As you progress in Star Wars™: The Old Republic™, your character grows more powerful, gains experience, discovers new skills, and acquires more advanced gear.
In this video, you’ll get a sneak peek at how the Jedi Knight can evolve in The Old Republic. This is just a small sampling of the armors and skills available, but we hope this gives you a taste of how the Jedi Knight will look as he develops through the course of the game.
Friday, April 1, 2011
Monday, March 28, 2011
Rift end game.
So it has taken me just over 3 weeks to get to max level of 50 in Rift and I must say it was a lot of fun!
Game play was challenging all the way to 50 and the changes in zones spiced it up to ensure it never got dull.
I was surprised so see new skins and even models all the way through to 50 it was a refreshing change to not be killing the same things that have a new colour and an extra 5 levels in every 2 zone..
I have also crafted all the way maxing it out as I go. I picked up outfitter , mining and butchering but was sad to see there was next to no coin to be made from gathering or crafting. The only thing that sold for over the vendor value was bags. If I put 5 items on the auction house I might be lucky to sell one for just a phew gold over the vender price. Most of the time it was a lot more profitable to just quest.
PVP the Warfronts are a lot of fun I’m not big on world PVP but love warfronts but 80% of the time I found my faction out numbered making game play unbalanced so we all just stand around and get 4k experience for not doing anything or feed the other side free kills. Trion bragged about PVP in a video and yes it is fun when u get 2 full teams. But it was not the case for most of the way to 50. I did spend 2 hours waiting for a Warfrount at 50 but never got in.
Story..
Who am I what is this place?? I feel this is the big hole in the game I find my self at 50 and still not knowing a lot about this world and No I didn’t read the 100’s of quest log story’s along the way you get the 6 quests click next and off you go there is not time to read all that stuff and no group will wait for you to read it either. I found the lack of cut seen or audio in the game a big letdown. In this day and age there is no reason not to have full audio and lots of in game video in a game.
I love the quick pick up raids and rifts bit I am worried about the lack of end game content out side or raids. The dungeons are there but I have found it next to imposable to get a group. The only time I have had the chance to run a dungeon is on the weekend as I play on Oceanic time and there are no Oceanic servers I might have to sit around till my guild levels to 50…
Game play was challenging all the way to 50 and the changes in zones spiced it up to ensure it never got dull.
I was surprised so see new skins and even models all the way through to 50 it was a refreshing change to not be killing the same things that have a new colour and an extra 5 levels in every 2 zone..
I have also crafted all the way maxing it out as I go. I picked up outfitter , mining and butchering but was sad to see there was next to no coin to be made from gathering or crafting. The only thing that sold for over the vendor value was bags. If I put 5 items on the auction house I might be lucky to sell one for just a phew gold over the vender price. Most of the time it was a lot more profitable to just quest.
PVP the Warfronts are a lot of fun I’m not big on world PVP but love warfronts but 80% of the time I found my faction out numbered making game play unbalanced so we all just stand around and get 4k experience for not doing anything or feed the other side free kills. Trion bragged about PVP in a video and yes it is fun when u get 2 full teams. But it was not the case for most of the way to 50. I did spend 2 hours waiting for a Warfrount at 50 but never got in.
Story..
Who am I what is this place?? I feel this is the big hole in the game I find my self at 50 and still not knowing a lot about this world and No I didn’t read the 100’s of quest log story’s along the way you get the 6 quests click next and off you go there is not time to read all that stuff and no group will wait for you to read it either. I found the lack of cut seen or audio in the game a big letdown. In this day and age there is no reason not to have full audio and lots of in game video in a game.
I love the quick pick up raids and rifts bit I am worried about the lack of end game content out side or raids. The dungeons are there but I have found it next to imposable to get a group. The only time I have had the chance to run a dungeon is on the weekend as I play on Oceanic time and there are no Oceanic servers I might have to sit around till my guild levels to 50…
Tuesday, March 8, 2011
Ok This might not be just a phase I think it’s a full on Rift!
This Rift looks like it pulling thousands of WoW players over to the other side! Rift general chat if full of ex WoW players screaming about how great Rift is. I my self after playing Rift for about 12 hours cancelled my WoW account I see no reason to go back to re play content I’v spent 1000’s of hours in over the last 4 years I was surprised to see only 3 people online in my WoW guild on Sunday Night the guild has over 200 members and it is looking bad as I know at least 4 of the main 10 man Raid teem has cancelled there WoW accounts..
