Tuesday, August 24, 2010

Dragon Age Destiny Trailer HD

The Dragon Age Destiny Trailer is out and it is a sweet clip but.. it tells us nothing about the game.. it’s not game footage all it just a cool fight seen. I loved the first game and played it through twice but the expansion was a real letdown I like allot of other people I know never finished the Dragon Age: Origins – Awakening (Expansion pack) let’s hope BioWare never pull a stunt like Awakening again!

Monday, August 23, 2010

Dragon Age 2 The Facts!

1. When will Dragon Age 2 be released?
Dragon Age 2 is set for release in North America on March 8 and March 11 in Europe.

2. Which systems is Dragon Age 2 being released on? Will they be released at the same time?
Dragon Age 2 is being released simultaneously for PC, Xbox 360 and PlayStation 3.

3. Do I have to play Dragon Age: Origins before playing Dragon Age 2?
You do not have to play Dragon Age: Origins to fully experience Dragon Age 2. It is a perfect starting point to enter the series.

4. Will I meet romanceable characters?
Yes. You will be able to engage in romances with certain NPCs in your party and throughout the world.

5. Where does Dragon Age 2 take place?
Dragon Age 2 is set in the Free Marches, with much of the plot focused on the city of Kirkwall, an ancient port city that was once the center of the global slave trade.

6. When does Dragon Age 2 take place?
Dragon Age 2 takes place sometime after the Blight of Ferelden, as the Darkspawn and other threats emerge to endanger the world again. The story unfolds over the course of a decade as you rise to power and change the world.

7. Will I meet familiar characters in Dragon Age 2?
Dragon Age 2 is set in the same world as Dragon Age: Origins, and you will cross paths with many of the same individuals and groups that you encountered before.

8. Will the Dragon Age 2 story react to the decisions I made in Dragon Age: Origins?
Yes. If you import your Origins playthroughs, you will experience the consequences of the choices you made previously. However, this is not necessary to fully experience Dragon Age 2.

9. What will my character be like?
Your character in Dragon Age 2 will be a legendary figure in the history of Thedas. Not only will you hear people respond to your conversations, but your character will also be be fully-voiced. You will play as a human male or female of any class you wish: Warrior, Mage or Rogue.

10. Will there be new spells and abilities in Dragon Age 2?
Yes. We'll reveal more details over time, but there will be many spells, abilities and specializations to choose from and customize your character to your liking.

11. What is the story like?
The Dragon Age 2 story will be a non-linear framed narrative. You will have unprecedented control over the directions your character goes and the sequence in which the story unfolds.

12. What is combat like?
Dragon Age 2 will feature reactive combat, allowing you to take real-time control of your character in melee, ranged or spell combat. You can pause the game to assign tactical actions to each party member, or take direct control of any individual character while the customizable tactical AI directs the others.

Tuesday, August 10, 2010

SWTOR Space Combat Sneak Peek


Some new info on space combat, has been revealed from the gamer magazine pcgamer.com. After the magazine was scanned and translated, here are some of the new details.

Ships will be customizable with upgrades earned through space combat.
Upgrades probably won’t be entirely new weapons but incremental power increases.
James Ohlen said, that player’s ship will be cosmetically different, but will all use blasters and missiles.
Character abilities and stats will not affect space combat.
Missions are supposed to only take a couple of minutes.
BioWare will implement PvP and co-op in the future.
Quest objectives are given on the fly via character voice-overs.
Terrain collision is very real. Flying into an asteroid will be devastating.
Side quests for each mission will rotate as well to make the missions more repeatable.
Later missions will be more complex and difficult.
All Player ships have roughly the same size and power.
The design’s of the four unknown player ships will draw inspiration from existing ships.
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Wednesday, August 4, 2010

The Guild Game On Music Video



That's right Felicia Day and Sandeep Parikh get down and boogie again with there new Music video Game on

http://www.youtube.com/watch?v=xMrN3Rh55uM


Purchase the "Game On" music video here:
http://bit.ly/gameonVIDEO

and the MP3 here:
http://bit.ly/gameonMP3
http://amzn.to/gameonAMZN

On on iTunes

GAME ON CAST
Codex: Felicia Day
Zaboo: Sandeep Parikh
Vork: Jeff Lewis
Clara: Robin Thorsen
Tinkerballa: Amy Okuda
Bladezz: Vincent Caso
"Real Life": David Mattey
Zaboo Stunt Double: Victor Lopez
Dancers: Adam Ackerman, Charity Baroni, Marissa Cuevas, Gerald Espinosa, Anthony Gonzales, Marcelin Jurbina, Julie Koehler, Ashlee Malyar, Guy Nemer, Kenneth Rivera
Extras: Jamie Kale, Grant Kimura, America Young
Clara's Pool Boy: Stephen Ayers
Surprised Thug: Jason C. Miller
Thugs: Jamison Boaz, Austin Coppock, Jeffrey Damnit, Derek Jones, George Rockwell, Thom Williams

Produced by Felicia Day & Kim Evey
Directed & Edited by Sean Becker & Kim Evey
Line Producer: Gabe Uhr
Director of Photography/Colorist: Chris Darnell
1st AD: Ryan Lacen
2nd AD: Andrew Seely
Key PA: Milana Vayntrub
PA's: Jonathan Higgins, Jase Lindgren, Kris Swain, Ben Terrill
1st AC: Emily Ibarra
B Camera Op: Vahae Papazyan
C Camera Op: Cameron Chaves, Geoff Goodloe, Barry Gribble
Sound: Greg Benson
Audio playback / PA: Andrew Cichowski
DIT: Gabe Uhr
Production Designer: Greg Aronowitz
Art Director: Bryan Fulk
Art Dept: Mazin Dajani, Alina Khanjian, Amber Sinne
Costume Designer: Michele Dunn
Assistant Costume Designer : Kristin Ingram
2nd Assistant Costume: Michelle Fitzsimmons
Wardrobe Assistant: Sinead Mahoney
Choreographer: Chantal Robson
Fight Choreographer/Stunt Coordinator: Thom Williams
Gaffer: Rob Grower
Best Boy Electric : Jeremy Mennel
Dolly Grip Sarah Schulte
Swing G&E: Justin Rettke, Terry Lin, Aaron Fairley, Brian Corral
Makeup: Jennifer Jackson & Ashley Joybeck
Song Produced by: Jason C. Miller
Song Co-Produced by: Jamison Boaz and Russell Ali
Mixed by: Jamison Boaz
Music by: Jason C. Miller, Jamison Boaz and Russell Ali
Lyrics by: Felicia Day and Sandeep Parikh
Live Percussion by: Maulik Zaveri

Tuesday, August 3, 2010

Mos Eisley Radio Spills the beans on Space Combat in SWTOR!

If you don't listen you need to! The DJ's from MER let the wamp rat out of the bag at Comic-Con with news about Space Combat in SWTOR, to get the full scoop you will need to listen to episode 22.



Continuing with our summer of amazing guests, this week Scott Johnson of The Instance and the FrogPants network of shows joins us to discuss all things SWTOR! We take another step back to discuss what makes a great gaming podcast, whether or not Bioware has the formula in place to make a fantastic game (hint: they do!), parenting and MMOs, and in general completely geek out on our most anticipated game of the next year. We also hit the recent news, including the announcement of ship combat at Comic-Con 2010 and the newest playable planet (which is actually a moon), Nar Shaddaa.
Also, stick around after the show is over to hear us geek out even more on what we’ve been playing (mostly Starcraft II) and some of the games we’re looking forward to in the coming months.

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