Sunday, August 23, 2009

Mastery and Path of the Titans

This info comes straight from Blizzard:

"Mastery

This segment of the panel discussed a new and exciting feature called Mastery. With this feature, we want to make class talent trees simple throughout, but we also want to make them a lot more fun. We feel that while talent trees are pretty cool, they’re becoming larger and more complicated. We see this by the talents available, as many talents try to perform three different things and passive bonuses compete against fun or utility talents.

So while we will add some new talents for Cataclysm, we also want to prune passive and mandatory talents so that you have more points available for fun or utility talents. Our goal is to have talent trees that are simpler, less cookie-cutter and more fun. Under the new plan, you’ll get passive bonuses just for spending points in the appropriate tree. Passive bonuses are things that increase stats such as damage, healing, and tanking, as well as stat-like attributes such as haste or crit. We really want to give something unique for your spec -- and the Mastery stat incorporates this.

An example of a passive bonus for Assassination rogues would be increased poison damage the more points they spend in Assassination. Likewise, a rogue specialized in Subtlety will receive an energy cost bonus, Beastmaster hunters would receive bonuses to their pet’s damage output, and Marksmanship hunters would receive focus regeneration bonuses, as well. These are just some examples of how passive bonuses bolster each spec of every class.


Path of the Titans


Path of the Titans is another great new feature we covered that encompasses rewarding progression at max level. This new feature implements a third new type of glyph called “Ancient Glyph,” and as you can see, it is themed after the titans. These special glyphs are not associated with the Inscription tradeskill, and are also not specific to any class. You’re able to unlock a path and progress within that path as you continuously engage in different aspects of the game. As you advance, you will be able to unlock special glyph sockets for your character. You can also respec your path at any time, in case you decide to change your path.
You earn these ancient glyphs by using the new Archaeology secondary profession to recover and trade in titan artifacts. Each path will have 2-3 choices per rank, and again, you can respec if you decide to go down another path.

• Path of Aman’Thul, the High Father
• Path of Eonar, the Lifebinder
• Path of Norgannon, the Dreamweaver
• Path of Khaz’Goroth, the Shaper
• Path of Aggramar, the Avenger
• Path of Golganneth, the Thunderer


You can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, you’ll be able to unlock new ancient glyphs that will greatly benefit your character.
This new system will be accessible to all players at max level. Players will eventually be able to reach new ranks for ancient glyphs, encouraging them to further develop their characters. There is also a possibility that we will introduce whole new paths in future content patches."


Guild Advancements and Professions

This info is straight from Blizzard:

"We continued with the presentation discussing exciting new features that will provide guilds with avenues to further advance, both on an individual basis and as a whole that culminates into a more immersive level of guild development. With these upcoming guild advancement features, guilds will be able to acquire talents and provide guild members with leveling benefits, as well as acquire guild achievements, guild professions, and other cool features.

Guild Leveling and Talents

We’ve introduced a new guild feature that will provide options for players to earn guild experience in a variety of ways. Players can earn guild experience through leveling, reputation ranks, boss kills, Battleground and Arena wins, and profession ranks. The top twenty earners from the guild per day will contribute to the guild experience total. With every acquired level, guilds will receive talent points that they can then spend towards their guild talent tree, which affects all guild members in the guild. Additionally, guild experience is converted into guild currency that can be used to purchase a wide variety of rewards, such as guild profession plans and reagents, vanity items, and talent respecs.




Guild Professions

Guilds that use guild currency to purchase profession plans will be able to share any purchased plan with the rest of the guild via a vendor and skill trainer. Guilds are also able to create guild heirlooms; these items bind to the guild so that anyone in the guild will be able to acquire them. Just like the normal heirloom items, guild heirloom items will also scale with level and will support all armor and weapons.




Guild members will also be able to take advantage of being able to create guild-specific versions of items that require fewer or different reagents. The new reagents are purchased from guild vendors via guild currency, and there will be support for all professions.

Looking for Guild

With the Looking for Guild feature, we’re making it easier for players to find a guild. We’re also looking to provide guild leaders more options to make it easier to recruit new members. The new tool will provide filters based on various requirements and will have a simple and easy-to-use interface.

Guild Achievements

Players can earn achievements as a guild, with each requiring a minimum ratio of guild members to complete. We’ve also introduced new achievements that guilds can partake in. One example is becoming Grand Master in all professions.