Now to get me wrong WoW is still a great game its just Rift is offering something very new and a lot of people jumping ship have played WoW for 3 years +.
Rift for me has been a blast Its all shinny and new its really well thought out and the difficulty level seems to be just right, I rolled a rogue and specked ranger with some Marksman it took about 12 hours to get to level 20 and that’s with a lot of sight seeing. The rift mechanic adds a cool new twist that brings players together in the world.
The graphics are beautiful and my rogue looks real cool the animation is the smoothest and most realistic I have ever seen in a MMO. I found my self zooming round looking at my toon all the time.
All I can say if you like MMO’s and you have not tried Rift your missing out! Go Get It Now!
Now to get me wrong WoW is still a great game its just Rift is offering something very new and a lot of people jumping ship have played WoW for 3 years +.
Rift for me has been a blast Its all shinny and new its really well thought out and the difficulty level seems to be just right, I rolled a rogue and specked ranger with some Marksman it took about 12 hours to get to level 20 and that’s with a lot of sight seeing. The rift mechanic adds a cool new twist that brings players together in the world.
The graphics are beautiful and my rogue looks real cool the animation is the smoothest and most realistic I have ever seen in a MMO. I found my self zooming round looking at my toon all the time.
All I can say if you like MMO’s and you have not tried Rift your missing out! Go Get It Now!
Friday, March 4, 2011
Rift the WoW killer or just a good fill in?
To be honest I have been cutting down the amount of time I have been playing WoW, I stepped down as guild leader and have raided with another guild for the last phew weeks.. Its just not doing it for me this time, I’m not saying this is a bad expansion its just 3 years doing the same thing just with a sexier new skin isn’t cutting it for me this time. I realised this over the last month as I played other games instead of WoW I even got more enjoyment out of an IPad game BattelHeart (this game needs a post of its own)
As I looked around for other things to fill the hole that WoW isn’t filling for me at this time I kept finding more and more people pointing to Rift. I have not herd one person say it sucked yet I get comments like its like a new pare of joggers the same type of fit just shinny and New, and WoW players saying its an easy cross over if you get stuck just do what you would do in WoW it’s the same just new and improved. And looking in to it Rift looks nice So I downloaded it and jumped on the special offer of 6 months for $59.94 I will see what its like over the weekend and let you know and if I get time I will set up a Rift page on Gamingface and see what news we can get!
As I looked around for other things to fill the hole that WoW isn’t filling for me at this time I kept finding more and more people pointing to Rift. I have not herd one person say it sucked yet I get comments like its like a new pare of joggers the same type of fit just shinny and New, and WoW players saying its an easy cross over if you get stuck just do what you would do in WoW it’s the same just new and improved. And looking in to it Rift looks nice So I downloaded it and jumped on the special offer of 6 months for $59.94 I will see what its like over the weekend and let you know and if I get time I will set up a Rift page on Gamingface and see what news we can get!
Friday, February 11, 2011
Law firm targets bloggers for a quick buck!
The is a must read for any blogger out there! This US law firm is using tactics to sue bloggers for content posted on there site .. but you can protect your self!
I don’t know how they can think this is the right thing to do, all I see is a predator swooping down on the helpless bunny.
I don’t know how they can think this is the right thing to do, all I see is a predator swooping down on the helpless bunny.
The law firm Google-searches for anyone who may have posted the images and goes after those who violated the rules for the maximum $150,000 and ownership of the site's domain. Most individuals just want the case to end so they chose to settle, which is where the law firm cashes in.
Saturday, January 22, 2011
Time to stop playing WOW and start playing Duke Nukem Forever
Yes its true people Duke is all most back! 3 of May is the big day but only time will tell!
Check it out for your self!
Check it out for your self!
Monday, January 17, 2011
Sunday, January 16, 2011
The Bastion of Twilight a quick Raid Guide Cho'gall
General Boss Information
Cho'gall is a two phase boss, the second phase beginning at 25% and lasting until he's dead.
Throughout the fight you have a corruption bar, at specific points your corruption bar is filled you will gain a potentially raid damaging ability so It's important to keep you're corruption bar low by dodging the multitude of attacks Cho'gall uses to increase it.
