Sunday, March 18, 2012

Combat Log Update and Details Game Update 1.2

At the Guild Summit in early March, Bioware announced that SWTOR was finally getting combat logs. There have been all sorts of heated debates across the forums about whether this will be good or bad for the game. I am not a huge fan of combat logs because they are often miss-used. Combat logs are a brilliant tool for optimizing a player's personal DPS or healing abilities. Having access to this information will allow you to choose the right sequence of attack for any given situation. Unfortunately, I've seen players sit out of raids and kicked from dungeons for having chosen to play a class that is at the time sub-par at a given task, a judgement made from information gleaned from combat logs. Most of the time, players making decisions based on combat logs, actually have no idea what they're looking at. As an MMO player who raided religiously for over three years, I often found that some of our most valuable raid members where players who were not at the top of the DPS meters. DPS meters have a problem of not showing group-wide buff advantages and they don't show a players' ability to attack the right target or be in the right place at the right time, or interupt a crucial critical hit from a boss. Often you will find players playing the DPS meters and not worrying about how they can truly benefit the group and the given situation.

At this stage, the information that Bioware has provided indicates that combat logs will be client-side only. This means that you can only you will see how well you are doing. I hope this stays true. being able to better yourself is one thing. Being able to judge others on their performance is another. I am just hoping no classes get judged once the combat logs become available.

Georg Zoeller provided us with a breakdown of what the combat log is. As you can see, with this combat log we will be able to calculate DPS (damage per second), healing per second and threat generated. A threat meter is something that may help a lot of players in raid scenarios. Bioware have released this information to the media community to allow them to start work on mods for SWTOR.

Iotasquared created a simple combat log parser that parses the combat logs and prints out damage/heals/threat stats here.

Read on to see a full example of what an exported combat log looks like, supplied by Bioware. Warning: this looks like scrambled text to the uninitiated.




[03/01/2012 14:19:14] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Lucky Shots {1781496599806223}] ()
[03/01/2012 14:19:14] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Fortification {1781496599806227}] ()
[03/01/2012 14:19:14] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Force Might {1781496599805952}] ()
[03/01/2012 14:19:14] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Force Valor {1781496599806219}] ()
[03/01/2012 14:19:14] [@Idrurrez] [@Idrurrez] [Safe Login {973870949466112}] [ApplyEffect {836045448945477}: Safe Login Immunity {973870949466372}] ()
[03/01/2012 14:19:15] [@Idrurrez] [@Idrurrez] [Sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] ()
[03/01/2012 14:19:15] [@Idrurrez] [@Idrurrez] [Shien Form {1280806492307456}] [ApplyEffect {836045448945477}: Shien Form {1280806492307456}] ()
[03/01/2012 14:19:28] [@Idrurrez] [@Idrurrez] [Safe Login {973870949466112}] [RemoveEffect {836045448945478}: Safe Login Immunity {973870949466372}] ()
[03/01/2012 14:19:55] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Lucky Shots {1781496599806223}] ()
[03/01/2012 14:19:55] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Fortification {1781496599806227}] ()
[03/01/2012 14:19:55] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Force Might {1781496599805952}] ()
[03/01/2012 14:19:55] [@Idrurrez] [@Idrurrez] [Force Might {1781496599805952}] [ApplyEffect {836045448945477}: Force Valor {1781496599806219}] ()
[03/01/2012 14:19:55] [@Idrurrez] [@Idrurrez] [Safe Login {973870949466112}] [ApplyEffect {836045448945477}: Safe Login Immunity {973870949466372}] ()
[03/01/2012 14:19:56] [@Idrurrez] [@Idrurrez] [Sprint {810670782152704}] [ApplyEffect {836045448945477}: Sprint {810670782152704}] ()
[03/01/2012 14:19:56] [@Idrurrez] [@Idrurrez] [Shien Form {1280806492307456}] [ApplyEffect {836045448945477}: Shien Form {1280806492307456}] ()
[03/01/2012 14:20:05] [@Idrurrez] [@Idrurrez] [Safe Login {973870949466112}] [RemoveEffect {836045448945478}: Safe Login Immunity {973870949466372}] () 

Thursday, March 15, 2012

Big update to our Bounty Hunter Companion List


Now that we've had the opportunity to spend more time ingame we'd thought we'd go back and optimize our companion pages which we started way back in Beta (which was only a little over 3 months ago!). We've included new information about when your companions are obtained and what quests actually award your companions. Information about gift preferences has also been updated and presented in a new easy to follow chart. We've gathered all this information for all companions and will be updating our pages over the following weeks. Today's update is of the Bounty Hunter companion list and it of course also includes the customizations for Mako.

I'd like to thank everybody for providing their feedback which has lead to these updates. Feel free to add tips in the comments section.

Don't forget, if you find the information useful, share it with your friends on Google+, Facebook or submit to reddit

Tuesday, March 13, 2012

The Many Looks of Mako

Complete Guide to Mako Customizations

Mako's bubbly personality is an absolute pleasure to be around and whoever wrote for her did a fabulous job. She probably has the most realistic personality out of all the female companions I have encountered so far. Mako is the very first companion you get as a Bounty Hunter. As a healer she makes life really easy, especially if you're a Powertech hunter. The storyline in general in Bounty Hunter is brilliant and if you haven't rolled one yet, it's something you have to do in this game. Although my main class is Jedi playing alongside Mako on my Bounty Hunter provides a refreshing change of pace and experience. Although she is alligned with a Bounty Hunter, who theoretically works with Sith, she is not really keen on dark side decisions unless it involves making more money. Her cybernetics give her unique abilities and also provide distinct facial features in many of the customizations available for Mako. All eight of Mako's customizations are currently available in SWTOR. Let's have a closer look.