Features

Guilds will receive a special guild news-feed that will show them updates on happenings within the guild such as achievements, boss kills, etc. Guilds will also have access to profession info for their members and more. In addition to these features, guilds will also be able to acquire a percentage of gold looted on boss kills that will go directly to the guild bank. Additionally, guilds will be able to invite other guilds to events."

Rated Battlegrounds

Straight from Blizzard:
"This section discussed changes being made to Battlegrounds. We realize that players want a bit more out of the Battlegrounds, or don’t necessarily want to actively participate in Arenas to acquire some of the best gear in the game. We’re changing this by providing an alternate method to acquiring Arena rating. We’ve introduced rated Battlegrounds, which will allow players to acquire rating for very powerful gear without setting foot into an Arena, so each player can enjoy whichever PvP activity he or she prefers.

We plan to include featured weekly Battlegrounds for players to enjoy; coupled with the changes made, this will help keeps the gameplay changing from week to week. The way the new rated Battlegrounds work is pretty straightforward. The more games you win, the higher the rating you acquire; however, we do not plan to punish players for losing. We’re looking at setting a cap of six or more battles per week. We want players to enjoy the ability to acquire rating through Battlegrounds, but it shouldn’t become the main source of rating gains.

In order to participate in rated Battlegrounds, players will be required to join battles as full groups. However these groups do not need to be committed teams as in the Arena system; rather, the group simply needs to have the required amount of players for whichever Battleground they’re entering. As an example, one would need to join the queue as a group for Warsong Gulch with any nine additional players to qualify for a rating.




Tol Barad

We're also adding a new zone that combines elements of Wintergrasp with the Isle of Quel'danas. During PvP battles, players will fight to take control points across the island. In between PvP battles, the zone serves as a daily quest hub for both factions, while the winning faction will have access to a raid area."

Saturday, August 22, 2009

Hunters Get Focus

That's right Hunters, gone are our mana days!


"Hunters
Also receiving a massive overall are hunters.The hunter’s need to rely upon mana is completely gone, and instead they will use focus. This means hunters will no longer care at all about Intellect, mana regen or Aspect of the Viper.

Focus will regenerate continually, similar to how rogues or feral druids regenerate energy. For comparison, rogues regenerate approximately 10 energy per second, whereas hunters will regenerate 6 focus per second.However, Steady Shot can also be used to improve focus regen, and bring the rate at which hunters regenerate focus to 12 per second.

The hunter will have a maximum of 100 focus, and shots might cost 30 or 60 focus, with fewer cooldowns on abilities. Another exciting and long-awaited change regards the ammunition system. Ammunition will become an equipable item, and will no longer be consumable.

More details on that later!"

New Race Class Combos


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WoW Cataclysm break down from Blizzard

Quote from Blizzard:

Level cap will be 85 because developers wanted to focus on the right things: redoing Azeroth and providing more end-game content.
A new guild advancement system will let you earn guild perks and level a guild through 20 levels with points to spend in a talent tree. You will access abilities such as cheaper repairs, less durability loss on wipes, or mass resurection.
Phasing can now add and remove terrain based on your progress. Coasts will be progressively more flooded depending on how far you are in a storyline for example.

Path of the Titans

Talent trees won't be extended, you will just get 5 more talent points.
The Path of the Titans will let players follow a path (not restricted to classes), this is a new talent system with new skills and passive abilities.
A mastery system is being added as well, a lot of talents will be reworked to be more fun. The point is to get rid of a lot of the talent skills and not make you spend all your points in a talent tree just because it gives you more damage or higher crit chance.

Archeology

Archeology is a new secondary profession, not many details about this one but we'll probably hear more about it in future panels.

Deathwing

Deathwing, the leader of the Black Dragonflight will be the main vilain of the expansion.
Deathwing heard the whispers of the Old Gods after the arrival of the Burning Legion, he eventually grew very powerful and also became very very crazy.
His plan was to catch the Alliance and Horde unaware with something so massive that it would bring up the Elemental Planes.
The Elemental Planes were created by titans to contain the elementals, they weren't happy with this decision and some of them like Ragnaros got really angry.

