Jedi Knight Companion List

Jedi Knight Companions


T7-01



Character Information
Gender: Not specified
Species: Astromech Droid
Age: Unknown

Gameplay Information
First Encountered On: Typhon
Becomes a Companion: In the class mission called Dark Temptations
Companion Type: Ranged Tank
Armor: Heavy Armor
Crew Skill: +10 Bioanalysis Efficency, +2 Slicing Critical

Primary Stat: Aim
Secondary Stat: Endurance

Primary Weapon: Blaster Pistol or Blaster Rifle
Secondary Weapon: Shield Generator

Likes: Jedi, morally correct actions, defeating the Empire
Dislikes: Bullying, killing innocents, disrespecting authority

 Love
Technology
 Favorite
Cultural Artifact
Republic Memorabilia
 Like
Weapon
Military Gear
 Indifferent
Courting
Luxury
Imperial Memorabilia
Trophy
Underworld Good

Tips
T7-01 is well suited to Jedi Sentinals (DPS). You’ll need to have T7-01 completely decked out in level 50 gear before venturing out on your final class mission at around level 50. You are forced to take T7-01 as your companion and you will find a complete set of upgrades for T7-01 from Corellia’s bonus missions.

T7-01 Background
A quirky and surprisingly stubborn astromech droid with a lively personality and strong independent streak, T7-01 serves the Jedi by bravely facing danger on a daily basis. Skilled in high-resolution sensor scans, mechanical repair and starship piloting (along with numerous undocumented talents), the droid's hard work is responsible for saving dozens, if not hundreds, of lives on Tython alone.
Little is known about T7 before the droid came into the service of the Jedi. Certain features of its construction hint at it being a custom model built some time ago, but there are no official records to substantiate the theory. Despite the uncertainty of its origins, the droid's enthusiasm and willingness to put itself in harm's way leave little doubt as to its loyalty.

Many Looks of T7-01

Complete Guide to T7-01 Customizations



Kira Carsen





Character Information
Gender: Female
Species: Human
Age: 23

Gameplay Information
First Encountered On: Coruscant
Becomes a Companion: In the class mission called Race to the Ruins
Companion Type: Melee DPS
Armor: Light Armor
Crew Skill: +5 Critical Synthweaving, +1 Critical Research

Primary Stat: Willpower
Primary Weapon: Polesaber
Secondary Weapon: Focus

Likes: Being funny, getting involved, mocking and defeating the Empire
Dislikes: Bullying, acting like a mercenary, cooperating with Sith

 Love
Luxury (Romance)
 Favorite
Courting (Romance)
Luxury (Romance)
Technology
Underworld Goods (Romance)
 Like
Military Gear
Courting
Republic Memorabilia
Imperial Memorabilia
Cultural Artifact
Trophy
Underworld Goods
 Indifferent
Weapon

The Many Looks of Kira Carsen

Click on this image to learn more about how to get these looks. 
Tips
Kira joins you towards the end of Coruscant. She is a burst DPS companion that a lot of Jedi Guardians will find very useful. She is strong willed and feisty. Pre-patch 1.1 some Jedi Knights may have experienced a bug when attempting to romance her, after a class mission with one of her family members. This bug, which prevented the progression of her story line, has been fixed in patch 1.1. As she uses light armor you can equip her with social armor like the slave girls’ bikini outfit!

KiraBackground
Prone to cynicism and a stubborn independent streak, Kira Carsen is an improbable recruit to the Jedi Order. This is partially excused by the fact that she began her Padawan training as a young adult; Kira had spent most of her life up to that point as a homeless drifter, scraping out a miserable existence on some of the galaxy's most unpleasant worlds.
Thanks to her hard-luck upbringing, Kira has considerably more life experience than most Jedi-and a world-weary sophisticate's attitude to match. In the eyes of her peers, Kira is someone who refuses to take anything seriously or fully commit to the Jedi path.
Those who look more closely, however, might detect the glimmer of an optimist peeking through Kira's sarcastic facade. Despite her insistence on questioning its teachings, she has a deep appreciation for the comfort and relative safety she obtained by joining the Jedi Order.

Doc



Character Information
Gender: Male
Species: human
Age: Unknown

Gameplay Information
First Encountered On: Balmora
Becomes a Companion: In the class mission called Spoils of War
Companion Type: Ranged Healer
Armor: Medium
Crew Skill: +5 Underworld Tradeing Efficiency, +5 Biochem Critical

Primary Stat: Cunning
Primary Weapon: Blaster Pistol
Secondary Weapon: Scattergun

Likes: Looking like a hero, romance and flirtation, helping those in need
Dislikes: Looking bad, hurting the innocent, refusing to help

 Love
Courting
Luxury
 Favorite
Courting
Luxury
 Like
Weapon
Military Gear
Technology
Underworld Goods
Cultural Artifact
Trophy
 Indifferent
Republic Memorabilia
Imperial Memorabilia

Tips
Doc proves to be a vital companion for any Gaurdian and will allow you to take on higher level mobs. His crowd control carbon freeze ability by area of effect attacks. Doc can be fully equipped with Smuggler PvP gear at level 40.