I equipped the security key vendor's bikini top on Mako for your viewing pleasure. Although she looks really good in her standard medium armor, Imperial Agent style gear. It was mentioned in Bioware's blog that Mako is the most popular companion when it comes to romance; this girl gets around! But I'd better be careful what I say about Mako ... I don't want every Bounty Hunter after me in the game!


The customizations provide you with an amazing variety of looks, everything from the simple Eurasian default look right through to the punk rocker look you get with customization 8. It doesn't matter if you prefer blondes, red heads, brunettes, dark skin or pasty white, there is a look for everybody.


The customizations are so diverse that she looks like a different character each time. Not only does the face shape change, so does the hair, skin color and the position of the cybernetics. Unlike other customizations for Kira and Risha you really do get 9 very different looks.

A special Rakghoul customization from our Rakghoul Pandemic event:




Although you get a choice of customizations 1, 2 or 3 when she first joins you, you can purchase customizations 1-6 from the customization vendor Keth on Taris. Each one costs 12500 credits.


Customization number 8 can be purchased on Imperial Fleet Vaiken Spacedock from the Security Key Vendor named Toth (above).


You can find customization number 7 also on Vaiken Spacedock but from the Collector's Edition Vendor called Nongta - so yes, you do have to have purchased the Collector's Edition to get number 7.

Mako Wallpapers
Show your love for this spunky splicer with some of these Mako wallpapers!





Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.





For more information on Mako and Bounty Hunter companions, check out our companion pages.

Thursday, March 8, 2012

Game Update 1.2 "Legacy" Video in HD

Star Wars Game Update 1.2 "Legacy" Video in HD

This Video looks at:

WarZone: Novare Coast
Operation: Explosive conflict
Flashpoint: The Lost Island
Expanded Legacy System
Legacy Family Tree
Legacy Abilities
Legacy Unlocks
Legacy Species Unlocks
Advances Options
UI Customization
Improved Character Textures
Appearance Customization
Mission Tracker Useables
Warzone Rankings
New Corellia Daily Missions
New Mini Pets
Guild Banks
New Gear

Wednesday, March 7, 2012

Interesting Stats from the SWTOR Guild Summit



There has been a lot of news from the SWTOR Guild Summit this week. I found that some of the general stats were quite revealing, surprising even! For example:

BioChem is not the most common tradeskill – Artifice is 

Actually that fact is not that surprising to me. A lot of players would have chosen Artifice when they first started their Jedi or Sith characters. It seemed like a logical choice and from the get-go the crafting missions for Artifice related skills have been way more expensive than any other crafting missions.

57% of players play Empire, 42% of players play Republic

Somebody got their figures wrong here since we're missing 1%. I am actually surprised it's that close, but then again I am only going from experiences on one server.

Approximately 70% play males, 30% play females 

I wish I knew what percentage of players are male and female in real life too. I guess the ability to romance companions is enough of a draw card to role a male character instead of a female for many guys.

Stats sourced with thanks from TOR Wars.


New Crystals Available on a Space Station Near You!

The most exciting new content from today's patch is a slew of new crystals which you can simply purchase off a vendor at your fleet station. Due to popular demand Bioware have added two new vendors to the Republic and Imperial fleets. Both vendors have a variety of level 47 and 50 high end crystals in a rainbow of colors including blue, green, purple, red, white and yellow. The vendors also sell schematics for players to craft the Magenta crystals. The starting price for these babies is 125 000 credits and prices go all the way up to 2.5 million for a white crystal. 

[The crafted Magenta crystal looks awesome in Kira's muscular yet feminine grasp of her twin lightsaber.]

Also with this patch the restrictions on specific colored crystals have been removed. You can be light side, ranked five and equip a red crystal. Unfortunately, until they allow players to dismantle their epic sabers from PVe and PvP most players will not be able to even use these crystals. My lightsaber, which I got from PvP, is a purple item that can't be changed with any mods. According to the developers, this is being addressed in the next major patch. 

Let's have a look at the prices and variety available:


Click to see the list of crystals and prices


The purple saber crystal, seen for the first time in Republic players' hands since beta, looks awesome when combined with the blue/black saber available from end game raiding.

So, where can you find the vendors to go and make your purchase?


For Republic players, head to Carrick Station and talk to Geologist Breshin who is in the Galactic Trade Market sector.


For Imperial players, head to Vaiken Spacedock and talk to Geologist Pajro who is in the Galactic Trade Market sector.


If you pre-ordered the game Bioware have also included upgraded versions of the black/yellow crystal that you were awarded in the mail when you first created your character. For 100k you will get the level 47 yellow/black in a variety of different bonuses. For 250k you can get the level 50 equivalent.



The vendor has four different varieties of each level/cost to choose from.