The Corruption Bar!
A pretty annoying bar that made me move my grid to see it, if you have a really custom UI there are plenty of addons out there that allow you to move the bar (also the sound meter from the Atramedes encounter)
As I mentioned this bar, depending on the % filled of it gives you different abilities.
For every point of corruption old god damage against you is increased by 3%
At 25% you gain a magic debuff that causes you to gain 2 stacks of corrupted blood per second, this must be dispelled
At 50% corruption you begin to channell Corruption: Sickness which deals damage in a frontal cone from you, if you get this make sure to stay away/turn you back against raid members
At 75% you gain Corruption: Malformation which makes a creature on your back cast shadow bolts to nearby raid members, so just move away unless you're a melee dps/tank.
At 100% you become fully corrupted receiving 100% less healing however 100% increased damage and all spells become instant cast
Phase One (100%-25%)
This phase is pretty simple once you understand the incredible amount of abilities going on in the fight.
One of the things that should become fairly evident as soon you engage Cho'gall is his Conversion ability. This ability will "convert" 2 people (5 in 25 man) that begin to channel a spell to Cho'gall. This spell MUST be stopped, they can be interrupted just about any way imaginable, normal interrupts, fears ect. If this isn't interrupted fast Cho'gall gains Twisted Devotion which increases damage dealt by him by 10% each stack, lasting 20 seconds.
Periodically throughout this phase Cho'gall will summon a Corrupting Adherent, they need to be killed fast and away from the raid: They spawn at the portals either side of the room, the first spawning at the left, then right, then left. They need to be killed fast because if they are left alive too long they gain Festering Blood which is a nasty AoE. They must be killed, preferably far away from Cho'gall. The adherents only major ability is their Corrupting Crash which is the same as Vezax's shadow crash ability and is noted by black lines rising out of the ground. Make sure to move from them as they cause corruption!
In this phase Cho'gall will sometimes use two spells that do different things:
-Flame's Orders (seen by Cho'gall absorbing a fire elemental)
Cho'gall deals an extra ~20,000 damage per swing so make sure the tank is topped. He will also spawn fire patches on the ground similar to the fire patches from the Dragon boss in Stonecore, or that the adds on the Beauty encounter in Blackrock Caverns do. These are easy to dodge and should be avoided to prevent raid damage and corruption.
-Shadow's Orders (Seen by Cho'gall absorbing a shadow elemental)
All this does is add a shadow AoE to each of Cho'galls strikes, it deals about ~15-20k damage and during our kill it only ticked about 3 times each time he used Shadow's Orders.
Throughout phase one and two Cho'gall will cast Fury of Cho'gall which will put a debuff on the tank that lasts 45 seconds which increase damage done against the tank, so be sure to tank swap
The most challenging thing during phase one is the adds that spawn from the blood of the adherents. When Cho'gall casts Festering Blood, he spawns five Congealed Blood of the Old God with 75,000 hp (300,000 in 25 man). These will add coruption to whoever they attack so they should be kited, preferably they should be killed/frozen/slowed on the spot and nuked down by DPS as fast as possible. How long phase one lasts increases the amount of Adherents spawned and therefore the amount of blood spawned, so this acts as the soft enrage to the fight.
Phase Two (25%-100%)
In this phase Cho'gall becomes fully corrupted by the Old Gods and goes a bit mental. He fills the room a black AoE that increases corruption and deals damage every 2 seconds to everyone in the room.
He will also spawn four Darkened Creations that are tentacles, 4 in 10 man (10 in 25 man). These should be killed ASAP as they channel Debilitating Beam which reduces healing and damage done by 75% and do alot of damage.
Heroism and all other cooldowns should be saved until this phase as the longer it goes on the more damage you take and I'm sure the healers won't be happy about that
Video:
Cho'gall is a two phase boss, the second phase beginning at 25% and lasting until he's dead.
Throughout the fight you have a corruption bar, at specific points your corruption bar is filled you will gain a potentially raid damaging ability so It's important to keep you're corruption bar low by dodging the multitude of attacks Cho'gall uses to increase it.
The Corruption Bar!
A pretty annoying bar that made me move my grid to see it, if you have a really custom UI there are plenty of addons out there that allow you to move the bar (also the sound meter from the Atramedes encounter)
As I mentioned this bar, depending on the % filled of it gives you different abilities.
