contispex, Pius Dea exploited tensions within the Hutt Empire after the Hutt Cataclysms. Eventually Contispex sanctioned an invasion of Hutt Space, beginning the Pius Dea Crusades.

Over the next thousand years, Contispex's descendants--biological and ideological--would inherit his position, continuing to wage war against various alien factions until growing unrest brought Pius Dea's rule to an end. A new Chancellor was elected, free of Pius Dea's influence, and the Pius Dea "Supreme Temple" was destroyed... but the tensions created between the Core Worlds and the Outer Rim persisted for centuries to come.

Galactic History 20: Chancellor Blotus

Stat/Reward: Cunning +2
Waypoint: X: -1222, Y: 214
Tips: This datacron is located in the ‘Dark Temple Approach’ - the heroic 4 quest area. To get to it you will need to go around the mountain and climb on top of it, then jump down over a few rocks to get it.








Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After the Pius Dea Crusades, the Republic stagnated, forced to rebuild alliances Pius Dea had damaged. However, during the Rianitus Period, the Republic began to enjoy prosperity again under a new Supreme Chancellor, Blotus the Hutt.

Blotus had been the administrator of a network of mining worlds that split from the remnants of the former Hutt Empire. He and his worlds applied for Republic membership, and although tensions between Hutts and the Republic remained, Blotus proved both competent and popular in the Galactic Senate. He was eventually elected Supreme Chancellor by an overwhelming majority, and his position was solidified when his tax breaks for independent traders brought Coruscant into an economic boom and improved trade throughout the Core Worlds.

Blotus served a 275-year term and died peacefully in his sleep at the age of 912. His rule would be remembered with affection for centuries; even today, his favorite chair in the Senate tower's lounge is traditionally left empty.

Galactic History 21: The Birth of the Mandalorians

Stat/Reward: Yellow Matrix Shard
Waypoint: X: -193, Y: 1663
Tips: This one is not hard to get to, but you have to get past a few elites.







Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The culture of the gray-skinned Taung species had always been defined by conflict, even before their days battling the Battalions of Zhell on Coruscant. For millennia, striking out from the world they called Mandalore, the Taung explored and conquered new worlds, seeking new opponents to test themselves against.

Over time their philosophy of battle grew and changed, and a new cadre of elite warriors emerged. Known as the Mandalorian Crusaders, these warriors were honed by years of battle and guided by a strict code of honor. Wild stories began to spread throughout the Outer Rim of soldiers who could disappear into forests, face terrifying beasts without a trace of fear or even capture an entire planet in a day.

These tales were the first time the name "Mandalorian" became widely known. Although the Taung themselves went into decline and eventually disappeared, they left behind followers trained as they were. Ever after, the Mandalorians were a people to be respected, and feared.

Galactic History 22: The Second Great Schism 

Stat/Reward: Endurance +2
Waypoint: X:-790, Y: 1449
Tips: This one is not hard to get to, but you have to get past a few elites.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Jedi Order had already faced one great schism in its history, against the fallen Xendor and his Legions of Lettow. Although Xendor had been gone for centuries, there were uneasy stirrings in the ranks. A group of Jedi had learned to use the Force to shape living beings, twisting them into horrific monsters.

These Dark Jedi were swiftly exiled, but they retaliated by raising an army of their monstrous creations and unleashing them against the rest of the order. The Jedi fought back, finally driving the Dark Jedi to a last stand on the planet Corbos.

Victory would not have been certain even then, but the Dark Jedi had begun to turn against one another. Without a united front, they were overwhelmed and scattered. Although the Jedi cheered their victory, it was later discovered that many of the Dark Jedi had fled Corbos, leaving no trail for anyone to follow.




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Friday, June 1, 2012

SWTOR Datacron guide: Hutta



What follows are facts about the datacrons to be found on Hutta. These datacrons, available to Sith Empire only faction players, can be found hidden behind a pipe, in the midst of the mob and on an island. There are three datacrons to be found on Hutta.

Galactic History 01: The Architects

Stat/Reward: Aim +2
Waypoint: X: -96, Y: 861
Tips: The datacron is located up on a small hill that you can climb a pipe up to get to it that is leaned onto the hill. The datacron is a bit hidden under some tree branches, but it is down to the right after having climbed the pipe and made your way up.









Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:



Datacron guide: Hutta


What follows are facts about the datacrons to be found on Hutta. These datacrons, available to Sith Empire only faction players, can be found hidden behind a pipe, in the midst of the mob and on an island. There are three datacrons to be found on Hutta.

