Imperial Agent Companion List


Imperial Agent Companions


Kaliyo D'jannis




Character Information

Gender: Female
Species: Rattataki
Age: 29 (unconfirmed)

Gameplay Information

First Encountered On: Hutta
Becomes a Companion: At the end of the class mission Subverting Karrels Javis
Companion Type: Ranged DPS
Armor:Heavy Armor
Crew Skill: +10 Armstech Efficiency, +2 Underworld Trading Critical

Primary Stat: Aim
Primary Weapon: Blaster Pistol or Blaster Rifle
Secondary Weapon: Shield Generator

Likes:Disrespecting authority, casual violence, anarchy for the fun of it.
Dislikes:Self-sacrifice for the greater good, sincerity, obedience, patriotic spirit and being taken advantage of.

Gift Preferences for Kaliyo D'jannis

 Love
Weapon
Luxury (Romance)
 Favorite
Luxury
Underworld Goods
 Like
Military Gear
Technology
 Indifferent
Imperial Memorabilia
Courting
Republic Memorabilia
Trophy
Cultural Artifact

Tips
Kaliyo is very similar in looks to Sly Moor from episodes 2 and 3, although they are not the same species. She also has the same sexy qualities as that character which she uses for intimidation. Kaliyo proves that you don’t need a fancy hairdo to be sexy! With a similar skill set as an Imperial Agent she proves to be a valuable companion for burning down mobs quickly.

Kaliyo D'jannis Background

Multiple contradictory accounts make full background assessment difficult. Subject likely born on Rattatak. Escaped home world at a young age. Proceeded to find employment as freelance enforcer and assassin for major criminal syndicates (Exchange, Hutt Cartel) and individual underworld figures (Rholl). Persistent links to Brentaal Four anarchist cells (see Revolutionary Edge Brigade). Minimal activity within Imperial borders.

Personality: Kaliyo Djannis prizes her freedom and will lie, murder and blackmail in order to ensure that she is in control of a situation and able to indulge her vices. Known to persue lengthy vendettas to redress grievances. Possess a track record of expertly manipulating employers, lovers and associates (agents should not be fooled by attempts at seduction). As with many mercenaries, her loyalty cannot be purchased, but her services can be -if only temporarily.

Notes: No known military training, but extremely capable with assault weapons. Has been known to bite when disarmed.

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Vector Hyllus




Character Information

Gender:Male
Species:Human (enhanced)
Age: 26

Gameplay Information

First Encountered On: Alderaan
Becomes a Companion: At the end of the class mission called The Privileges of Royalty
Companion Type: Melee DPS
Armor:Medium Armor
Crew Skill: +5 Bioanalysis Efficiency, +5 Diplomacy Critical

Primary Stat: Willpower
Primary Weapon: Electrostaff
Secondary Weapon: Generator (non-shield)

Likes:Diplomacy, helping people, exploring alien cultures
Dislikes:Greed, cruelty, prejudice, anti-alien sentiment

Gift Preferences for Vector Hyllus

 Love
Cultural Artifact
 Favorite
Imperial Memorabilia
Courting (Romance)
 Like
Weapon
Luxury
Trophy
 Indifferent
Underworld Goods
Courting
Military Gear
Technology
Republic Memorabilia

Tips
As a companion, Vector is almost like a Sith Inquisitor Assassin. Vector is the second companion you get on Aldaraan and he's a good option for those of you going light side. His past experience with a hive-like mind as part of the Killiks is still evident in his speech and other mannerisms.

Vector Hyllus Background

Second-generation Imperial; mother native to Jurio, married Captain Adronik Hyllus after Jurio was granted Imperial governance. Expressed desire to join Diplomatic Service at an early age and displayed appropriate traits. Ranked high academically during training, and soon after graduation was granted (by request) post aboard exploration and first contact vessel (See service record).

Reassigned to Alderaan due to diplomatic manpower needs (see House Thul). Served ably until encounter with Killik species and subsequent "Joiner" transformation. Current status is unclear.

Personality: Vector Hyllus has repeatedly expressed admiration for Imperial accomplishments while indicating a desire to spread Imperial influence through diplomatic channels. His attitudes were likely shaped by the Imperial reconstruction of his homeworld and are appropriate for a Diplomatic Service member. Hyllus is obedient, intelligent, charismatic and effective. He is unlikely to advance further within diplomatic or military hierarchies.

Notes: Personality profile compiledfrom performance reports from being Hyllus's "Joiner" transformation. Data should be considered non-comprehensive.


Doctor Lokin


Character Information

Gender:Male
Species:Human
Age: 65 (estimated)

Gameplay Information

First Encountered On: Taris
Becomes a Companion: Joins you after the class mission called Hunter and Prey
Companion Type: Heals/DPS
Armor:Light Armor
Crew Skill: +15 Biochem Efficiency, +10 Investigation Efficiency

Primary Stat: Cunning
Primary Weapon: Blaster Pistol
Secondary Weapon: Vibroknife

Likes:Clever solutions, long-term thinking, technology, pragmatism
Dislikes:Ideology, honesty, selfish actions without clear long-term gain.

Gift Preferences for Doctor Lokin

 Love
Technology
 Favorite
Military Gear
Luxury
 Like
Republic Memorabilia
Imperial Memorabilia
Underworld Goods
 Indifferent
Weapon
Trophy
Courting
Cultural Artifact

Tips
Dr Lokin is an interesting character who has the ability to swap between humanoid form, where he heals you, and a Rakghoul where he is an effective melee DPS. He also uses all your equipment, which makes him quite useful.

Doctor Lokin Background

Transformed Doctor Lokin



Personal History: Age and surname suggest Lokin was born on Dromund Kaas during the pre-war years. Files acquired during Operation: Freefall reference a "Doctor E. Lokin" working as a Science and Medical Advisor to Kaas City military police during this period, but no visual is provided.