Tuesday, March 6, 2012

A tribute to Ralph McQuarrie

SWTOR is part of the expanded universe of Star Wars and although it has a distinct look that is identifiable as early on in the timeline of the Star Wars universe, there's also a continuity with the visuals from the original movie trilogy. The look of those first three films owes a great debt to Ralph McQuarrie, who passed away on Saturday.

Star Wars was one of the first films to spiral into a phenomenon, offering fans clothing, figurines, cereal, stationary, and other oddities, and also beautiful publications of pre-production artwork from McQuarrie.


George Lucas has commented:
"Ralph McQuarrie was the first person I hired to help me envision 'Star Wars,'" Lucas said in a statement. "His genial contribution, in the form of unequaled production paintings, propelled and inspired all of the cast and crew of the original 'Star Wars' trilogy. "When words could not convey my ideas, I could always point to one of Ralph's fabulous illustrations and say, 'Do it like this.'" - Source

Whilst George Lucas imagined the characters, the plot, the setting and the players in the story, Ralph McQuarrie visualized it. Spend a moment looking at his outstanding pieces and you'll appreciate how far his legacy has reached.

Monday, March 5, 2012

The importance of a name

As you all have noticed over the last week, Bioware launched new Asia Pacific servers. This was bitter sweet for me; I wish the servers had been made live in the Asia Pacific area at the time of launch. Needless to say, Bioware made their decision before launch and stuck to it. After the first launch in the US and Europe, I busted my butt to ensure that I got my legacy name. I happened to miss out on one of my naming preferences due to the staggering launch technique they used and what annoyed me even more was that the name that I wanted was nabbed by a player that hasn't even logged in yet! It's a level 1 that has sat for the last two and a half months doing nothing. 

A lot of payers opted to reserve all eight names they could get and obviously the first players in had the pick of the crop. With the Asia Pacific launch, the servers came online and it was another free for all. I saved my three names that I wanted. One of them I used straight away and the other two I will be using when the transfers come around. 


It was funny to see the variety of names that appeared on the new avatars in the first hours of the Asia Pacific launch. We had Yoda, Mace Windu, The Emporer battling it out in chat with some of Australia's current politicians! It seems though, that all these names were short lived as most of them were forced to name change by Bioware. One odd request that affected one of our guild members was the forced name change of an avatar he had named Grave. The player received a notice when he tried to login and he was forced to rename his character. I am a bit concerned that Bioware employees may have gone a bit heavy-handed with the naming rules. It also might have been a case of the GM responsible not truly understanding the meaning of the name, or perhaps it means something totally different in other countries that we're not aware of. 



The second issue with naming is legacy names. Now a legacy name is even more important than your character's main name as it's something you use for all your characters. You don't get your legacy name until you have finished Act 1 so for me, the last week was a desperate race to the end of Act 1 to ensure I saved my name that I've had both on Beta and on the US server I started on.

The name I chose was Sunrider. Nomi Sunrider was a Jedi Knight even before the timeline of SWTOR. I've had a picture of her above my desk for about twenty years. It's artwork from a comic book, which really touched me and I've always used the Sunrider name in Star Wars gaming from when I was first given the opportunity in Star Wars Galaxies.
Nomi Sunrider

A friend and I helped each other through Act 1 over the weekend but he missed out on his legacy name of choice even though he had been using it on the other server. Short of taking medical stimulants to stay awake, I don't think we could have done it any faster!

How important is it to you to have the right name for your character/s? I've spoken to other players in game who specifically rolled on a server due to the fact that the name they wanted was available. With the implementation of a surname I don't see why Bioware can't have five Johns on the same server, all with different legacy names. This might make it more realistic and flexible for players who want to use the first name of their choice.

Wednesday, February 29, 2012

Ironmandmode gets SWTOR edition

For those of you not familiar with Ironmanmode.com, here's the scoop:

Gamers who can also happen to write have banded together on this site where they write out a first hand account of their experiences in all its infinite details, which outside of the game end up sounding laugh out loud funny. Why? These kind-hearted gamers do it to raise money for a charity called Child's Play.


Last week on February 24th they started a SWTOR section to the site. A new Jedi Consular called Teerlanai recounts her first set of major missions. Warning: this does contain spoilers to the Jedi Consular story.

The detail in this first blog by Allahweh is great but I am looking forward to more humor in the next one.

Australian Servers Go Live Tonight Feb 29

I hope to be one of the first to roll on Dalborra tonight and I'm busting to test out PvP with low ping times. As an Aussie myself I have never played an MMO with a ping under about 180 and most of the time it's about 250 to 300ms, so this will be amazing for us Aussies.


StephenReid posted:

Good morning, or to those of you on the other side of the world, good morning... for tomorrow.


This week we officially launch Star Wars: The Old Republic in several new territories, including Australia, New Zealand, Singapore and Hong Kong.


Lots of more information on all aspects of the launch will be released tomorrow in an update to our official FAQ, but as we've heard requests for server names and timing, we thought we'd give you those details a little earlier.