For every point of corruption old god damage against you is increased by 3%
At 25% you gain a magic debuff that causes you to gain 2 stacks of corrupted blood per second, this must be dispelled
At 50% corruption you begin to channell Corruption: Sickness which deals damage in a frontal cone from you, if you get this make sure to stay away/turn you back against raid members
At 75% you gain Corruption: Malformation which makes a creature on your back cast shadow bolts to nearby raid members, so just move away unless you're a melee dps/tank.
At 100% you become fully corrupted receiving 100% less healing however 100% increased damage and all spells become instant cast
Phase One (100%-25%)
This phase is pretty simple once you understand the incredible amount of abilities going on in the fight.
One of the things that should become fairly evident as soon you engage Cho'gall is his Conversion ability. This ability will "convert" 2 people (5 in 25 man) that begin to channel a spell to Cho'gall. This spell MUST be stopped, they can be interrupted just about any way imaginable, normal interrupts, fears ect. If this isn't interrupted fast Cho'gall gains Twisted Devotion which increases damage dealt by him by 10% each stack, lasting 20 seconds.
Periodically throughout this phase Cho'gall will summon a Corrupting Adherent, they need to be killed fast and away from the raid: They spawn at the portals either side of the room, the first spawning at the left, then right, then left. They need to be killed fast because if they are left alive too long they gain Festering Blood which is a nasty AoE. They must be killed, preferably far away from Cho'gall. The adherents only major ability is their Corrupting Crash which is the same as Vezax's shadow crash ability and is noted by black lines rising out of the ground. Make sure to move from them as they cause corruption!
In this phase Cho'gall will sometimes use two spells that do different things:
-Flame's Orders (seen by Cho'gall absorbing a fire elemental)
Cho'gall deals an extra ~20,000 damage per swing so make sure the tank is topped. He will also spawn fire patches on the ground similar to the fire patches from the Dragon boss in Stonecore, or that the adds on the Beauty encounter in Blackrock Caverns do. These are easy to dodge and should be avoided to prevent raid damage and corruption.
-Shadow's Orders (Seen by Cho'gall absorbing a shadow elemental)
All this does is add a shadow AoE to each of Cho'galls strikes, it deals about ~15-20k damage and during our kill it only ticked about 3 times each time he used Shadow's Orders.
Throughout phase one and two Cho'gall will cast Fury of Cho'gall which will put a debuff on the tank that lasts 45 seconds which increase damage done against the tank, so be sure to tank swap
The most challenging thing during phase one is the adds that spawn from the blood of the adherents. When Cho'gall casts Festering Blood, he spawns five Congealed Blood of the Old God with 75,000 hp (300,000 in 25 man). These will add coruption to whoever they attack so they should be kited, preferably they should be killed/frozen/slowed on the spot and nuked down by DPS as fast as possible. How long phase one lasts increases the amount of Adherents spawned and therefore the amount of blood spawned, so this acts as the soft enrage to the fight.
Phase Two (25%-100%)
In this phase Cho'gall becomes fully corrupted by the Old Gods and goes a bit mental. He fills the room a black AoE that increases corruption and deals damage every 2 seconds to everyone in the room.
He will also spawn four Darkened Creations that are tentacles, 4 in 10 man (10 in 25 man). These should be killed ASAP as they channel Debilitating Beam which reduces healing and damage done by 75% and do alot of damage.
Heroism and all other cooldowns should be saved until this phase as the longer it goes on the more damage you take and I'm sure the healers won't be happy about that
Video:
The Bastion of Twilight a quick Raid Guide Twilight Ascendant Council
Strategy Guide:
Group:
Tanks - 2
Healers - 3
DPS - 5
General Boss Information:
This boss encounter involves 4 elementals: Feludius (Water), Ignacious (Fire), Arion (Air/Lightning), Terrestra (Earth), and 1 Elementium Monstrosity (Combination of the four).
Boss Abilities:
---Phase 1---
~Feludius
His single target ability is Hydro Lance, which is cast at a random raid member and hits for ~85k damage. This spell can and needs to be interrupted. Having a designated interrupter is optimal for this.