Galactic History 01: The Architects

Stat/Reward: Aim +2
Waypoint: X: -96, Y: 861
Tips: The datacron is located up on a small hill that you can climb a pipe up to get to it that is leaned onto the hill. The datacron is a bit hidden under some tree branches, but it is down to the right after having climbed the pipe and made your way up.









Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:



Although the Republic has existed for millennia, there is evidence to suggest that long before its founding, a highly advanced race ruled the galaxy. Referred to as the "Architects" or "Celestials" by scholars, these beings possessed remarkable technology capable of constructing or realigning solar systems. The Corellia system, for example, appears to have been artificially constructed.

These claims would seem extraordinary, but many of the Architects' machines survived the ages. The Vultar system was home to an immense "Cosmic Turbine" that could only have been Architect technology, before misuse destroyed both the turbine and the Vultar system itself. The fabled Centerpoint Station is thought to be an Architect installation, though many species have claimed it as the work of their own people.

In addition to their engineering marvels, it is believed that the Architects seeded the Core Worlds with life--particularly humans--though some attribute this to the Rakata's Infinite Empire. Despite the proof of their achievements, however, there is little evidence to suggest where the Architects came from or what eventually became of them.

Galactic History 02: The Ancient Civilizations

Stat/Reward: Blue Matrix Shard
Waypoint: X: -22, Y: 319
Tips: This is the hardest datacron to find on Hutta. It is located within an elite mob (non-instanced) heroic area called “ Sewer Maintainence Tunnels”. The entrance to this area is at X: -15, Y: 226.
After you go through several groups of enemies you have to find level-8 boss- a robot called B3-4T Disposal Droid. Behind him is where the datacron is.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the period after the mysterious Architects vanished from the galaxy millennia ago, several great civilizations rose in their place. The intellectual Columi species created a vast but peaceful empire, focusing on academic pursuits while droids and elaborate machines labored for them. As a result, the Columi evolved enormous craniums and tiny bodies.

The strange, reptilian Kwa, who achieved interstellar travel through Infinity Gates that allowed them to effectively teleport between worlds, rose and mysteriously fell, eventually devolving into simple lizards. The cephalopod Gree also reached their apex in this time, creating technological marvels that have rarely been equaled. Eventually, on the backs of these civilizations would come the Rakata and their Infinite Empire.

Galactic History 03: The Batallions of Zhell

Stat/Reward: Presence +2
Waypoint: X: 497, Y: -13
Tips: The datacron is located on an island in the very North-East corner of the map.
To get to the island you have to go across a pipe that starts at X: 497, Y: -13. Be careful at the L junction on the pipeline, you might miss and fall into the water and have to start over.









Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In the millennia before the founding of the Republic, humans had not yet developed spaceflight. One human population--perhaps the only one--was confined to Coruscant, divided into thirteen tribes. This nearly proved disastrous when a volcanic eruption caused a near-extinction event, wiping out a large percentage of human life.

This made the humans easy prey for the Taung, a gray-skinned species that reveled in battle. Awed by the majesty of the eruption's ash cloud, the Taung took the name "Warriors of the Shadow," descended on the surviving humans and subjugated them. Gradually the fighting force of the thirteen human tribes--known as the Battalions of Zhell--mustered a resistance against the Taung.

After years of struggle, the Battalions managed to repel the Taung and claim their freedom. Coruscant has been the seat of humanity ever since.


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Tuesday, May 29, 2012

Blizzard says if you want to be the best you have to trade


This post from Blizzard Community Manager Bashiok hits the nail on the head with what we've been saying about loot. If you want the good stuff you have to trade or buy and sell.

Diablo has always been a random number generator. You walk into a dungeon and it's randomly generated into a configuration. You pick up a piece of loot and it's randomly generated with a set of stats. This is how it was in Diablo 1 and 2 and in 3 it's a much greater beast. We have far more variety in stats than we did in the original Diablo and so the chances of you getting what you need from a random loot drop is so rare that if you set up your character with only random loot drops, and you were then able to complete higher level dungeons, if I were you I'd go and buy a lotto ticket!

Trade forums in Battlenet were nuts in Diablo 2 but I got a lot of my gear back then by monitoring for things in the chat and jumping into games with people to trade. The Auction House just provides an easy way to do that now.

This is what Bashiok had to say on the matter ...

