This was the view for most Republic players in Ilum today after 1.1 went live. These changes to the open world zone let players camp spawn zones and show the unbalance in faction population in its full glory.
The changes in 1.1 to Ilum are:
Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.
Kotaku have a video on what it is like to PvP in Ilum as a republic player. Thanks to Klintz for the link.
I think they also need to have separate war zones based on level ranges - dump gin all lvls into one place not good. its wrong to expect people not to enter war zones until they are 50.
ReplyDelete