Here's our official launch timing. All servers will be online simultaneously at approx 5:01AM CST (Austin time), but with timezones straddling a date:


New Zealand: 12:01am NZDT (March 1st)
Australia: 10:01pm EDT (February 29th)
Singapore: 7:01pm SGT (February 29th)
Hong Kong: 7:01pm HKT (February 29th)


We'll be launching with three initial servers dedicated to these territories. As previously mentioned, these servers are physically located in Australia:


Dalborra (PvE)
Master Dar'Nala (PvP)
Gav Daragon (RP PvE)


If demand requires we open additional servers, we have the hardware ready to go. Our Live Production team will be carefully monitoring server population and potential queues to ensure the best possible experience for players.


As mentioned many more details about the Oceanic launch will be forthcoming in tomorrow's FAQ update, so look out for it!

Monday, February 27, 2012

Funnies for Minecraft Junkies

I got an email from Zeke from ironmanmode.com. Aparently he's a bit of a fan of Gaming Faces. Thanks :) Zeke's site is a quirky little gem that stands out from all the other 'I had an existential moment on the crapper this morning' blogs out there.

Logo

Bloggers on this blog write about their gaming experiences from a first person point of view as though it is their life. It makes for some pretty funny reading. There's a little more to it though, the site also raises money for the charity called Child's Play. As Zeke explains ...

"The Blog offers no deep insight into gaming, is badly formatted, takes up heaps of our time, isn’t nearly as funny or original as I make it out to be, and is entirely pointless. However, with your help, we can keep it at the level of mediocrity you’ve come to expect… but remove the pointlessness aspect of it all."

So head on over. Have a read. Have a giggle. Click on donate if you can. Just enjoy if you can't.

Friday, February 24, 2012

A gaming tablet with my name on it ... literally!



You know the saying, when someone likes something they say "that cupcake has my name on it!". Well in this instance it's a tablet PC, and it literally does have my name on it, and I'd like one!

The Razer Fiona Project is a prototype gaming tablet that brings the immersive yet portable screen size of an iPad and game controllers into one package. Interestingly they've chosen Windows 8 as the OS, no doubt giving it a bit of power, mutli-tasking capabilities, and of course the ability to play the latest PC games and not just Apple or Android app games.

Can you imagine playing SWTOR on this puppy?!

While we're talking about tablets I would just like to mention that a friend has an eBook out on Amazon and it's free to download at the moment. It's called 'Tablets: Choose the Right One for You'. Sorry about the plug but I like to help a friend who is giving e-publishing a go! And who doesn't like free stuff anyway, right?

Monday, February 20, 2012

The Many Looks of Risha

Complete Guide to Risha Customizations

Risha is the third companion Smuglers' get. She joins you very early on in the game as a class mission giver aboard your ship, although she doesn't become a full companion until you finish Act 1 in the Smuggler class story line. Risha's personality remotely resembles Princess Leia's and her personality isn't the only thing that the writer of this story got from the original trilogy. I've included two detailed screenshots of ALL of her currently available customizations. The reason that I have had to include two is that you'll notice in the first screenshot that even though she has a scantily clad bikini top she has quite a sour look on her face. The expression she has on her face when she is your active companion is depressing and when I said that her personality remotely resembles Princess Leia, it's because the story writer forgot to put in the fun side; she can be rather bitter. Personally, I'm not enjoying her as a companion but I'll see what happens by the time I finish Act 3.

Now Rish usually wears smuggler gear as you can see in the second screenshot. Due to popular demand I have equipped the metal bikini top. Please note that the bikini top is light armor and I wouldn't recommend it for combat use, no matter how hot she looks in it!


This set of screenshots taken (below) aboard the ship definitely does her more justice. As she is working away on your ship she seems to lose her sour look, although she's still not smiling. After i purchased all of the customizations I have chosen to use customization 8 which in this screenshot is the top right. It has that Carrie Fisher buns on the side look that any Star Wars fan loves. When you get this close to your companion you really see the detail in their complexions. Unfortunately, you can't get this close to your companion ingame when you have them out exploring the world as they continuously move away from you as you try to get close, as they are constantly trying to follow you. I used a camera trick to get these shots on my ship.



Something seriously needs to be done about the preview of customizations ingame. This screenshot below shows you what you get to see at max. detail and 1900x1080 resolution. Hopefully these shots I have taken will help you decide on what look you want for Risha.


Captain Kneely on the Ilum docking station, on your way down tot he level 50 planet has customization 8 available for 12500 credits.


Captain Kneely is only available to people who are using a security key to login to their account. This can be the keychain you got with your Collector's Edition, or an Android or iPhone app solution.



For customizations 1-6 you will find Guunta in bug town on Balmora, right near the entrance of the main base.


Although I started this exercise with over 70 000 credits in my bank account, as you can see from the above screenshot, my Smuggler now has just over 12 000 credits. There is no buy-back scheme ingame for stuff you decide you don't want and that combined with the low quality preview screens can make for a very unhappy customer, so take a look at my screenshots before you buy!



If you liked having a closer look at Mako, don't forget to check out similar posts here:






Don't forget to check out similar posts:

Our full list of companions and gifts
The Many Looks of Elara Dorne
The Many Looks of Kira Carsen
The Many Looks of Vette
The Many Looks of Mako
The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.






For more information on Mako and Bounty Hunter companions, check out our companion pages.

Thursday, February 16, 2012

SWTOR Asia Pacific Launch is Official: March 1st

Bioware are officially launching in the Asia Pacific region on March 1st.