SWTOR Datacron guide: Korriban



What follows are facts about the datacrons to be found on Korriban. These datacrons, available to Sith Empire only players, are easy to spot compared to many other in the game. There are three datacrons to be found on Korriban.

Galactic History 15: Mandalore

Stat/Reward: Willpower +2
Waypoint: X: 530, Y: -163
Tips: You can see this datacron glowing almost instantly when you leave the taxi station, the first time you go to lower wilds.





Datacron guide: Korriban


What follows are facts about the datacrons to be found on Korriban. These datacrons, available to Sith Empire only players, are easy to spot compared to many other in the game. There are three datacrons to be found on Korriban.

Galactic History 15: Mandalore

Stat/Reward: Willpower +2
Waypoint: X: 530, Y: -163
Tips: You can see this datacron glowing almost instantly when you leave the taxi station, the first time you go to lower wilds.






Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The gray-skinned Taung species, which clashed with humans long before the formation of the Republic, had lost none of its fearsome reputation over the years. The Taung revered conflict in all forms, relishing the chance to test themselves against powerful enemies.

While the young Republic continued to expand, the Taung also sought out and colonized many worlds. Eventually they discovered an Outer Rim planet populated by enormous, vicious beasts called mythosaurs. The Taung took the world for their own, calling it Mandalore after their leader, Mandalore the First. The mythosaurs presented little challenge to the powerful Taung; in time, mythosaur bones were used to build Mandalore's first cities.

Galactic History 16: The Alaskan Conflicts

Stat/Reward: Endurance +2
Waypoint: X: 158, Y: 81
Tips: The datacron is next to the shuttle that will take you off the starting planet.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

During the boom period of early Republic expansion, dissent arose from the unlikeliest of quarters: the planet Alsakan. Colonized by the first explorers from Coruscant long before the development of the hyperdrive, Alsakan had been a member of the Core Worlds for centuries.

But as the planet grew more powerful and influential, its Senators believed that Alsakan, not Coruscant, should be the capital of the Republic. A series of skirmishes called the "Alsakan Conflicts" broke out, slowing Republic growth as it tried to quell Alsakan's forces.

Despite the best efforts of Republic diplomats and generals, Alsakan remained belligerent, and seventeen such uprisings would occur over the next several thousand years. Later, the battle cruisers built during the Alsakan Conflicts would inspire the Republic's Invincible-class dreadnought.

Galactic History 17: The Duinuogwuin Contention

Stat/Reward: Red Matrix Shard
Waypoint: X: -54, Y: 378
Tips: This datacron is in the open area right before you go into the tombs where the heroic quests are.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

In their travels, the early Republic explorers encountered many bizarre and fascinating species. Most of these first contacts were peaceful, but while charting worlds in the Outer Rim, scouts encountered enormous, flame-breathing reptiles known as Duinuogwuin. The terrified scouts opened fire and fled the planet, eventually returning to Coruscant--only to discover they'd been followed. The Duinuogwuin began waging war against the capital in what would be called the "Duinuogwuin Contention."

Supreme Chancellor Fillorean, often criticized in the Senate for being hesitant and indecisive, ignored demands to mobilize the Republic Navy and attempted to communicate with the Duinuogwuin. To everyone's surprise, the Duinuogwuin were revealed to be intelligent and inherently peaceful. Supreme Chancellor Fillorean and the Duinuogwuin philosopher Borz'Mat'oh negotiated a treaty, and later even cooperated to found Coruscant's first university.


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Monday, May 28, 2012

Datacron guide: Ord Mantell




What follows are facts about the datacrons to be found on Ord Mantell. These datacrons, available to Republic only faction players, can be found on a hill, near a lake and buried in the sand. All in all there are three datacrons to be found on Ord Mantell.

Galactic History 12: The Birth of the Republic

Stat/Reward: Aim +2
Waypoint: X: -660, Y: -561
Tips: To get here head to the group area, it is on a hill there. Use the hill to the west of it to get to it.




Datacron Guide: Ord Mantell




What follows are facts about the datacrons to be found on Ord Mantell. These datacrons, available to Republic only faction players, can be found on a hill, near a lake and buried in the sand. All in all there are three datacrons to be found on Ord Mantell.

Galactic History 12: The Birth of the Republic

Stat/Reward: Aim +2
Waypoint: X: -660, Y: -561
Tips: To get here head to the group area, it is on a hill there. Use the hill to the west of it to get to it.





