Thursday, October 27, 2011

Advanced Class Breakdown: Bounty Hunter

Our Bounty Hunter class page has now been updated with all the advanced class information (also presented to you below).

What's an advanced class you ask? Check out this post which explains further.

I'm thinking of making a light side Bounty Hunter. It might put a fun twist on things!

Bounty Hunter
Bounty Hunters are rugged, independent, and always get the job done.



Advanced Class: Powertech
The best in shielding, defensive tactics and high-powered flamethrowers combine to make the Powertech an impenetrable one-man blockade, getting up close and personal to take down enemies of all sizes.



Tree: Shield Tech (Tank)
Further boosts the Powertech's defensive technology, allowing him to soak up attacks.

 Jet Charge
Instant Cooldown: 15 secs Range: 10-30m
Jumps to a distant target, doing 148 damage and rooting the target for 3 seconds. Cannot be used against targets in cover.

Combust
Passive
Your flamethrower combusts the target, lowering damage done by 6% for 15 seconds.

Tree:  Advanced Prototype
The latest technology makes the Powertech a versatile fighter against any enemy.
Meltdown
Passive
Your Immolate and Retractable Blade have a 20% chance to make your next Flamethrower channel twice as fast and tick twice as frequently.

Immolate
Instant Cooldown: 15 secs Range: 10m
A spray of fuel hits a burning target igniting into a fireball that does 882-886 damage to the target and 115 damage to up to 3 additional nearby enemies. Target must be burning.

Tree:  Firebug (shared)
The Firebug concentrates on burning their opponents with missiles and technology.


 Incendiary Missile
Instant Cooldown: 12 secs Range: 30m
Fires a missile at an enemy doing 547-559 elemental damage and applying a burn that deals 106-107 damage every 3 seconds for 15 seconds.

Prototype Particle Accelerator
Passive
Your incendiary missile damage has a 30% chance to finish the cooldown on Rail Shot and to remove its heat cost. This effect can only happen every 10 seconds.



Advanced Class: Mercenary
A pair of blasters, deadly heat-seeking missiles, and heavy armor make the Mercenary a mobile weapons platform. There's no problem extra firepower can't solve, and no one with sense gets between a Mercenary and their target.



Tree: Arsenal
Uses advanced rocketry and specializes in taking down their targets quickly.

Light Em Up
Passive
Tracer Missile has a 100% chance to add 2 heat signature stacks to a target instead of 1.

Heatseeker Missiles
Instant Cooldown: 15 secs Range: 30m
Fires several missiles that home in on the target and do 1131-1141 damage. This damage is increased by 3% per heat signature on the target.

Tree: Bodyguard (Heal)
Gives the Bounty Hunter skills and technology to heal and restore his allies.

Kolto Shell
Instant Range: 30m
A shell of kolto energy surrounds the target. When the target takes damage they are healed for 151. 10 charges lasts 5 min. Heal can only happen every 3 seconds.

Reactive Armor
Passive
Proactive medicine now provides 10% armor while active.

Tree:  Firebug (shared)
The Firebug concentrates on burning their opponents with missiles and technology.

 Incendiary Missile
Instant Cooldown: 12 secs Range: 30m
Fires a missile at an enemy doing 547-559 elemental damage and applying a burn that deals 106-107 damage every 3 seconds for 15 seconds.

Prototype Particle Accelerator
Passive
Your incendiary missile damage has a 30% chance to finish the cooldown on Rail Shot and to remove its heat cost. This effect can only happen every 10 seconds.



No comments:

Post a Comment