This launch has caused some concern in the community, not only from Australians who might find themselves transferring servers to take advantage of lower ping times, but also from people in the US who are playing on servers with a high population of Australian players. Bioware are offering a free opportunity for qualifying players (those in the region) to transfer their characters to one of the new servers.

What will happen to the servers that are highly populated at the moment once all the Aussie and New Zealanders who have been playing already for months jump ship? Will these servers become ghost towns? And what will happen to guilds on these servers? All of a sudden half of some guilds will have an opportunity to transfer.

As a guild leader and a player based in Australia, I can tell you that this is a hard decision. About 65% of my guild is not Australian but that majority is spread across North America and Europe. Many of us have been friends for ten years in MMO games and if Australian servers were made available from the start, the US and UK players in my guild would have joined us on an Australian server, since most players in the guild are based in Australia. An option that Bioware might have is to convert the servers that currently have a high population of Australian players to an Asia Pacific server and then allow the Americans and Europeans who don't want to remain there to transfer off. But then again that might upset those players who enjoy that server and don't want to have to move. No matter what Bioware do it will cause problems and all we can do as a player base is tell Bioware ... we told you so. You should have launched Asia Pacific labelled servers from the get go, regardless of whether the servers were physically in the region at the time.

How do you think this is going to affect the community on servers with high populations of Australians and will you take the opportunity to move?

Bioware have confirmed that the service will be based in either Melbourne or Sydney Australia. Here's the full Press Release:





BioWare and LucasArts are excited to announce that Star Wars™: The Old Republic™ will officially launch in Australia, New Zealand, Hong Kong and Singapore on March 1st, 2012! Fans in these regions who purchase the game will be able to experience their very own Star Wars™ saga on regional servers. Players who have already begun their journey will also have a limited-time opportunity to migrate their characters from their current servers to Asia Pacific servers after the launch on March 1st, giving them the chance to take advantage of the decreased network latency by playing on a regional server. All players who qualify for a character transfer will be notified in early March with more details.


In the press release announcing the Asia Pacific launch date, General Manager of the BioWare Label’s MMO Business Unit and Co-Founder of BioWare Dr. Greg Zeschuk expressed appreciation for the patience of fans in the region:


Our biggest priority for The Old Republic has always been to deliver a high quality product and high quality service and we are pleased with our results in North America and Europe. We appreciate that our fans in these countries have been patient and we are excited to deliver this same great customer experience to players this March.
Star Wars: The Old Republic will be available in both Standard and Digital Deluxe editions. The Standard Edition will retail for $79.99 AUD / $89.99 NZD / $389.00 HKD / $64.00 SGD and the Digital Deluxe Edition of the game, an Origin.com exclusive, will retail for $89.99 AUD / $99.99 NZD / $465.00 HKD / $76.90 SGD. 30 days of game time will be included with every version of the game, and after that time players will be able to continue playing the game by paying a monthly subscription, or by purchasing a 60-Day Pre-Paid Game Time Card for $32.99 AUS / $42.99 NZD / $249.00 HKD / $39.90 SGD. Star Wars: The Old Republic has three recurring subscription plans and players in Australia, New Zealand, Hong Kong and Singapore will be charged in USD:


1 Month Subscription (automatically billed every 30 days): $14.99 USD per month
3 Month Subscription (automatically billed every 90 days): $13.99 USD per month (one-time charge of $41.97 USD)
6 Month Subscription (automatically billed every 180 days): $12.99 USD per month (one-time charge of $77.94 USD)
Star Wars: The Old Republic is currently available for pre-order* at the following participating retailers in Australia and New Zealand. There are no participating retailers in Hong Kong and Singapore for pre-orders. Also, there will be no pre-orders available at Origin.com:


Australia


EB Games
JB Hi Fi
GAME Australia
Big W online
New Zealand


EB Games
JB Hi Fi
Mighty Ape
Individuals who pre-order the game in Australia or New Zealand will be entitled to the Color Crystal pre-order item, which changes the weapon effect.


Players in Australia, New Zealand, Hong Kong and Singapore will also be given the opportunity to receive the Founder’s Medal** – an exclusive in-game title awarded to early players of the game. In order to qualify, players must complete one of the following transactions by Monday, April 30th, 2012, 12:01AM EDT, 2:00AM NZDT; Hong Kong & Singapore: Sunday, April 29th, 2012, 9:01PM HKT, 9:01PM SGT:



  • Billed at least once for an active Star Wars: The Old Republic recurring subscription
  • Redeemed a Star Wars: The Old Republic 60-Day Pre-Paid Game Time Code

For more details on the Asia Pacific Launch, visit the Launch FAQ.
Remember to check back to www.StarWarsTheOldRepublic.com, as well as our Twitter and Facebook pages for all the latest news and updates on the game!