Codec description: This datacron holds unheard of power and knowledge collected by an ancient race.

You access its power and discover writings which are clearly only one small piece of a massive galactic history:

For centuries, safe and reliable travel through hyperspace had been the biggest obstacle to galactic exploration. Finally, Corellian scientists managed to perfect hyperdrive technology on par with that of the ancient Rakata, allowing travel between the Core Worlds in mere days. Joined by trade and renewed communication channels, the Core Worlds signed an accord and united as the first Galactic Republic.

The newborn Republic began exploration of hyperspace routes in earnest, supported by daring Duros scouts and eventually established the Perlemian Trade Route. This route connected Coruscant to many worlds, including Ossus, where the Jedi Order's enclave had been established centuries before. The Jedi welcomed Republic scouts with curiosity and interest.

The head of the enclave, Master Haune Tiar, returned with the scouts to the allied Core Worlds. Impressed by what he saw, Master Tiar also foresaw the young Republic would need protectors. After conferring for several weeks, the Jedi pledged themselves as the Republic's guardians of peace and justice. The foundations for the modern Republic were laid.

Galactic History 13: The First Great Schism

Stat/Reward: Presence +2
Waypoint: X: -971, Y: 201
Tips: Simply head along the beach from the Volcano Camp. The Datacron is resting behind some rocks, near a small lake.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

After the Force Wars, when the Jedi Order learned of the destructive power of the dark side, the Jedi devoted themselves to the path of the light. In the early days of the Republic, a young Kashi Mer Jedi named Xendor defied the order's code and began experimenting with dark side techniques. Incensed, the Jedi Order confronted Xendor and banished him from Ossus.

Xendor, now immensely powerful and full of rage, raised an army on the planet Lettow and led it against the Jedi. Not since the Force Wars had the Jedi fought their own. Xendor and the Legions of Lettow eventually fell in battle; his lover, Arden Lyn, was defeated by the Jedi Master Awdrysta Pina and placed into a strange stasis, sustained by the dark side. Although this first schism within the Jedi was over, it would not be the last.

Galactic History 14: The Fall of Tion

Stat/Reward: Red Matrix Shard
Waypoint: X: 778, Y: 133
Tips: Follow the beach up north. There is a level 8 elite guarding it, and the Datacron is down a little hole in the sand just next to him.

Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

The Tionese Cluster, once a great civilization ruled by the despot Xim, entered its fading years as the Republic began its ascension. The third great power in the galaxy, the Hutt Empire, was also thriving. The Hutts used their criminal influence to control entire worlds, extorting and enslaving their subjects. Fear of the Hutts drove many worlds to seek membership in the Republic; truthfully, far more than the Republic could safely allow.

Eventually, war broke out between the Tion Cluster and the Republic. Despite--or because of--the Tionese's lack of resources, the Republic found them a dangerous foe. In response, Republic spies quietly stirred up trouble between the Tion Cluster and their old enemies, the Hutt Empire.

Facing a war on two fronts, the Tionese submitted to the Republic. The worlds of the Tion Cluster gradually came under the Republic's banner, finally ending their long enmity.

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Thursday, May 24, 2012

SWTOR datacron guide: Tython




What follows are facts about the datacrons to be found on planet Tython. These datacrons, available to Republic only faction players can be found on top of remote mountain passes, near ancient statues, and guarded by a mysterious shaman. All in all there are three datacrons to be found on Tython.


Galactic History 09: The Force Wars

Stat/Reward: Endurance +2
Waypoint: X: -33, Y: -102
Tips: You have to go through the mountain pass (entrance -29,13). The above location is up on a ledge that appears to be inaccessible. You have to go around behind the datacron and the entrance to the cave that leads to it is at -34, -29.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Read on

Datacron guide: Tython



What follows are facts about the datacrons to be found on planet Tython. These datacrons, available to Republic only faction players can be found on top of remote mountain passes, near ancient statues, and guarded by a mysterious shaman. All in all there are three datacrons to be found on Tython.


Galactic History 09: The Force Wars

Stat/Reward: Endurance +2
Waypoint: X: -33, Y: -102
Tips: You have to go through the mountain pass (entrance -29,13). The above location is up on a ledge that appears to be inaccessible. You have to go around behind the datacron and the entrance to the cave that leads to it is at -34, -29.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:



On the planet Tython, an order of philosophers and researchers arose, studying the mysterious energy that permeates all things--an energy known as the Force. However, disagreements developed within the order about how this energy should be used, leading to the Force Wars that eventually engulfed the planet. A faction comprised of those who followed a more peaceful path left Tython and established itself on the planet Ossus; later, this faction called itself the Jedi Order.