Next is Water Bomb, which is a fountain-like ability that spews out towards the raid. If hit by these bubble-like bombs, you will become Waterlogged, reducing movement speed by 25%. To dispel this, you must move your character through Ignacious’ flame trail. (Described below)
Alongside these two abilities, Feludius will also cast Glaciate, which is a small nova-like spell cast at his current location that will freeze anyone that is still waterlogged. This is the reason you will want your ranged on Feludius. Have the tank run out when he starts casting this, because it does more damage the closer you are.
Finally, the last ability Feludius will cast is Heart of Ice. This ability is like the Storm Cloud on Hodir. It buffs anyone that comes into contact with it, and you can spread it to nearby allies. You want to have heart of ice spread amongst anyone attacking Ignacious because it will increase damage done on him.
~Ignacious
Ignacious’s single target ability is Flame Torrent. It is a frontal cone attack that deals ~40k damage per second over 3 seconds. It is always cast on his target, so have your tank face him away from the raid.
In addition to this, Ignacious will cast Inferno Leap and jump towards a random ranged raid member. When he lands he will knock back anyone within a small radius and proceed to charge back to the tank, leaving a trial of fire in his wake. This is what you use to remove Waterlogged.
His next ability is Aegis of Flame. This ability places a shield on Ignacious, at which point he will start casting Rising Flames. Rising flames is a stacking, channeled ability that increases his fire damage done. You need to burn through the Aegis in order to interrupt this ability. Have every DPS (except your Hydro Lance interrupter) switch to break this shield.
His last ability is Burning Blood, a mirror of Hear of Ice. When you have this debuff cast on a member, have that person run through the DPS on Feludius.
When EITHER one of these guys hits 25% HP, they will teleport to the balcony above triggering Phase 2.
---Phase 2---
~Arion
Arion’s first ability is called Lightning Blast, which is a giant lightning shock cast on a random raid member. This can and should be interrupted.
Along with that, he will also Disperse to a random location in the room. He will cast a Lightning Blast immediately after dispersing, so be ready to interrupt.
In addition to those two, he will place a Lightning Rod on a random raid member. After 5 seconds of having this on you, you will conduct chain lightning to EVERYONE 20yds around you. Run to the wall ASAP if you get this. This will wipe you.
Finally, Arion’s last ability is Call Winds. This creates a tornado in the room. There will be ~2 active at all times. By running into this you gain Swirling Winds. The benefit of this is to avoid Terrestra’s Quake ability, which deals ~60k damage if hit by this.
~Terrestra
Terrestra’s first ability is called Eruption, which is a group of spikes that emerge after a few seconds, from Terrestra’s current location. This deals damage and knocks players into the air. Just have your tank kite him out of this.
Along with that, he will also cast Hardened Skin on himself. This ability is a shield-like ability that will absorb 50% of all damage done up to 500,000. When the shield is broken, Terrestra will take an additional 10% off of his health.
Finally, Terrestra’s last ability is Gravity Well. This creates a small well of gravity that sucks you in and gives you the Grounded debuff. The benefit of this is to avoid Arion’s Thundershock ability. Deals ~80k damage to anyone not grounded.
When EITHER one of these guys hits 25% HP, they will halt the encounter, triggering Phase 3.
---Phase 3---
~Elementium Monstrosity
This is 100% a burn phase. Involves some kiting and major healing.
When you enter this phase, you will want your ranged to be spread out as much as possible. This is due his ability Electric Instability, which chains to nearby targets.
He will also cast Lava Seed. This sprays seeds out into the room and will detonate after a short period of time.
Additionally, he will randomly Gravity Crush a member of your raid, lifting him into the air, causing major damage, and take fall damage upon landing.
Finally, his ability Cryogenic Aura will cause puddles of frost to appear on the ground. They will expand the longer he remains in them… Kite him around the room for this. This, along with his other abilities act as a soft enrage timer.
Group:
Tanks - 2
Healers - 3
DPS - 5
General Boss Information:
This boss encounter involves 4 elementals: Feludius (Water), Ignacious (Fire), Arion (Air/Lightning), Terrestra (Earth), and 1 Elementium Monstrosity (Combination of the four).
Boss Abilities:
---Phase 1---
~Feludius
His single target ability is Hydro Lance, which is cast at a random raid member and hits for ~85k damage. This spell can and needs to be interrupted. Having a designated interrupter is optimal for this.
