Monday, October 5, 2009
Babblings of a guild leader
One of the toughest things about progressing in any good MMO game is finding the right group of people to get involved with, ie. what guild to get involved with. In WoW, all the cool content with the best loot requires 25 players. You're dealing with people sitting at a computer in all sorts of places, with different circumstances and various personalities. In my guild we have IT professionals, truck drivers, movie directors, housewives, plumbers, students - all sorts. Trying to keep the peace amongst the group is probably one of the hardest things about playing WoW as a guild leader. I find everybody wants power and no on wants responsibility. But a lot of people expect professionally run organisations when it comes to guilds - but they're not willing to put in the work themselves. So where do you draw the line? I know there are professionally run guilds int he US which even have wages for their officers. Our officers get nothing extra - no extra effort points, no gear perks - nothing that a normal raider doesn't get as we try to avoid favoritism. People who raid the most get the most. If we attempt to favor or provide benefits to officers who do extra work, people complain about unfair advantages. If you're thinking about running a guild - don't do it unless you have a good team behind you. And be prepared to be spat on, spammed at, and hated when you don't do things people want. My advice to people who don't like the way a guild is run is to make one yourself and do it your way.
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