At their new enclave, the Jedi refined a code that would guide them. They became a monastic warrior people, devoting themselves to the pursuit of peace and knowledge, rather than personal power.

In the wake of the Force Wars, the Jedi also had a new understanding of the Force. They saw that the Force, while naturally light, could be used for corrupt ends. Those who did not respect its power risked falling to the dark side.

Galactic History 10: The Tion Cluster

Stat/Reward: Willpower + 2
Waypoint: X: -648, Y: -72
Tips: Use a huge tilted pillar that forms a bridge to a hilltop. The Datacron is just to the left of the hilltop at the base of a statue.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

As the Core Worlds began to expand, another power in the Core was rising. The Tion Cluster, inhabited by the descendants of ancient sleeper ship crews, had developed a new hyperspace beacon technology based on fragments left by the Infinite Empire--far superior than the hyperspace cannons previously in use.

The Tion Cluster was gradually conquered by an arrogant and powerful pirate prince, known to history as the despot Xim. Using the new hyperspace technology, he despoiled world after world, taking slaves and ruthlessly expanding his territory. His rule of the Tion Cluster lasted for thirty years and saw the conquest of hundreds of thousands of planets.

Xim might have continued his rule unchallenged even longer, but he chose to expand his empire into a new area of space, one already inhabited by the powerful Hutt Empire.

Galactic History 11: The Tionese Face the Hutt Empire

Stat/Reward: Blue Matrix Shard
Waypoint: X: -93, Y: 925
Tips: you have to follow the path starting at X: -113 Y:88 Z:819 past a few fleshraiders, through a two story ruin and into a small settlement.
The matrix shard is to the right with a kneeling shaman in front of it.




Codec description: This datacron holds unheard of power and knowledge collected by an ancient race. You access its power and discover writings which are clearly only one small piece of a massive galactic history:

Seeking to expand his territory, the ancient Tionese despot Xim began exploring the Si'Klaata Cluster--and for the first time, encountered a force that could challenge him. This region belonged to the Hutt Empire. Although young, the Hutt Empire had already grown immensely powerful through its criminal enterprises, helped by the long lifespan of the Hutts.

The Hutts correctly assessed the threat Xim presented and poured resources into fighting him near the planet Vontor. Despite their strength, the Hutts were not certain of victory until they discovered the Si'Klaata Cluster was home to several other powerful species, including the Nikto, Klatoonians and Vodrans. In a typical gambit, the Hutts managed to persuade these three species to sign the Treaty of Vontor, which bound them to the Hutts in perpetual slavery.

With these additional forces, the Hutts overwhelmed Xim at the third Battle of Vontor. Xim died a Hutt prisoner, leaving his vast holdings and territory free for the taking.

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Wednesday, May 23, 2012

Legacy Perks. Get ready to get ripped off in patch 1.3

Bioware have just released a promo video for patch 1.3. The video tells us nothing really new but does provide some extra details about the new features. The video has received many dislikes and as I go over the details, you mind understand why. The changes are:

Legacy perks
Group Finder
Character transfer
Scaling social gear

First, have a quick watch of the video (bottom of this post). As you will see the Legacy perks are specific to each individual character, and they don't come cheap.


Looking at the warzone perks, the first one costs 20k and gives you a 2% XP perk to leveling in warzones. Another 30k will add an extra 2%, to the total of 4%. Each level seems to go up by 10k and add an extra 2%. So you'll be able to achieve a maximum of 10% bonus XP after spending approximately 200k. If you want to level another alt in PvP you'll have to spend another 200k. Please keep in mind that this is a guestimate as they only show us the costing of the first two.


Now is it just me or does that seem a little steep for such a pathetic return? 10% is not going to make much difference. I have three characters past act 2 and several others well on their way and I, like a lot of other players, am finding it really hard to have to re-do the standard missions found on most worlds. As it is at this stage, just to complete your class quests you have to level PvP for hours or re-do missions you've done 3 or 4 times already. I've been alternating characters to get the most out of rested XP, but it's still at the painful stage of going through this stuff for the 4th and 5th time for me. Don't get me wrong, I love the class missions and I am thoroughly enjoying every second of the story lines but I'm finding the leveling to be way more time consuming than it was originally in Beta.