Next is Water Bomb, which is a fountain-like ability that spews out towards the raid. If hit by these bubble-like bombs, you will become Waterlogged, reducing movement speed by 25%. To dispel this, you must move your character through Ignacious’ flame trail. (Described below)
Alongside these two abilities, Feludius will also cast Glaciate, which is a small nova-like spell cast at his current location that will freeze anyone that is still waterlogged. This is the reason you will want your ranged on Feludius. Have the tank run out when he starts casting this, because it does more damage the closer you are.
Finally, the last ability Feludius will cast is Heart of Ice. This ability is like the Storm Cloud on Hodir. It buffs anyone that comes into contact with it, and you can spread it to nearby allies. You want to have heart of ice spread amongst anyone attacking Ignacious because it will increase damage done on him.
~Ignacious
Ignacious’s single target ability is Flame Torrent. It is a frontal cone attack that deals ~40k damage per second over 3 seconds. It is always cast on his target, so have your tank face him away from the raid.
In addition to this, Ignacious will cast Inferno Leap and jump towards a random ranged raid member. When he lands he will knock back anyone within a small radius and proceed to charge back to the tank, leaving a trial of fire in his wake. This is what you use to remove Waterlogged.
His next ability is Aegis of Flame. This ability places a shield on Ignacious, at which point he will start casting Rising Flames. Rising flames is a stacking, channeled ability that increases his fire damage done. You need to burn through the Aegis in order to interrupt this ability. Have every DPS (except your Hydro Lance interrupter) switch to break this shield.
His last ability is Burning Blood, a mirror of Hear of Ice. When you have this debuff cast on a member, have that person run through the DPS on Feludius.
When EITHER one of these guys hits 25% HP, they will teleport to the balcony above triggering Phase 2.
---Phase 2---
~Arion
Arion’s first ability is called Lightning Blast, which is a giant lightning shock cast on a random raid member. This can and should be interrupted.
Along with that, he will also Disperse to a random location in the room. He will cast a Lightning Blast immediately after dispersing, so be ready to interrupt.
In addition to those two, he will place a Lightning Rod on a random raid member. After 5 seconds of having this on you, you will conduct chain lightning to EVERYONE 20yds around you. Run to the wall ASAP if you get this. This will wipe you.
Finally, Arion’s last ability is Call Winds. This creates a tornado in the room. There will be ~2 active at all times. By running into this you gain Swirling Winds. The benefit of this is to avoid Terrestra’s Quake ability, which deals ~60k damage if hit by this.
~Terrestra
Terrestra’s first ability is called Eruption, which is a group of spikes that emerge after a few seconds, from Terrestra’s current location. This deals damage and knocks players into the air. Just have your tank kite him out of this.
Along with that, he will also cast Hardened Skin on himself. This ability is a shield-like ability that will absorb 50% of all damage done up to 500,000. When the shield is broken, Terrestra will take an additional 10% off of his health.
Finally, Terrestra’s last ability is Gravity Well. This creates a small well of gravity that sucks you in and gives you the Grounded debuff. The benefit of this is to avoid Arion’s Thundershock ability. Deals ~80k damage to anyone not grounded.
When EITHER one of these guys hits 25% HP, they will halt the encounter, triggering Phase 3.
---Phase 3---
~Elementium Monstrosity
This is 100% a burn phase. Involves some kiting and major healing.
When you enter this phase, you will want your ranged to be spread out as much as possible. This is due his ability Electric Instability, which chains to nearby targets.
He will also cast Lava Seed. This sprays seeds out into the room and will detonate after a short period of time.
Additionally, he will randomly Gravity Crush a member of your raid, lifting him into the air, causing major damage, and take fall damage upon landing.
Finally, his ability Cryogenic Aura will cause puddles of frost to appear on the ground. They will expand the longer he remains in them… Kite him around the room for this. This, along with his other abilities act as a soft enrage timer.
The Bastion of Twilight a quick Raid Guide Valiona & Theralion
Strategy Guide: Valiona & Theralion
Group:
Tanks - 1
Healers - 3
DPS - 6
General Boss Information:
This boss encounter involves 2 dragons, Valiona & Theralion.
Only one will be engaged at a time. The other one will be in the air harassing the raid until they switch.
They each do unique abilities and have pretty much the opposite mechanics. (Described below)
Boss Abilities:
Valiona: (On the ground)
While on the ground, Valiona will periodically cast Devouring Flames.