Doc Background
The brilliant medtech known simply as "Doc" is driven to bring quality health care to underserved star systems. This has led Doc to keep some unusual company: pathosis-riddled crime lord Fashaka Four-Toes, the Red Band Rebels of Cadinth and even the Imperial military during a brief stint impersonating a member of the Imperial Medical Corps on the conquered planet Sullust.

Doc has a talent for using bad people to save good lives-a fact he emphasizes to anyone within earshot. Some characterize Doc as a blowhard and scoundrel, but these individuals have never required his impressive surgical skills. Doc has visited every major galactic battleground over the past five years and saved more lives than even he can count.

Sergeant Rusk



Character Information
Gender: Male
Species: Chagrian
Age: Unknown

Gameplay Information
First Encountered On: Hoth
Becomes a Companion: After you complete your class missions on Hoth
Companion Type: Ranged DPS
Armor: Heavy Armor
Crew Skill: +10 Armstech Efficiency, +10 Scavenging Efficiency

Primary Stat: Aim
Secondary Stat: Endurance

Primary Weapon: Blaster Cannon
Secondary Weapon: Generator (non-shield)

Likes: Killing Imperials, protecting the Republic, motivating others to fight
Dislikes: Avoiding fights, weakness, disrespecting authority

 Love
Military Gear
 Favorite
Weapon
Republic Memorabilia
 Like
Luxury
Technology
Imperial Memorabilia
Cultural Artifact
Trophy
 Indifferent
Courting
Underworld Good

Tips
font-family: Verdana, sans-serif; font-size: 10pt; line-height: 115%;">Rusk is able to assault cannons. He has a strict military type personality. He is a very loyal companion but he doesn’t like weak decisions. Duty and honor are part of his philosophy. He comes across as having a weak spot when it comes to the troops under his command. I personally really enjoyed this companion. As a Guardian Jedi he proved very useful when I was playing with one other player. His ranged DPS was substantial and his stayed out of any danger, therefore not requiring any extra healing. Rusk looks awesome in level 40 PvP Trooper gear.
Sargent Rusk Background
Raised by a colony of pacifist Chagrians, Rusk rebelled against his family's beliefs and enlisted with the Republic military as soon as he could. At first, he proved to be a brilliant soldier and was identified as a rising star in the Republic's ranks. Somewhere along the way, however, his bravery crossed the line into recklessness.
Although he still accomplished his missions, casualty rates among his squad rose astronomically. Rusk quickly became a pariah among other soldiers, including his superiors. His aggressive pursuit of victory over the Empire at any cost has earned him many medals from politicians, but no promotions from his commanders.

Lord Scourge


Character Information
Gender: Male
Species: Sith Pureblood
Age: very Old

Gameplay Information
First Encountered On: Empires Palace
Becomes a Companion: Joins you on a hidden base after completing the class missions on Hoth (no spoilers)
Companion Type: Melee DPS (tank)
Armor: Heavy armor -Shield generator
Crew Skill: +10 Artifice Efficiency, +10 Archaeology Efficiency

Primary Stat: Strength
Primary Weapon: Techblade
Secondary Weapon: Shield Generator

Likes: Using power against the weak, power, anger, revenge and spite
Dislikes: Greed, acts of mercy, Jedi and Republic authorities

 Love
Trophy
 Favorite
Technology
Imperial Memorabilia
 Like
Weapon
Military Gear
Republic Memorabilia
Cultural Artifact
Underworld Good
 Indifferent
Courting
Luxury

Tips
This is the same Lord Scourge as the one in the Revan novel. Lord Scourge is a highly important character in the Revan novel and pertains to MAJOR spoilers for the Jedi Knight's quest. As a heavy armour Sith Warrior he uses the same gear as a Jedi Knight Guardian. Unfortunately, when joining your crew, Lord Scourge does not retain his cool Sith armour; he gets dorky Jedi pleb gear in stead.

Lord Scourge Background
As the Sith Emperor's personal executioner, the grimly fatalistic Lord Scourge has personally killed more than a hundred Jedi-and ten times as many Sith. Even the most powerful members of the Dark Council avoid offending the man bearing the title "the Emperor's Wrath."

Lord Scourge has dutifully served the Empire for over three hundred years, his life unnaturally prolonged by perverse technology and his master's dark side powers. Centuries spent watching his fellow Sith Lords rise and fall has given Lord Scourge a unique perspective on people. He can analyze someone's flaws after only brief observation, and freely shares his perceptions (whether they're wanted or not).



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