*PRE-ORDER OFFER EXPIRES WHEN PRODUCT RELEASES. CODE EXPIRES DECEMBER 31, 2012. GOOD ONLY FOR NEW PURCHASES OF “STAR WARS: THE OLD REPUBLIC” (“PRODUCT”). VALID ONLY AT PARTICIPATING RETAILERS. CODE WILL BE GIVEN WHEN PRODUCT IS RELEASED AND MAY NOT BE SUBSTITUTED, EXCHANGED, TRADED, SOLD OR REDEEMED FOR CASH OR OTHER GOODS OR SERVICES. MAY NOT BE COMBINED WITH ANY OTHER OFFER, GIFT CARD, REBATE OR DISCOUNT COUPON. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. ACCEPTANCE OF END USER ACCESS AND LICENSE AGREEMENT, PERSISTENT INTERNET CONNECTION, ACCOUNT REGISTRATION (13+ TO REGISTER), PAID SUBSCRIPTION AND VALID AND ACCEPTED PAYMENT METHOD OR PAID GAME TIME CARD (IF AVAILABLE) REQUIRED TO ACCESS GAMEPLAY. GAME INTENDED FOR PLAY ONLY WITHIN NORTH AMERICA EUROPE AND CERTAIN OTHER TERRITORIES. SEE www.swtor.com/info/faq/game#q209655. EULAS AND DISCLOSURES CAN BE FOUND AT WWW.EA.COM/1/PRODUCT-EULAS. PAYMENT METHOD AGE RESTRICTIONS MAY APPLY. SEE PRE-ORDER FAQS AT www.swtor.com/preorder/faq FOR DETAILS. SWTOR ONLINE SERVICE MAY BE RETIRED AFTER 30 DAYS NOTICE POSTED ON WWW.SWTOR.COM. SEE EUALA FOR DETAILS. AGREEMENT TO SHARE ACCOUNT INFORMATION WITH LUCASFILM ENTERTAINMENT COMPANY LTD. (“LUCASFILM”) IS REQUIRED. PRIVACY POLICY AND TERMS OF SERVICE AVAILABLE AT WWW.SWTOR.COM. THE FIRST 30 DAYS OF SUBSCRIPTION IS INCLUDED IN THE PURCHASE PRICE OF THE PRODUCT. SUBSCRIPTIONS MAY BE CANCELLED AT ANY TIME. SEE WWW.SWTOR.COM FOR DETAILS. WHILE SUPPLIES LAST. PRE-ORDER QUANTITIES LIMITED.


**GOOD ONLY FOR PURCHASES OF STAR WARS™: THE OLD REPUBLIC™ WITH REDEMPTION OF A PURCHASED GAME TIME CODE OR BILLING OF AN ACTIVE GAME RECURRING SUBSCRIPTION WITH AN APPROVED PAYMENT METHOD. VALID WHEREVER GAME IS SOLD. VOID WHERE PROHIBITED, TAXED OR RESTRICTED BY LAW. CUSTOMERS WILL ACCESS THE ITEM IN-GAME. VIRTUAL ITEM ONLY. ITEM WILL BE APPLIED TO ALL CHARACTERS UNDER USER'S ACCOUNT. PLEASE ALLOW 7 DAYS FOR NOTIFICATION OF DELIVERABLES.


AUSTRALIA and NEW ZEALAND – OFFER EXPIRES APRIL 30, 2012 AT 12:01AM EDT; 2:00AM NZDT
HONG KONG and SINGAPORE – OFFER EXPIRES APRIL 29, 2012 AT 9:01PM HKT, 9:01PM SGT


Tuesday, February 14, 2012

SWTOR Developer Q&A Highlights

In the community news this week the developers published a Q&A which took place in the forums. Although a lot of the news had already been covered via the dev tracker, there were a couple of little highlights that you may find interesting. 

First of all, Daniel Erickson talked about game update 1.2 and the legacy system, and then there were some gems from Gabe about future changes to the PvP system, which include a new warzone that is capable of same-faction matches. Gabe also talked about cross-server warzones coming soon. By the sounds of it, we're going to get a hell of a lot of changes to this game in patch 1.2. 

Here are some highlights from the chat. For the full Q&A, follow the link below.




Daniel Erickson: Game Update 1.2 will bring you the first big step in the Legacy System but it’s important to understand that the Legacy System will continue to grow, bringing new options to new characters (alts) and some fun options for elder game players as well. Legacy is definitely not just for new characters! The species that will be unlocked in Game Update 1.2 are species currently in the game that will become available to classes and factions where you haven’t seen them before. New species are in consideration for the future but we don’t have any details to share right now. Look for more specific details in the near future as we head toward Game Update 1.2.

Daniel Erickson: We’ve been pleasantly surprised at how popular PvP is in The Old Republic and we’ve been doubling down on our efforts to bring exciting new content and systems to the PvP community. Right now there’s a new Warzone planned for Game Update 1.2 which we’re already testing internally and really enjoying. We can say it’s enabled for same faction vs. same faction play, so if you’ve been playing a lot of Huttball, expect some variety soon! Also coming in 1.2 is the pre-season of our Warzone ranking system, bringing better matchmaking which means better PvP. In the future expect a ton more PvP news as we expand and polish what has proven to be one of the most popular aspects of The Old Republic. We’ve got big plans.

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.

SWTOR New Players Guide: Lesson One

If you have a partner who is new to gaming and you'd like them to play SWTOR with you, get them to read this blog. If you are, like many SWTOR players, new to MMOs but playing it or hoping to play SWTOR because of a love of Star Wars, welcome to my world and let's find out about it together! Welcome young Padawans! This is going to be like the blind leading the blind! Let me explain ...