During this time, Theralion is in the air and while he is there, he will periodically cast Blackout on a random player and when dispelled, will deal ~300,000 split amongst players within 6-8 yards.
He will also cast Twilight Blast on a random raid member and splashes to other players within 6-8 yards, including melee.
Right before the phase change, Theralion will cast Dazzling Destruction which is indicated by gigantic galaxy looking swirls on the ground. If you get hit by these you get sent into the Twilight Realm.
Theralion: (On the ground)
While on the ground, Theralion will cast Engulfing Magic on a random raid member which increases damage and healing done by 100%, but also deals that damage or healing to nearby allies.
During this time, Valiona is in the air and will constantly be casting Twilight Meteorite on a random raid member, indicated by a big arrow above their head. It splits its damage amongst nearby allies.
The last thing Valiona will do right before the phase change is cast Deep Breath which deals ~15k damage and sends the player into the Twilight Realm. She will cast this in one of 3 rows in the room and is predictable.
Strategy:
Engage Valiona first and have everyone spread out as much as possible due to Twilight Blast.
When someone gets Blackout cast on them everyone needs to converge to split the damage it doeas.
Rinse and repeat these until Dazzling Destruction is cast. 6 of these will be cast and after they are done Theralion will land and Valiona will fly away.
At this time, everyone needs to stack. Melee on the tanks and Ranged on a designated player. This is due to Twilight Meteorite. In order to keep you moving, Theralion will place void zones on random players, so you will have to rotate around the outside of him as a group.
When someone gets Engulfing Magic is cast on a member, just have that person move out for the duration, then back in. If that person is targeted by a Meteorite, then have that person stop casting and stack.
At the end of this phase, Valiona will cast Deep Breath. It will engulf 1/3 of the room and will phase anyone hit by it into the Twilight Realm. It is very easy to predict this and just move out of it when it happens. The zones are selected at random.
Overall this is a pretty easy fight.
Video:
Group:
Tanks - 1
Healers - 3
DPS - 6
General Boss Information:
This boss encounter involves 2 dragons, Valiona & Theralion.
Only one will be engaged at a time. The other one will be in the air harassing the raid until they switch.
They each do unique abilities and have pretty much the opposite mechanics. (Described below)
Boss Abilities:
Valiona: (On the ground)
While on the ground, Valiona will periodically cast Devouring Flames.
During this time, Theralion is in the air and while he is there, he will periodically cast Blackout on a random player and when dispelled, will deal ~300,000 split amongst players within 6-8 yards.
He will also cast Twilight Blast on a random raid member and splashes to other players within 6-8 yards, including melee.
Right before the phase change, Theralion will cast Dazzling Destruction which is indicated by gigantic galaxy looking swirls on the ground. If you get hit by these you get sent into the Twilight Realm.
Theralion: (On the ground)
While on the ground, Theralion will cast Engulfing Magic on a random raid member which increases damage and healing done by 100%, but also deals that damage or healing to nearby allies.
During this time, Valiona is in the air and will constantly be casting Twilight Meteorite on a random raid member, indicated by a big arrow above their head. It splits its damage amongst nearby allies.
The last thing Valiona will do right before the phase change is cast Deep Breath which deals ~15k damage and sends the player into the Twilight Realm. She will cast this in one of 3 rows in the room and is predictable.
Strategy:
Engage Valiona first and have everyone spread out as much as possible due to Twilight Blast.
When someone gets Blackout cast on them everyone needs to converge to split the damage it doeas.
Rinse and repeat these until Dazzling Destruction is cast. 6 of these will be cast and after they are done Theralion will land and Valiona will fly away.
At this time, everyone needs to stack. Melee on the tanks and Ranged on a designated player. This is due to Twilight Meteorite. In order to keep you moving, Theralion will place void zones on random players, so you will have to rotate around the outside of him as a group.
When someone gets Engulfing Magic is cast on a member, just have that person move out for the duration, then back in. If that person is targeted by a Meteorite, then have that person stop casting and stack.
At the end of this phase, Valiona will cast Deep Breath. It will engulf 1/3 of the room and will phase anyone hit by it into the Twilight Realm. It is very easy to predict this and just move out of it when it happens. The zones are selected at random.
Overall this is a pretty easy fight.
Video:
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