New races - Worgens

Other races were discussed for the alliance, but the developers really felt that the alliance needed a monstrous race and horde needed something fun and tiny.
Genn Greymane closed the Greymane Wall to block the Scourge's plague. Gilneas got nervous as the Scourge progressed to the south.
Arugal was a patriot, he called the Worgens to battle for Gilneas but eventually was surprised by how dangerous what he called down was.
Worgens are from somewhere else ... or even someWHEN else. They have a wolverine temperament and spent a lot of time trying to contain the beast within.
One of the Worgen racial will be Dark Flight, a short duration sprint

New Races - Goblins

Goblins are a technological race from Kezan, their society is broken up into trade cartels run by trade princes. They are new factions and not the ones you can already see in game.
The Cataclysm hit Kezan really hard and it's possibly destroyed. The goblins are now refugees on the Lost Isles.
As a goblin you start as a neutral cartel and eventually join the horde as you progress through the questlines.
Racial - Rocket Belt will have multiple functionnalities, you can use it to launch yourself forward or launch rockets at targets.

The World

Azeroth is now flyable. Pretty much all the zones will be changed to some extent, some of them like Elwynn Forest won't change too much but others like The Barrens will be sundered in two by Deathwing.
The Wailing Caverns are now a lush and verdant Area.
Desolace now has a lot more waters and a lot of plants can be seen in the screenshots.

The Horde finally conquered Southshore.
Auberdine was destroyed and the night elves have set up a new camp north of it. Garrosh wants to expand the horde and has built a fortified camp at the south of the zone.
Stonetalon has been cleaned by the Goblins, Azshara will be the new Goblin zone, and are using quarries in the mountains of Azshara to build their town.
We all left a little part of ourselves in Northrend and the old world will be much darker than it was to make heroism and brotherhood more meaningful like Warcraft should be.

Every zones will be revamped with new quests, items, and art. The old world will be a brand new experience and you won't have to deal with the annoying agility/spirit quest rewards anymore.
7 new zones will be added : Twilight Highlands, Mount Hyjal, Deepholm, Uldum, Gilneas, The Lost Isles, Sunken City of Vash'jir.
The Worgens and Goblins starting zone level goes from 1 to 15.
Sunken City of Vashj'ir will be an underwater zone and was the home city of Lady Vashj before the original sundering, this is a gateway to the Abyssal Maw. Going through the Abyssal Maw will take you to the Elemental Plane of Water, even if the zone will be underwater you will be walking on the sea floor here, new underwater mounts will be available and should have the same speed as normal flying mounts.

Deepholm will be the new hub of the expansion, you will have portals here to let you teleport to Hyjal, Uldum, etc ... The Twilight's Hammer now serves Deathwing and have brought him back to full health in the Temple of Earth at the center of the map.
Uldum will have at least two dungeons and is heavily inspired from Egypt. The sea at the west of Tanaris was just an illusion created by the Titan and Uldum is actually a brand new zone. It is rumored to hold a super weapon. Uldum is also the home of the Tolvir, a race of stone-like cats created by the titans.
Ragnaros used the cataclysm to come back from the Plane of Fire where we sent him and his now sieging the World Tree in Mount Hyjal to burn it down. Malfurion is back from the Emerald Dream. The whole zone (Hyjal) will make extensive use of phasing.
Twilight Highlands will feature Grim Batol,
Apparently Orgrimmar will be rebuilt and reinforced with steel, it now looks a lot like Garrosh strongholds...
Undercity has been redesigned to be flyable, it now looks much more impressive from the outside.
Deepholm isn't really connected to Azeroth, the connection is where Deathwing
The Twilight Highlands will feature Grim Batol, Deathwing literally broke open Grim Batol as he emerged from the ground. This is the new Twilight's Hammer base in Azeroth and both Horde and Alliance will have a new port town with boats here. The Red Dragonflight is still here but has been pushed back to the west of the zone near the Wetlands.

Dungeons & Raids

The Firelands will be a new raid dungeon, it will let you go to the Elemental Plane of fire and visit Sulfuron's Keep, Ragnaros will be here and he's really pissed.
Uldum will feature two new dungeons, the Lost City of Tol'vir and the Halls of Origination (a titan city)
Grim Batol will have a level-up dungeon and a raid instance.
Skywall (Air Elemental Plane) will have a level-up dungeon and a raid instance.
The Deadmines and Shadowfang Keep will be back in a brand new level 85 heroic version.
Blackrock Caverns will be a new level-up dungeon located in Blackrock Spire. This is an entirely new dungeon, new art, new creatures, new everything.

Player vs. Player

Battle of Gilneas will be a new battleground where the objective is to control the city by controlling as many districts as possible.
Tol'barad will be a new PvP zone and will also be the most important daily quest hub. Just like Wintergrasp a battle will happen every few hours and the winning side will get access to the Tol'barad Prison and extra daily quests, the really profitable ones.
Rated battlegrounds will be added to the game and should get you the same rewards as Arenas.
New arena maps will be added.

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