John, who set up this site is my husband. We met over 17 years ago at ... wait for it ... a Star Wars fan club Christmas party! So you might think that we've both been playing Star Wars: The Old Republic since the day of launch but actually, I've never played an MMO before. A couple of years ago, after months of begging, I set up a character in WoW and played through one mission, nearly died of boredom and never played it again. But SWTOR is Star Wars and the allure is too hard to ignore.


I am sooo new to this I didn't even take any fraps shots of myself from the front last night! Tip: make sure you like the back of your character's hairdo; you'll see it a lot.

Years ago I played fps games, almost obsessively for a while there. I was pretty good too if I do say so myself. So I am no stranger to playing PC games which means that when I write about it, I hopefully won't sound like a complete idiot from the Outer Rim. Hiding behind all that though is someone who is not used to all the options and controls in an MMO, so I will learn to play and explain it all. Besides, I'll have John sitting right next to me explaining things.

Last night I created a Jedi Consular character and I completed one class mission and two side missions. Here's some tips on things that you might miss:


As you get to the stage where it's time to learn new things a little rectangle with a yellow border will pop up center right. Click on it and it will explain how to use something (maps, groups, inventory, etc).


After you've got a mission, if you need to travel to get to where it is, look for the double green arrow. That's where you need to head, in this case, to get a taxi.


But then when thee are many mission objectives they are shown by little green triangles with a yellow border. Head to each of them in turn.

To follow these blog posts aimed at new players, follow the Blog tags 'New Players Guide'.

Saturday, February 11, 2012

Star Wars™: The Old Republic™ - 1.1.3 Patch Notes


Star Wars™: The Old Republic™ - 1.1.3 Patch Notes


Note: Because development is ongoing during testing, it should be noted that all changes and updates listed in the patch notes should be considered incomplete and are subject to change or removal before release to the live servers.The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat


General
Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.


Bounty Hunter


Mercenary


Arsenal
Stabilizers: Correctly adds pushback resistance to Unload.
Trooper



Commando


Gunnery
Steadied Aim: Correctly adds pushback resistance to Full Auto.


Companion Characters


General
Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.


Crew Skills


Crafting Skills
Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.


Biochem
Exotech schematics will now function properly. - Updated 2/10
Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.


Flashpoints and Operations


General
Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.


Flashpoints


Boarding Party
In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.


Kaon Under Siege
Expulsor Droid now drops the correct loot.
Operations


Karagga’s Palace
The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.


Items


General
Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.


Legacy
A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.




Missions and NPCs


General
Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.


Missions


Imperial
Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.


Republic
Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
Taris Bonus Series: The cinematic for the objective "Return to Storm" now completes properly even if the player has not finished Reconstruction Efforts.


PvP
General
Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.


World PvP


Ilum
Players are now notified when they kill a player but do not receive credit due to rate limits.


Miscellaneous Bug Fixes
Players are no longer occasionally disconnected from the game when interacting with a mailbox.
Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

Thursday, February 9, 2012

The Many Looks of Kira Carsen

In SWTOR you spend a lot of time with your companion and a lot of a players even have intimate relationships with their companions of choice. Unfortunately, you don't have a Galaxy of companions to choose from. Your storyline introduces you to a set number of companions and you are stuck with their stories, personalities and voices.

Bioware do give you the options to customize the appearance of your companions. You can change their looks by equipping a companion customization token in your companion's inventory. These customizations are awarded through missions and they are also available through speciality vendors throughout the Galaxy.

This week I want to take an advanced look at all the different available looks for Kira Carsen.

Kira is a strong willed individual and my personal favorite companion so far. My Jedi Knight Guardian completed with storyline with Kira some time ago and although I chose to leave her default looks, not everyone likes a redhead. And to be honest, after seeing the variety of different looks she can have, I've now chosen to equip customization 8. Let's have a good look shall we?



Customizations 1, 2, 3, 4 and 6 are available from vendors on both Taris and Balmora.



The vendor's name on Taris is Tatrog and he is hidden in the corner of the cantina. The Balmore vendor is hard to miss as he can be found at the entrance to the main base in bug town.

Customization 8 is available on Ilum at the Ilum Orbital Station from the Security key reward vendor.


Captain Kneely is in the center-left of the Orbital station and is only available to players who have attached a security key to their account.

At this stage I have not been able to find customizations 5 or 7. They may be randomly available from the Collector's Edition reward vendors, or even the security key reward vendors, but at this stage, they haven't been seen ingame.

It cost me 75 000 credits to purchase all available customizations for Kira. The reason I purchased them is that that the preview screen is tiny and uses low textures so I wouldn't have been able to provide you with proper images for comparison without purchasing the customizations.

For more information on Kira Carsen check out our Jedi Knight companion page 

If anyone wants to volunteer to provide high res screenshots of the customized looks for any other companions, please let me know!



If you liked having a closer look at Mako, don't forget to check out similar posts here:



See also
Our full list of companions and gifts
The Many Looks of Mako
 The Many Looks of Risha
The Many Looks of Nadia Grell

For information on customization options for other companions check out the other 'Many Looks of ... ' posts on SWTORFace.



