"Mastery
This segment of the panel discussed a new and exciting feature called Mastery. With this feature, we want to make class talent trees simple throughout, but we also want to make them a lot more fun. We feel that while talent trees are pretty cool, they’re becoming larger and more complicated. We see this by the talents available, as many talents try to perform three different things and passive bonuses compete against fun or utility talents.
So while we will add some new talents for Cataclysm, we also want to prune passive and mandatory talents so that you have more points available for fun or utility talents. Our goal is to have talent trees that are simpler, less cookie-cutter and more fun. Under the new plan, you’ll get passive bonuses just for spending points in the appropriate tree. Passive bonuses are things that increase stats such as damage, healing, and tanking, as well as stat-like attributes such as haste or crit. We really want to give something unique for your spec -- and the Mastery stat incorporates this.
An example of a passive bonus for Assassination rogues would be increased poison damage the more points they spend in Assassination. Likewise, a rogue specialized in Subtlety will receive an energy cost bonus, Beastmaster hunters would receive bonuses to their pet’s damage output, and Marksmanship hunters would receive focus regeneration bonuses, as well. These are just some examples of how passive bonuses bolster each spec of every class.
Path of the Titans
Path of the Titans is another great new feature we covered that encompasses rewarding progression at max level. This new feature implements a third new type of glyph called “Ancient Glyph,” and as you can see, it is themed after the titans. These special glyphs are not associated with the Inscription tradeskill, and are also not specific to any class. You’re able to unlock a path and progress within that path as you continuously engage in different aspects of the game. As you advance, you will be able to unlock special glyph sockets for your character. You can also respec your path at any time, in case you decide to change your path.
You earn these ancient glyphs by using the new Archaeology secondary profession to recover and trade in titan artifacts. Each path will have 2-3 choices per rank, and again, you can respec if you decide to go down another path.
• Path of Aman’Thul, the High Father
• Path of Eonar, the Lifebinder
• Path of Norgannon, the Dreamweaver
• Path of Khaz’Goroth, the Shaper
• Path of Aggramar, the Avenger
• Path of Golganneth, the Thunderer
You can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, you’ll be able to unlock new ancient glyphs that will greatly benefit your character.
This new system will be accessible to all players at max level. Players will eventually be able to reach new ranks for ancient glyphs, encouraging them to further develop their characters. There is also a possibility that we will introduce whole new paths in future content patches."
This segment of the panel discussed a new and exciting feature called Mastery. With this feature, we want to make class talent trees simple throughout, but we also want to make them a lot more fun. We feel that while talent trees are pretty cool, they’re becoming larger and more complicated. We see this by the talents available, as many talents try to perform three different things and passive bonuses compete against fun or utility talents.
So while we will add some new talents for Cataclysm, we also want to prune passive and mandatory talents so that you have more points available for fun or utility talents. Our goal is to have talent trees that are simpler, less cookie-cutter and more fun. Under the new plan, you’ll get passive bonuses just for spending points in the appropriate tree. Passive bonuses are things that increase stats such as damage, healing, and tanking, as well as stat-like attributes such as haste or crit. We really want to give something unique for your spec -- and the Mastery stat incorporates this.
An example of a passive bonus for Assassination rogues would be increased poison damage the more points they spend in Assassination. Likewise, a rogue specialized in Subtlety will receive an energy cost bonus, Beastmaster hunters would receive bonuses to their pet’s damage output, and Marksmanship hunters would receive focus regeneration bonuses, as well. These are just some examples of how passive bonuses bolster each spec of every class.
Path of the Titans
Path of the Titans is another great new feature we covered that encompasses rewarding progression at max level. This new feature implements a third new type of glyph called “Ancient Glyph,” and as you can see, it is themed after the titans. These special glyphs are not associated with the Inscription tradeskill, and are also not specific to any class. You’re able to unlock a path and progress within that path as you continuously engage in different aspects of the game. As you advance, you will be able to unlock special glyph sockets for your character. You can also respec your path at any time, in case you decide to change your path.
You earn these ancient glyphs by using the new Archaeology secondary profession to recover and trade in titan artifacts. Each path will have 2-3 choices per rank, and again, you can respec if you decide to go down another path.
• Path of Aman’Thul, the High Father
• Path of Eonar, the Lifebinder
• Path of Norgannon, the Dreamweaver
• Path of Khaz’Goroth, the Shaper
• Path of Aggramar, the Avenger
• Path of Golganneth, the Thunderer
You can earn progress down any of these paths by doing things such as questing, raiding, PvP, trade skills, etc., with a possible weekly cap for maximum progress. Over time, you’ll be able to unlock new ancient glyphs that will greatly benefit your character.
This new system will be accessible to all players at max level. Players will eventually be able to reach new ranks for ancient glyphs, encouraging them to further develop their characters. There is also a possibility that we will introduce whole new paths in future content patches."