Group Finder seriously should have been in the game from the start so although I'm pleased to see it being added, it's an "about time" feature, not a "wow" feature.

Character transfers are definitely going to help the lower populated servers and I hope that Bioware do the right thing and give everybody who has been gimped for months on dead servers the opportunity to move for free.

As for scaling social gear, since my main character is a Jedi Consular I can tell you now, this is broken before it's released. Currently all social gear is light armor but yet my Jedi Conuslar is still stuck in his fuggly rakata gear. As none of the promised armor bonuses transfer to other gear Bioware made a big deal about the customization abilities in patch 1.2. Apart from war hero and black hole gear, no other items in the game mods transfer. So if you're thinking of decking out yourself as a Sandperson, be prepared to loose your bonuses if you're not in the absolute state of the art gear.

I may seem a little bit annoyed about this last point, but it's one of the many options that Beta testers disputed. The change to lock-down epics was made about a month prior to the game being released. I had to do multiple videos to demonstrate the changes on mods as they were released in Beta. The community tried to advise Bioware but they did not listen and five months later we're still paying the price by having Jedis look like punces with wings on our sleeves in order to have our earned set bonuses. Unless the change is made to retro-fit older mods, this will plague the ability for players to customize themselves properly for some time.



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Thursday, May 17, 2012

Diablo III Tips

Finding help and tips on Diablo III is nothing short of painful. The amount of gold spam sites trying to convince you to click on buttons in order to sell you crap is pathetic. So what we've done is gathered all the useful tips and information we could find in the forums and also in the fabulous Reddit Diablo III community. There is more out there but this is a very good start.


If you've got a tip, or any useful information that might help other players please leave a comment on this post or on the Tips page and I will add it.

SWTOR 1.2.4 Patch Notes

1.2.4 Patch Notes (5/15/2012)
Classes and Combat
General
The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.
Sith Inquisitor
General
Lightsaber Charge's audio effects no longer loop indefinitely.

Companion Characters

Wednesday, May 16, 2012

Workaround: Unsupported graphics card error in Diablo III

So, you've downloaded and/or installed Diablo III. You've got your Red Bull, your comfy slippers and track pants on and you're all set for a marathon first sitting of the game ... but what's this? The night is shattered when you load up the game and get an error:

"Unsupported graphics card error"

Why?

This rather generic error signals that your video card isn't powerful enough to play Diablo III very well. It might run it, but the performance won't be great. This isn't Blizzard's fault, it's your finances - time to upgrade if you can dude. But there is hope.



1.2.4 Patch Notes

1.2.4 Patch Notes (5/15/2012)
Classes and Combat
General
The Guard ability can now be reapplied if the player dies with it activated. Previously, players sometimes received an error indicating that their target was already guarded.
Sith Inquisitor
General
Lightsaber Charge's audio effects no longer loop indefinitely.

Companion Characters

Xalek
Xalek now receives the correct amount of Shield Absorption from equipped gear.
Crew Skills
Crafting Skills
French and German tooltips now indicate the percentage chance for reverse engineering.

Flashpoints and Operations

General
Players who advance from level 49 to 50 while near an Operation phase gate now see the gate color change to indicate their eligibility to enter.
Flashpoints
Directive 7
Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
Lost Island
LR-5 Sentinel Droid now reliably activates his Plasma Coils during the encounter.
The Battle of Ilum
Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.
The Black Talon
An audio effect from the fusion cutter in this Flashpoint no longer loops indefinitely.
The False Emperor
Players can no longer obtain the missions for Story and Hard Mode for this Flashpoint at the same time.

Operations

Explosive Conflict
General Vorgath's speech now features the correct voice modulation.
Items
General
Rebreather head slot items now appear on Sith Pureblood characters.
Equipping a hooded robe in combination with certain head slot items no longer causes baldness.
Players can no longer add color crystals to some items that did not appear to have color crystal slots, causing the crystals to become irretrievable.
Missions and NPCs
Missions

World Missions

Belsavis
Breakthrough: All members of the group now receive credit for completed of this mission.
Ilum
World Story missions on Ilum can no longer be abandoned.
Taris
No Escape: Republic Astromech Droids are no longer attacked by nearby friendly forces.
Voss
Players can no longer complete The Dark Hollow without first completing Primary Target. Completing these missions out of order could prevent players from completing Primary Target.