Wednesday, February 8, 2012

A Hundred Seagulls Swoop down to Kill a Jedi

With patch 1.1.2 live on the servers, after two whole days of testing on the beta server (cough, cough) everything is running smooth as silk (cough). Players are delighted to find that they are no longer getting credit for some of the kills they are making in Ilum! Not only that, warzones are randomly not giving credit for wins. As you can imagine, when you add issues like players being able to stealth cap objectives in warzones, and the drop rate of tokens in PvP bags seemingly diminished, players are really excited to get out there and PvP (cough,  cough).


I didn't bother handing in my weekly last week so I went out to Ilum to get my daily completed this morning and the above screenshot is what I experienced. Unfortunately, I wasn't able to find a pelican anywhere to save my ass (Finding Nemo fans will understand my comment).

I was able to get a couple of kills out by our base by tricking some unsuspecting Imperials into the range of the new turrets. Aside from that though, even after assembling a full operation group we were still outnumbered. Ilum at this stage involves the dominating faction holding center, farming the random spawns of armaments and destroying any groups that try to complete their dailies, and patch 1.1.2 has done nothing to fix it. If anything it's made it worse because the lag has increased. Even with a high end PC I was experiencing frame rates of as low as 4-5 fps during combat. Any time anything happened to do with the Ilum quest, the server would almost croak it. 


Despite all this I was able to complete my weekly Ilum mission as I had it 3/4 of the way completed from last week. I was also able to complete my weekly warzone missions along with my dailies. This took the better part of 4.5-5 hours. All that effort rewarded me with a total of 9 PvP bags. Every single bag gave me 15 Centurion Commendations, 7 Champion Commendations and a random amount of credits. Out of the 9 bags I received no tokens at all. The commendations, after completing both weeklies and two dailies, allow me to get no armor upgrades at all.

I might have just been unlucky this week and devs are swearing black and blue that the drop rate is still 25%. I guess time will tell but it seems like a lot of people in the SWTOR forums, myself included, are seeing zero drops of tokens.

The lag in itself, in my opinion, is enough reason to close the PvP section of Ilum down. The server is obviously not handling it and it leaves a sour taste in my mouth. As far as PvP awards go, every day this PvP zone remains open, the dominating faction gains an unfair advantage in gear against the opposite faction. This affects all PvP, not only in Ilum. Once the damage is done it will be hard to fix.

Let us know how you went with PvP bags this week. have you found a decreased drop rate of tokens? Leave your comments below. We will be taking this feedback to the devs directly.

Saturday, February 4, 2012

SWTOR Patching PvP with Duct Tape

Patch Notes for patch 1.1.2 were released yesterday and the patch has made its way onto the beta server for testing. There seams to be lots of confusion about the changes BioWare is making to PvP and specifically, PvP bags. Daily and weekly PvP missions award a PvP bag which has a random loot item in it and specific tokens. The random PvP item provided level 56 epic PvP gear and the tokens allowed you to save up and purchase level 51 gear. The randomness of this system caused all sorts of upset in the community as some players, due to luck, were able to gear up much faster than others. I found myself not PvPing at all on my level 50, as I've already got all my level 56 gear and the last three rewards I received were all duplicates of what I already have. So what they've done, in an attempt to fix this, are:

This is from patch notes 1.1.2:
The number of commendations in Champion and Battlemaster Bags has been greatly increased, and the direct item trade tokens appear less frequently in Champion Bags. This change allows players to obtain PvP gear at a steady and significantly more predictable rate with an occasional bonus.
Then Gabe clarified after an uproar int he forums with this post:
It's obvious from comments here that the patch note is not specific enough, so we'll get it updated before the patch goes to the live servers. Here are some specifics:

Champion Bags now always contain 15 Centurion Commendations AND 7 Champion Commendations. Battlemaster Bags now always contain 15 Champion Commendations. So Centurion gearing up progression for new level 50s is increased significantly and Champion gearing up progression will be steady.

We do still intend on adding more intro level 50 PvP items as well as change how Battlemaster Commendations operate toward the same 'steady' goal. It's just the scope of that change was more than could be done in a weekly patch as it included vendor changes, conversions to existing commendations on players already, etc.

That being said, the current interim 'gearing up' system will change significantly when we introduce Ranked Warzones (aiming for Game Update 1.2). Stay tuned for more details on that.

- Gabe


Georg further relieved some tension, explaining in even more detail:
Let me just point this out, since there's confusion about it.

The 1.1.2. bag changes have reduced the RNG element on drops DRAMATICALLY. Exactly what you guys asked for.

Instead of hoping to get specific item tokens, you now get (more) commendations that you can turn into an item of your choice. That is a lot more deterministic and reliable than opening bags and hoping for a token.

-- Georg


Now I must admit that I can see that these changes might make it worthwhile for me to go back and PvP again, as I can save up for the higher level tier gear even though I'll still be wasting a lot of Centurion Commendations. The new system gives me at least some reward. This doesn't alleviate the problems that still exist in open world PvP. At the moment the Tatooine PvP battlefield is a ghost town with no objectives and Illum is a gank or be ganked zone depending on what faction you are. The dominating faction controls the center and doesn't do anything else in the zone. There is no incentive to capture all the other bases when the oppossing faction is hardly making an appearance. 

I still believe that Illum needs to be re-thought and Bioware need to take a close look at other open world PvP zones in other popular MMOs for some ideas on balance and making the zone fun.