First confirmed sighting was during the boarding of Imperial dreadnaught Warhammer-Lokin was one of the two individuals aboard who evaded capture.  Interestingly, he was not listed in the crew roster. First identification as Fixer Fifteen came during Operation: Red Cell (see listening post transcripts). Additional sightings and references to the Fixer Fifteen designation uncovered intermittently since.

Analysis: Take a close look at the operations where we caught Lokin, and you'll notice a pattern-every time he turns up, something big is happening and we cant' figure the role he's playing. He's professional, he knows his science and he's sneaky. We know he rubs some of his colleagues the wrong way, but even his fellow agents haven't given us anything useful under questioning.

Note by Harson Nild, Director of Core World Operations: Is Lokin still in active service? I remember hearing about a Fixer biologist back in the day, but I thought he'd retired years ago.


Ensign Raina Temple




Character Information

Gender: Female
Species:Human
Age: 24

Gameplay Information

First Encountered On: Hoth
Becomes a Companion: At the end of the Assault on the Starbreeze mission
Companion Type: Ranged DPS
Armor: Medium Armor
Crew Skill: +10 Scavenging Efficiency, +2 Armormech Critical

Primary Stat: Cunning
Primary Weapon: Blaster Pistol
Secondary Weapon: Blaster Pistol

Likes:The Empire, the Sith, duty, honor
Dislikes: Cruelty, casual violence, selfishness

Gift Preferences for Ensign Raina Temple

 Love
Imperial Memorabilia
Courting (Romance)
 Favorite
Military Gear
 Like
Courting
Luxury
Weapon
Republic Memorabilia
 Indifferent
Cultural Artifact
Technology
Underworld Goods
Trophy

Tips
Yet another companion for Imperial Agents who uses medium armour. She has an intoxicating British accent that is very pleasant to listen to. She can be a valuable asset and an entertaining romance option for male agents.

Ensign Raina Temple Background

Personal History: Standard searches reveal no Imperial citizenship record for a "Raina Temple," but the usual caveats apply -our data on the Imperial populace remains sadly incomplete. Temple's skills and attitude suggest Imperial Army training, but her presence inside the Chiss Expansionary Defense Force is extremely unusual; neither the CEDF nor the Imperial military is known for its transfer programs.

Analysis: Personable and bright Imperial military cadets don't en d up embedded with aliens at the far edge of the galaxy without good reason. Temple could be a plant, but it's just as likely she's intentionally forced out of the picture. Best-guess personality profile suggests she's a typically patriotic example of the rank-and-file Imperial military -a true believer in Imperial superiority and duty. No matter how easygoing or empathetic she may be at times, the needs of her nation have to come first.

The Many Looks of Ensign Raina Temple

Complete Guide to Ensign Raina Temple Customizations




Scorpio


Character Information

Gender:None (identifies as female)
Species:Droid
Age: Unknown

Gameplay Information

First Encountered On: Belsavis
Becomes a Companion: At the end of the Belsavis class missions
Companion Type: Ranged Tank
Armor: Heavy Armor
Crew Skill: +10 Cybertech Efficiency, +2 Slicing Critical

Primary Stat: Aim
Primary Weapon: Electrostaff
Secondary Weapon: Shield Generator

Likes:Learning and gaining new tech, selfishness, killing threats.
Dislikes:Self-sacrifice, duty, wastefulness

Gift Preferences for Scorpio

 Love
Technology
 Favorite
Weapon
 Like
Cultural Artifact
Trophy
Military Gear
 Indifferent
Underworld Goods
Courting
Luxury
Imperial Memorabilia
Courting
Republic Memorabilia

Tips
Scorpio is a sentient droid who identifies herself as female. Although romance is not possible with her, a lot of players have expressed extreme romance attraction to her. When you see her mannerisms and hear her voice, you’ll understand why. If only we could replace our ship droids with Scorpio, nobody would have a complaint!

Scorpio can be hard to find upgrades for as she finds droid components, so setting her up as an effective tank may be difficult. Get to know a cybernetic crafter for all your upgrades and then you won’t have any upgrade problems.

Scorpio Background
Claims to have been designed for heuristic self-improvement by unknown parties. Current chassis is of recent design, suggesting multiple precursor bodies or independent database.
Over a century ago, SCORPIO became involved with the Star Cabal organization and accepted guardianship of Belsavis Megasecurity Ward 23. In return for rare technology, SCORPIO willingly acted as the Star Cabal's security system until application of control codes by Cipher Nine. Currently unable to directly harm Cipher Nine without provocation or depart Cipher Nine's presence on a long-term basis.

Personality: Application of Wreyn-Tsatke Cyper-Psychology Scale results in 9-NIX rating for SCORPIO (Level 9 intelligence, non-human, independent, unknown) with 22% accuracy. These preliminary results match anecdotal experience-SCORPIO places no inherent value on biological or cybernetic life and is interested primarily in self-iteration through rapid experience. If given appropriate challenges and upgrade opportunities, SCORPIO may prove cooperative for limited periods. She appears to value others who share her traits -intelligence, amoral self-interest and curiosity.

Similar cybernetic personalities include Mentor (10-NCM) and GO-T9 (8-HSM) -both considered galaxy-level threats. Recommend full application of Wreyn-Tsatke Test at earliest opportunity.

Notes: this profle is a work in progress and should not be considered definitive.

Special: By order of the Minister of Intelligence, access to this profile is restricted.

Full list of Bounty Hunter, Jedi Consular, Smuggler, Jedi Knight , Trooper, Sith Inquisitor, Imperial Agent, Sith Warrior Companion stats and gifts

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