Class Missions

Jedi Knight
Fate of the Jedi: The cinematic with the Jedi Council no longer takes much longer than intended to begin playing.
Jedi Consular
Automated Defense: Euphony Guard Droids now count towards this mission objective.
Vivicar Awaits: This mission can no longer become blocked if a player logs out during the “Defeat the Ambush” step.
Sith Inquisitor
Into the Pit: The final conversation with Major Bessiker can no longer be repeated.
Imperial Agent
Shadow of the Dark Lord: Darth Zhorrid now follows through with her threat to torture a character in one of the dialogue paths in this mission.
The Star Chamber: Players who destroy the codex and fight the Sith Lords aboard the station are now able to enter the Tenebrous to complete the mission. Players who were previously blocked from completing it must reset the mission.
Trooper
The Battle of Corellia: The Striker One Uplink can now be used from the mission tracker.

PvP

General
Mini-pets can no longer be summoned inside Warzones.
A fix for some causes of players becoming stuck dead in Warzones has been implemented, though the issue may still rarely occur.
Warzones
Voidstar
Characters that exit the protected spawn area before the match begins are now killed.

UI

Guild Bank
Crafted items stored in the Guild Bank now display their tooltips correctly.
Social
Closing the Add Friend dialogue no longer makes the Add Friend button on the friends list unusable.
Miscellaneous Bug Fixes
Actions in the UI layout editor, chat window, and crafting window now prevent a player from being labeled as AFK.



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Tuesday, May 15, 2012

Imperial Agent: Your Classified Companion Information is Ready

Many bothans have died to bring us this crucial data. Attached is all the information you will need on your companions. Use this information to bribe, persuade and intimidate them as you see fit. This information has been updated to our latest database and provides images and everything right down to their favorite gifts and estimated time of arrival.

For Imperial Agents eyes only. This message will self destruct after reading.

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GOOD-MORNING Balmorra! Live! ... WHAT?

"Good morning and welcome to another episode of SWTORFace. This morning we're going to be talking to one of our dependable comandos out in the Balmorra section, fighting to gain some awesome military technology for the Republic. We've John Sunrider on the line right now. Good morning John, how are you?"

"I'M GOOD SWTORFACE HOW ARE YOU?"


"We're all fine here thanks John. Things sound kind of loud there."

"YEAH, THAT'S CAUSE I'M BLOWING UP SOME IMPS!"

"You told us that you wanted to talk to us about something today John. What can we help you with?"

"WELL SINCE PATCH 1.2 I'VE BEEN HAVING A LOT OF TROUBLE HEARING MY COMPANIONS. I KNOW ARIC IS SAYING SOMETHING CONSTANTLY BEHIND MY BACK BUT IT'S ALL MUFFLED AND I'VE GOT NO IDEA WHAT HE'S ACTUALLY SAYING. I THINK USING ALL THESE EXPLOSIVES HAS WRECKED MY HEARING!"

"Well John, you might remember that the powers that be implemented a fix that prevented your ship droid from being so annoying. So rather than hearing your droid tell you that he's adjusted the food dispensers because he thinks you're all getting fat, it will now be muffled out whenever you turn your back to him."

"IS THIS THE REASON WHY I CAN'T HEAR MY OTHER COMPANIONS AS WELL, NOT TO MENTION MY SPEEDER FROM TIME TO TIME? EVERY ONCE IN A WHILE MY COMMANDER IS EVEN TRYING TO GIVE ME ORDERS AND I CAN SEE HER LIPS MOVING BUT I CAN'T HEAR HER."

"Yes John. The "fix" for the droid sounds might be the cause of your problems. Unfortunately we've been unable to find any official comments about this issue. It's got so bad that even some of our raiders are having problems during specific boss fights as the bosses aren't talking to us, we're having to read their mind to work out what they're doing. We've found that sometimes restarting your PC can fix this issue, but it seems to be completely random."

"WELL THAT SUCKS! LET'S HOPE THEY FIX IT SOON! I'M GLAD IT'S NOT THESE EXPLOSIONS THAT ARE MAKING ME HARD OF HEARING THOUGH!"

Have you been experiencing audio issues? Have you found a fix that might help others? please let us know in the comments below.

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Thursday, May 10, 2012

New Warzone Daily Mission you don't need to win!




Now live in patch 1.2.3:

With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.

Link

I have to do some testing to see what this dose to AFK players do you get credit for no medals? We will see how it works out! I for one will go back to doing daily's on my republic avatars!



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