Saturday, October 31, 2009
New BlizzCast live (and yes it sux)
"In our eleventh episode of BlizzCast, we have a roundtable discussion with members of the community team to recap the major happenings, announcements, and other highlights of this year’s BlizzCon. Join our discussion as we relive some of our favorite moments from the show. "
Rob Simpson from the eSports Team voice gives the podcast a football match feel that is just right for a geek gaming podcast ... NOT!
Looking to kill 18:47min click here.
Alpha of Greymane Down Sindragosa on PTR
Friday, October 30, 2009
OMG I hate html!
Just as I got it all looking good I noticed an error with the posting box in the back end of the site. I cannot edit it at this time so I'm stuck with it the way it is ... all thanks to the new blogger Read more feature ...
Monday, October 5, 2009
OK, bored now ...
Babblings of a guild leader
Saturday, October 3, 2009
2 new vanity pets on the PTR
Breanni the little gnome in the pet shop in Dalaran has 2 new pets for us when patch 3.3 hits nothing great but will help people get there pet count up!
Friday, October 2, 2009
World of Warcraft PTR Patch 3.3.0
World of Warcraft PTR Patch 3.3.0
The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/
The Forge of Souls, the first wing of the 5-player dungeon, is currently available for testing.
Additional Icecrown Citadel dungeon and raid content will be made available in future test builds.
Dazed: Creatures attacking a player from behind can no longer cause players level 1-5 to be dazed, and have a reduced chance to cause players level 6-10 to be dazed.
Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.
Classes: General
Default Equipment: Starting weapons are now more uniform. Rogues now start with a pair of daggers equipped. All other classes except shamans start with a 2-handed weapon equipped and the required skill already known. Shamans start with a 1-handed weapon and a shield, as they benefit more from the shield than they would from a 2-handed weapon.
Glancing Blows: The mage, warlock, and priest classes no longer have an increased chance for their melee attacks to be glancing blows; and the damage penalty due to their glancing blows is the same as for other classes.
Health and Mana Regeneration: These regeneration rates have been increased by up to 200% for low level characters. As a player's level increases, the regeneration rates gradually reduce, returning to normal rates at level 15.
Spell Mana Costs: These costs have been reduced for almost all lower level spell ranks. In general, if a spell decreased in cost with a higher level rank in patch 3.2.0, that spell now has the decreased cost at all ranks. In addition, spells learned before level 20 with reduced cast times and/or durations have even further reduced mana costs, proportionate to their reduction in cast time or damage.
Races: General
Thursday, October 1, 2009
WoW's getting a New massive five-player dungeon.
Icecrown Citadel will feature a massive five-player dungeon sprawling across three wings of the citadel's foundation. While the Lich King's attention is focused on the Argent Crusade and the Knights of the Ebon Blade ripping through the front gates, players will be tested as they assist Jaina Proudmoore (Alliance) and Sylvanas Windrunner (Horde) in infiltrating the citadel through an alternate entrance.
An epic quest line will present adventurers with the task of weakening Icecrown Citadel's forces, requiring that players defeat the challenges in each dungeon wing before venturing into the next one. Normal and Heroic versions of the dungeon will be accessible to players, although each wing will be considered a separate instance; therefore, on Heroic difficulty, each wing will have its own separate lockout timer. All-new rewards -- including item level 219 (normal) and level 232 (Heroic) loot -- will be offered to those who destroy some of the Lich King's most formidable allies.
Star Wars TOR Beta soon!
We will be selecting testers from the Star Wars: The Old Republic community based on various requirements such as systems specifications, age, and region. Because the testing program requires feedback from within the community, you must have an active Star Wars: The Old Republic (“TOR”) community account to participate (no banned accounts). The testing is limited to members who are 18 years of age or older and requires the acceptance of the Game Testing Agreement included in the TOR community sign-up process. Users that meet the requirements of the test and are selected for inclusion in the test program will be contacted via email (so make sure your email address is up to date!).
Game testing for Star Wars: The Old Republic will be rolled out in several phases over an extended period of time. These test phases will begin with smaller, tightly focused test groups, and later tests will expand.
Want to get your name on the list of potential testers? First, make sure you are a registered member of the Star Wars: The Old Republic community. If you’re not already a member, click here to become one today! Be sure to check the box to indicate you are interested in becoming a tester. If you’re already a member, go to the Game Testing Portal to begin the sign up process.
Please keep in mind that there are no guarantees that you will be selected once you have completed the sign up process. For more information about testing Star Wars: The Old Republic, take time to read the Game Testing FAQ.
We look forward to your help in making Star Wars: The Old Republic a success!"
Wednesday, September 23, 2009
Onyxia is back on live!
Well boys and girls, Onyxia is back and she is giving away nice lvl 80 245 loot!
You will find her in her old home in Onyxia's Lair, Dustwallow Marsh. There have been no real major changes to her on the test server and it looks like it went live the way she was on the test server.
The only difference from the level 60 Onyixa is that she no longer drops threat and is no longer immune to fire effects and abilities. Deep Breath's cast time has been increased. Onyxian Lair Guards now spawn in phase and Melee can no longer hit Onyxia in Phase 2.
With that said, let's go over the strategy.
Onyxia is still a very easy fight that you can do in about 20 min.
Phase 1: The tank should back her up to the back wall. Healers obviously heal the tank and DPS should stay away from the tail. Phase 2 starts when she gets down to 65% health.
Phase 2: Raiders should group up, get a tank to gather up the whelps and then AoE them down. Once the whelps are down, DPS should get back on to Onyxia who will be moving around the room. Whenever Onyxia spawns a Lair Guard it is advisable to have ranged DPS kill it immediately. The Lair Guards are squishy but they hit melee hard!
When Onyxia emotes for Deep Breath, move away from the front of her to ensure that you are not hit. Often, simply running for the sides of the room will save you! Her flame breath is a cone effect from her mouth.
If you get another wave of whelps, gather and AoE as before. When Onyxia hits 40% she will land for good. She will cast Bellowing Roar immediately upon landing. Finish off whatever adds remain while the tank positions Onyxia (who has wiped threat from phase 1. It's advisable to have a fear ward or a fear break on the tank initially).
At this time if Reinforced Shadowstrike drops give it to a player that wants Reinforced Thunderstrike as you get a 1 use to summon Reinforced Thunderstrike the Reinforced Thunderstrike that spawns cannot be traded. The the Reinforced Shadowstrike can be traded to a guild member that wants it so you get 2 for 1!